Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, my eye has been caught by sikk skateboarding faking, a good flying kick, and more than a few spoOoOoky games for the season.
Ooh The Milk Lake (coming to Steam) does actually look like this:
I'm always keen to see what Oleomingus are up to:
Is Spectra truly an immersim sim if you can't smoke cigarettes to take 1 damage for no benefit?
Tonight’s model was a little cigarette machine- haven’t decided if I want to make them interactable yet- or what gameplay purpose cigarettes could possibly serve #screenshotsaturday #gamedev #indiedev pic.twitter.com/71KR2wSoRq— Spectra: Indie Immersive Sim (@Spectrathegame) October 8, 2022
Oh these skateboarding moves in Thirsty Suitors (coming to Steam) are unrealistic? Then how come I can see the dev is- oh. Ah. Well, they're cool!
Another behind-the-scenes peek, this time at the lovely squishy grid of narrative puzzle game How To Say Goodbye (coming to Steam):
And let's not forget one of the most important stages of game development, the graffiti pass:
I do like a good mundane space, and I especially like a camera:
The only grocery store in town— spookyraptor 🩸💀 (@sodaraptor_dev) October 8, 2022
Decor that's stayed the same since 1993
It's all coming back to you
An Interior Worlds work in progress#lowpoly #indiedev #gamedev #liminalspace #screenshotsaturday pic.twitter.com/w6yXNFzV2Y
And I adore a jumpkick, like this from Selaco (coming to Steam):
I think I have to post this bee game, for Sin:
No idea what this is; very into it:
What else caught your eye this weekend, reader dear?