By John Walker on May 15th, 2009 at 1:43 am.

Valve seem to be messing with us. As the Sniper update rolls out, suspicious things have been happening. Suspicious, sneaky, back-stabby things. Spy-like things. Yesterday saw the reveal of a new game mode (the one hinted at in the background during the Scout update), the Payload Race. Two carts, one per team, uphill. Today brings us the Sniper’s second unlockable – the Razorback – a “tribal shield” wired up to a battery, designed to protect the Sniper from being backstabbed by Spies. But it gets weirder.
The rivalry between Sniper and Spy is one of TF2′s most passionate, and giving the Sniper an anti-backstab device is going to infuriate Spy players. Sending 10,000 volts through the knife into anyone who should try a backstab, it’ll also make the blade too hot to use for a short while. Which is a good job, since the shield can only withstand one stab before breaking into bits.
But then a funny thing happened. It’s controversial, various Steam forumites absolutely adamant the whole thing is a hoax perpetrated by a photoshopping mischievous few, but a number of people are reporting (and posting screen grabs as proof) that for about ten minutes earlier today, a Spy appeared behind the Sniper on the update page. You can see the full thing here.

The hot hot speculation on the Valve forums is that the Sniper update may well be concealing a potential simultaneous Spy update. Because if the Spy is uncloaking behind the Sniper, then perhaps the dead Spy body on the ground is a feigned death decoy type thing. Well, I dunno. Two Spies makes more sense. But then, why would Valve have performed this peculiar act? If they did. It’s tempting to assume fakery. Or that Valve are deliberately messing with people. They’re like that. (Update: The Spy appeared again, this time the full length of his body, but still as if coming out of cloak. Something’s definitely up.)

Also of note are the new Arena maps announced yesterday. Not fan made, but by Valve themselves. The first is Sawmill, which will be the first TF2 map to feature interfering weather: rain. Another sneaky Spy mention appears here, with the information that the central cap point is above “a hidden undergroung spytech base”. There’s also a couple of spinning saw blades making the cap point all the more dangerous.
Second is Nucleus, which is described as “A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible by catwalks suspended over a chasm, which open after the timer has run down.”
So, is there a secret Spy update in the works too? Is there a reason why the usual main update page menu is absent, so we can’t see how many updates are planned? The Sniper’s new bits and pieces are expected to go live on Tuesday. Everything else is up in the air.


Aww I was hoping for something cooler. And poor spies; snipers are their favourite food.
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THIS RUINS THE GAME I HATE YOU VALVE YOU SOLD OUT UNLOCKABLES ARE WORSE THAN HITLER
amidoinitrite?
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People assume every update is a spy update, it seems.
Same rumors circulated about the scout update.
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It makes a lot of sense to do both at once… and Gabe Newell does love to surprise his customers every once in a while (remember when STEAM was first released?).
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Sniper never has been my cup of tea, and these unlocks aren’t going to change that. Again, it’s probably because I just don’t like the class, but neither of the unlocks revealed so far excite me at all.
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Also of note is the postcard that the Sniper writes to his mother on day 2. It’s been pointed out that it’s not very funny, and seems somewhat uncharacteristic of the Sniper, given how he talks to his parents in the Meet The Sniper video. Possibly written by the spy in order to maintain his cover?
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Please please please Valve let there be a simultaneous spy update. Then I will probably cry.
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@ Mad Doc MacRae: No you’re not.
You missed out the bit about how the “pure” console version is better. :P
WRT this update, the shield protects from backstabs, but also apparently slows down the player wearing it. Whether it’s overpowered or not I guess comes down to how it’s tweaked I guess, and more importantly, whether the Spy can see if the victim has it or not in the first place.
If the Spy can see it, they’ll just avoid that mark and go for someone else, meaning the Sniper’s lugging around a huge protective piece of gear at the expense of their secondary weapon, and having a slower movement speed, all to prevent the possibility of a backstab.
Good snipers in general have learned to watch out for spies as well, so it’s a question of how useful it would be.
All things considered, I think it’ll balance out. It definitely breaks the Spy – Sniper “relationship” when it’s in use, but cost to the sniper is that they become more vulnerable to other classes, especially Pyro’s and scouts.
The Spy loses access to a potential target though if they’re carrying the shield, so I wonder how that’s going to be balanced out. Seems like this update is a raw deal for the Spy in particular, but then, we have no idea what future updates will bring for him either.
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The Scout update was going to be a Spy update too, remember?
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I suspect people are just wishfully thinking, but it’d be nice to see a spy update go live along with this. Snipers are, IMO, the most infuriating class in the entire game and having a rash of them to deal with is reason enough to avoid playing for a few months unless there’s something to counter them.
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hey on the postcard it says “PPS- Actually just tell him i AM a doctor right now”…… the spy cloaked as Medic maybe?? that supports your theory Scott.
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I miss the days when TFC was the big thing . Good times. I actually enjoyed being an engineer back then.
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The shield makes the sniper slower and has only one use so it is balanced out, plus spies could just shoot or face stab the sniper instead.
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Also of note is the postcard that the Sniper writes to his mother on day 2.
The Abe Lincoln quotes + America’s Pits postage stamp = genius
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The update is a spy!
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The Spy on the floor has a bronze pistol too…
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While a fan of Valve since buying HL when it was released, I admit that where TF TF2′s concerned, I’m not a fan. The HL HL2 series and mods, Portal and L4D – all are pure dynamite. But the TF TF2 games – forgive me if this is blasphemous to any – bore the heck of me. In the bigger picture, I hope the day comes when Valve delivers us some new writing styles – tales of glory, intrigue, R-rated cutting-edge AI and “true novels of 3D gaming greatness.”
I don’t ask them to copy other houses’ styles of greatness – most recently, 2K’s “Bioshock” or Beth’s “Fallout 3″ – but Valve’s own take on this sort of thematic, evolving, addictive novels-in-3D gaming would be dynamite! Just sayin’.
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While I adore Valve for their dedication to this game, with every update, I find myself looking for a way to go back to before the spinning sawblades, ranged melee weapons, and hard class counters. I love some of what they’re doing, but it’s all getting a bit away from the game that shipped with a handful of maps but some of the best balance in the industry.
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@Scott
Holy poop, you just might be right: check out the last two lines of that postcard.
PS – Tell him I make more money than a doctor.
PPS – Actually, just tell him I AM a doctor now.
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i think you guys might be reading too much into the doctor line on the postcard
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I only think that the doctor thing on the postcard is just Valve’s subtle way of saying “MEET THE MEDIC IS NEXT GUYS.” Eh.
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if this replaces the sniper’s smg & slows him down, the spy will be able to merrily outshoot him at closer ranges, provided he doesn’t completely stuff it up.
as spy, you can usually outshoot snipers with the revolver from close range anyhow, considering you get the first 1 or 2 shots for free, before they unscope and come after you..
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So… no one interested in the map that is shown in the background of the Razorback announcement?
Can’t say I’ve seen that particular map before…
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while i doubt that it would happen a dual update would be amazing.
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@ Lollerskater
Its the payload race map, there are two tracks in the background.
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The whole X Update is the Spy Update thing started with the scout update, and just needs to die already. The game is promptly circling the drain in my estimation, I stopped playing a few weeks ago and haven’t felt the urge to touch it again and this ridiculousness with the sniper unlocks only serves to seal the deal.
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Whoa, the Spy just showed up on the page again, this time as if his cloak had been disrupted.
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The whole X Update is the Spy Update thing started with the scout update, and just needs to die already.
It could be that Valve’s playing into that meme. Wouldn’t be the first time. (See the MMO patch note Easter egg.)
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I wish Left4Dead got the same response to updates as TF2.
I’m talking about ragequitters, of course.
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Do people like Arena mode? The game just doesn’t seem built for it, to me; I haven’t played TF2 in a little while, but I was always relieved when the server I was on finally moved back onto a real game mode.
(Do I really need to point out that “tell him I am a doctor” is there because his dad doesn’t like his line of work? Christ.)
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@ James T: I like arena mode, I find it more relaxing because of the frequent breaks and lack of any real objective apart from ‘kill them all’. However in my opinion it has no place on a normal map rotation because it’s too different from the other game types and you have to be in the mood for one or the other.
Same with CTF actually, I love a bit of 2Fort of Turbine but I often find myself quiting when a primarily CP and PL server (like the RPS one) moves round to CTF.
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Things to note:
A) The sniper seems to be wearing something brown and rectangular on his back. (If it’s not part of the environment.) I am not sure if this is usual, but it would amuse me if the Sniper’s replacement melee weapon was a board with a nail in it.
B) The postcard isn’t actually signed.
C) I am liking the Abraham Lincoln quotes.
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Wow, even this place has been duped, must be a slow day…
Sadly, whenever an update is announced, people go into photoshoping mode and go crazy with the spy.
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Noc, the thing on his back is his rifle holster which he’s always had.
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Ah, right. Thanks.
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I’m really not sure how people think it’s a raw deal for the spy. I think it’s a poor deal for the Sniper… they get a pretty useless unlock in exchange for most likely their SMG. While the spy just has to walk up and revolver them instead.
And yeah. I’m not terribly convinced of the spy nonsense, particularly when it looks like it was pulled from the old oooooold class trailer.
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Somehow, I get the impression that Meet the Spy will be released with the Sniper Update. I don’t think Valve would surprise people with completely unannounced content: they know people love to speculate over that information, or at least work the rage out of their systems. And it’s been a while since a new Meet the Team video was released, which is bizarre since everybody loves them.
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(Insert obligatory joke about being backstabbed should there be no spy update here)
But seriously, think of the glorious chaos that would be a simultaneous sniper and spy update. Also think about how both of those are the loner, don’t-really-play-well-with-others sorts of classes. When was the last time you were on a team made of half snipers and half spies? Oh yeah, last night. =P
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the rectangle on his back is hs quill is’t it? it’s got a colourful bit at the bottom.
Edit: & the pages image is missing just now, like they’re swapping it out or something…
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Dude…anti back stab shield? Really?
Unnnnnh. This is too ridiculous now. I’m done. Fuck this game until there’s a no unlocks server option.
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I think you people are forgetting that the SMG itself is useless, you’re better off just pulling out your kukri.
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The shield seems to be in good standing with the theme of the Sniper. He’s obviously done a lot of travelling in his time, and he’s fond of Macgyvering things together.
As a man who plays Spy as a primary choice, I welcome this. It gives the Sniper at least a fighting chance, to drop the scope and pull out his backup weapon.
I think the real worry spies might have is that attacking the shield will drop our disguise, which is not something you’d like in a crowded enemy base. So depending on where the sniper is, it can be a deadly or at the least, useful item.
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It’s also always possible that this is the melee weapon replacement and not the SMG replacement.
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People are heavily underestimating the spy revolver, as it can easily pick off enemies in the distance with a couple of well-placed shots. Doing so can be quite frustrating for your enemy, to be revolver’d(?) by a distant spy…
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I just want to say how good are the update information. These Valve guys are beyond good, in godlike territory. Thanks and good work!.
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Has anyone noticed how at the picture presented here of the sniper holding the board the cap point in the background. There’s a train track leading to it and it’s labeled “B”.
Perhaps a combination of both CP and Payload?
/Was I first to notice this? :P
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Lesley:
Yeah. The revolver would be my choice for a shielded sniper. Six quick shots should be able to deal with them quite well.
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I’m just going to ask what happens if you jump into water with that strapped to your back.
Heck, does the rain douse out the pyro’s flames?
Too many unknowns…
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This really doesn’t look like a weapon model to me. There’s something off about the way today’s update is being presented, really.
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Oh come on… people went crazy saying that the scout update was the spy update in disguise. They do love conspiracy theories. I bet Valve were laughing their arses off about that, so they’ve decided to have a little joke just to see what happens.
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Isn’t this more likely to simply be visualising the weakness of the item? On first look it seems very overpowered, but a second spy is there to get in the idea of a one-shot?
No?
EDIT – Actually, I stand corrected. The uncloaking isn’t that interesting, but the gold item in the dead Spy’s hand is. They’re claiming it’s a pocket watch.
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Does the rain on Sawmill allow you to see cloaked spies?
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Oh Valve, you tease!
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@Psychopomp
True the Kukri is the better weapon, but depending on how much the shield slows you down you might actually be too slow to close to melee range, effectively costing you two weaponslots for a bit of backstab protection.
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There is definately something in that spies hand, but I’m more amused by the fact that it seems more people comment on the mystery hand object rather than the more obviously different revolver lying next to him. Maybe it’s too obvious and most people don’t think it’s worth mentioning? Still looks neat to me, more like an old timey Smith & Wesson. Quick draw and rapider fire maybe?
Also @Shadowmancer, err are you sure there’s a second track? Do you mind pointing it out, because I can’t see it, I just see a raised walkway and some stairs. Not to mention the fact that the theme of the map in the razorback background is completely different to the theme of the double payload map in the scout update background.
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Devil’s advocate: remember that sort of enhanced inventory type thing we got with the scout update… is it possible the shield doesn’t replace any weapon? Because to be useful, it would have to be wielded, yeah, and not just selected?
I mean, a weapon that isn’t wielded? Bonk is wielded, sandvich is wielded, disguise kit is wielded… but surely shield is ment to be used when sniper rifle is wielded. Right?
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@ hermit – you mean there might be tradeoff’s… in TF2 OMG :D
I’m liking it but all the spy nonsense is quite funny and someone has even http://www.youtube.com/watch?v=5Ma3djsVZpY youtube it to prove it was visible there on the real site…
Good thing its next week as I am away this weekend! Oh and yeah that looks like a new pl map as I certainly can’t see the other track.
Oh and if you choose the bow n arrow + plus shield surely you should be allowed a red indian stylee headdress to complete the look!
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pocket watch – rewind time? undo a death? I’m clutching at straws here
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Evidently. ¬_¬
I’ve not played TF2 for so long, the revolver looked the same to me. I can only make out the handle though.
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We need another Meet The Team video! <3
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Other hand mike – there are claims he’s holding a Gold Watch
its probably the golden compass… *slaps self*
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Well, they have stated that some classes, like the sniper, shouldn’t be updated on their own, so if this story about the background image changing is true, it would be likely that the spy will also get his update.
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Or maybe he’ll steal the spotlight with Meet The Spy..!
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@Shadowmancer Hmm, on second thought can’t quite see it myself. But I hope that would mean it’s a multi stage map a la Dustbowl or Gold Rush, if that hasn’t been found out yet. As I can’t imagine having to work from all the way outside to inside in one swoop. Plus one can see end points in the outside shot and one end point in the inside shot.
But here’s still hoping for a new regular Payload map. :)
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Shark well and truly jumped now
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I don’t have a link handy, but Valve did say they wanted to do multi-class updates with the sniper, as they didn’t like the idea of all the servers being sniper-dominated for days after the update.
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The revolver that’s on the floor next to the Spy’s corpse is just the regular Spy revolver. I’m pretty sure it has a mother-of-pearl handle.
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Banderbeak – you have a strange understanding of “duped”, since we state that it could all be a trick.
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That would be my first guess. They’re just fscking with us. Doing something weird to see if anyone notices.
Or maybe it’s an exceptionally slow animation, which will end wih the fully visible spy being electrocuted.
But it doesn’t have to mean something.
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its a SPYper update
GET IT?!
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This is confusing. Not really concerned with the potential spy update as I have never and will never play spy but this Razorback thingie is just odd.
Anyone who has played TF2 for any length of time will know that the Spy is not the anti-sniper but the anti-engineer. The anti-sniper is simply another sniper OR a Demoman; The spy simply does not get a look in and flatly has more important stuff to be doing. This new unlockable is therefore really, truly pointless… =(
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@Howard: i kill snipers all the time as spy.
so there.
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The anti-engi is the demo or a good pyro.
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@tigger
Well sure, Spies kill anything but it’s a waste of the class. Snipers are much better dealt with in different ways and using a spy to take them out is just bad form. It’s like spies who hang around at spawn to simply grind kills. I’m talking about how spies are used in competitive play, not on pubs
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I always hear people shouting ‘will the spy please kill the snipers?’ when I play, as if my only purpose in life is to cloak and stab snipers :(
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Gosh, even here people are raging “OH I’M DONE WITH THIS GAME”. I seem to recall that the Orange Box deals we’ve had plenty of generally price TF2 at between £5 and £10. I mean, honestly, has the game really been made “unplayable” on public servers? Do you /honestly/ feel like you haven’t got your moneys worth from this game in the year and a half it’s been out? x-D
Anyway, lots of <3 to Valve for teasing us with all these lovely things. I can’t wait to play the dual payload map. :-3
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I don’t think anyone’s saying it’s not value for money. Just that these aren’t really necessary modifications. And almost all servers will adopt them.
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Wait, did an angry internet man just suggest this game jumped the shark? you are aware of the art style, ultra violent gibs and identical teams of men fighting over pointless cp’s and boxes intelligence at the very START of the game pretty much tell you that TF2 is not serious business. Given the silly nature of this and the past updates weapons you give up now by just noticing?
Also, a sniper/spy update would be pretty cool. I can finally get my axe/scoped sniper achivements with my Pyro. Personally I’d be happy with a Meet The Spy video too.
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not to jump into an absurd debate over whether TF2 has jumped the shark with too many tweaks, upgrades and achievements, but…
i’ve started playing again recently after a 6 month (?) long hiatus. the only unlocks i have are some ones from the medic and pyro, and i don’t think i use any of them (sometimes the flare-gun, but i like my shottie). and here’s the thing: the game still plays GREAT. no one should shy away from TF2 because they think Valve’s added too many vegetables to the pot. if you’ve just gotten tired of it and want to move onto better pastures, well, that’s a different story. TF2 remains the only online shooter i’ll play because:
1) i don’t have to be that good to make a contribution
2) the variety of classes still offer completely different gaming experiences
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I hadn’t realised that a joint spy update had been mentioned along with the scout, but it really does make a lot of sense that it would be paired with the sniper. A team full of just snipers is going to be hell, so why not encourage people to mix it up with his counter (yes spies counter snipers, no one cares about competitive play.) I also seem to recall that Valve have said they wanted to stop servers being full of just one class (could be wrong on this) so joined updates make sense.
As for what we know about the sniper, the razorback does seem overpowered initially, but I think in practice it will just postpone his inevitable death. If everyone can see the shield then spies will just shoot him with the revolver with no problem, making the weapon completely pointless, and if you can’t see it then you just stab and switch to the revolver. It does seem to just give the sniper a bit of a fighting chance, but not very much.
I’m most interested in the new dual payload map, which has some real potential. Surprised by new Arena mode maps, as the common consensus seems to be that Arena mode is a bit uninteresting. I personally don’t mind it too much, but only a few games of it. Would much prefer some more Control Point or Payload maps. A new Meet The video would be excellent.
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It could just be a graphical update to the picture to help demonstrate the pupose of the Razorback. But that doesn’t remove the fact that it seems a bit poor. Especially since it won’t kill the spy and only gets one use and has absolutely no offensive application what so ever.
2 packs released at once would combat the crazy class whorage but I can’t see valve putting the work in, that is unless they want some content out before they drop it all to work on their next project…..again.
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It would be clever of Valve to pull of a ‘stealth’ spy update, with no announcements or in game mention of it whatsoever.
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I really want Valve to do a map that involves a jet-ski and a shark-infested pool of water.
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Can’t believe the Fortress backlash from many people on here, I love that Valve are keeping the game fresh with imaginative unlocks that give the classes more options and the game has always been a comedy. The height of ridiculousness was a Sandwich unlock surely and I didn’t see many people complaining at the time.
That said, I feel the anti-stab shield seems (from the little info I know about it) to be a bit useless for Sniper. I guess it stops side-swipes as well as backstabs, but a Spy could probably kill the Sniper with the revolver before the Sniper has a chance to retaliate. Snipers should be setting up near friendly sentries anyway, if at all possible, to get a much more effective level of backstab cover. I hope there’s more to this one than we have figured out because I don’t think I’d use the Razorback, even though it looks cool.
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Remember, also, that they might modify the weapons after only a few days of “in the wild” testing!
Remember how quickly the health buff from the backburner was removed? Took them a while to get Natascha up to speed but we can trust rough edges to be smoothed out over time.
Both the shield and the hunting bow are big gambles. I was convinced that the replacement for the rifle was going to be a WW1 era iron sights rifle or something. My guess for the Kukri replacement is it might be something crazy like a decoy sniper you unfold, kind of like the cut out cows you see in the levels outside the playing area.
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I’m pretty crap at sniper, so I’ll just stick with torching them all on release day.
I come back every time to play after an update, although the scout one held me less than the others (I actually stopped playing L4D for a while after the update that came out around the same time).
Thinking about the Razorback, somebody above pointed out that this could be the melee replacement, not the SMG, which would make sense. Having a one-shot defense that leaves you without any midrange defense would suck. This has gotta replace the kukri since you will be slowed down.
Also, there will definitely be a graphic to show the shield in use. When has ANYthing on TF2 not been shown? Every single unlock has been distinguishable from the original — hell, even Natasha is different and you begin to look for these things.
I’ll probably pop on to see what’s happening next week, but we’ll see if I stick with it. But at least let’s have a new Meet the Team!
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The Razorback could at least be a dump spy distraction tool at best. If this update unglues snipers asses from the battlements of most TF2 maps it’d be awesome really.
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I seriously doubt that the Spy update will be snuck in with the Sniopah, but instead I personally believe they’re hinting at the next Meet the Team video.
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I’m not sure if anyone else noticed, or whether this is a detail from the game I have forgotten (I haven’t played TF2 for a while now), but why is a triangle-shaped icon with a question mark in the middle floating above the dead spy’s head? That looks pretty suspicious.
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OHSHI-
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Corvus, that question mark is above the capture point in the background, not the dead spy.
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“Razorback collapses into a million finely crafted pieces after a single stab.” that is written at the bottom of the pic so wouldn’t it make sense that the sniper killed the spy after a failed backstab and is throwing away the shield while a second spy is about to kill him.
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Ah, so it is. It’s been waaaay too long since I last played, almost forgot what an uncaptured control point looked like.
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Is the item in the spy’s hand not his cigarette lighter?
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seein as its electrical….can u sap the shield? Then stab him in the back!!
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the shield is not a very good update, in my opinion. Since you can kill a sniper so very quickly with a revolver, it is sometimes my preferred way of doing so. Stationary scoped snipers all but can’t react quickly enough to stop the spy, and their SMG is considerably weaker than the spies revolver, which will easily kill a sniper in 3 shots (4 at most, which is very easy to do when the sniper is immobile for at least some of it, surprised, and injured from the off because you’ve got the first shot. I don’t think I’d want any of my weapons to be replaced with that shield. so it’s a good thing it’s optional. :) I don’t know how it could be given more utility though, because the basic premise isn’t all that bad.
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If there really is a Spy Update coming out as well, then Valve have got this update out in record time.
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I saw a great idea over on the steam forums which solves both the problem of it appearing to be of extremely limited (and situationally-specific) use, and the question of what purpose it serves when actively selected in the weapon menu in-game.
Basically, when the rifle/bow or kukri is equipped, the shield is on the sniper’s back, discouraging spies. But equipping the shield swaps it to the sniper’s front, where it can be used to block incoming enemy fire. This allows an isolated sniper a degree (maybe 50-100pts) of damage mitigation in the face of an oncoming attack while allowing him to make a break for safety (partially compromised, of course, by the weight of the shield). It also helps the fragile sniper retain a presence in key areas he needs to help his team-mates control (helping blu snipers find a ‘fit’ with the offensive role).
The trade-off of speed + no offensive capability + the loss of the SMG (which despite the complaints of many, is one of the better mid-range weapons in the game, yielding fruit against onrushing scouts, pyros, engies, medics and spies if skilfully used) would be an effective trade-off, and thus the item would (in-line with the other secondary unlocks’ purported intentions) encourage players to play the class in a different way. As it is, I worry the razorback only encourages snipers to set up camp as far away from the fighting as possible, much as they always have.
Also, the idea of whipping out the razorback as a cocksure heavy bears down on you with his meaty fists aloft, allowing a punch to connect! – only to hear the sweet sound of bacon sizzling… that’s pretty much got to have universal appeal, right?
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“I’m talking about how spies are used in competitive play, not on pubs.”
Who the hell uses spies in comp play?
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Okay it seems that it is already gone, but for a bit the Day 3 update page was pretty drastically different. There was a bunch of foggy smoke stuff instead of the map. All you could see was the dead spy, the sniper, and the spy de-cloaking behind him.
Edit: Okay apparently refreshing the page a few times brought the image back. Just hit F5 a few times.
Edit Edit: Bah, my amazing discovery has been trumped! See below.
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http://www.teamfortress.com/spyupdate/ go there now!
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Spy Update?
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http://www.teamfortress.com/spyupdate/
You guys were right :)
Oh and my friends screen was sapped also
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i jizzed when i saw the spy update
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What I want to know is whether this means that the Sniper update is a hoax. Are they still releasing the bow and shield or is the spy taking over?
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Awesome! Let hear it for conspiracy theorists. Wait to hang in there! WHOOOOOOOOOOOOOOOOOOOOOOOO. Spy update All The Way!
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The spy isnt dead, its a dead ringer. Also the rectangle on the snipers back is the quiver for the huntsman.
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