Posts Tagged ‘Devolver Digital’

Strafe adds daily challenges, new enemies, saves

Retro-styled roguelikelike FPS Strafe [official site] has added daily and weekly challenge in a hefty update which also includes new bits to shake up in its big bag o’ procedural generation. Expect new enemies, new enemy variants, new handcrafted rooms, and unlockable game modifiers including such classics as instagib and big head mode. The update also adds… the ability to save runs? Did it not have that before? Well then! Read the rest of this entry »

Cyberpunk twin-stick psychostomp Ruiner is out now

A red room in Ruiner

The blinking red light on my e-roomba tells me there’s a message. Oh, it’s about Ruiner [official site]. The cyberpunk twin-stick shootmans is out today, sporting its cool jackets and flashing facemasks. You play an angry fella going on a psychopathic rampage to get his brother back and take down a corporation that has everyone enslaved to VR, helped by a hacker sidekick who provides narrative voiceover as you flamethrow, hammer, and shotty your way through enemies. Hang on, the vid-cockroaches are forming into a screen. It must be a launch trailer. Read the rest of this entry »

Absolver patch whacks ‘spammers’ and adds masks

Spam spam spam spam

Skinny weirdos in masks have been beating me up all month in martial arts biff-em-up Absolver [official site]. They’re called Absolvers because they grant absolution to my face with an endless barrage of kicks and slaps. Perhaps, with this latest update, I can finally treat an opponent to a sin-cleansing uppercut of my own. Patch 1.06 is mainly a bug-fixing effort, but it also disempowers the fastest attacks and tweaks absorbing guards. There’s also a handout of six masks based on other games by publisher Devolver, like a Hotline Miami chicken mask.
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Absolver man expands on plans for fighting fans

Ab Solver is the name of my gym

Pow! Whack! Absolve! The martial arts biffing game Absolver [official site] is my hot cup of videogames at the moment. But like its slap-happy characters, it’s a bit on the skinny side. Once you’ve completed the story, there’s little remaining for the PvP-averse. And even online fighters might find themselves at a loss after mastering all the moves. So I asked creators Sloclap what’s in their fightpipes. The sad part is that new attacks, bosses and PvE areas are all at the back of the queue. The good news is there are a lot of small improvements coming, including a way to redistribute your character’s skill points, and pigments for changing the colour of your raggedy trousers.
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Wot I Think: Absolver

Absolver

Our review has now been updated with post-release impressions. Read them below!

I stumbled into Raslan like a newborn foal, aimless and on wobbly legs. Absolver [official site] and its labyrinthine city are not gentle with Prospects, the masked warriors who make up the game’s players and AI-controlled enemies, but I assume that ritualistic combat trials aren’t typically easy-going affairs. Regardless, for the last week I have persevered, fighting my way from lowly Prospect to the coveted position of Absolver. I remain absolutely lost.

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Pikuniku is a colourful dystopian puzzler

Pikuniku

The excellently-named Pikuniku [official site] might just be the most colourful dystopian adventure ever. You’re a red blob with gloriously wobbly legs exploring a bright world, partying with other blobs and solving environmental puzzles. But there are murky undertones, with the promise of “deep state conspiracies”, giant underground worms and, er, “aggressive toast”. Yeah. It’s coming out sometime next year so, for now, check out the announcement trailer.

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High Hell kicking many doors in later this year

There’s something in the air: flying doors kicked clean off their hinges. Ground Shatter announced “co-op buddy cop shooter” Rico [official site] in June, showing off kicked doors aplenty, and today Devolver Digital announced High Hell in a shower of splintering doors. I don’t believe they planned it but I certainly can stand it. Isn’t the true dream of a post-scarcity, post-singularity future to live in a home where doors don’t swoosh open hydraulically but rather must be forcefully booted open then rematerialise when our backs are turned? I know that’s the only reason I’m letting Google train robots on my data. But here, look at High Hell: Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Destiny 2, Absolver and XCOM 2: War of the Chosen

If on a winter's night a Traveller

Hark, it’s the sweet vocal vibrations of the humble RPS podcast, the Electronic Wireless Show. The lads (lads lads) are back from the bright lights of Gamescom and ready to chat hard about the games they saw. But Pip is only giving us a maximum of three words about each one. Madness. Never mind, we can talk more verbosely about the alien-shooting of the Destiny 2 beta, or the otherworldly kickboxing of Absolver, or the other-alien-shooting of XCOM 2: War of the Chosen. It’s been quite a good week.
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Cyberpunk shooter Ruiner dashes out next month

Ruiner

I’m quite excited about top-down shooter Ruiner [official site], what with its slow motion segments, reflex-testing dodges and cyberpunk shooty bangs. And it’s coming soon: 26 September, to be exact, developers Reikon Games and publisher Devolver Digital have announced.

You’re an “unstoppable psychopath” in a mask, and it’s your job to take down evil corporation du jour HEAVEN, whose goons have kidnapped your brother. You zip around the futuristic city of Rengkok, dashing, slicing and blasting your way through hordes of brainwashed enemies. John enjoyed the demo he played in March, so it might be worth keeping an eye on.

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Reigns: Her Majesty coronated later this year

2016’s Reigns crunched the complexities of running a kingdom down to yes/no decisions selected simply by swiping left and right, causing Alec’s Reigns review to declare “Game Of Thrones + Tinder = You Died.” Today developers Nerial announced a sequel, named Reigns: Her Majesty [official site], which jumps forwards in time a little as the focus shifts to queens. A renaissance is upon us but revolution is in the air, and we’ll be swiping for our lives once more. Read the rest of this entry »

Absolver will add more modes and moves after launch

I was already ‘jazzed’, ‘stoked’, and ‘ziffed’ for the launch of open-world fighting game Absolver [official site] later this month, and now the weeks beyond that are sounding good too. New fighting styles and moves will arrive in free content updates after launch, developers Sloclap and publishers Devolver Digital announced yesterday, as well as features like a 3v3 mode and spectating. In a game where every player builds their own fighting style from different stances and attacks, I’d certainly like to safely watch other people’s technique. Read the rest of this entry »

Watch 12 adorable minutes of The Swords of Ditto

The Swords of Ditto [official site] is a beautifully illustrated cartoon RPG from Onebitbeyond, the new studio created by Stealth Bastard’s Jonathan Biddle. It promises a unique, whimsical adventure for each hero you create, along with co-op shenanigans. Take a look at the 12-minute gameplay demo below.

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Gorn: batter muscular men in VR next month

Not to be confused with the big alien lizard that once threw a polystyrene boulder at Captain Kirk, Gorn [official site] is a gladiatorial VR game from Broforce and Genital Jousting developers Free Lives. It looks exceedingly bloody and silly, and it’s coming to the Vive via Steam Early Access on July 10. Check out the trailer below.

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Bang bang! Serious Sam’s Bogus Detour released

Devolver Digital and Croteam are continuing their experiments in throwing the Serious Sam name at small teams on condition that the resultant game in some way includes: 1) sand; 2) big guns; 3) screaming shirtless men with bombs for hands. This has previously given us such games as the gun-stacking side-scroller Double D and turn-based RPG The Random Encounter. Now Crackshell, the makers of Hammerwatch, have expanded that odd lineup with Serious Sam’s Bogus Detour [has launched]. It’s a top-down shooter with four-player online co-op and, of course, sand, big guns, and screaming shirtless men with bombs for hands.

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Absolver shows off drunken boxing style

The beautiful art of drunken boxing is the fourth fighting style confirmed for Absolver [official site], the fine-looking online combat game from Sloclap and Devolver Digital. Drunken boxing is one of my favourite styles to see in kung fu movies, punchmen rolling and staggering as their momentum swings into unexpected hits, and I’m certainly excited to build my own drunken boxing combos within Absolver’s custom fighting styles. Look at this cool fighting: Read the rest of this entry »

Devolver announce action-RPG The Swords Of Ditto

Devolver Digital today announced The Swords Of Ditto [official site], a cute-lookin’ action-RPG adventuring across cartoon lands fighting silly monsters. Ditto will offer local co-op too, which is always grand. It’s made by Onebitbeyond, the studio founded by former Curve Digital chap Jonathan Biddle – who most notably masterminded the Stealth Bastard games. The Swords Of Ditto isn’t due out until next year so, for now, have a peek in the announcement trailer: Read the rest of this entry »

Original Shadow Warrior alpha and beta released

Shadow Warrior [official site] has never been my favourite of the Build Engine games (it’s Blood all the way for me) but that entire FPS era has a special place in my heart. It’s also worth nothing that Shadow Warrior is kicking Duke’s ass when it comes to remakes and sequels. As of today, you can explore the history of the original 1997 release by playing the alpha and beta versions of the game, which are now available free on Steam. The 1997 original has been free for some time, but now you can choose to play either the final release or either of the pre-release versions through the launcher.

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Throwback shooter Strafe doesn’t manage to replicate Quake’s oddball cool

Strafe [official site] is steeped in love for Quake 1 & 2 (and to a lesser extent the original Doom), there’s no question about that. But it’s also saddled with a desperate desire to evoke retro-cool no matter the cost, clad as it is in ironic faux-’90s videogame advertising terminology, lascivious talk of gore and a widdly-widdly-woo soundtrack. Strafe tries far too hard, and it backfires. Strafe is a deeply dorky videogame. I quite like it anyway.
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Multiplayer meleefest Absolver punching out August 29

If you too want to grow up to be, be an Absolver and punch faces in online multiplayer melee action, make a note: Sloclap’s Absolver [official site] will launch on August 29th. That’s the news from publishers Devolver Digital, who have also whipped together a trailer explaining how Absolver’s biffing and learned custom fighting styles work. It looks smashing. Adam called it one of his favourite games at E3 last June and yup, I want a go too. Check this out: Read the rest of this entry »