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Posts tagged “early access”

Hades announced by Bastion & Pyre devs, already in early access

Supergiant Games, the makers of Bastion, Transistor, and Pyre tonight both announced and launched their next game. Hades is its name, and roguelikelike hack 'n' slash dungeon-crawling is its game. And as you'd expect from Supergiant, it's got a colourful illustrated style and a bit of a twang to its sound. It launched into early access alongside its announcement and, curiously, is currently exclusive to…

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Thea 2: The Shattering smashes into early access

Today we become as gods again in Thea 2: The Shattering, guiding our wee tribe of believers through a fantasy post-apocalypse rooted in Slavic mythology. It's the sequel to 2015's Thea: The Awakening, a game described by Rob Zacny as "a survival 4X RPG roguelike with crafting and card combat" in our lukewarm Thea: The Awakening review. That's a lot going on and it didn't…

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Feature: Who you gonna call? Gruff Darkpast!

Premature Evaluation: HellSign

HellSign was sold to me as being like a “monster of the week episode of Supernatural or Buffy”, which is right up my proverbial alley. And if you squint you can sort of see how that description applies. I suppose it’s a useful description because it’s otherwise difficult to fit HellSign in a neat genre box; it’s isometric, it’s sort of an RPG and it’s…

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Feature: Unless your friends are terrifying

The Blackout Club is more about fun than frights

I'm glad no one heard me whimpering on my first mission for The Blackout Club. I was by myself at this point, scurrying through an underground labyrinth full of sleepwalkers and foreboding. I tiptoed within inches of their sightless faces, all the while pursued by a being I could only see when I closed my eyes. Then my friends joined me, and most of that…

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Co-op horror The Blackout Club sneaks into early access

Plucky teens are out to spy on a mysterious cult of somnambulists beneath their town in The Blackout Club, a cooperative first-person sneaker which entered early access today. It's the second game from The Magic Circle developers Question, the studio co-founded by BioShock 2 creative director Jordan Thomas and Binfinite FX fella Stephen Alexander. Up to four players will sneak around town on missions to…

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Feature: Target practice

Premature Evaluation: World War 3

My first hour fighting in the grey European battlefields of World War 3 was not the most pleasant introduction I’ve ever had to an online shooter. The first obstacle was the loading screen, which was quite adamant about not letting me play. It took almost 20 minutes to connect to the game on the second attempt. Finally over the first hurdle, I was immediately directed…

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Feature: Trip Advisor

Premature Evaluation: Shortest Trip to Earth

Rats cut my first stellar trip short. On nautical voyages, they used to spread disease and eat supplies that were needed for the long, long journey. Up here, in space, they are a pain in the arse for very different, but even more troublesome, reasons. The rats have forged an empire, you see; an empire built on strict hierarchies, xenophobia and robbing travellers. They also…

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Feature: Get Lit

Premature Evaluation: The Light Keeps Us Safe

The Light Keeps Us Safe works terrible magic with its cacophony of disquieting machine noises. Each new killer robot emits yet another nails-on-chalkboard screech that will bounce around in your head long after you’ve fled from their clutches. They’re the sounds of factories and dial-up internet and error messages warped and twisted and remixed inside metal demons. Normally they’re just grating, but here, in moonlit…

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Tölva devs sneak The Light Keeps Us Safe into early access

Strange and terrible mechanical things await you in The Light Keeps Us Safe, the new first-person stealth game from the makers of The Signal From Tölva and the makers of Sir, You Are Being Hunted. The apocalypse has come and here we are, creeping through procedurally-generated landscapes, dodging robots and traps and hoping that our high-tech torch is enough to keep them at bay. It…

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Feature: Droning on

Premature Evaluation: Nimbatus

I've been doing a lot of tinkering recently. Endless iterations of death-dealing drones, flying factories, huge robotic worms and automated weapon platforms - I've lost count of all my experiments in destruction. Nimbatus’ drone editor is a complex, liberating tool where patient engineers can craft a bewildering array of exotic, inventive machines. Then a giant snake blows them up. When my massive artillery drone -…

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Cardlife is a cute-lookin’ Minecraftbut with cardboard

I appreciate when games offer the opportunity to draw and sculpt in-game objects myself yet recognise that I have the artistic hand of a five-year-old hopped up on juice, and apply a style of their own to spruce up creations that even my own mother wouldn't stick to the fridge. Enter CardLife: Cardboard Survival, a new online survival sandbox from the makers of Robocraft, where…

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The Maestros is an Arena RTS with potential but no players

I really like what The Maestros is going for. It's a 3v3 MOBA/RTS hybrid where you attack neutral minions to turn them into an army of robots, then go attack a team that's doing the same thing. It entered early access last week, does something new in a way that's immediately fun but promisingly deep... and no one is playing it. Wanna help fix that?

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Beat Hazard 2 rocks up with music streaming support

You know what's better than chilling out and relaxing to your music in peace? Being attacked by it. We know what that's like from 2010, when Beat Hazard came along and turned our Mp3 files into levels in a twin-stick arena shooter. Beat Hazard 2 is now back to do that again, only this time it can generate bads from anything that's playing on your…

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Feature: Hats off

Premature Evaluation: Parkasaurus

Premature Evaluation is the column in which we explore the wilds of early access. This week, Fraser’s been given the keys to Parkasaurus, the goofy dinosaur theme park sim. The real tragedy at the centre of the Jurassic Park movies is that, no matter how many times they escape the park and kill their captors, the dinosaurs are never free of humans for very long.…

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Feature: Nuggets of wisdom

Premature Evaluation: The Universim

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser has donned the mantle of ‘deity’ in The Universim. It’s a god sim with more than a hint of Spore and good old Populous. The big bang starts with a click. From that press of a button a brand new cosmos springs to life - a huge…

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Feature: Searching for an RPG

Premature Evaluation – Olorun: Theocracy

Douglas Hammer, or Doug if you want to be informal, was a blacksmith. None of that sword-waving, monster-slaying malarky for ol’ Doug, no thank you. Nominative determinism may have played a role, but it was mostly the money. There isn’t safer, steadier work in a fantasy RPG. As long as everyone keeps being scared of monsters, they’ll be wanting sharp weapons and solid armour. When…

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Fear The Wolves enters early access, taking battle royale to Chernobyl

For stags and hens who want their last free nights more dangerous than a stay at Paradise Resort, Vostok Games today launched battle royale 'em up Fear The Wolves into early access. It follows the basic recipe of Playerunknown's Battlegrounds but takes stags and hens to the Chernobyl Exclusion Zone with added radiation, anomalies, hungry mutated wolves, and a whole load of jank. Vostok's claim…

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Feature: Break the chain

Premature Evaluation: Blockchain Tycoon

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser’s delving into the confusing world of cryptocurrencies in Blockchain Tycoon. What is a blockchain? Why are people mining them? Are there tiny digital pickaxes? A lot of questions need to be answered. Blockchain Tycoon has been designed with an eye towards realism, apparently, and while I’m a…

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