If you click on a link and make a purchase we may receive a small commission. Learn more.

Have You Played... Half-Life: Blue Shift?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Gearbox's Barney-starring add-on is the black sheep of the Half-Life family, although at the time I never encountered any reason why that should be the case. My teenage tastes were perhaps less discerning then, but more importantly any return to Black Mesa was irresistible. I wanted new monsters and new guns, everything that a young'un wants from a follow-up to their favourite shooter, and I also had a vain hope that maybe I'd get to shoot that creepy suit-guy in the face and rescue Gordon.

I barely understood, at that point, that this was not made by the same people as was Half-Life itself.

I did understand that it was short and there wasn't anything that could be said to be new, so I felt a little let-down come the conclusion, but mostly I'd just been glad to shoot some more Headcrabs.

Though, truth be told, the main reason I wanted Blue Shift was because it included a higher-res texture pack that tarted up the original Half-Life too. I had recently acquired a new graphics card, and what I most wanted to do with it was replay Half-Life looking as shiny as possible. Naturally, I only managed a couple of hours of upgraded Half-Life before my grasshopper mind jumped to something else.

I've still got a copy of the Blue Shift disc somewhere, which I can't bring myself to throw out due to a conviction that that upgrade pack is my gateway to the ultimate version of Half-Life. Even though we've had Half-Life: Source and Black Mesa long since.

About the Author

Alec Meer avatar

Alec Meer

Contributor

Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

Join the Rock Paper Shotgun supporter program

Sign up today and get access to more articles like these, an ad-free reading experience, free gifts, and help us create more great writing about PC games.

See more information

Comments

We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More Features

Latest Articles

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch