Posts Tagged ‘Devolver Digital’

Metal Wolf Chaos XD plops the US president back into a mech

I’d never heard of Metal Wolf Chaos before today, which was why I raised an eyebrow at the claim this press release makes about it being “From Software’s legendary mech shooter” which was “previously released in 2004 as an Xbox exclusive only in Japan”. To pinch some words from RPS news boy Dominic Tarason, the story stars “an American president single-handedly thwarting a coup with his personal mech-suit”. It sounds like an odd curio, not the stuff of legend.

I’ve since read around, and can now confirm that it’s definitely both. I can also confirm that a remastered version is on its way to PCs the world over, and there’s a trailer for it that made me say ‘whaa?’ out loud. Read the rest of this entry »

When and where to watch the big E3 livestreams

Publishers are lining up to announce and show off their upcoming games at their big annual press conference-o-market-o-ramas, starting today. This is all livestreamed nowadays, and it’s certainly more comfortable to be watching from home than the conference rooms (sorry, Brendy), and it’s always a lark.

Cars descend from the rafters for no reason, lights flash, music plays, terrible terrible just awful jokes are told, YouTubers and Twitch streamers amble meekly onto stage, the assembled games media whoop and cheer wildly at the next year of mega-budget 7/10 games, and there are always pleasant surprises. Here’s who to watch, where, and when. Read the rest of this entry »

Absolver’s next free update channels the great Bruce Lee

Probably Not Absolver

Absolver, much like its cast of masked pugilists, is a fighter. Sloclap’s stylish online brawler-RPG was plagued with server and balance issues through its first few months of life, but the studio believed in it, and haven’t given up. For a while, the studio have been working on a major new update centred around a PvE mode featuring new environments and enemies, buffed up with fresh AI. Today, they teased that the reward for besting these new foes would be a fifth fighting style, inspired by one the greatest martial artists of the past century.

Read the rest of this entry »

Devolver Digital tease Metal Wolf Chaos’s possible return

Metal Wolf Chaos

FromSoftware’s Metal Wolf Chaos is a true game of legend. Under the cold, metallic shell of an Armored Core-esque mech shooter beat a heart of pure stars, stripes and apple pie. Starring an American president single-handedly thwarting a coup with his personal mech-suit, it was so American that not even America could handle it, and never left Japan despite being exclusive to the US-centric Xbox. Long have people cried for a sequel or port, and publisher Devolver Digital might just be teasing it.

Read the rest of this entry »

The making of Minit: how constraints led to an indie gem

making-of-minit-header

“So we kind of said this is a one time thing. We’re all coming together to work on this one project.”

That sentiment is very much the spirit of Minit itself. The adventure game where you’re stuck in a loop and each life lasts sixty seconds is all about doing as much as you can in the time given to you. It’s a magic gem of a game, small and focused. A playthrough will probably only last a few hours but every minute of it will stick with you.

For developers Jan Willem Nijman and Kitty Calis, it was an opportunity to get away from larger projects and do something completely different. Though Minit started out quite differently from the game we have now, with a game jam back in 2012 where Cartoon Network put the Adventure Time IP in the hands of creators. Read the rest of this entry »

Wot I Think: The Swords Of Ditto

The Swords Of Ditto has perhaps 378 good ideas in it. That’s over 80% more good ideas than most games. My problem on approaching this review is trying to work out whether I think a barrage of good ideas is necessarily a good overall game.

Read the rest of this entry »

Serious Sam 4 trailer visits Planet Badass

The unpausing yell of a headless bomb-handed man charging towards me should fill me with dread, and yet I’m happy to see the daft gits again in a new trailer for Serious Sam 4. Four years after the game was once due to launch, developers Croteam are finally starting to open up more about their frenetic backpedalling first-person shooter. It’s called Serious Sam 4: Planet Badass now, for starters, in case anyone missed how daft it’s all meant to be. And it seems to be leaving deserts behind, venturing into lush countryside. Here, watch this morning’s new trailer. Read the rest of this entry »

Wot I Think: Minit

Minit is that most rare of joyful things: A really good idea, done really well.

In Minit you play a little bird-like pixel character who lives in a black and white pixel world, and is cursed with only ever living for a single minute. And yet despite this limitation, it presents a little RPG. HOW?! you ask, in your belligerent way. Hush, I shall tell you. Read the rest of this entry »

Delightful-looking cartoon dungeon crawler The Swords of Ditto gets a new trailer, and an April release date

The Swords Of Ditto

The procedurally generated dungeon crawl has come a long way in my lifetime. I grew up practically learning to read by playing the original Rogue. Whole worlds constructed of letters and symbols, full of strange new words like Q for Quaff (a fancy word for drink) and K for Kestrel (a cave-dwelling, face-hating murderbird).

Thinking back to those early memories, it feels all the more surreal to look at The Swords Of Ditto, a game taking some of those core concepts – random dungeons and permanent death along them – and for it all to look like a pin-sharp, smoothly animated cartoon come to life. It’s still a ways off, but the game now has a release date, and a new trailer to go with it.

Read the rest of this entry »

Wot I Think: Crossing Souls

Crossing Souls gets off to such a great start. It immediately looks vividly beautiful, a gorgeous splash of pixels and colour, incredibly detailed scenes that would only look less elaborate, less refined, if they were depicted in a more updated graphical style. Then it goes head-first into nostalgia-poking happy places, a story of kids starting an adventure on the first day of the impossibly long summer holidays.

Or you could say: Crossing Souls, a game that grows steadily worse the more you play, immediately beginning by ticking off every tropey 1980s reference one by one, as it introduces its stereotypical gang of kids in a cavalcade of ‘80s movie clichés, grabbing hold of the very tip of Stranger Things’ coattails.

It would very much depend upon how cynical you were feeling. Both are true.

Read the rest of this entry »

Crossing Souls gets a generously sized playable demo

Crossing Souls

When it comes to crowdfunded indie games, patience is a virtue that is often well rewarded. Kickstarted back in 2014, we’ve had our beady eyes on Crossing Souls for a long time, and it looks just as tempting now as it did then.

After a lengthy development cycle, the game launches next week on February 13th, but to ease potentially skeptical players into its quirky world of movie-inspired 80s nostalgia, developers Fourattic have released a generously portioned demo to both Steam and GOG.

Read the rest of this entry »

Genital Jousting’s final cut thrusts into the limelight with story mode

Genital Jousting

Everyone loves a good dick joke, but Broforce studio Free Lives’ Genital Jousting is something else. It’s bizarrely visceral and meaty in a way that comedy schlongs rarely are. It feels a world away from the twirling phalluses of Mount Your Friends, with meat slapping against meat with uncanny gusto, accompanied by some quite unsettling Foley work.

Free Lives realize this, to some degree, and have attempted to put fears to rest and defuse some difficult questions with an extensive Q&A. It’s a complex, thorny thing and one I’m not especially willing to deep-dive into. What’s less complex is that the game has left early access and properly launched, including a solo story mode, as unusual as that sounds.

Read the rest of this entry »

Take a cyberdrink at The Red Strings Club soon

Do you like Pina Coladas and getting chips in the brain?

There’s a BOGOF on neon negronis. At least, that would be the glowing sign I’d hang outside, were I in charge of the hot pink bar of upcoming cyberpunk adventure The Red Strings Club. It’s a game of social engineering, body-hacking and clandestine mixology from Deconstructeam, the makers of Gods Will Be Watching. They’ve sent electronic words to say it’s coming out on January 22. Read the rest of this entry »

Fantastical Tinder sim Reigns: Her Majesty is out now

Reigns: Her Majesty

Nerial’s Reigns is a simple (if strange-sounding) concept stretched to its absolute limits. Take the UI of dating-for-impatient-people app Tinder, and use it to steer the life of a monarch one meeting at a time, juggling political threats and multiple story-threads all through the simple, binary act of swiping left or right.

Today, you can get a second helping of this strange but compelling formula. The queenly sequel Reigns: Her Majesty is out now, promising an all-new story built around the now-familiar mechanics, plus a few new twists to the tale. Read on for details and the positively charming launch trailer.

Read the rest of this entry »

Crossing Souls goes back to the future in February

Crossing Souls

It feels like so much has happened in the world since we first saw Crossing Souls, an ambitious 80s-tinged action adventure about a band of mismatched tweenage kids thrust from a life of small-town suburban normality into fighting against a dangerous government conspiracy to control a parallel dimension and the powers it holds.

For starters, we’ve had two seasons of Stranger Things.

Not dissuaded by the Duffer Bros’ totally biting their style, Spanish studio Fourattic have been grinding away quietly after their mildly successful Kickstarter. Now paired with publisher Devolver, they’re ready for the game to be seen again, and have a new trailer for us, along with a firm release date on February 13th.

Read the rest of this entry »

My Friend Pedro has kickflips and bullet time

Bullets + time = ?

You may not remember bullet-time shooter My Friend Pedro. It was an over-the-top shooter with silly gunfights, backflips and a banana (it’s still free on Adult Swim if you want a peep). But the developer has not forgotten. It’s being remade as My Friend Pedro: Blood Bullets Bananas and now features a skateboard, kicking, and the ability to hang onto a rope with both legs while you shoot two foes at the same time. Read the rest of this entry »

Reigns: Her Majesty swipes right to December 7th

Reigns: Her Majesty

Nerial’s Reigns was such a lovely surprise. An utterly unique take on role-playing that worked a little like King of Dragon Pass mashed up with Tinder. Slipping gracefully into your role as King, a procession of courtly visitors sidled up on your PC or mobile phone screen, and you swiped left or right to answer their queries and requests with either a positive or negative slant. Simple, but brilliant once it started layering in multiple advisory factions with their own unique goals, and distinct story-arcs began coalescing.

This time, it’s the Queen’s turn to rule, and rule you shall, if you can wait just a couple more weeks. Reigns: Her Majesty is set for release on December 7th. Look within for a peek at some gameplay.

Read the rest of this entry »

Hack the planet to save it in The Red Strings Club

Guns can only get you so far in cyberpunk. To thwart a megacorp in newly-announced adventure game The Red Strings Club, a little more subtlety will be required. It’ll have us playing as a bartender mixing drinks to manipulate emotions and squeeze information from people, as a hacker armed with a phone using social engineering to bypass security, and even sculpting genetic implants to whack into executives and change their personalities. Intriguing! It’s coming in January from Deconstructeam, the makers of Gods Will Be Watching, and published by Devolver Digital. Read the rest of this entry »

Absolver dons its Halloween mask in prestigious update

"You want to fight me? But you don't hold a *candle* to me! A-ha-ha-heheheheeeeee!""

Absolver, the martial arts fighting game that you’re not very good at, now has a ‘prestige’ system that lets high-level players redistribute their skill points. Its latest update also brings Halloween masks, new cloaks, a means of obtaining more loot for post-level 60 players, and a way to turn duplicate pieces of gear into salvage, letting you sew up the holes in your natty old trousers. As someone who’s been bashing and jabbing since the game’s release, usually at fighters far superior to himself, I can confirm this is Absolver’s biggest update so far, and it offers some of the most sensible and in-demand features for the game’s audience of skinny biffers. Read the rest of this entry »

Strafe adds daily challenges, new enemies, saves

Retro-styled roguelikelike FPS Strafe [official site] has added daily and weekly challenge in a hefty update which also includes new bits to shake up in its big bag o’ procedural generation. Expect new enemies, new enemy variants, new handcrafted rooms, and unlockable game modifiers including such classics as instagib and big head mode. The update also adds… the ability to save runs? Did it not have that before? Well then! Read the rest of this entry »