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Posts tagged “blueberry garden”

Up To Code: else Heart.Break() Arrives

It was back in 2010 that Swedish developer Erik Svedäng started work on else Heart.Break() [official site], shortly after the release of his critical darling Blueberry Garden. The game spent a year in pre-production, and a further four in actual production thereafter, helped along by support from the Nordic Game Program. It was on Thursday, however, that Svedäng finally released else Heart.Break() to the world.

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Dynamic, Open World Pointy-Clicking: else { Heart.break() }

Well, we were mean about WatchunderscoreDogs, so I guess we should be mean about elseOpenCurlyBracketHeartFullStopbreakOpenParenthesisCloseParenthesisSpaceCloseCurlyBracket too. At least this is a game about programming though, so the silly name is a mite more justified. Or maybe lots of hackers really do use a lot of underscores and we've been unfair all this time? Anyway: we wrote about this back in 2012, but the next game…

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Day-Saving Savings: Indie Royale All-Charity Pack

Games are pretty great. I realize that this is an incredibly contentious statement, but just work with me on this one. You know what else is really great, though? Saving the entire free world. But we can't all be firemen, police officers, or the Hulk, and for us, there's the Indie Royale All-Charity Lightning Pack. Every last cent from the bundle gets split between Amnesty…

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Released, Demoed: Blueberry Garden

IGF-entrancing Blueberry Garden has found its way into the realm of (incredibly cheap) release, and it also has a demo. The game is indeed a kind of garden: an open-ended side-scrolling world in which many different things can by made to happen. Your flying, beaked protagonist is like something out of a child's illustrated storybook, and travels about the strangely sketched landscape interacting with the…

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