Posts Tagged ‘list’

20 Reasons I’ve Loved PC Gaming in 2009

I borrowed this from Hope they don't mind.

Not, I must clarify, the only or even best 20 reasons, but simply 20 of all the many, many reasons. There’s been some talk by both friends and strangers that 2009 hasn’t been a year to shout YES! GAMES! in quite the way the last couple have been. I beg to differ. It’s been an extraordinary year, though granted it’s often been necessary to look further than the best-sellers chart. We’re only just entering blockbuster silly season, and already we’ve seen and done countless amazing things in 2009. By which I don’t mean simply “amazing games”, but instead “amazing moments in games.” Here are just a few of them…
Read the rest of this entry »

RPS Demands: 10 Things All PC Games Should Do

I really should learn how to use my camera

Less a manifesto, and more a notverymanlyfesto, as this is very much a tech-centric list. If you want thoughtful game theory, you’ve got the wrong nitpicker.

The PC is the best gaming platform in the world – but it could be better still. While it’s great that the PC doesn’t have to suffer quite the same degree of standardisation as its locked-down console brethren, we have nevertheless fallen into certain patterns of how we game. There are things we take for granted and thus expect, like WASD controls in FPSes and patches for bad bugs. There are others still we should be able to take for granted, but can’t because the same damn-fool oversights happen again and again. Even outside of the more obvious annoyances like referring to Xbox controls or including ridiculously draconian DRM (which are both more a question of money than of thoughtlessness), a ton of stuff that any gamer could have told the developer was a glaring screw-up keeps on turning up in otherwise great games. Here are just 10 of the worst offenders, 10 things that every single modern PC game should get right and has no excuse not to. Please do suggest others in comments below.

Read the rest of this entry »