The bohemian sewer of neon lights and indie games known as Itch.io has posted a huge bundle of games from over 100 different creators, pointedly called A Good Bundle. It's got a lot in it. Gone Home is in there, Catacomb Kids is in there, Proteus is there, The Novelist is there, Killing Time At Lightspeed is there. And a bunch of smaller games of…
Posts tagged “Catacomb Kids”
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My average life expectancy in Catacomb Kids [official site] is measured in minutes. I've died within seconds of starting a run through the procedurally generated Spelunky-like, clobbered by monsters or reduced to a blood puddle by swarming piranhas. The first couple of minutes are the hardest part, as I struggle to make sense of my situation and abilities, and if I survive for a couple…
A couple of weeks back I theorised that anyone watching the Catacomb Kids Kickstarter video would be won over within 55 seconds. Some people claimed otherwise, explaining that it took upwards of two minutes before they were feeding ten pound notes into their DVD drive. The project's now comfortably funded, and extremely refreshingly developer FourbitFriday have said that they aren't looking for specific stretch goals.…
Here are my thoughts during the first 55 seconds of the Catacomb Kids video:"Looks nice, but sure looks like yet another pixel roguelike." "He's got a really decent jump. That's neat." "Wait, distractions? There's more happening here." "Oh. Oooohhhh. Oh, okay, yeah, I'm posting about this.