justin ma
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Developers of your favourite games share what they're most proud of making
Raindrops on kittens and whiskers on roses
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RPS interviews Into The Breach's developer about hurting our feelings
Hurting your feelings is good business.
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Into the Breach's interface was a nightmare to make and the key to its greatness
The UI is your greatest weapon
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Into The Breach: FTL follow-up is smart, tense and surprising
Monstrously clever
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Asphyxiation Fixation