Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

Rock, Paper, Shotgun

Gameboys From Hell: Solium Infernum Finale

By Kieron Gillen on January 22nd, 2010 at 1:27 pm.


Who will rule hell? Good question.

The answer follows.

We’re in the endgame now. Things are… somewhat tense. If you’re new, I’d suggest you go and catch up with previous parts before going here. At the least, the last couple of turns makes the following more dramatic. There is tension here.

Kieron/Quinns: [1-10] [11-20] [21-30] [31-40] [41-50] [51-60] [61-66]
Scrofula: [1-10] [11-20] [21-30] [31-40] [41-50] [51-60] [61-66]
Poisoned Sponge: [1-10] [11-20] [21-30] [31-40] [41-50] [51-60] [61-66]

Sponge and Scrofula’s 61-66 reports will be new to you if you’re mainly following it here.

And cliffhangers… unhung:

Turn 68 – Quinns:
Oh my word I’m still here. Oh praise be. Oh, sweet merciful fuck.

My judo block praetor-swap worked. Scrofula flung the Burning Legion at my stronghold as fast as he could, and they shattered against my battlements when the melee round happened first. Barbatos, I’d kiss you if I only knew how to do it without cutting my face open.

What happened? Well, the Burning Legion might have been tooled up with an artifact and a praetor, but that didn’t help their limited combat experience; their low level. When the battle began and the game rolled for combat advantage it naturally went to my stronghold. Where luck came in was that it boosted my melee, of all things, from 11 to 13, enough to eradicate the Burning Legion before they got their apocalyptic ranged volley off.

And– oh, my God. It looks like I wasn’t Scrofula’s only target. He tried exactly the same play against Zah’Hak’s stronghold, except it worked! Zah’hak’s presence and all his legions have vanished overnight. Look at this stuff!

And then there were five. Looking at this picture is honestly very creepy. The insane part is, this turn also saw Zah’hak making his very first attack of the game as his legions rebounded off my Tree of Woe. He spends 70 turns cowering, then dies the moment he flings a weak legion against a weak Place of Power.

And that’s not all. Kieron made a genuine attempt to conquer Pandemonium! Fuck me. He’s excommunicated too. What on Earth is going on?

Wait, I know what’s going on. I no longer need conclave permission to touch either Kieron or Scrofula, both of whom have just suffered brutal military defeats. What’s going on is I’m going to make those salty jerks rue the day they tried anything as clever as this. I have two strong legions and two enemies. This will be neat and tidy.

Turn 68 – Kieron:
Quinns is being more than a little blase with that “naturally” above, of course. Combat Advantage is worked out with the level difference plus a random number from 1-6. He had +3, which works out roughly to a 3/4 chance of winning advantage. And then there was only a 1 in 3 chance of the combat advantage going to the stat which he actually needed it to – that is, Melee. So all in all – what? – a 1 in 4 chance of stopping Scrofula from having skinned Quinns and using him as a posing pouch. That was, to steal my comrade in arms’ line, tight.

I dwell on the odds, because dwelling on the odds is pretty much all I’ve been doing in these turns. I basically had a 1 in 6 chance to take Pandemonium, roughly. I needed my combat card to turn up on 6. It didn’t. Pandemonium is not mine. Sad emoticon.

Worse, when I sent the Gorgons forth, I thought that if they didn’t take it, they’d survive the combat… just. Remember that wine-glass I mentioned earlier? It conspired with my noggin, and I’d somehow forgot that ground battles have two rounds. Pandemonium gets a second Melee-round on the Gorgons, with inevitable results. My Girls are torn asunder and Descarbi goes back to the pit for the third time. It’s like he’s got a holiday home in eternal agony.

Thing is, while it’s sad to lose the Gorgons, even if I hadn’t fell prey to total amateur play, I’d have moved on Pandemonium. Around a 1-in-6 chance? It’s all I have. It’ll do.

There is a bright side though.

Since the Gorgons are dead, it means I don’t have to pay ‘em. That’s a couple of resources I can use for…

Well, not much. Scrofula and I regroup and talk about what to do next. I had no idea he was also going for Zah’hak, and I’m impressed he’s got at least one scalp for his belt. We talk about other ways to take out Quinns and Speedo Demon – Speedo is easy, but Quinns is going to take some thinking. I know Quinns is on my border, and now, with everything free, he’s inevitably going to sweep in and crush me. Still – a couple of turns to play with still. Scrofula is going to suffer similar things with Poisoned sponge, but his mastery of Combat cards is going to make that harder for him. So we plan and scheme and work out what best to do.

But I know, in my black heart, I’m no longer playing to win. I’m playing, at best, for second place.

Turn 69 – Kieron
In short, bollocks.

I lost track of the turn sequence of ordering. Despite going through the report a couple of times, I couldn’t find any record who was head of the the conclave. I presumed it was a glitch because of the fact two of us were excommunicated – and excomms can’t be head, so can never have first action. Except now, going through the turns, I can find it. I was presumably looking at the wrong tab. Last turn it was Speedo. Which means that this turn, Quinns goes first.

Quinns goes first with his best unit within marching distance of my capital. I have no actions. There’s nothing I can do inside the game to stop him.

Maybe there’s something I can do outside it. Despite the fact Quinns has been our main initial target, he’s not actually leading. Speedo Demon has 344 prestige. Quinns has 276. While there’s lots of bonuses at the end, that’s a big chunk of prestige to catch up. Why risk not being able to do that? There’s only one player in the game who can actually remove Speedo from the table. I hate Speedo more than anyone. I’m the one who’s gone out of my way to attack him most, the Praetor-only tactic offensive to me on some kind of primeval level. Remember: I went to war with someone else just so I could get to Speedo, so I could got to war with him.

So I write a mail to Quinns, explaining this. Don’t crush me. I’m the only one who can kill Speedo. You’re risking a win on revenge, man. Yeah, I almost engineered your destruction with a few well-chosen e-mails. Yes, I’m your mortal enemy. But I’m the only person who can help you win. I send it off and sigh. Scrofula and I sit discussing it. Will he accept? He’s got to. I mean, I would. When you actually have a good shot at winning throwing it away to get rid of the person at the bottom of the ladder is stupid, surely?

We, of course, also discuss how we’re going to fuck up Quinns given an extra turn. Abstractly, we could stab this turn. He has a unit within marching distance of Quinns capital. If I deceit-stun his defensive unit, Quinns won’t be able to move him in the way and… yeah, it’s a bit of a long shot. We decide to assume that Quinns is going to let me keep my scalp. I concentrate on getting the resources I need and setting it up to decapitate Speedo, who I’m pretty sure I can annihilate via a mixture of stealing his units, moving them away and whatever.

Notice something about that previous paragraph? Yes, I’m talking about deceit rituals again. Because the event which blocked rituals is over, ending as early as it possibly could.

So, yes, I had time to wait before attacking Pandemonium.

Hindsight is 20:20. Also, a right fucker.

Turn 69 – Quinns:
The Legion of the Maw just punted Scrofula back out of the Pillars of Malebolge. Today, I discover that justice is delicious. Justice is all you need. Meanwhile, a little to the West the Chosen of Quinns, that legion Kieron so brutally tore apart with the Orb of Oblivion about 30 turns back, are advancing on Kieron’s Stronghold and his pathetic cluster of legions.

Want to see what that looks like?

Ahh.

Not sure what Bad Slave Sponge is doing at this point, but he should be getting involved in this. It’s a very good time.

I decide to begin picking off Kieron’s legions one by one. The more fights my Chosen participate in, the more they’re going to level up and become even more powerful.

My turn complete, I send it off to Kieron. Fifteen minutes later comes an email from him:

“I’m not processing this turn until you’ve read the email I’ve just sent. THINK ABOUT IT MAN.”

I check my inbox for the email he’s talking about. I’m reproducing it here in full:

“You can clearly crush me this turn – annoyingly, the last turn didn’t show me who was head-of-conclave on my results, so I had no idea who went first this time. I’d have done things differently if I knew you were first, next*.

I strongly advise you don’t. At the moment, you’re losing. You only hope of winning is decapitating Speedo Demon in the next turn or so**. I’m the only person who has the faintest chance of doing so.

(In fact, I’m pretty sure I can. It helps that he’s about to get a unit stomped by the heavenly host)

In fact, I’d argue smartest thing to do may actually be to join in with me. We’re both level 5-6 decieters. Two Level 5-6 decieters can cause a whole fucking mess against someone in this position. If you use your first action to – for example – use the order which makes the units freeze and be unable to move, or march them elsewhere or similar, it sets it up for a decapitation next turn. Clearly, I’ll be cursing his city within an inch of its life.

KG

*Admitedly, it probably wouldn’t make a difference. And I should have moved it anyway. Serves me right for rushing this turn. And marching on Pandemonium.
**Or, alternatively, hoping your secret objectives are enough to make up the difference. Which is a gamble, as you don’t know what secret objectives he’s got.”

Huh. Let Kieron go running into the sunset after Speedo Demon? Seems reasonable. Besides, I had no intention to crush him. I was just thinking I’d use his Legions as target practice. I reply that I’ll send him a new turn after breakfast, a meal I’m henceforth referring to as The Murder Breakfast.

During The Murder Breakfast a thought occurred to me. It came spiralling out of my subconscious like a worm. It started as I remembered that Kieron had been manipulating all of the other archfiends for the last 30 turns, and ever since Sponge had become my blood vassal he’d been rallying them against me. How short was my memory? Not two days ago he’d told me, to my horror-stricken face, that it was him who’d put Scrofula up to assassinating me.

From there, my mind folded in on itself. He not only tries to knock me out of the game, but then when his dirty machinations fail he tries to weasel his way out of the consequences? He does this without offering so much as an APOLOGY? How dare he?! If he had his way I’d be DEAD, if he had a chance this very second he’d STILL kill me, and he expects MERCY?

Worse than ALL OF THIS, he’s used his position as the one out of us which processes the turns to his advantage! He refused to process the turn until I’d listened to his lies.

Oh, I’ll send you your turn again, Kieron.

I go back upstairs to find he’s sent me another email. It’s a short one. It reads:

“I like that this is a game where you can convicingly beg for your life.”

Oh, you can, Kieron. BUT IT WON’T DO YOU ANY FUCKING GOOD.

Turn 70 – Quinns:
THERE SHE IS! SHE’S MINE! SHE’S ALL MINE!

(Incidentally, I really like that you have this epic picture accompanied by crashing orchestral music and then you click on the “OK” in the bottom right.

“YOU ARE THE SUPREME RULER OF HELL! ALL OTHERS ARE NAUGHT BUT SHADES OF YOUR LIGHT!” “ok.”)

The game’s over! With Kieron’s legions clawing at the gates of Pandemonium the Infernal Conclave have finally made their horrible minds up and cast the 15th token! Presented here in descending order is the prestige breakdown for each one of us:

You may notice that Kieron’s absent from the ceremony. I think I’ll let him explain that one.

Turn 70 – Kieron
There isn’t much to explain. I open the turn and have a series of gasps.

Firstly, I gasp that the game’s over. Fucking hell. Scrofula and I shouldn’t have waited a turn. We knew we were risking it. Why did we do it. Too late now, eh? Speedo has won.

Secondly, wait… Speedo hasn’t won. Quinns has won, with 423 Prestige. Where did they come from? Oh – I note that Sponge has zero. At the end of the game, the blood-slave’s prestige gets added to its master. I didn’t know that. Scrofula didn’t know that. We thought the bonus you got when you take on the Blood slave was all you got from it. Wait… that means that Quinns was never in any real danger from Speedo. That means he never needed me to take him out. That means…

Thirdly, oh… I’m dead, ground beneath Quinns’ heel as his unit marches all over my capital. While I’d done the actions which would have made me safe next turn for a stab, it’s somewhat too late when I’m getting used to my new existence as part of Quinns’ fetching bone-crown. Or bowel-cleaner. Or both.

I facepalm, followed by a grin and rising my cup of tea in salute at the screen.

It’s a worryingly appropriate end for the game. I spend my whole time manipulating people with e-mails, and the one time I send one with relatively pure intentions, I get killed for it. I’m every single trickster who always – irony of ironies – ends up being caught by his own web of deceit. I wish we’d knew, of course, as we’d have played the end differently – we’d have stabbed this turn, knowing that Quinns would have probably have killed me. I certainly wouldn’t have sent the mail… or maybe I would. If I could enrage Quinns into attacking my castle, it would have made him less able to defend himself, and so possibly lead to us both going out in the same turn. That’d have been worryingly perfect. In fact, in the afterglow of the game, I find myself playing with a particularly apocalyptic scenario, which could have happened with only a few changed orders delaying final moves. Quinns destroys me. Scrofula destroys Quinns. I destroy Speedo. Sponge destroys Scrofula. Which leaves the only person standing at the end of the game, Sponge. The dog having his day…

Yeah, I’m glad that didn’t happen. Quinns deserves his kingship. Sponge deserves his footstooldom.

And looking back over the last seventy turns, I certainly deserve my annihilation. If I’m being Loki in our particular narrative, I do really need to end up in a deep dark pit with a snake dripping venom in my eyes.

Quinns:

Couple of funny things. First of all, as they got dumped to a random canton after the battle with Kieron’s stronghold, my Chosen finally used their mountainwalk.

Second, there’s a combat card in Kieron’s stronghold. There wasn’t last turn. Combat cards get used the moment the unit they’re attached to is exposed to combat, which means it must have been built… after I attacked. So Kieron must have created it in an order slot after the order slot in which I attacked and erased him from existence. He’s defending himself from beyond the grave.

The reason this is doubly amazing is it means Kieron didn’t trust me, even after I sent him an email saying I’d let him live, even after I sent him my turn again, he didn’t trust me, and was filling his order slots with Not Trusting Me instead of using them to go after Speedo like he’d promised.

Haha. That fucker. You’ve got to laugh.

You know, when I first found out I’d won I thought I’d really earned it. I saw myself dodging and weaving my way to first place before knocking the upstart Scrofula back with a smiling uppercut.

If I’ve learned one thing from revisiting our game in two dozen different places for the purposes of this diary, it’s that I was ludicrously lucky. Lucky with my starting position, lucky with my event cards and lucky when Scrofula’s dagger bounced off my throat in the final turns.

That said, Solium Infernum isn’t really a game about luck. If a bad player gets lucky, there are innumerable ways for the other players to chew him back down to size. What I do feel proud about is that I turned my lucky start into a lead which I kept, and even when Scrofula made his move on my Stronghold I saw his move and twisted the numbers to within an inch of saving myself, and I sent my turn off full of hope.

And I guess what I’m really grateful for is that despite my good fortune, my opponents never gave up or started whinging. It’s one of the greatest aspects of Solium from a design perspective- with his mighty brain, Vic Davis has created a game where every single turn is important for every single one of you. I’m just so glad Kieron and Scrofula figured that out.

Vic’s meant to be working on a multiplayer-friendly sales package right now where he sells a bunch of keys for a reduced price. You there, the guy sitting on the fence! Yeah you, with the shoes and the funny nose. If he releases that package or cuts the price at all, I implore you, buy this game. There wasn’t another release in all of 2009 with as many clever design ideas as this, and that makes it the kind of project we need to be supporting.

IN CLOSING:

The game and the demo are available here. There’s a busy forum at Cryptic Comet for arranging games or an RPS Steam Group – Rock Paper Satan – if you fancy playing RPS’ community. Oh – and an associated thread on our forum.

It was quite the game. It couldn’t be the game without the players. Thanks to the ever mysterious Speedo, whose silence only added mystery to the thing. To Sponge, who cannily manouvered into the second position from a weak hand – and for his account of the final turns, head here. To Zah’hak, who was an irritant par excellence, managing to gain the enmity of everyone in the whole game. And to Scrofula, who proved himself a Punisher-style revenge machine with a taste for the jugular – and for a pitbull’s eye view of his final turns, go here.

And, to end on a song, while at times it really was Pantera…

More often, it was more Sleater Kinney.

Some things you lose, some things you give away, etc.

And as in, Indie Rock. And Solium Infernum? This Indie rocks.

Thanks for reading.

__________________

« | »

, .

209 Comments »

  1. Dan says:

    Superb. Well done chaps.

  2. CMaster says:

    Did Speedo actually do anything other than challenge for duels and call down the angelic host?
    It seems to mean that in the end, he was relying on having a huge lead, unable to actually take out anyone else.

    • Kieron Gillen says:

      He is a man of mystery. That’s my guess.

      KG

    • Quinns says:

      Possibly he was turtling, not realising my blood vassal nudged me past him in the prestige stakes.

      Or, more likely, he really was just a wuss. He never initiated a land war once in the entire game, yet clearly he was at a loss for things to spend his order slots on since he drew three secret objectives.

    • Speedo says:

      My startling legion wasn’t that strong and I didn’t get any promotion events for it so duel spamming was the only thing I could do.

    • Gundrea says:

      I agree with the above poster. Truly Speedo was an elusive and inscrutable genius. We may never know what terrifying and devious schemes he plotted.

  3. Helm says:

    Excellent. I must try this game in multiplayer.

  4. Captain Becardi Jagermiser says:

    Thank god it’s over. Now I don’t have to look at that guy who starkly resembles Eddie Izzard on one of his more freakish dress-up sessions every time I go to RPS.

  5. sonofsanta says:

    At bloody last, been refreshing all morning waiting for this. I can get some work done now.

    As has been said before and will be said again, this has been absolutely superb. Cheers. Somehow it all ended very fittingly and just, y’know, right.

    Also, you’re all bastards. You may not have been before this game, but you are now. I salute you sirs.

  6. vee41 says:

    *applauds* This series is the reason that Vic got my money. Money well spent, been enjoying the game a lot.

  7. Jochen Scheisse says:

    I enjoyed this series a lot. Well written, suspenseful, with a side effect of offering a little tutorial to SI gameplay.

    Just in case the dev is skimming through the comments, a better one than the demo. 20 turns is too short to get more than a very short glance of the gameplay. While I do not doubt that 30$ are a fair price for a game as polished as SI, please consider releasing a demo without a turn limit. Only one Character to play and only one map to choose (and if I’m not mistaken, no multiplayer) are enough restrictions to ensure people who like the game will buy the full version.

  8. Nimic says:

    Fucking fantastic.

    I’m strongly considering getting the game, but I worry that I wouldn’t be able to find a good, nice player group that I could play with.

  9. neothoron says:

    When examining the scores, you can see that only Sponge’s base prestige was added to Quinns’ score; neither score from his cantons, nor his public objectives bonus were.

    Quite entertaining overall.

  10. StalinsGhost says:

    Cowering? Nay! Scheming is the word you’re looking for!

    Except they didn’t work.

    Next time Gadget! Next time!

  11. Quinns says:

    You know something else I like about that final screenshot? You can see the old inroads I made into Kieron’s territory, coming from the North West, before he blew up my Chosen.

  12. the_fanciest_of_pants says:

    Awesome read. I need to convince friends to buy this.

  13. Web Cole says:

    Haha, what a brilliant ending. What could have been, ay?

    I was backing KG all the way. Such a conniving wee snake :P

  14. mrpier says:

    Excellent!

  15. mrmud says:

    The entire series has been a fantastic read, all of them (Scrofula and Sponges as well).
    Pretty much the best thing I have ever read on RPS or possibly on a gaming site.

  16. Wichtel says:

    Awesome read!

  17. Harmen says:

    Bravo! Bis, bis!

  18. Fraser says:

    Kieron’s scheming gave me tingles of anticipated schadenfreudian joy, but the most entertaining player in this was Scrofula. He was just about the smallest dog in the fight, and he certainly wasn’t the smartest, but every insult, every setback, every defeat, every betrayal fed him this insane burning energy. By the end he had been driven to become a creature of pure hatred – Fenrir to Kieron’s Loki – whose only satisfaction was the blood of those who had wronged him. That’s epic.

    Give all of these guys a Pulitzer.

  19. mbp says:

    Strategy question: If Kieron / Scroffs plans to annihilate all the other players had come to fruition and presuming one of them triumphed over the other leaving only one active player – who wins?
    A quick browse of the manual suggests that an excomunicatee still need to hold pandemonium for five turns eve if they are the last surviving player.

    • Kieron Gillen says:

      mbp: To recapitulate the rules.

      If Pandemonium hasn’t taken, the clock still ticks. If the clock ticks to the end, whoever has the highest prestige wins. If Pandemonium has been taken, the clock stops ticking until someone takes it away*.

      I’m of the understanding that if only one player is alive, they’re declared the winner automatically.

      KG

      *Or removes the player holding Pandemonium from the game by taking their stronghold.

    • neothoron says:

      Some of it is covered in the manual under “Dissolution of the Infernal Conclave”: if all players are excommunicated, then the Conclave is dissolved – Pandemonium is weakened, and the only way to win is to capture and hold Pandemonium – an excommunicated player can never win by having the most prestige.

      If only one player remains, I don’t know how the game engine reacts.

    • ThePinkNinja says:

      Huh, the captcha was RPS8

      Anyway, best gaming article ever. I was cheering for you Quinns and Sponge once you shacked up. Glad you won.

      What impresses me most was how narrow Quinn’s win was. Fromt he very start he looked to be insurmountable with his uber-legion but even right up until the end his margin of victory was narrow indeed. It impressed so much that really throughout it was anyone’s game.

      Unlike the WC3 custom maps I’m so fond of when the winner is fairly clear within ten mins…

  20. Ian says:

    Brilliant stuff. I don’t see me having the cunnng to be much good in multiplayer but I can genuinely imagine this is one of the few games you can have a blast losing.

  21. Metalfish says:

    Excellent stuff.

    I think the lesson here is to always screw over the guy who starts out in front if the opportunity arises.

  22. SomeCallMeDave says:

    Bravo, GG gentlemen its been entralling to read!

    Would like to see some more articles like this maybe on a game like Civ or AOE, its great watching all the back stabbing and plotting

  23. Haggai Elkayam says:

    I must now silently applaud you. This was awesome. What’s next? Maybe try the Empire: Total War multiplayer campaign?

  24. Owen says:

    Marvelous. Well done and thanks guys.

    So you’re um….starting the next game and write-ups now right? :)

    ps. Kieron I think your Skaven would be proud of such deviously underhand tactics.

  25. Jonas says:

    That was awesome. Well played, and well written.

  26. elstob says:

    Excellent stuff all round.

    I’d love to see another one of these as I think the game type lends itself brilliantly to this sort of narrative.

  27. Fuu says:

    The greatest AAR I at least have ever read, and the reason I now own the game and loiter in the RPSatan steam chat room.

    At first I didn’t think that submitting to someone as a Blood Vassal would be worth the humiliation – what difference does it make coming last to coming second (and as a slave too)? But coming second does give you a degree of bragging rights, and being eliminated totally, well, a kick in the face but a deserved one.

    Of course if there was money involved … second place getting their stake back and winner taking the rest … that could get really personal. Must set up a tournament …

    • Quinns says:

      Oh my God, the idea of playing Solium Infernum for big money. The degree of cruelty and slimy politics that’d be involved!

      OH MY GOD.

    • plugmonkey says:

      Nah, it’s completely worth it.

      I reckon once you get to the endgame your aim is to:

      a) Win.

      if ‘a’ is impossible then

      b) Prevent whoever you most hate from winning, by absolutely any means necessary.

      Becoming a Vassal might not be as glamourous as bombarding Pandemonium and launching a suicide attack, but it has double the weasely back-stabbingness. I love it.

    • Jesse says:

      That could be dangerous.

  28. tka says:

    Fantastic! The best thing I have read in a while. Kudos to every archfiend.

  29. BobB says:

    Great stuff.

    One small rules question I’ve been wondering while reading this: if A starts a vendetta against B, can B also attack A’s legions and/or move into A’s land? Or is it purely one-way?

    • Kieron Gillen says:

      BobB: Both ways. When I accepted Quinns attack earlier, thinking I had him beat with my ranged-twice unit, I was looking to sweep into his area and take back the terrain he had took earlier.

      KG

  30. jives says:

    Excellent series, I really enjoyed reading it.

    I will probably buy the game tonight based on it

  31. Colthor says:

    That was a terrific series. Thanks to Kieron, Quinns, Hentzau and Sponge (and Speedo and Zah’hak) for playing it and writing it up afterwards!

  32. tita says:

    Congrats Quinns!

  33. The Poisoned Sponge says:

    And here’s my own finale. Slightly less jubilant/angry. Actually, it’s probably more angry.

  34. Pani says:

    That was an excellent read from start to finish, by all 4 of you.
    I always love reading stories created from playing games and to see a game from so many different angles was a pleasure to read.
    I’d almost like to see a rematch between the same players now that you all have the game worked out a bit better but I can see that you’re all a bit worn out with it.

  35. Hardlylikely says:

    I just wanted to say thanks to the players and the RPS guys for bringing us something that shows gaming at it’s finest (and humanity at it’s most base and grasping). I mean really Kieron, trying to assassinate your own house guest? Bit medieval. Brilliant though. GG Quinns.

    Also, I agree with Jochen, the demo is too short to make a sale. It gave me a good feeling about the game, left me wanting more, yet 25 turns just isn’t enough to see your schemes unfold and really drive the barb home. This series has done more to help me see what the game can be, than playing less than half a single player game against so-so AI. It has also taught me that if Kieron is pleading for his life, kill him before he finishes lying speaking.

    Nevertheless, I look forward to joining you all in Hell next week.

  36. KJR says:

    This was simply terrific. Thank you all very much.

  37. Dug Briderider says:

    Excellent series of articles and great promotion for a game I wouldn’t have looked twice at.

  38. bill says:

    It does all seem to rely on a huge amount of luck… and the fact that no-one understood the rules or the interface.

    But it was fun…

    • Kieron Gillen says:

      Bill: One thing I never actually said was… well, it’s really not enormously reliant on luck. The luck element is relatively small. It’s only when things are very, very close that luck even comes into it in combat. The numbers are, on average, much more important.

      (Blind decisions having unforeseen impacts, however, are very big. As in, if you don’t know what Praetors someone has in their vault, you don’t know what they could do to screw you)

      Next time I play again, I’m going to start making notes on the buy phase, basically.

      KG

    • Dinger says:

      I disagree. There’s a huge amount of luck in SI. It’s just that luck plays a small role in primary results of your choices, and a huge role in the secondary results.

      So, for example, if you spot in the bazaar a sweet relic that gives you +4 tribute, and you bid on it, whether you get it depends on your bid, your actions, and the actions of the other players (according to turn order). But every time an item is won at auction, another replaces it. So if you win the item, you’ll have spent a lot of souls and darkness, and will be at a disadvantage to bid on the replacement

      So, if the Book of Enoch (+1 order per turn) comes up, odds are someone else is going to beat you to it.

    • Kieron Gillen says:

      Dinger: I’m not sure I’d count most of that stuff as luck, at least in the way we’re talking about. While it’s luck in the larger sense, thats more like unforseeable knowledge – as in, is it better to spend now or save? We’re not talking about Blood Bowl, where the game is fundamentally like poker. This is like playing on an unpredictable, shiftable matrix of possibilities.

      If that makes any sense. It may not.

      KG

  39. Qjuad says:

    Bravo all.

  40. Lack_26 says:

    Now how long until you guys get together and turn this into a book, full of intrigue, betrayal and machiavellianism. Hats off to the lot of you, thanks for a thrilling read.

  41. Fuu says:

    For those of you still concerned about the price tag, I have heard that expansion packs are inevitable, and that they will be free. Not the behaviour you’d see from EA, for example, and another reason to support Vic.

  42. Brog says:

    bill: The multiplayer aspect really serves to counteract the element of luck. I have one game going where I totally lucked out – started near some really good places of power (a +3, two +2s and a +1), and on the very first turn drew an event to powerup my starting legion, which meant I could take all of them – combined with the “monumental vanity” perk I took at character creation (+1 prestige per PoP per turn) meant I was drawing 11 prestige a turn. All very well until I load up a turn file to find four demands for four resource cards each, and legions massing on every border.. So now it’s a matter of desparately trying to hang onto my lead while everyone else devotes their full attention to taking me down (except the one guy who’s keeping quite and I’m getting paranoid might have pulled Kingmaker on me).

    • Brog says:

      Hmm.. the maths doesn’t quite work out there. The places of power were just a +3 and two +2s, but I had a +1 relic attached to my stronghold. Anyway, this is beside the point: strokes of luck are counteracted by everyone beating on you.

    • Kieron Gillen says:

      Brog: I mean to write something about why unfairness is interesting in games eventually, but that’s totally it. To a lesser or greater degree, power differentials can make a more interesting political game.

      KG

    • Sam says:

      Aye, assuming you’ve got a decent set of players – I can’t count the number of games of Diplomacy where people failed to prioritise taking down a suddenly burgeoning player, thus failing to stop him winning.

      Of course, Solium Infernum appears to have more ways to mess with an overpowered player, so perhaps it encourages this kind of mobbing response :D

  43. Taillefer says:

    This has been excellent. Thank you, gentlemen.
    I trust all the losers were castrated by Quinns?

  44. Radiant says:

    I love Kieron’s “Look in to your heart!” email.

    Complete with footnotes.

    • Jesse says:

      That was maybe my favorite part. When reading about it from Keiron’s side, it all made sense. Then, reading it from Quinns’ ‘murder breakfast’ angle… Good lord! I fell for his lies! Very clever, KG. And well remarked, when you said there was nothing you could do IN GAME to stop him in that final turn. Throughout the game you demonstrated best of all that the rules, the in-game interactions, are only a part of the whole game. That’s why we’re talking about REAL strategy here. That doesn’t happen in every ‘strategy’ game.

      Well done! This is the most entertainment I’ve gotten out of anything in a while. If someone wants to condense all of this into a .pdf for easy storage, I wouldn’t complain. You have a real unique body of work here. And if and when that multiplayer discount package shows up…maybe I’ll give it a try. I’m more of an action gamer, but I almost want to buy this just to support the designer. I’ve already had a lot of fun with the game, and I don’t even own it.

  45. Witchdoctor180 says:

    Absolutely utterly amazing. I loved reading every installation. Sad to see it gone.

  46. cypher says:

    That was an awesome read, and it seems fitting that a deciet focused devil should win the say. It made me make the jump and buy the game, and helped convince friends to do the same! Hopefully they’ll still be friends after a few games…

  47. Tom O'Bedlam says:

    Epic, truly amazingly epic

  48. Heliocentric says:

    I need 2 copies of this so a bundle deal sounds lovely. $60 is a little to rich for me.

  49. Heliosicle says:

    Oh that was brilliant.

    Bravo all of you.

  50. Arathain says:

    I think your attitudes to these final turns is fascinating. One of the things that made the previous reports so compelling was the level of vitriol and built up resentments, leaking into bursts of furied revenge plotting, present constantly.

    But at the end, you’re all terribly magnanimous. There’s a sense of rightness, where everyone feels they kind of deserved (earned!) what they got. I like KGs branding himself as Loki in particular. Would you ascribe this to weariness, or admiration of the excellent narractive arcs you all lived through?

    • Kieron Gillen says:

      Arathain: Late to answer you, but… yeah, I think it’s people just being relatively good losers, and recognising that even if it didn’t work out, the actual story of the thing was brilliant. I certainly smile at the main irony of my downfall.

      KG

  51. Reverend Speed says:

    PLEASE, RPS.

    Convert this playthrough into a book. Or a comic. Somehow. The machinations… so delicious

  52. Hmm-Hmm. says:

    Hugely enjoyable. Thanks, you lads.

  53. Jeremy says:

    I called it over on Sponge’s site. People got to within one turn of achieving their goals, and the game finishes. Well done, Quinns. You deserved winning, you got your lead early and kept it. Like I said on the other site, I played the demo tonight and quite enjoyed it. Dunno if I’ll buy the game, but it was fun at least.

  54. JK says:

    Excellent session reports from all participants! Those reports really got me and a friend of mine hooked into the concept of the game and we were about to buy one copy of SI to test it out if it’s as fun as you made it sound like. The demo was a bit shortish and ends just when the action begins so these reports enlightened me about what the game actually might be like with a group of f(r)iends.

    And then you hint that there might be a multipackage coming out! It might be a lot more easier to entice a few more friends in with such a pack. Do you have any more info about that? When it might come out? In a week? In a month? In this year? Or how many keys might be in the pack? It just might be worth the wait to get our own SI group going. But there’s an itch in the back of my brain. I want to rule the hell and the sooner the better! Oh why do you torment me so?!

  55. Arsewisely says:

    Brilliant piece. Thanks.

  56. The Sombrero Kid says:

    am i the only one who thinks this is in the wrong price range, the few times I’ve thought of buying this or Armageddon Empires I’ve stopped when i realised it is $29 i was thinking it’d be a $15 game, or am i a cheap skate.

    • kalidanthepalidan says:

      Don’t be a cheap skate! Buy AE (or SI)! AE is certainly worth the $30. It has kept me entertained for many, many hours. It’s well worth it.

    • WFL says:

      I was feeling the same thing. Not to diminish the obviously high attention to detail in the game’s conception, I don’t know that I want to drop $30 for it, especially when I’ve also got to convince friends to do the same (right now my mother is the only one who seems to think it is cool – which.. well, yeah. I’m not fighting my mother for control of hell, thanks).

    • Kieron Gillen says:

      I actually get while people who don’t want to play multiplayer – or even would only want to play with their real-life friends – would feel iffy about throwing down thirty dollars each for Solium Infernum.

      But Armageddon Empires is totally worth 30 dollars. If you’d pay that much for – say – Civ, it’s equal value. It’s a shorter form game, of course, but it’s just a great single player strategy game.

      KG

  57. SheffieldSteel says:

    Okay, this is a kind of weird question.
    I’m not really interested in play-by-mail or multiplayer. Is it worth playing this against the AI? It does sound fascinating and not a little bit fun.

    • Shon says:

      I have been playing it solo against the AI and it has been pretty fun. I was pleasantly surprised as I crushed the AI in the demo every time. In the four games I have played this week, I won one comfortably and lost the other three.

    • SheffieldSteel says:

      Thanks, Shon. I’m sold.

      And thanks to the RPS guys for such a gripping narrative!

  58. The Great Wayne says:

    All hail the Quinn, we’ve been fools to doubt ya in the last turn.

    On a more serious note, great reports. Afterwards, I think I would buy the game if a more functional multiplayer mode existed, pretty sure I could find a handful of crazy basterds in my vicinity to play that kind of game.

  59. LionsPhil says:

    Does anyone know if, should Scrofula have destroyed Quinns, Sponge would have gone with him?

    The whole “two heads, one body” thing would imply to me that it would, yet people seem to assume that a Quinns-less Sponge would just revert to his pre-bitch state.

    Oh, and GG. Although it’s somewhat of a shame that the vote came in, rather than, you know, mass murder.

    • neothoron says:

      Look at things in reverse – if Sponge had been destroyed, would Quinns be eliminated?

      In my understanding, it’s only towards “The Conclave” and “diplomatic relationships” that a Blood Vassal and his Lord are one – they cannot control each other’s resources/armies/artifacts/etc. – they can only gain support from each other (and two unrelated but unexcommunicated Archfiends support each other against an excommunicated player)

      I think that the “One body – two heads” metaphor is the right one – and destroying a fortress is equivalent to beheading.

      But Sponge would not “revert to his pre-bitch state” – he has already lost a consequent amount of prestige when he bitched to Quinns – which means that at that time he had less than a quarter prestige of the lead player; and he was relegated from the middling grade of Marquis to the pitiful grade of Lord – he would be completely impotent diplomatically.

  60. SleepyMatt says:

    Ahhhh I can’t believe Quinns survived the decapitation attempt.. a brilliant twist! I’ve loved reading the four accounts of this game.. what am I going to do now in the wee small hours when I ought to be asleep?

  61. cjlr says:

    I must say, if Sponge had ended up winning because everybody else eliminated each other in a perfectly coordinated orgy of destruction, that would have been one of the most beautiful things I’d ever have seen. Or, even better, if Sponge was eliminated along with Quinns. Everybody dies!

    Still, respect to Zah’hak (StalinsGhost, right?). I’m honestly not sure what he was going for, strategically, but he managed to be a complete and indiscriminate ass to everbody while remaining scrupulously in-character most of the time. That magnificent, indolent, capricious bastard of a demon lord.

  62. PsyW says:

    This has got to be one of my favourite RPS diary series’ in recent times. Possibly ever! I enjoyed it a lot. Well done, you people and congratulations to Quinns.

  63. Diogo Ribeiro says:

    Bravo, you magnificent bastards :D

  64. President Weasel says:

    I’ve thoroughly enjoyed this series, and it made me buy the game.
    I’m hoping our PBEM games can be half as good as this one was.

    Actually more and more these days I find myself buying games because “there should be more games like this, I shall give the creator money” rather than a straight desire to own and play the game. The other main example I can think of would be Gratuitous Space Battles, the beta of which I bought due simply to the concept. I certainly got my money’s worth of enjoyment from it though.

  65. LionsPhil says:

    @neothoron: Right, cheers. That sounds quite plausible.

    Hentzau: post your finale blog post already! All threads…must…complete…

  66. Bonedancer says:

    Really enjoyed this series – it started quite slowly, and I only tuned in because I was interested in the game itself, but the last few installments have been nail-biting, chortling-out-loud things of wonder. Thanks, all of you!

  67. y2rich says:

    Best piece of writing about a game since Roburkys Homeless Sims.

    Just downloaded the demo, if I get into this I hate you all.

  68. Vinraith says:

    An absolutely brilliant journal series, thanks for this guys. Unfortunately, to me it further emphasizes that to really enjoy the game you need to be playing it with people you know. Screwing over your friends is so much more satisfying than screwing over strangers.

  69. The Archetype says:

    Seconded

  70. ecurtz says:

    Excellent series!, Well played, fiends.

    Does the game have any kind of replay feature? (I assume not, or it would be part of these logs.) Being able to watch the game play out turn by turn while seeing what everyone had and was up to would be fantastic.

  71. DXN says:

    This was super! Games writing at its best, I say. I looked forward to every installment.

    If I had any money at all right now, I’d be buying this game — I have a few friends I’d love to play it against. As it stands, it’ll have to wait a little while.

  72. Pod says:

    The guy would sell a million more units if it wasn’t £30.

    • Kieron Gillen says:

      It’s thirty-dollars. As in, twenty quid.

      (I’m doing an interview with Vic shortly, and I’ll ask him about it. I think I know the answer, but I’d like him to say it)

      KG

    • Bonedwarf says:

      There are more currencies in the world than just the US and UK Kieron. For me it’d be closer to $35. For my friend in Australia, $40 or more probably.

      I think if he halved the price, he’d MORE than make up the loss in increased sales.

      $30 and no guarantee of finding a multiplayer game, and having the demo throw errors at me the entire time: Not worth it.

      $15 and the same? I’d buy it anyway.

    • brog says:

      Bonedwarf: You’re guaranteed to find a multiplayer game if you join the RPS Steam group (at least right now, when everyone’s excited after reading these diaries), and you’ll find a lot fewer errors once you’ve patched the game up to the latest version. He really needs to update the demo like that.

  73. Stark says:

    What a great series.

  74. Vinraith says:

    A combination of this excellent journal series, the fact that I’ve been meaning to buy it for ages, and all the infuriatingly pathetic whining about the price point finally convinced me to buy Armageddon Empires. $30 for a highly replayable turn based strategy game is bargain basement pricing to my thinking, these things are good for hundreds if not thousands of hours of entertainment.

  75. Earl_of_Josh says:

    I echo all salutations and proclamations of greatness, this has truly been an epic journey, and has caused untold hours of work not to get done. Bravo, gentlemen!

  76. origo says:

    its been awhile since i’ve read something so entertaining. makes me want to draw a few demons:p
    i tried the demo before this diary started, deleted it after 5 minutes.
    after reading half of this, i downloaded the.. hmm.. ‘free’ full version of the game. after couple hours i got a hang of basics, its not bad.
    And then i decided that enjoyment i’ve already received both from game and this writing piece, that game inspired, is worth the price. bought the game.

    btw, there’s a bit of real time emotions that this game produced in scrofula’s player:
    http://www.thetales.co.uk/index.php?showtopic=4033&st=250

    this IS a scary game, dont know if i want to try multiplayer;/

  77. Jimmy says:

    @Neothoron: The argument was that Sponge would have a chance of coming out on top in the king-of-the-hill elimination that would inevitably follow Quinn’s fall

  78. Nimic says:

    What I’m “afraid” of his that this hardly seems the sort of game where the fellow players will help the poor newbie along. Rather, it seems like the sort of game where everyone will be viciously trying to exploit him for their own gain. With the single player being by all accounts pointless, how is a poor, interested fellow supposed to learn the game properly?

    • AS says:

      @Nimic: Hang out in the RPSatan chat room on Steam. We’re more than happy to help, as long as you aren’t in our games – need you to distract the others from thinking about the games they’re in with us.

      (They may seem like they don’t talk, but say hello and you’ll get a response – ask questions, especially with that Spartacus guy around and he’ll answer. He talks too much.)

    • Nimic says:

      Cheers, I’ll do that. I haven’t actually bought the game yet, but I’ve tinkered around with the demo a bit, and read some of the manual, and it’s looking increasingly likely that I’ll cave in to my strategy-geekiness.

    • Dolphan says:

      I think a full game against the AI and a glance at the build discussions on the CC forums (i.e don’t take less than charisma 2/3 unless you know exactly what you’re doing) would be enough to have a decent stab. I think the AI is improving quite quickly in the latest patches too.

  79. Quinns says:

    It’s worth pointing out, then, that only 3 of the 6 of us knew each other prior to the game.

    I’d say instead that what’s important isn’t knowing your fellow players, but playing with people who’ll get into the game and be willing to communicate outside of it. And if they’ve paid $30 for the game, they will.

  80. Rikard Peterson says:

    Thanks for this series. Great reading! (I don’t think I’ll ever going to play a game like this one, but reading about it was fun.)

  81. Stapelesas says:

    Can a few people gather ’round one computer and play – hotseat-style?

  82. LionsPhil says:

    $30 for a highly replayable turn based strategy game is bargain basement pricing to my thinking, these things are good for hundreds if not thousands of hours of entertainment.

    Thing is, it’s not a point of long-term value—it’s a point of upfront hurdles getting your friends to buy it. I’d never manage to convince enough people that I’d want to play with to put down $30 on a relative unknown like this, and I don’t think the demo’s quite up to the job, to be honest.

    I think this’d actually work better as a boardgame. It wouldn’t have a UI hideously appropriate to its subject (seriously, what the hell is up with that scrolling?), and I wouldn’t have problems with the Mac and Linux-heads either.

  83. Alex says:

    You people have no balls. I doubt you you’ll be any good at this game if you’re the type of person who’s worried about being crushed as a noob.

  84. Vic Davis says:

    Hi Guys,
    I don’t want to steal KG’s interview thunder so I’ll go into more detail there about the chicken bones that I use for pricing.

    The group pricing is something sadly that I don’t think is going to work…the price scheme change is not the problem but distributing the files to a single email purchase address is going to be a problem as is the providing of support to people who got they key from their mate and now need me to help them and I can’t find them in the data base..that type of thing.

    I do love RPS though and I was able to figure out how to create a discount code for $5 US off the price so it will be $24.99 US. Which is like 2 pounds now I think :) Anyway here is the RPS 5 Bucks Off code

    BNEO000B9

    You can also use it for Armageddon Empires. But not the Bundle of SI & AE. It’s only valid for a week so that I can push the fence sitters off their perches. :)

    Also, send me an email if you have a problem with the code. I don’t think you will but I haven’t done this before. It gets entered on the second page of the checkout. And feel free to send it to your friends but let them know that you got it at RPS.

    And a big Thanks to KG, Quinns, the other Hellboys and RPS.

    • jalf says:

      Just make it so we have to submit emails for every recipient up front when buying a group pack? That way you can add everyone to your database.

      And not to sound cheap, but 25 is still well above what I’d be willing to pay. For me, the game’s appeal relies on getting my friends to play it too. And 25 bucks is a lot for a game that, frankly, doesn’t look very inviting.

      I think you’re seriously underestimating the number of sales you could get by dropping the price to the $10-15 range.

      I don’t mind paying 25 or 30 for a game, but then I want to be sure that I’m getting my money’s worth, which in this case means I need to make sure that a handful of my friends get the game too, that it runs with no errors on any of our systems, that we can all live with the not-very-accessible interface, and so on.

    • Nimic says:

      Consider me firmly pushed off!

    • Hattered says:

      @Vic Davis:

      Well, that’s me buying it now rather than waiting a few months. I’ll be advertising it to my friends as well, see if I can’t get the old group from undergrad back together for it. To my mind, these Solium Infernum write-ups have been worth at least the sixty or so trailers for ME2 in terms of promotion.

  85. NekroJakub says:

    I know you almost never repeat any series like this one, but I *implore* you, if you’re going to repeat any series, let it be this one! It was such an enjoyable read and I’m sure that a new game wouldn’t be more of the same, but another story altogether. Please consider it guys!

    Meanwhile, good job on this series, t’was a great read.

  86. wererogue says:

    That’s enough for me – I’ll be picking it up. Thanks very much, Vic!

    However, I do feel similar to jalf – I *know*, from reading this lengthy series and the manual, that I’m going to enjoy this game in multiplayer. I know that my friends will, too. I doubt that any of us will enjoy it as much in single player – it’s the board-game like social backstabbing aspect that appeals. I also doubt that many of my friends will have the patience to read 24 pages of game breakdown to decide whether they want to buy the game. However, if there was a way that, like a board game, I could buy the game and host it for my friends to play with me, they’d do it right away.

    I realise that the architecture doesn’t allow for it now, so I’ll try my luck getting people to pick it up themselves, but the way I’d design it would be to allow the demo to be a client. That way, only the host has to buy a copy, and everyone else picks up the demo. I think the barrier of getting your friends to buy the game would be gone, making more primary purchasers, and maybe, like a board game, lots of the players would later want to play with a different group, and pick up the game for themselves.

    Of course, this is all speculation. Regardless, I hope the game is a success financially as well as in concept!

  87. Nimic says:

    Okay, that’s that bought, then. I’ll do a couple of single player games and read the manual a few times, but I’ll be game for a multiplayer.. whenever. I have to start doing it at some point, might as well be right away.

    Steam name is niMic, and I’ve joined the RPS group.

    • AS says:

      @Nimic: Try to be on during the weekend, it’ll be especially busy then.

      @Everyone: Hopefully we’ll be able to find a game for everyone that wants to play a game, or I’ll go out and host a few more to get more people in.

  88. NecRus888 says:

    Vic! You must write this on your site or your blog!)))

  89. sinister agent says:

    Excellent stuff. Thanks very much, all of you. I looked forward to today’s instalment to a frankly sad degree.

  90. LionsPhil says:

    Hmm. Hilarious mistake playing the demo: units do not heal. There’s probably a way to make that happen, but, er, hrrm.

  91. Kez says:

    I loved this series from start to finish. Everyone’s write-up was superb. A sincere Thank You to everyone involved!

  92. Bweah says:

    @LionsPhil

    Legions heal a number of points equal to your Healing Rate when adjacent to a friendly Place of Power or your Stronghold.

    @Discounters

    The only discount I’ve seen for Vic’s games is the AE and SI bundle. Maybe when his third game (rumored rogue-like) comes out he’ll offer a triple bundle.

    He has no plans to distribute through Steam and the games are worth it, IMO, since they’re so awesome but mostly because they are such niche titles. A 4-pack or 6-pack deal sounds perfect for SI, however (since the single player AI is inadequate…kind of like Dominions 3).

  93. Funky Badger says:

    Excellent, excellent series. Thanks to everyone involved.

    So, so, tempted…

  94. Big X says:

    Amazing. This is the reason this is the best gaming site on the net.

    Can we have Quinns for keeps?

  95. JB says:

    A big thank you and well done to all 6 participants, possibly the best thing I’ve ever read on RPS (and as this is RPS we’re talking about, that’s saying something, right?).

    Also, a huge thanks to Vic for making the game in the first place. As soon as I sound out my main gaming buddy and save a few £££s, I’ll be buying!

  96. CloakRaider says:

    I feel this may be one of those games that sounds so brilliant, so fantastic when someone else describes their adventures, but when played by me, it feels horrible.

    Ala Galactic Civilizations.

    I WANT TO ENJOY THIS DAMMIT.

  97. manveruppd says:

    Well done all of you, this was the best games writing I’ve ever read, it got me downloading the demo and playing it for 5 hours straight after the very first installment and buying the full game the very next day!
    I was rooting for Quinns to win but there was some great, sneaky playing from a lot of the players, so great work on that score too! :)

  98. James G says:

    I waited until all these were out before reading, and… well there goes the evening. I’m also a bit worried that there goes more of my money, and possibly the thesis as well.

    Fantastic series of posts, for what sounds like a fantastic game. Actually dropped my Dad an E-mail on this, as it sounds right down his street. (Although the detail may be a touch overwhelming.)

  99. mechtroid says:

    @CloakRaider I know your pain. The war reports and war diaries totally spoiled me. I wish there was a multiplayer aspect, so KG, Quinns and the gang could play a game of GalCiv. Oh god, that would be so much win.

  100. mechtroid says:

    This is why I hate stardock for not having multiplayer in GalCiv 2. I loved the war diaries and war reports, I’m actually getting really into the game (I’ve finally started playing the game as it’s meant to be played: as ruthless, planet grabbing bastards, either by invasion or early and frequent colonizations), but GODDAMNIT MR. WARDELL, YOU NEED TO LET KG AND QUINNS PLAY THIS TOGETHER.

    (Also, I enjoy the fact that my last name is Wardell as well. :D )

    • Bonedwarf says:

      There IS a way to do hotseat in Gal Civ. I’ve seen it written up. That COULD make it usable as PBEM maybe. Not sure. Never had cause to try. But if you want too, give me a shout. Happy to give it a try. (I am assuming you mean Gal Civ II of course and not the original).

  101. DrazharLn says:

    I just finished reading all of these, I bought Solium Infernum based on the weight of Quinns initial review on … Game something or other

    Anyway, I’ve loved playing it and I’ve loved reading this AAR. I just wish I’d been playing.

    Thanks for making my week.

    P.S. As a direct result of these posts, at least one of my friends is going to buy SI, even more if a group pack or encheapening occurs. You should be getting some kind of cut for that.

  102. Wahngrok says:

    Thanks for the great write-up. I thoroghly enjoyed the ride.

  103. Bonedwarf says:

    Epic ride guys. Quinns deserved it, but to see it come SO CLOSE at the end. Epic.

    With the discount code, despite my demo issues etc… Since there DOES seem to be a lot of games going on, I’m seriously thinking of saying “Fuck it” and buying it.

    And it’s ENTIRELY down to this. I had seen the game and been interested, but it took this (and the other two companions blogs) to truly sell me.

  104. Spoon says:

    Thank you for this write up! This game is so far up my alley it is insane, and without this series of posts I would not have given it a second look. Recently purchased and am in love with it now.

  105. Tim Ward says:

    *applause*

    I brought Solium Infernum on the strength of these articles, and I’m pretty damn pleased with it.

    To those on the fence because of the multi-player thing, I’d say go for it. My experience so far is that the game in single player will be a walk over *if you take a martial demon*. If, on the other hand, you play a more subtle character you’re in for a much more interesting and challenging experience against the AI. My first game with a STOMP KILL SMASH strategy, was some kind of stupid 400-40-30-10 walk over, but two further games with deceit based characters I lost by the narrowest of margins and had my shouting at the screen.

    No doubt once you master the mechanics of the game it will be possible to produce similar 400 point margin victories over the AI with deceit characters, but I reckon the process of getting to that stage is easily worth £20.

    Plus, it’d work on a netbook and you can get through a game in an hour or so. So, if you’re in the habit of doing a lot of traveling by public transport….

  106. Bonedwarf says:

    Anonymous Coward said:
    *applause*

    I brought Solium Infernum on the strength of these articles, and I’m pretty damn pleased with it.

    To those on the fence because of the multi-player thing, I’d say go for it. My experience so far is that the game in single player will be a walk over *if you take a martial demon*. If, on the other hand, you play a more subtle character you’re in for a much more interesting and challenging experience against the AI. My first game with a STOMP KILL SMASH strategy, was some kind of stupid 400-40-30-10 walk over, but two further games with deceit based characters I lost by the narrowest of margins and had my shouting at the screen.

    No doubt once you master the mechanics of the game it will be possible to produce similar 400 point margin victories over the AI with deceit characters, but I reckon the process of getting to that stage is easily worth £20.

    Plus, it’d work on a netbook and you can get through a game in an hour or so. So, if you’re in the habit of doing a lot of traveling by public transport….

    Only Netbook issue may be the forced resolution. Seen people complaining about the fact their netbook doesn’t do 1024×768.

  107. cowthief skank says:

    This, and the accompanying blogs, are literally the best games material I have ever read. Truly brilliant. Thanks to all.

  108. Hobbes says:

    @cowthief skank: Ditto!

    As good writing as I’ve ever seen; reminded me of a super-charged, backstabbing, multi-perspectival version of Tom Francis’s Galactic Civilizations Diary from way back in the day. Congrats to all involved.

  109. PixelCody says:

    An incredible read. More multiplayer write-ups like this please!

    How about an ongoing series, Tom vs Bruce RPS-style?

  110. Serenegoose says:

    That was fantastic. Bravo, RPS. Bravo Scrofula and Poisoned Sponge. Unfortunately, I’ve only got the budget for one cheap game this week, and those honours have went to the Men of War bundle. I’m sure the RPS overmind shan’t begrudge me such a purchase.

    Whilst, of course, I’d love moresuch writeups, I imagine they take an ungodly amount of effort. Is this the case?

  111. Muzman says:

    That was great. I have to admit I was baracking for Kieron. It seemed so right that a slimy fop (cue: ‘And in the game!’ jokes from familiars) would steal the game out from under everyone’s noses.

    Did it just happen that Speedo never said a word and didn’t keep a log? It contributed very nicely to the suspense in any case.

  112. Serenegoose says:

    I thought it was odd. Both annoying and useful that the games true villain was such a distant character. And I was rooting for Quinns, just because it seemed right from the off that despite the legion of DOOM, nothing was going his way.

  113. Glove says:

    RPS is just getting better and better. I love you all.

  114. Bamft says:

    I bought SI based purely on the blogs. <3 RPS for your insight into games.

  115. Army of None says:

    Very awesome writeup, one of the most exciting things I’ve read in a while. It kept me entertained since the first, and always looked forward to it. Thanks so much for the great read, RPS! Well played to everyone!

  116. Bonedwarf says:

    Bought the game. Curse you all.

    Thanks for the discount code Vic!

  117. Vesperan says:

    Long time reader, first time poster – just joined to say thanks for the posts, highly entertaining!

    Considering purchasing, but I would like to play it on my Mac due to the PBEM.

  118. Bonedwarf says:

    Bootcamp too much of a hassle? (Serious, not trying to be snarky.)

    • Vesperan says:

      Fair enough point, but I have a desktop gaming PC (which I’ve put the demo on). I don’t really want to dual boot just for 1 game – I got over dual booting several years ago when toying with Linux.

      Wine/crossover I’m willing to try.. might do so today. I see that someone has had success with it.

  119. Deadeyes says:

    I’m just adding my words here that WE NEED MORE STUFF LIKE THIS. I’ve really enjoyed the AAR’s about Bloodbowl and I think I enjoyed this even more. The start felt a bit weak, but that was soon dispelled as the infernal politics started. Holy shit, you guys are complete bastards. Love it.

  120. Jakkar says:

    Congratulations, Lord.

  121. pimorte says:

    @Bonedwarf:

    It’s ~$33AU, and that’s without the discount.

  122. Anthony Damiani says:

    It’s interesting that Cryptic Comet’s games don’t seem to depreciate, pricewise. Armageddon Empires is still going for $29.95. AAA games from when it was released cost less.

    I dunno, I kinda expect indy games to be less expensive than this– especially when they have such a tiny art budget.

    I was tempted, but I grabbed Torchlight instead.

  123. Martin Edelius says:

    Well done all of you but especially Quinns. Great read – sad to see it end, etc, etc.

    Please do try and do it again.

  124. G Morgan says:

    I can’t understand people’s equivocation over the pricepoint here. It’s 25 bucks. Games like this just don’t come along very often – auteur projects from relative unknown programmers that fill a very particular, and peculiar, niche. The programmer himself came onto RPS and cut the price by 1/6th for those on the fence.

    It’s a great game. You will get 25 dollars worth of fun out of this. As gamers, we need to support projects like this. What in the bleeding hell are you waiting for?

    • jalf says:

      Can you guarantee that I’ll get 25 dollars worth of fun out of it? No? Thought not. Call me back when you can. Perhaps you’re willing to give me a refund if I buy it and I don’t get my 25 dollars worth of fun out of it? Until then, you’ll excuse me if I don’t “need to support” anything other than what *I* want to pay for.

      The problem is that 25 dollars is not what I consider “indie” price. It’s in the range where I expect a professional game, through and through.
      That doesn’t mean it has to have the most advanced graphics in the world, but it *does* mean that the visuals should not be decidedly off-putting. it means that the interface should be well-designed enough that 1) the text is readable, and 2) I, and those I want to play against, can make sense of it and learn the game without reading an entire bloody manual.

      I’m willing to cut indie games a lot of slack, if they adjust the price accordingly. But selling at near the price I pay for AAA games means I’m going to hold your game to some higher standards. Not in terms of gameplay, but in terms of presentation and accessibility. It took me several episodes of this series before I learned to make sense of the screenshots, and each unit is *still* just a big smear that’s impossible to tell apart from the others unless you look *really* closely.

      I’d pay 25 bucks for it if the interface was brought up to a semi-professional standard. If it was possible to understand what I’m seeing just by looking at it.

      And this is without even touching on the obvious group problem: If I buy this game it’s not to play singleplayer. It’s to play with my friends. Which means that they need to buy it as well. Which means that it’s not 25 dollars, it’s 100-150.

      And just for reference, World of Goo was 20 dollars *at its peak*. It has been frequently discounted to 15, 10, 5 dollars, not including the “pay what you like” thing.
      Now, I’m not saying the two games are directly comparable, but World of Goo is/was one of the most highly praised indie games ever. And yet they could afford art and sound and making the game approachable to newcomers, and they could afford to do it at a 33% lower price than is normally charged for SI.

  125. Serenegoose says:

    Anonymous Coward said:
    I can’t understand people’s equivocation over the pricepoint here. It’s 25 bucks. Games like this just don’t come along very often – auteur projects from relative unknown programmers that fill a very particular, and peculiar, niche. The programmer himself came onto RPS and cut the price by 1/6th for those on the fence.

    It’s a great game. You will get 25 dollars worth of fun out of this. As gamers, we need to support projects like this. What in the bleeding hell are you waiting for?

    you know what? I’m scared of multiplayer games. I don’t like the responsibility of having to commit my time to other peoples enjoyment. And I’m scared of being bad at the game too! Nobody wants to join up to a thinkgame only to be totally smashed apart. it’s disheartening. There! I said it! I bet other people think it too.

    Also, he did?

    • G Morgan says:

      He did – the discount code is back in the thread.

      And yes, I think not being interested in multiplayer games is certainly a legitimate reason not to purchase SI. I was specifically taking issue with the many people who somehow thought the price was unreasonable, as if the programmer were tooling around town in the Mercedes all of that mad mad turn-based strategy game money he was rolling in. The price is reasonable. The game is very much worth it, if this is your thing.

    • jalf says:

      No, I don’t think anyone’s saying “he’s getting rich, he can afford to halve the price for us”.
      What I said earlier in the thread was “you’ll make more money if you bring the game down to a price you can justify to others than your most hardcore fans”.

      That, and the price is *not* reasonable. It’s one of the most expensive indie games I’ve seen, despite being one of the shoddiest in every way *except gameplay*. And when I buy games, I don’t *just* consider the gameplay. Other important factors are interface and accessibility and, yes, graphics as well. I can live with sucky graphics, but if you make your game look too cryptic and hard to figure out, that subtracts value.

      Being “indie” is no excuse for ignoring basic business practices: Make a product that people want to buy, and price it so people are willing to buy it. At the moment, we have half a product, at a price few people are willing to pay.

    • cliffski says:

      As an indie, the world is full of people who apparently know more about YOUR business and YOUR marketing and YOUR customers than you do.
      This is just not true.
      Nobody here knows the best price for Vics game except Vic. He has all the figures. For example, try and tell me that I’d make more money if I changed the price of my games, and I’d splutter into my drink. *I* am the only person on earth who has all of the data regarding the sales, conversion rates and revenue at each price point for my customers.

      People *always* complain that it’s *obvious* that successful indie game developer X knows nothing about business, and clearly has picked the wrong price. You don’t actually even *get* to be a full time indie developer without knowing a shedload about pricing, business and the games industry.

      The price of this game is most likely exactly what it should be. Some people will get a bargain, some people will think it’s too expensive. That’s life.

    • Vinraith says:

      @jalf

      “It’s one of the most expensive indie games I’ve seen”

      Then you haven’t been looking very hard. By the standards of indie strategy games this is a bargain basement price, anything outside the $50-$70 range that niche titles of this sort normally occupy would be. I’m terribly amused by the horde of RPSers who’ve never bought (or apparently looked at) an indie strategy game in their lives and seem to think that “indie” means “should be priced like a 3 hour long 2d platformer.”

      A good strategy title of this sort is good for hundreds if not thousands of hours of play, it’s vastly deeper, more intricate, and more substantial than the kind of light, short, clever action and puzzle games you apparently associate with the word “indie.” It was also correspondingly a lot more effort to produce. There’s no reason it should be as cheap as you’re suggesting, and if graphics and accessibility are so hugely important to you as to suggest it should be, then clearly your priorities and those of SI’s developer are at odds.

  126. Serenegoose says:

    Jalf: I think you’re being completely harsh. I was intimidated by the demo on first glance, but reading the manual, and having it there as a reference meant I was able to grasp it without any real effort. Compare that to some ‘triple A’ games that charge more -and- then have abysmal UIs… Also, more than that. I hate this distinction between ‘Indie’ games and big budget games. So what, if a game isn’t published by EA or Activision it has to be dirt cheap because it’s ‘Indie’ and we demand it? From everything I’ve seen and read, Solium Infernum is an incredibly detailed, nuanced game by any definition. Galciv 2 wasn’t pretty, and it took me a -long- time to understand that. I paid £30 for it.

    G Morgan: Unfortunately the internet eats subtlety of speech, especially when it comes to my mannerisms. Whilst multiplayer is genuinely intimidating to me, I am drawn to it inexorably like a moth to a flame. A more pertinent point I could make though is that a lot of people have a lot of games they want to buy. $25 (can’t be bothered to translate it to my native currency) might not be much in and of itself, but it would have stopped me buying men of war as I did just yesterday. I have a small budget, and a lot of the time, games that aren’t basically so cheap as to be almost free fall between the cracks of more expensive games, and their cheapness can’t really do anything about that. Once the budget is spent, it’s spent.

    • Funky Badger says:

      There’s a difference, that some seem unwilling to grasp, between price and value.

    • jalf says:

      @cliffski: No, you don’t know exaxctly what’d happen if you changed the price of your game. Neither do I. We both have to guess. You’re right, you have more data than me to base that guess on, but you still can’t predict sales for sure. My point is simply that going by the people commenting here, sales would go up pretty dramatically if the game was priced lower.

      In Vic’s case, he has very limited data to work off. As far as I know, his game has not previously been discounted. How exactly does he then know that lowering the price wouldn’t attract enough sales to offset the lower price? How do *you* know that? How do you know that he knows that?’

      I’m terribly amused by the horde of RPSers who’ve never bought (or apparently looked at) an indie strategy game in their lives and seem to think that “indie” means “should be priced like a 3 hour long 2d platformer.”

      And I’m terribly amused by people like you who seem to think the value of game is a function of how long you’re able to play it. By that logic, I should pay more for walking to the shops than taking a taxi, because it takes longer. I don’t care about the time spent on an activity, or a game. I care about how rewarding it is. SI has the potential to provide me with a lot of entertainment, but that’s only potential. I’m not certain it will do that, because there are some major stumbling blocks. One is the technology and the presentation, another is the price.

      Oh, and one more thing that is terribly amusing? Your desperate attempt at justifying this price with petty insults and by pretending you’re “more of a gamer” than I am. I’ve never “looked at or bought” an indie game before? Perhaps you should just grow up before you try to participate in a discussion again. First, your insult isn’t very insulting, second, it’s not true, and third, insults are hardly called for, no matter how childish or pointless they are. Grow up. Then we’ll talk.

      Jalf: I think you’re being completely harsh. I was intimidated by the demo on first glance, but reading the manual, and having it there as a reference meant I was able to grasp it without any real effort. Compare that to some ‘triple A’ games that charge more -and- then have abysmal UIs… Also, more than that. I hate this distinction between ‘Indie’ games and big budget games. So what, if a game isn’t published by EA or Activision it has to be dirt cheap because it’s ‘Indie’ and we demand it? From everything I’ve seen and read, Solium Infernum is an incredibly detailed, nuanced game by any definition. Galciv 2 wasn’t pretty, and it took me a -long- time to understand that. I paid £30 for it.

      First, since when did “reading the manual and using it as a reference” count as “no real effort”? ;)

      Anyway, no, I’m not being harsh, I’m being honest. Yes, the game looks intimidating, and yes, I can get over that. I don’t mind reading the manual, but it makes it that much harder for people to get into the game, and the value of my purchase relies on getting a good number of friends into the game.

      As for the distinction between “indie” and “big budget”? I made that distinction for the sake of indie games, actually. The point is not the budget for the game, or the name of the publisher. The point is that I am willing to look past a certain amount of problems. I’d never accept SI’s graphics from a big budget EA game, for example, but from an indie developer, I can accept it. On the other hand, when an indie developer *relies* on this tolerance for lower production values, then it also lowers the price I’m willing to pay for the game.

      Once again, my problem with the price is not “I refuse to pay for a good game unless it’s published by EA”. It is simply “I refuse to pay $25 for something that I’m never going to play because the relatively steep price, bad interface and intimidating learning curve turned my friends off.
      That’s not harsh, it’s honest. Some of you may not care about that, preferring to play the game singleplayer or against other RPS’ers. And I wouldn’t rule out that I’d do that too some time. But if I were to buy it, it would be to play with my friends. And that relies on them getting past these obstacles. And until I’m sure they’ll do that, I’m not throwing down 30 or 25 dollars. It’s too high to be a risky impulse purchase. It’s up in the territory where I want to be *sure* I’m getting something for my money. I got something for my money with galciv because it could be played singleplayer, so it didn’t depend on my friends getting it. I got something for my money with L4D because I already knew my friends were getting it.

      With SI? I know that it’s a waste of money if my friends don’t get it, and at this price I know it’s uncertain at best whether they’re going to get it. And I know that it’s too big an investment for something I’m not sure about.

      The depth or detail of the game doesn’t really enter into that equation.

      Like I said before, if anyone is willing to guarantee that I’m getting my money’s worth, and are willing to give me a refund if I don’t, then I’ll gladly buy it. Until then, please don’t tell me that it’s a bargain in my situation.

    • Vinraith says:

      @jalf

      I’ve never “looked at or bought” an indie game before?

      Reread my statement, that’s not at all what I said. I said you (and many others here) behaved as though you’ve never bought or looked at an independent strategy game before, and that modifier is important. Indie strategy games are commonly priced between $50 and $70, and can be upwards of $100. If you’re shocked by a $30 strategy title, you’re clearly not very familiar with this particular niche of gaming. There’s nothing wrong with that, there’s nothing surprising about that, and despite your supremely defensive reaction I don’t believe it makes me “more of a gamer than you,” whatever that means.

      First, your insult isn’t very insulting,

      That’s because it isn’t an insult, it’s an observation based on the available information. Why would you interpret an assumption of lack of familiarity with a very niche element of PC gaming as an insult?

  127. Chandrose says:

    Best line in the whole thing: Fuck Keiron with an icicle.

    Loved it guys, and I’ll be throwing Vic my money when the game comes into my price range (i.e. 10-15 bucks).

  128. Warren says:

    Wonderful!

  129. Bonedwarf says:

    Vinraith said:
    @jalf

    “It’s one of the most expensive indie games I’ve seen”

    Then you haven’t been looking very hard. By the standards of indie strategy games this is a bargain basement price, anything outside the $50-$70 range that niche titles of this sort normally occupy would be.

    Yep. I bitched about the price, but you’re right. Go check Matrix Games. I have a lot of their stuff. I paid over $100 for War in the Pacific. (I bought the disk based version as I wanted the manual.) Even when on sale a lot of games don’t get down to $30. Even the rather old now “Operational Art of War III”, which is a PBEM turn based strategy game… Is sitting around $50 currently.

    Worse than that is Battlefront games. You want to see overpriced strategy games? GO THERE!

    $25 is a bloody bargain really.

    Now, Vin, have you bought it? If so, why aren’t we gaming together yet?:)

    • Vinraith says:

      @Bonedwarf

      Sorry, I only bought Armageddon Empires (about 45 minutes before Vic posted that discount, annoyingly enough). I don’t buy MP-only games at any price point, I’m afraid.

  130. MarkN says:

    @Jalf:

    I think Vic understands that he’s got a very niche product here, and that his best bet is to satisfy his core fans, and rely on their generosity to pay what he’s asking, with them knowing that he’ll have made a cracking product. Pricing it low enough to try to lure in more people risks making less money overall (it may perhaps grow his market long term, but that’s a risk that may not be worth taking).

    As an example look at Space Giraffe on the 360. Minter released that at the lowest price point possible thinking that it would sell bucketloads, and suffered badly when it didn’t. The majority of people who bought it were already Minter fans and would have paid 3 times the price for it. All he did by selling it cheap was lose the best part of two thirds of the cash he could have earned. Hence when it came out on PC it came out at a premium price, and his next game Gridrunner Revolution did likewise. That’s a lesson learned the hard way.

    It may be disappointing that the game is priced above what you’re willing to pay for it (and I understand the argument of needing to get friends to splash out for it too), but with someone’s livelihood at stake you’ve got to allow them the benefit of the doubt about their decisions. He’s asking you to risk $25 on a game, whereas you could be asking him to risk losing a whole lot more than that by selling it cheaper.

  131. Nimic says:

    So I played my first single player game, and the AI was more active than I was led to believe. I still won, whereas I’d have been destroyed in multiplayer, but it almost attempted to take advantage of stuff.

    Regardless, I think I’ll do the Multiplayer thing as soon as possible.

  132. Bonedwarf says:

    Vinraith said:
    @Bonedwarf

    Sorry, I only bought Armageddon Empires (about 45 minutes before Vic posted that discount, annoyingly enough). I don’t buy MP-only games at any price point, I’m afraid.

    That’s a shame. Gotta say the single player game I had tonight was fun (even if I did finish second to last. Largely because I made so many screwups at the start.)

  133. malkav11 says:

    A couple of things about the price: indie games this meaty do tend to be priced around this point or higher. Sometimes -much- higher. You’re probably used to a $20 or less price point because most indie games are action games and puzzlers and such that are fairly slight. I mean, I adored World of Goo but it’s done in a few hours and that’s pretty much the end of it unless you’re actually OCD. Your RPGs (Spiderweb Software, say) are usually around this much, perhaps a bit more, and your strategy games? Double, easily.

    Secondly: halve the price point and you need to double the number of people purchasing the game just to break even. Like Jeff Vogel has said, this just isn’t likely enough to be worth it. These are niche titles. There is a limited set of people to whom this sort of thing appeals, and most of them aren’t going to kvetch about a few extra bucks.

    Thirdly: indie developers tend to work on the long tail: you’re not getting huge hits of upfront money, you’re probably not even sold at retail, so you need your steady trickle of people buying to make it worthwhile and that means the price stays up.

    Finally: for people who are wishing this was a boardgame – it supports hotseat play. If you can get people to your house for a boardgame, you can get them in front of your computer for hotseat.

    • manveruppd says:

      Not quite the same, a lot of people who would scoff at computer games would happily play boardgames. Also, a board and a big map is a lot more fun for 6 people to sit around and look at than a laptop is.

  134. FRIENDLYUNIT says:

    Hats off to you gentlemen. Truly an outstanding piece of work.
    We most definitely need more of this kind of thing!

    MOOOOAAAARRR!!!!

  135. K. says:

    Great narration altogether.
    Had to have the game afterwards, no matter the price (though being able to pay via wire transfer was the clincher).
    I did some practice games on a laptop during long train trips… And, yes, playing against AI is not the way to go, but at the moment I really enjoy exploring the depths of the systems.

  136. Cooper says:

    Price aside, I would have bought this game wree it not for the lack of netbook resolution. I know I’ve moaned about this before, and I understand why it can’t go below its lowest resolution; but it’s still a pain, as this is just exactly the kind of thing I find perfect for netbook gaming.

  137. Tomski says:

    Late reply, but have finally finished reading it all. This whole series was excellent and i’d love to see more of this sort of write up. Congrats Quinns!

  138. Nate says:

    Sorry for dredging up this old junk, but there’s so much in here about the price of SI that, I think, misses the point. Had to register and post.

    Mr. Davis doesn’t sound like a guy in dire financial straits. I don’t believe he cares that he would sell more copies by reducing the price. I think that what he wants is for most of the people who play SI to love it– and a high price point is actually a way to achieve that. If he were to sell SI for, say, US$5, yeah, everybody who read this excellent narrative from RPS (thanks so much folks, I’m one of the ones who discovered this gem of a game through your words) would buy it– but that includes a lot of people for whom this game wouldn’t be enjoyable. Mr. Davis knows his game is not for everyone, and I believe that he would prefer it be bought and played only by those who will get a great deal of enjoyment from it. And, yeah, we pretty much know who we are :) See, if you have doubts about how much you’ll enjoy this game, they’re likely valid doubts, and nobody minds that you choose not to purchase it.

    And this is exactly the spirit of artistry that makes independent games so wonderful and unique and diverse. When one’s goal is to make a game that makes a lot of money, that sells a lot of copies, one ends up making certain kinds of games, and those are fun games, sometimes. When one’s goal is to make the game that one wants to make, the way one wants to make it, and, hopefully, recoup costs along the way, one makes completely different kinds of games, with their distinct flaws, and with their distinct, occasionally magnificent, merits.

  139. Hybrid says:

    Just finished all of the Gameboys From Hell articles. What an excellent read! Downloading the SI demo now.

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Search

Respond to our gibber

Browse the archive