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Posts tagged “7dfps”

Freeware Garden: Strange Gravity

If you have played Galcon or Phage Wars you are essentially familiar with the mechanics and central idea of Strange Gravity. What you definitely couldn't expect though (unless you cheated by looking at the screenshot above) would be that this is not a simple, hectic RTS, but, actually, a unique RTS/FPS hybrid.

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First-Person Platformer: Free Wait ‘Em Up Endless Express

Writing about Train Simulator's pretty Japanese countryside DLC yesterday reminded me: I forgot to post Endless Express last year. It's a free game about a convoluted train journey through a magical world to get home, consulting timetables and planning changes to catch the right trains. Routes run to a schedule in real time so you will end up waiting a bit, which is grand as…

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Freeware Garden: Adams Drive 32

Corporation, a shooter the world outside Europe came to know as Cyber-Cop, was one of the first FPS games in the modern sense and, though it's nowadays quite a chore to play through, it still looks lovely. Its flat shaded environments still work beautifully and also happen to be what stealth-'em-up Adams Drive 32 instantly reminded me of.

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On The Wide Plains With Colt55

As I roamed the murky, blustery undershelf of the PC gaming dark, snuffling through bright flashes and old command lines, little pinpricks of pixels making freckles over my skin, I heard a voice. The voice was Alice's, and she called to me from her outpost by the tea-make in Stepney. All of a sudden my hand thirsted for a rein, the noise of the electric…

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First-Person Stress Disorder: Frail Shells

Still playing my way through the many 7 Day FPS creations, I found Frail Shells a strange one at first. The game opens with your standard FPS supersoldier airdropped onto a bustling battlefield, shooting his way through hordes of enemies to rescue a comrade. It ends badly. Then we're returned to civilian life, back in our home with our partner/comrade, and in a regular job.…

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Sunday Morning Cartoons: S For Surfing

Back in my day, cartoons were slow, drab, and tedious things. Uninteresting stories would span entire seasons, characters would have no redeeming qualities, jokes would fall flat, and that's the way we liked 'em. I pity the youth of today; their entertainment is so fun and colourful they'll never discover the value of boredom. Just look at S for Surfing - a free first-person platformer…

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Musical Wandering: Porapora

Come on, that's enough. You've had enough. It's noon. Get up. Get out of the house. I'm going for a swim, and if you're still there when I get back, I'll be sorely disappointed. We follow a strict Victorian physical code here, you know: a brisk walk, a dunk in some nice cold water, then a seven-course lunch once we're all back. Don't pout. Oh,…

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Recreating Crimescenes Virtually In Photobomb

You only have one shot in Photobomb, but you might not have had enough time to identify which suspect is guilty before firing it. Justice is swift and crowd-pleasing in the dystopian future. Photobomb's a free game created by Milkbag Games for both 7 Day FPS and the Procedural Generation Jam. As a Media Peace Officer, we roam around virtually reconstructing a bombing scene using…

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Dubstep And Gifs Abound In FPS Montage Parody Game

After six hours of playing games made in this year's Seven Day First-Person Shooter Challenge, I realised my plan to compress everything I liked into one single article or video was slightly silly. Folks made 145 games last week, for goodness' sake! I'll look at a few, one game at a time, then. Some made shooting a gun and killing someone feel awful. Some played…

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Super Hot’s Novel Take On Time-Stopping Is Super Cool

Oh goodness gracious, Super Hot is a great, ultra-stylish game concept. Now, I use the word "concept" because there's not a whole lot to it yet (such is the nature of many 7DFPS standouts, sadly), but what's here is a brilliant, almost puzzle-like take on time manipulation in first-person shooters. In short, time slows to a near-imperceptible crawl whenever you stop moving, enabling you to…

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Watashi Wa Is A Soul-Soothing, Non-Shooting 7DFPS

I don't know about the rest of you, but I've had an especially stressful, topsy turvy week. Also, we've been posting about bloody manshoots and manwars and carshoots and carmanbloodwars for ages due to Gamescom's monolithic domination of the news cannons, and it's time for a change of pace. I want something relaxing. Something soothing. Something that creates instead of reducing everything around it to…

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Feature: Asking questions later.

We’ve Got Games For Days: 7DFPS Round Up

Were you just thinking "gee whizz, there sure aren't very many games out at the moment, I want something to play"? Were you perhaps, wondering this out loud? Maybe screaming it to the heavens? WELL CONGRATULATIONS, CITIZEN, your prayers have been answered by the gamejam god. The descriptively named 7 Day FPS came to an end last week, and has produced a heaving, sweating pile…

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Second Round: 7 Day FPS 2013

Alec rather impressively covered all the incredibly complicated concepts that went into the 7 Day FPS gamejam last year, but by way of recalibrating your imaginations let me lay down the basics: Developers from all around the world will digitally gather to create original first-person shooters in seven days. That's it. Of course, you only have to look at what happened with those guidelines last…

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Feature: Reality doesn't have a reload key.

Impressions: Wolfire’s Hyper-Realistic Gun Sim, Receiver

I went to a firing range once. Now, don't get the wrong idea: I had no pretensions of "Oh, I've played first-person shooters, so this will be a bullet-casing-encrusted cakewalk." I was not able to pre-fathom, however, just how truly terrible I'd be. Even the simple act of loading rounds into my borrowed 9mm pistol's magazine was - at least, at first - an awkward,…

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Feature: Eat! Grade! Beetle!

Best Games Of 7 Day FPS.. That Don’t Have Any Shooting

I was going to start off by explaining in excruciating detail the precise meaning of "7 Day FPS," but I see Alec already took care of that - though admittedly, I tend to believe Doom evolved from tadpole creatures after John Romero's hair collided with the laws of physics and caused the Big Bang. Oh well. To each his own. So then, that out of…

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