Posts Tagged ‘Early Access’

Redwall-ish Ghost Of A Tale Squeaks Into Early Access

The Redwall series by Brian Jacques were some of my favorite novels growing up, so I’m absolutely giddy to try out Ghost of a Tale [official site], an action-RPG where you play a minstrel mouse. It launched into a few days back. With light elements of stealth, Ghost of a Tale lets you explore a medieval keep while you complete quests and interact with its anthropomorphic cast of characters—you know what? Just watch the trailer. It’s oozing with charm.

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Premature Evaluation: RimWorld

Every week Brendan scours the wastes for an early access title to tame and take home with him. This time, the haphazard space colonies of RimWorld [official site].

Before I tell you about RimWorld, let me tell you a story that happened in RimWorld. It’s about that girl up there, drinking a beer. If you’re not convinced to jump in by the end of this tale, then we have nothing more to talk about. We can’t be friends. Everyone else: we’re still cool. So here it is, the story of Min, a pop star with a privileged upbringing, who is about to come crashing down to earth.

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Early Access Impressions: Soldak’s Zombasite



Zombasite
[official site], a living-ish world action RPG from the people behind Depths of Peril, has been in early access for a little while now, so I thought I’d take a look. Even though I just can’t shake the suspicion that it was supposed to be called ‘Zombacide.”
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Survive Hordes Of Robots In VR Gunfighter Raw Data

VR games are clogging up Steam’s Early Access list like cholesterol these days. Well, here comes another one. Raw Data [official site] is a survival-mode shooter that pits you (and a friend if you’ve got one) against wave after wave of malevolent robots. Using a laser katana to deflect their shots and your own selection of firearms to shoot back, you have to survive for as long as it takes to download one “geopbyte” of data from Eden Corp’s mainframes. I hope you’re using a good USB stick. Come see the trailer.

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Premature Evaluation: Stonehearth

Every week, Brendan forages on the frontiers of Early Access, looking for nourishing games and safety from dark creatures. This week, he founds his own village in Stonehearth.

It would be easy for me to blame everything that went wrong with my settlement on one foolish worker who always messed things up. But with the hamlet I created, it was not so much a case of “village idiot” than “idiot village”. Welcome to Ballyscum. Don’t trip on the gravestones.

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STALKER IRL: The Haunting Chernobyl VR Project

Back in the days of STALKER and its two sequels, I felt like I was the only games hack who didn’t get sent on a tour of Chernobyl and Pripyat. Those who did visit came back with reports of rain and health worries and mystery meats, then shared photographs of them smiling in front of a decaying Ferris wheel or looking sombre in a Marie Celeste classroom. Perhaps it is best that I never went myself. What a strange thing to be a tourist to. Is any possible response appropriate?

The Chernobyl VR Project, essentially finished but for the time being only available for Oculus Rift, with a more refined version due for both that and Vive a little later, gives me my chance to be a tourist, without the background anxiety about background radiation.
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Premature Evaluation: GRIP

Premature Evaluation is a weekly dive into the world of early access games, which Brendan has now permanently seized from the Rob Zacny in a bloodless coup. Thanks Rob! This week, he goes speeding through the future world of combat racer GRIP, frequently upside down.

GRIP is the spiritual successor to Rollcage – but also to those remote-controlled cars that were massive in the nineties, and which could not climb the ceiling no matter how hard you believed. If you haven’t heard of Rollcage, I wouldn’t be surprised. It is the forgotten son of the futuristic racer era of the late 90s and early 00s, overshadowed by its older brother, Wipeout. And who could be surprised? Wipeout had the Chemical Brothers, it had techno and ecstasy, it had that one scene in Hackers. What did Rollcage have? A set of toys that routinely malfunctioned after three weeks.

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