
Two Point Campus' students are as weird, wonderful and w-fun as you'd expect
Students unite, you have nothing to lose but your curriculum
Two Point Campus' students are as weird, wonderful and w-fun as you'd expect
Students unite, you have nothing to lose but your curriculum
RPS@PAX 2022: A deep dive into PAX's Pinny Arcade community
Some pinteresting conversations
It's still tough to be a new Eve Online player in 2022
CCP are making progress on tackling Eve's learning curve, but some players are taking matters into their own hands
We spoke to the only person who was still playing Babylon’s Fall last week
"It may not be a good experience, but it’s certainly unique."
The making of The Gunk: how the SteamWorld devs went from mist balls to saving the planet
We sit down with director Ulf Hartelius to celebrate its release on Steam
How Chinatown Detective Agency is making a cultural impact
Creative director Mark Fillon on being polarising, challenging players, and how to portray Asia
DreadXP are giving devs the creative freedom to make weird, surprising, lovely horror games
From game jams to indie horror publishing powerhouse
Vampire Survivors' creator just wanted something to play at the weekend
Luca Galante on the influences and origins of the surprise smash hit
We go on a space dive with Mojiken Studios about their upcoming point and click game
We speak to the devs behind the My Time At Portia sequel, which is finally hitting early access on May 26th
Halo Infinite's players are frustrated, and streamers are feeling the pinch
A live service game that’s forgotten it’s a live service game
Paradise Killer interview: some answers on the B-side
Or is it a double-A?
Paradise Killer devs on the benefits of being really, really weird
Just go hog wild
We sit down with creative director Noah Decter-Jackson to talk about the origins of their upcoming turn-based tactics game
The Fertile Crescent blends Bronze Age strategy with managing pomegranates
The fastest way to an empire's heart is through its stomach
"From the very start, Babylon’s Fall would include the elements of high fantasy, hack and slash, and live service.”
The Steam Deck is finally here – we asked Valve how it was built, and where it’s going next
Gabe Newell talks Steam Deck, crypto risks and why the PC industry “won’t tolerate” closed platforms
We interview Valve’s co-founder on hardware plans and consolidation in gaming
Consolidation in games must “create value for customers,” says Gabe Newell
“How are you making your game developers better developers?”
Gabe Newell: NFT actors “not people you want to be doing business with”
Valve head speaks on “criminal activity” around NFTs and why Steam stopped accepting cryptocurrency