Posts Tagged ‘Early Access’

Kick doors with friends in Door Kickers: Action Squad

action squad

Door Kickers is a tense, precise tactics game that turns SWAT team interventions into real-time-with-pause puzzles. But what if it was more like Broforce? That’s Door Kickers: Action Squad — infiltrate buildings as part of a SWAT team, and then make everything explode. It’s on Steam early access now. Read the rest of this entry »

RimWorld’s beta adds swamp biomes and ‘story combat’

rimworld

RimWorld has left its awkward alpha stage, blossoming into a beta with update 18. It’s called A World of Story, but the update really dabbles in everything, from crazy weather to orbital super weapons. Hitting beta also means that it’s in the final stretch, says developer Tynan Sylvester, and there won’t be any “major” new additions like entirely new systems before launch, though there will still be future updates.

Read the rest of this entry »

Premature Evaluation: Bermuda – Lost Survival

bermuda

For this week’s Premature Evaluation, we’ve tossed Fraser into Bermuda – Lost Survival’s unfriendly ocean, where he’ll have to survive on whatever he can steal from the water.

I have, over the last couple of years, misplaced a yacht, crashed a yacht and fallen out of a yacht. You might say that Poseidon and I have a troubled relationship. I just want to go sailing, but he has other plans. I’ve got some experience with nautical misadventures, then, which is why I expect that Bermuda – Lost Survival will be a walk in the park, albeit a very soggy one.

Read the rest of this entry »

Premature Evaluation: Sunless Skies

sunless skies

This week’s Premature Evaluation sees Fraser hurtling through the cosmos inside a space-faring locomotive in Failbetter Games’ eccentric early access space sandbox, Sunless Skies.

Narrative-driven games aren’t normally a comfortable fit with piecemeal early access development – it’s harder to offer a compelling vertical slice of a story that’s meant to be viewed as a whole. This isn’t Failbetter Games’ first rodeo, however; the studio has already had one successful early access game in Sunless Sea. Like its predecessor, Sunless Skies has another advantage: it’s a game about making and experiencing your own story through evocative vignettes and quests, rather than following a prescribed narrative.

Read the rest of this entry »

The Colonists is a settlement building game with cute robots, coming to Early Access

colonists

Cute robots are the most dangerous kind of robot. They trick you into thinking they’re harmless and friendly and then before you know it they’re cutting your face off with a laser. Why do they even need lasers!? I’m immediately suspicious of the otherwise pleasant-looking settlement building game, The Colonists, because it’s off-world colonies are being established by – you guessed it – cute robots. It’s coming to Steam Early Access on November 9.

Read the rest of this entry »

Premature Evaluation: Airport CEO

airport

This week’s Premature Evaluation sees Fraser putting on his nicest suit and running an Airport in tycoon and management game Airport CEO [official site]. Please don’t arrange any flights until he’s finished. RPS does not endorse his airport.

I spend an inordinate amount of time in airports, and I loathe them with every fibre of my being. The huge crowds of people willing to sacrifice their humanity if it means getting on their flight in time; the constant, unrelenting announcements and security warnings; the forty different meaningless passenger classes; the endless, illogical queues — I’m getting a stress headache just thinking about it.

So of course I’ve decided to make my own airport in Airport CEO. I mean, how could anything I run be worse than one of these travel prisons? Frankly, I expect to do such a great job that I’m wondering if this Premature Evaluation is even going to be interesting to read. Sorry.

Read the rest of this entry »

Sociable Soccer kicks off in early access

Inclement digital weather saw the match called off last week, delayed with only a few hours’ notice, but Sociable Soccer today started its pre-season fixtures and launched into early access. It’s a new arcade-y ball-kicker made by Sensible Soccer co-designer John Hare and the Combo Breaker squad. They expect to launch the full version early next year but, if you really want to get kicking now and don’t mind missing features, you can now take to the pitch. Read the rest of this entry »

Premature Evaluation: Holdfast – Nations At War

holdfast

We’ve been sending Fraser off to explore Early Access games. He keeps coming back. This week, he’s been standing in a neat row with new friends while 18th century Frenchmen shoot at him in Holdfast: Nations At War [official site].

During my sojourn in the Napoleonic era, I have seen some terrible things. I watched as an officer yelled at his troops to stand in a neat line, not realising that they’d all been killed by artillery. I witnessed 20 bold soldiers charge across a tiny bridge, all slaughtered before they got the other side. From my hiding spot behind a tree, I saw my allies cut down by screaming Frenchmen who burst out of the darkness, sabres held high. And throughout it all, I drummed.

Read the rest of this entry »

Premature Evaluation: The Guild 3

the guild header

This week, Fraser’s the one being offered up as a sacrifice to the cruel gods of Early Access. He’s been flung back through time to live his best serf life in GolemLab’s medieval sim, The Guild 3 [official site].   

Being a freelance video game man, I suffer from a great deal of existential dread, and it’s proved to be too much for me, so I’ve packed it all in to start fresh in The Guild 3’s recreation of 15th century London. In my new and improved life, I’m Carlton Bloomer, a rogue, a pickpocket and a feckless ne’er-do-well. Join me as I try to rise to the top of medieval English society using my quick fingers and juggling skills.

Read the rest of this entry »

Cheap Golf is daft, quite fun, and knows your name is Susan

Cheap Golf [Twitter page, apparently] was one of the first projects to try out Kickstarter’s week-long fundraisers, a silly scratchy project from Pixeljam offering a minimalist minigolf game, with extra nonsense.

It came out this week (in early access), having previously raised its $9,000 goal via a splendid figure of 666 backers, and it’s – well, it’s as silly as it looked. And quite fun. Read the rest of this entry »

Immersive sim Consortium: The Tower hits early access

One grand dream of the immersive sim genre is Deus Ex director Warren Spector’s one city block, an idea for a game simulating one city block and its inhabitants in great detail to set up so many systems to play with. Consortium: The Tower [official site] might not have the dream’s full detail but it is a pretty complex immersive sim and it is set in one single block – a mile-high futuretower currently occupied by terrorists. It’s the sequel to 2014’s Consortium, which was set on a single plane, and it looks fascinating. The full launch is still a way away but The Tower does today launch into early access for the curious. Read the rest of this entry »

Whipping it into shape: City Of Brass’s Early Access

City Of Brass [official site], the procedurally generated rogue-ish Arabian Nights FPS has entered early access today, allowing you to play a version that the former BioShock developers are keen to stress is unfinished, leaving you “likely to encounter bugs, unfair tuning, and general weirdness.” But also have some jumpy choppy whippy fun? I’ve been having a look. Read the rest of this entry »

Warhammer 40,000: Inquisitor – Martyr is as clunky as its name

It’s hard to imagine a game clunkier than Warhammer 40,000: Inquisitor – Martyr [official site]. Even the name is a lumpen boulder. (We’ll call it “Martyr” for our sanity’s sake.) This doesn’t necessarily mean it’s a bad game – there’s probably something decent enough behind it all – just the clunkiest festival of clunk since Professor David Clunkington invented his Clunkatron 3000. Read the rest of this entry »

Sunless Skies rockets into early access

After exploring a cheerygrim subterranean Victorian city in Fallen London, the seas around it in Sunless Sea, then beneath those seas in the Zubmariner expansion, Failbetter Games have blasted off to the dark and dreadful cosmos above with Sunless Skies. Continuing in the same explore-o-trade-a-cannibalise RPG vein as Sunless Sea, Skies today rocketed into early access. The full release should follow in mid-2018 but if you’d like to develop space madness sooner and maybe help shape the game, you can now buy into early access. Read the rest of this entry »

Tribes-y FPS Midair soars into early access

Who even walks these days? It’s so pedestrian. No, Midair [official site] has only the briefest of dalliances with walking. Drawing heavy inspiration from vintage series Tribes, it sends players whooshing up hills and soaring through the air with that classic ‘skiing’ motion as they try to capture flags and shoot each other’s face off. After whooshing down the hill of Kickstarter with a successful crowdfunding campaign in 2016, Midair has now rocketed up a hill and into the skies of Steam Early Access as it prepares to stick the landing with a full launch in early 2018. Read the rest of this entry »

Quake Champions rocketjumps into early access

Get grunting, gibfiends, as Quake Champions [official site] is now in early access. This is id Software taking the vintage mega-fast arena FPS into slightly more modern lands by making it a bit of a ‘hero shooter’ where everyone has special abilities and different stats. (A ‘hero shooter’ is a class-based shooter where character classes have names rather than descriptions and they don’t wear similar uniforms. THAT IS ALL, OKAY.)

While Qamps will be free-to-play when it launches properly, making money by selling access to characters, for now it costs cash. Technically that’s buying the ‘Champions Pack’ pass, which includes access to all current and future characters. Read the rest of this entry »

Quake Champions enters early access arena next week

Something about putting the words ‘Quake’ and ‘early access’ into the same sentence makes me dizzy. We’re in another world these days, but back in the day Quakes were games that arrived so fully-formed, so absolute and monumental, that the idea of being able to buy an unfinished one makes the damn fool old man who sits at the back of my head wave his walking stick around furiously.

But there it is: id Software’s multiplayer-only shooter Quake Champions [official site] is strafing into the rough’n’readier part of Steam in just five days.

Read the rest of this entry »

Tower Of Time is a splendid RPG with tactical real-time combat

You have to respect clever, and clever is oozing out of Tower Of Time [official site]. Not just an RPG with the guts to try its very own combat system far more intricate than us dungeon crawlers are used to, but also the use of Early Access in a way that makes it seem like an advantage to the player rather than the developer. Read the rest of this entry »

Sunless Skies blasts off into early access on August 30

Sunless Skies [official site], the starfaring follow-up to lose-your-mind-and-eat-your-crew-adrift-on-an-underground-sea trade-o-RPG Sunless Sea, will hit early access on August 30th. That’s the word today from developer Failbetter Games, who say that early access helped them shape Sunless Sea and they’re hopeful it’ll work out well for those dark skies too. Read the rest of this entry »

MMO sandbox war Foxhole marches on early access

Foxhole [official site], a massively multiplayer sandbox war where players act like units in an RTS, has invaded Steam Early Access. A war has raged for yonks, see, and now hundreds of players play every part from building bases and running supplies to, you know, fighting. After a stretch in open pre-alpha (which I downloaded but didn’t play because Plunkbat happened), Foxhole has now officially launched into paid early access. A bit like PlanetSide 2, World War 2 Online, and other persistent wars, it’s all one big throwdown across many fronts with grand schemes and grander failures. I hear good things from chums who are more resistant to Plunkbat’s siren call. Read the rest of this entry »