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Diablo III: No Mods, Online-Only, Cash Trades

The morning brings a trio of horror-news about Diablo III. I'm outright bewildered about what Blizzard have done, and shuddering about the likely reaction in comments. I won't muck around here, and instead shall just wade straight into the things that are probably going to end up being PC gaming's biggest controversy of 2011.

1) The game requires a constant internet connection. It cannot be played offline.
2) Mods are "expressly prohibited."
3) Items in the auction house are bought and sold for real-life money.

Uh-oh.

When my future children ask me "where were you when the war began, Daddy?" I'll think of this day. And I'll say "well, sweetling, I was drinking a cup of instant coffee, sat in my dressing gown in front of my PC, same as every morning. But on this particular morning, I don't mind telling you, I sprayed that coffee all over my monitor and had to fight the urge to leave the internet for a least a month. For I knew what was coming, child. I knew. Every day since, I thank every god I can think of that we're somehow still alive, that the Earth somehow still turns."

All of news this via PC Gamer (who've been to see Blizzard recently), here, here and here.

In order, here's Blizzard's justifications:

1) “One of the things that we felt was really important was that if you did play offline, if we allowed for that experience, you’d start a character, you’d get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you’d have to start a character from scratch, because there’d be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online.” Also, piracy.

2) “For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.”

3) “We think it’s really going to add a lot of depth to the game. If I have more money than time I can purchase items, or if I’m leet in the game I can get benefits out of it. The players really want it. This is something that we know people are going to do either way. We can provide them a really safe, awesome, fun experience, or they’ll find ways of doing it elsewhere.” Blizzard will take a small cut, but they're not expecting to make too much of a profit out of it themselves. They also say there'll be level caps on items, so you can't immediately shortcut to a high-level sword with a level-1 character, not matter how rich you are, plus there will also be an additional auction house that uses in-game gold. So this element of the game can, at least, be dodged entirely.

As for the online requirement and the mod-blocking? That's just desperately sad. The DRM was at least in StarCraft II, so it's not too much of a shock, but given Blizzard's rich history of allowing user modification, and just how much it's given to so many of their previous games, it's hard to not feel let down by the decision to outright ban Diablo 3 modding. Let's hope they have a change of heart on that point particularly.

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