Everything I've read about The Legend of Zelda: Breath of the Wild has focused on the game's potential for experimentation in combat. It offers you a toybox of items which work more or less as expected, and in doing so allows you to combine those items in what feels like creative ways in order to tackle the pockets of enemies that cover its vast world. I can attest to this - I once shot an arrow at a beehive, knocking it from a tree and towards a Bokoblin, prompting the disturbed bees to slowly kill the Bokoblin while it stood there, not moving or reacting in any way.
But that's it. The rest of the time, when I'm playing Zelda, I'm not having emergent japes. I'm not doing much at all.
To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.See more information