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Verne: The Shape Of Fantasy's cool world is kinda wasted on an adventure game

All for Nautilus

The front of a huge and frightening submarine in Verne: The Shape Of Fantasy
Image credit: Rock Paper Shotgun/Assemble Entertainment/Whisper Games

Sometimes I open with "I hate x" because it's funny (and I'm right), but sometimes it's because I'm not sure if that's the source of my mixed feelings about a game. Verne Colon The Shape Of Fantasy is, at least in part, an adventure game, and weaker for it. Taken as 'pure' interactive fiction, it'd be shorter and simpler, but might allow its premise, atmosphere, and intriguing world to shine the way they ought to.

The premise actually takes some explaining. Jules Verne himself takes the place of Aronnax, the protagonist of Twenty Thousand Leagues Under The Seas, and instead of mere hermitry, his new submarine home/prison is devoted to a guerrilla war against The Nation, a Prussian-ish empire you might be able to stop using a techno-magical gubbins that allows you to edit reality. Intriguing, right?

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