If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

How Hard Is Too Hard?

In his impressions piece of the Catacomb Kids [official site] Early Access, Adam spoke of is average lifespan being measured in minutes. My experience has been the same. The game takes the basics of Spelunky and re-introduces excised elements from the broader roguelike and RPG genres, like inventories, levels and magic, and in adding that complexity, it creates a world that's likely to slice you apart repeatedly within your very first few seconds of life.

I like the game, as did Adam, but I've been struggling to decide whether that's because of or in spite of its immediately tall difficulty curve.

Read the rest of this article with an RPS Premium subscription

To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information
Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings.

About the Author
Graham Smith avatar

Graham Smith

Contributor

Graham used to be to blame for all this.

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch