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CrossCode

2 weeks ago

Action RPG CrossCode levels up out of early access September 20th

I reckon that CrossCode is quietly one of the more exciting things lurking around in Steam's early access section right now. It's a fast-paced action RPG in the vein of Terranigma or Secret Of Mana, set in a pseudo-virtual world that reminds me of Phantasy Star Online. Initially demoed and crowdfunded back in February 2015, with plans to launch at the start of 2016.  Obviously that…

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2 years ago

CrossCode’s Update Expands On Its Best Part: The Story

CrossCode [official site] is a Japanese-inspired action RPG about hurling great big balls of energy to kill enemies in a fictional MMORPG. CrossCode deftly blends a lot of different retro-ish inspirations and looks great doing it. Our resident Lord of the Dance, Marsh Davies, thought so when he waltzed through its world, noting that the game-within-a-game narrative was a "surprisingly multilayered fiction, which, despite the…

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3 years ago

Feature: Belle of the balls

Premature Evaluation: CrossCode

Each week Marsh Davies jacks into the virtual battleground that is Early Access so that his spandex-clad avatar may wrestle with the digital monstrosities therein. This week he’s uploaded himself into CrossCode, a top down 16-bit-styled singleplayer ARPG set within a distant future MMO, where the boundaries between the real and virtual worlds have blurred. It is a strange vision of the future in which…

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Game Within A Game Within An IndieGoGo: CrossCode

"I've heard of CrossCode [official site] somewhere on here before!" you scream in fury at me, because you've just discovered you can pronounce square brackets and it's freaking you out. Yes, Graham spoke of it in the dearly departed DevLog Watch almost a year ago when the demo I've been playing was far less robust. It's about a futuristic MMO which is based on an entire…

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4 years ago

Feature: My Log Saw Something That Night

DevLog Watch: Kaiju Panic, Somewhere, CrossCode, More

When I was first following along with videogames on the internet, there were these things called .plan files. They were essentially blogs, or Twitter before Twitter, but they were updated by game developers like John Carmack, Cliff Bleszinski, Randy Pitchford and more before everyone grew too busy, too old, or too ensconced in the PR machine to speak so openly and frequently. They were great,…

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