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The best game you missed in June 2020: The Almost Gone

But not quite

For the first few months during lockdown, I spent some of my time at home working on a model greenhouse. I used white glue to attach small pieces of wood to other small pieces of wood, making door handles and boxes of pot plants and watering cans. There was an undeniable feeling of safety in the sway of a life in miniature. That is, up until I got overwhelmed by the prospect of finishing a project and let the pieces while away unglued on my bookshelf.

Perhaps I’ll get back to it at some point. In the meantime, the charming little diorama homes in The Almost Gone are here to give me my tiny-house fix.

In Happy Volcano Games’ June release, you play as a young girl exploring her family’s secret histories in dreamlike scenes. As you play, you come to realise that you’re stuck in limbo - a space between life and death. It’s not clear whether or not you’re going to make it out of this limbo alive, but you’re going to have to make it through. And, of course, because this purgatory is a point-and-click game, you’ll have to solve and handful of poignant puzzles to do so.

The Almost Gone presents you with a series of delicately decorated rotating rooms; each of which contain some of the aforementioned puzzly bits. As you click through this series of pleasantly-pastel dioramas, you unlock pieces of your past. First by learning about your own childhood. Then, as the colours change and the music shifts, you puzzle your way through your father’s childhood. And then, as the dream shifts once more, their various speculative presents and futures.

A sepia-tone screenshot of another bedroom, this one with one of those combined desk/raised bed setups. Clearly a child's room. Around the diorama are three circles showing zoomed in details from the room - the wardrobe, the laptop on the desk, a teddy bear that the player character says they weren't allowed to name

The Almost Gone feels a bit like a nod to Giant Sparrow/Annapurna’s What Remains Of Edith Finch in its willingness to explore the dark corners of a family’s history, but by way of Ustwo’s Monument Valley in its poignance and ambiguity. I certainly found the game to be at its most compelling when I was rotating rooms to get to different angles, or discovering narrative tidbits about the player-character’s family history. Occasionally the grimness of the storyline can get ahead of itself, and the writing gets a bit too cliché for its own good. Ultimately, though, the game is pretty enough that I’m more than willing to give it a pass for its occasional staid or hackneyed line.

I enjoyed my time with The Almost Gone and I’m glad I managed to find some time with it before the year was over. When you’re done with your traipse through limbo and you’re looking for more games like it, you can try out the previously-mentioned What Remains Of Edith Finch, Monument Valley, or some of my favourite tableaux games, like Turnfollow’s Packing Up the Rest of Your Stuff on the Last Day at Your Old Apartment.

The Almost Gone is available for £9/€10/$10 via Steam or Humble.

About the Author

Kat Brewster avatar

Kat Brewster

Contributor

Kat Brewster is a sometimes writer, sometimes game designer, and most-of-the-time academic based out of the University of California, Irvine. Kat's research focuses on play, the future of digital work, and queer archives. You can reach out on Twitter @katbamkapow.

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