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  • Two peasants with a stretcher transport a sick man across a green, hilly landscape.

    A glance at comedy medieval medic sim Stretcher Men might have you believe it is a co-op game about co-ordination and teamwork. Not so! It's a singleplayer game in which you control not one but both carriers of a stretcher. You have to ferry a sick man over the hilly countryside, past muddy lake banks and over snowy mountains, all without dropping him on the ground. I can only imagine it controls a bit like Brothers: A Tale Of Two Sons, but with added ragdoll jollity. We'll know next week, when it releases on Steam.

  • A giant catfish pursues a human figure in a tradition Japanese fox mask.

    One of the most memorable moments of Metro Exodus comes from a standoff with a giant catfish, who you have to avoid for a while (along with the cultists who worship it) before going "fishing" using an entire human corpse as bait. I didn't expect to see any rival catfish appearing in games after that, but now that I think about it - why not? They're a naturally freaky animal, perfect video game antagonists. And the developers of upcoming Japanese folklore 'em up Otoshi No Shima seem to understand this, having created a monstrous creature with a gaping mouth that follows the player at every turn. Come see.

  • A witch leads a procession of magic veggie pets in Critter Crops.

    Readers, something actually magical has happened! I’ve spent a non-zero amount of time this week compiling a wishlist for potential Stardew Valley-likes that also let me keep pets. I wasn’t sure what I wanted to play, but I knew I was burnt out on both stabbing and shooting, and wanted something light and colourful with a solid loop that I could veg out (pun intended) with at the end of the day. I even went to so far as to create a chap named Karrot King in Stardew before quitting in disgust because I couldn’t easily access carrot seeds.

    I cannot in good conscious claim that I manifested such a videogame - that was the work of Skyreach Studio. However, this is the internet, so I will both take credit for it and offer you an exclusive discount on my course. While I’m waiting for your membership fee to arrive, I’ll be playing Critter Crops. It’s a witchy farming sim in which you grow odd pets and cast spells from flesh-bound grimoires. One of the verbs it offers on its Steam page is 'noodle'. Apologies to all the other games on my wishlist.

  • Karlach, a Tiefling barbarian that you can romance in Baldur's Gate 3.

    Baldur's Gate 3’s latest patch was due to launch in closed beta yesterday, but Larian have decided to give it a bit more time in the oven due to bugs. Namely, a bug that caused passive rolls - like those that detect traps - to stop working.

    Happily, if you hadn’t already registered to take part in the beta, you now have more time to sign up. Scroll down a bit on the RPG’s Steam page and click the ‘Request Access’ button.

  • A tiny garden inside a Polly Pocket-style children's toy in Tiny Garden.

    Tiny Garden is a puzzle game about planting flowers and crops you can then sell to buy seeds for new types of flowers and crops. That would be charming enough on its own, but your agricultural endeavours are set inside a Polly Pocket-style toy, with crops also able to be exchanged for furniture with which to decorate your diorama home. After blowing past its Kickstarter target, there's now a playable demo.

  • Cyberpunk: Edgerunners is an anime from Studio Trigger produced by CD Projekt and Netflix.

    Fighting game tournament EVO 2024 took place this weekend, an annual event marked by fierce competition between the best players in the world and several update announcements for just about every fighting game going. The most exciting this year, to me: Lucy from Cyberpunk 2077 anime Edgerunners is joining the roster of Guilty Gear Strive.

  • A cartoony Jason Voorhees from Friday the 13th wears a chain around his neck in MultiVersus

    MultiVersus development studio Player First Games has been acquired by the game's publisher, Warner Bros. The studio's co-founders will continue to lead the studio. The platform figher's second season is due to go live tomorrow, adding a ranked mode and new characters Samurai Jack and Beetlejuice.

  • Jemma battles a purple, tentacled sea monster in Arranger.

    Arranger is a puzzle game about moving, in both metaphorical and literal senses. Movement is the entire basis for the puzzles in Arranger, and is hard to explain without showing you (if you're able to watch the trailer that will be helpful). The world of Arranger is divided into a grid, and you don't move the main character, feisty misfit kid Jemma, across the squares. Rather, imagine that the row or column Jemma is on becomes a travelator, and you control the direction and speed of it. Jemma stands still and you move the ground, and anything on it left, right, up or down - like How To Say Goodbye but with more squares. It's one of those things that makes sense when you're doing it, trust me.

  • Heihachi laughs into the camera surrounded by the glow of lava.

    Heihachi Mishima, the mustachioed malevolence of the Tekken series, is going to be the next DLC character for Tekken 8. He was last seen with his loving son Kazuya, who threw him into a volcano. Of course, to be fully submerged in impossibly hot liquid rock is merely a long-running family prank for the cast of this 3D fighting game, sort of like forcing your granddad to do the ice bucket challenge, but with lava. Nobody truly expected the horn-haired headbutter to be fully removed from the series. But I am a little surprised to see him back so soon.

  • A character in Don't Sing Me The Blues, Please, Sing Me A BRIGHT RED SONG OF LOVE!

    Fish! Tea! Time! Space! An ‘immersive horror sim’! Stopping the sun from not burning anymore but also not getting burnt in the process! Locally Sourced Anthology I: A Space Atlas does not, somewhat disappointingly, offer the infinite possible game concepts that space allows for. It’s got eight though, which I must say is a good start. Eight experimental indies from different developers, each equally taking part in space as the last.

  • A Fallout 4 player hefting a launcher with a piggy bank sticking out of it on a sunny street

    Late last week, 241 staffers from Fallout, Starfield, and The Elder Scrolls developers Bethesda Game Studios announced a "wall-to-wall" union under the Communication Workers of America (CWA). Alongside Bethesda Montreal’s unionisation last month, and the union of Zenimax QA workers last year, this marks a historic moment in the US game industry labour movement.

  • A spooky Warframe lady in new The New War expanion's story.

    Steve Sinclair, CEO of Warframe studio Digital Extremes, reckons publishers should give live service games more time to find their footing, and not see dodgy release periods as a "make or break" indicator of a game’s success. "It comes out, doesn’t work and they throw it away," Sinclair told VGC.

  • An 18th century drawing of a tiger

    The Maw: what's new in PC games this week?

    Earth Defense Force, Cataclismo, Arranger and, would you believe it, more

    Live

    The below list of new PC games was communicated to me using smoke signals by two brave Advance News Scouts, shortly before the Maw's event horizon expanded by 100 metres. I have not heard from them since. I fear their souls are even now pigmenting the tides of Destiny 2 gifs that fill the Maw's lower intestines. Sergeant Shagbert, Corporal Pieface, I will avenge you in the only way I know how: by posting some words on a website.

  • A lady reads a book in Eugène Grasset's Poster for the Librairie Romantique

    Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Something extra magical has happened! And by magical, I mean that I’ve bollocksed it up, yet again! I foresaw this coming, honestly, and should have addressed it last week. Alas, I dared to dream that I’d have sorted things out by now. Well, this is what I get for mild optimism!

  • A plain white mug of black tea or coffee, next to a broadsheet paper on a table, in black and white. It's the header for Sunday Papers!

    Sundays are for getting dangerously into No Man’s Sky again. Before I go floating in a tin can, let’s read this week’s best writing about games (and game related things!)

  • A soldier runs across a battlefield in Call of Duty: Modern Warfare 3 (2011)

    Microsoft have responded to the US Federal Trade Commission's assertion that the tech giant are now offering a "degraded" Game Pass experience, posing "exactly the sort of consumer harm" the FTC warned was possible in advance of the Activision Blizzard acquisition.

    Nuh-uh, say Microsoft, who call the FTC's letter "a misleading, extra-record account of the facts".

  • A driver is thrown from an exploding wrecked car in FlatOut Ultimate Carnage.

    I like my car combat to be focused on collisions not guns, and for the vehicular argy-bargy to be an additional layer of excitement and strategy upon a racing core. FlatOut, then. A series of bumper car racing which managed to impress with its crumple zones long before the era of Wreckfest or BeamNG.

    Now FlatOut, FlatOut 2 and FlatOut: Ultimate Carnage have all received an update on Steam to add Workshop support, Steam Deck verified status, improved performance, and in the case of FlatOut 2, re-enabled online multiplayer.

  • A spread of thumbnail images showing different photography modes and filters in Pacific Drive.

    Station wagon survival 'em up Pacific Drive has received a summer update which adds a photomode, new upgrades for garage machinery, a new sideways dodge manouver for the car, and a piece of paid cosmetic DLC. This is the first of a new roadmap of post-release updates still to come.

  • The Plague Of Darkness by Gustave Doré, 1832-1883.

    The skies roil. The forests burn. The oceans drink themselves, then throw themselves back up, then drink themselves again. That’s gross, oceans. Don’t do that. Wait. Wait. Sorry. I misread the memo. It’s not the end times, it is simply the end of the week. That’s much nicer. Weekends bring with them solid videogame hours, and perhaps even video game hours? We shall have to see. Here’s what we’re clicking on.

  • A picture of some trees in Alan Wake 2 taken using the game's in-game Polaroid-style photo mode filter

    Ho, wayfarer! Beware slight spoilers for Alan Wake 2 in the passages ahead.

    Deep in the Dark Place of Alan Wake 2 there is a forest that is not a forest - a zig-zag tunnel adorned with murals of a grisly woodland scene. Entering that tunnel, you find yourself sealed in at either end. But the mural suggests a way out: it changes when you turn around, following an unspoken narrative. It's a device as delicate as the graffiti elsewhere in the Dark Place is obnoxious. In hindsight, it feels like an example of "metsänpeitto", a concept from Finnish folklore about forests which, as writer Sinikka Annala explains, saturates the design of Alan Wake 2. It's a fascinating idea I'd love certain much larger, less intriguing video game worlds to learn from.

  • The floating island holt in Roots Of Yggdrasil

    Our former editor Katharine "Thorsbane" Castle has long since quit these turgid shores for the sunny uplands of Eurogamer, where the consoles multiply like rabbits, but her legacy endures. For instance, it's thanks to her that I know and am excited about Roots of Yggdrasil, a roguelike deck-and-city-builder which casts you as a posse of vikings in a flying longship, touching down on floating islands to found a quick settlement and harvest some magic before the apocalypse - here known as the Ginnungagap, a swirling purple void - catches up with them.

    Katharine called it "a real grower" before the early access release in January, likening it to both Dorfromantik and The Banished Vault - a chalk and cheese comparison if ever I heard one. Well rejoice, perverted chalk-and-cheese mixers, because Roots of Yggdrasil now has a 1.0 release date - 6th September 2024.

  • Fending off a shade and a spider in Dungeons Of Blood And Dream.

    Supporters only: I enjoy Dungeons of Blood and Dream messy mystery more than I want to

    Walking a mile in someone else’s snooze

    Right from the ungainly 3D face taunting me on startup like the Guardian, I had a feeling I was going to enjoy Dungeons of Blood and Dream despite myself. It is a baffling, bizarre thing that lives on the border of janky, retro, and punk (insofar as games can be punk, but that's another article).

    You're trapped in a Mind Prison, your "hateful magics" neutered, your memory and understanding gone. Now what?

  • The main character from Sayonara Wild Hearts going up against a three-headed wolf that spits out spiky yoyos

    What’s that? You’re deeply interested in learning the esoteric factors that play into my weekly choice of supporter post topics? Glad you asked, Simon T. Rawman. While I cannot compare my inspirations to the no-doubt spontaneous communion with the cosmos that inspired Debussy to tinkle out Suite bergamasque’s esteemed third movement, I did experience a moment of joyous serendipity yesterday. By which I mean that Edwin wrote a silly strapline riff on a piece of music I was already thinking about because it features in Conscript, which I just got done playing for review.

  • Nor, hero of Flintlock: The Siege of Dawn, readies her weapons.

    Edwin’s been appreciating the acrobatic twist that Flintlock: The Siege of Dawn puts on the Soulslite formula, but not everybody’s magical zip-zooping has been going as smoothly. Following the Steam and PC Game Pass releases yesterday, there are widespread reports of heavy stuttering spoiling the fun; I’ve given both versions a test, and indeed, Flintlock does have a serious case of the framerate stammers. Especially the Game Pass build, which is significantly worse for it.

  • The bishop's house is set alight, burning him alive.

    I am burning the Bishop while he sleeps. I'd say it's nothing personal, but quite a lot in medieval management sim Norland is personal. He shouldn't have slept with the Queen's sister, for example. He shouldn't have insisted his lover subsequently pay him for a confession to absolve herself of the guilt accrued from sleeping with him. He shouldn't have felt safe in a room next to the Queen, a woman described as "reckless" in her character traits, and who is perilously close to having a nervous breakdown. This, my holy friend, is how your bed chamber becomes a raging inferno.

    By the end of my first game of Norland, the village of Nandos (you can name your own settlements) is covered in more blood than the back end of the bard's best work. In storytelling terms, it is a tragedy. In terms of fantasy management games? It is great fun. The failure cascade as waterslide.

  • A hand of duck cards in Placid Plastic Deck: A Quiet Quest

    Like many an addled follower of the games industry, I have recently fallen under the spell of Balatro, and especially, its jokers. The mechanics and overall presentation may be exquisite, but it’s the thrill of discovering another mutant jester modifier that has me lunging for the Steam Deck in my sleep. Well, now those jokers have competition: ducks. Step or rather waddle forward Placid Plastic Deck - A Quiet Quest, a quacked-up card battler which somehow takes inspiration from both the Pokémon series and Inscryption.

  • Yu kicks a goon into the air as a mob surrounds him in Forestrike.

    Devolver have just announced Forestrike, a 2D kung-fu game where you're not smashing buttons in a beat 'em up format. Instead, you use your supernatural time-bending abilities to tactically dispatch goons in a roguelike bash through increasingly difficult levels. It looks like a mixture of things: Sifu, Katana Zero, Aesthetically Cool Stuff In General.

  • Game Pass promotional art work featuring Tell Me Why, Halo Infinite, Dragon Quest 11, Doom Eternal, Wasteland 3

    FTC accuse Microsoft of breaking promise not to raise Game Pass prices after Activision Blizzard deal

    This is "exactly the sort of consumer harm" they said the deal would lead to

    The US Federal Trade Commission have slammed Microsoft's recently announced Game Pass price hikes as "exactly the sort of consumer harm" they claimed would result from the Xbox publisher's now-completed acquisition of Activision-Blizzard.

  • Your character holds a Bobo pet in her arms in Bobo Bay.

    Over the past few weeks, my review schedule has involved kicking dudes, shooting dudes, war, eldritch busses, and diseased rats. I did not know how utterly burnt out I was on violence and misery until I held one of pet simulation Bobo Bay’s sentient blob critters in my arms and lavished snacks upon it. When I close my eyes, I can still hear Conscript’s shells falling in the distance. But here and now, there are only Bobos, the races they take part in, and the idyllic bay in which they reside.

  • A creepy mannequin caresses the cheek of a piano player in Judas

    Many moons ago, I remember having a chat with Brendy about FPS Metro Exodus’s choice to have characters frequently speak over each other in conversation. It’s something I always appreciate in films (Brendy mentioned Fleabag, I brought up Shane Meadows), and although the flow of many of Exodus’ scenes were quite awkward, it was still refreshing to see a game break away from the common, unnatural back-and-forth line delivery. Bioshock and Judas’s Ken Levine has a name for this - “turn-based dialogue.” According to Levine, it’s “one of the biggest problems” in the way games portray conversations.