The Legend Of Dead Kel Expands Amalur By 15%

By Jim Rossignol on February 29th, 2012 at 12:28 pm.


The news beacon of Electronic Arts has been lit, signalling the approach of a large story-driven DLC for Kingdoms of Amalur: Reckoning. The expansion, called The Legend Of Dead Kel, takes place on the island of Gallow’s End, where you can “claim ownership of a vast personal estate” and also kill new monsters with new and interesting weapons. There’s been lots of work put into the player-housing stuff, and EA explain that “Gravehal Keep is more than just player housing, it’s a massive estate with multiple buildings and a full retinue of retainers, each with their own back stories, side quests, perks and quirks.” So that told us. We thought it was just player housing. Stupid.

The Legend Of Dead Kel will appear on March 20th.

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44 Comments »

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  1. caddyB says:

    It’s not housing if you can’t sleep in it.

    • mentor07825 says:

      I look forward to the day that an open world RPG game like Skyrim and this will have a fully featured, interactive, bathroom. Playing in these games with so many characters and not a single bathroom is unnerving.

    • Ephaelon says:

      That’s probably the reason why the ground is so fertile and the forests so lush.

    • Kdansky says:

      I’m more impressed at the guy who replaces the candles in all the dungeons every few hours. They should ask that guy to fix the dragon-problem.

    • mentor07825 says:

      Not to mention the maintenence crew that ensures that all the ancient elevators and the machinery keep on working.

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      Oozo says:

      I’m currently playing Vampire: The Masquerade – Bloodlines for the first time, and this is actually one of the things that made a deep impression on me: There sure are a lot of bathrooms in that game. Just like in, you know, real life. (Even though, unlike in real life, you don’t have to use them, but that’s another story altogether.)

    • mentor07825 says:

      I didn’t know that! A reason to fire that bad boy up again over the weekend and play. Perhaps, if I look hard enough, there could be a mod that adds bathroom functionality to the ones already existing?

    • Danarchist says:

      I can back up the blink statement. I have been playing might/finesse for awhile but happened to get a incredible chahkram(sp?) drop last night, and since it is my favorite weapon animation in the game I decided to try might/sorc. Everything else has been awesome with that spec except the stupid blink. It is roughly half the travel distance as roll and quite a bit slower in all to pull off. I actually had to switch from hammer to longsword as the difference pretty much hosed my flow with it.

      I wish there was another destiny I could take that has the mana recovery from damage and the bonuses to defense and melee damage but not the blink.

    • speedwaystar says:

      Oozo says:02/29/2012 at 13:02
      I’m currently playing Vampire: The Masquerade – Bloodlines for the first time, and this is actually one of the things that made a deep impression on me: There sure are a lot of bathrooms in that game. Just like in, you know, real life. (Even though, unlike in real life, you don’t have to use them, but that’s another story altogether.)

      it’s a cultural thing. i can attest from personal experience as DJ at various goth nightclubs (many years ago) that toilets were important cultural loci for such scene-defining shibboleths as non-gender-specific bonking, or for the ingestion of proscribed substances. or both at once.

    • theleif says:

      @Danarchist
      Try Might/Finesse/Sorcery. That lets you keep the normal dodge, and I’m having great fun with it at the moment. Kudos to the devs that makes a game where it’s actually a viable strategy to not go all in on just one skilltree.

  2. TheBlackBandit says:

    Who loves orange soda? Dead Kel loves orange soda. Is it true? He does he does he does.

  3. caddyB says:

    Speaking of which, I should get around to playing Amalur. Any tips on how to make the first chapter suck less? Apart from a bit of the Fae lore from House of Ballads, there isn’t much of anything fun in there.

    • Drinking with Skeletons says:

      Honestly I didn’t think it really picked up (outside of the combat) until I reached Ysa. That took me…about 12 hours or so. To be fair to the game, it was my own fault for doing every single sidequest that I came across.

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      lhzr says:

      Yeah, do just the main and faction quests and skip everything else unless it actually sounds interesting. This is also valid for the rest of the game. It’ll probably more than halve your playing time, but you’ll actually have a chance at finishing it, although you’ll still get that soul crushing emptiness for wasting your life away by playing a single player MMO.

    • Blackcompany says:

      Much as I like Amalur – and I really do like it – I have to agree: The side quests get a little…boring…after a few hours. Not so bad as Skyrim’s fetch-repeat cycle, granted, but they do get old. And frankly, unless you plan to play a Finesse style character I would even avoid the House of Ballads. It ain’t terribly exciting, though it is…different.
      .
      All in all, though, looking forward to the DLC. Don’t know yet that I will buy it – too busy modding Skyrim into something whose difficulty more closely resembles Demon Souls just now – but I want to know more about it. Reserving judgement, as it were.

    • caddyB says:

      Blackcompany, can you share your mod list for Skyrim please? I want to get into it again after 80 hours or so I’ve put in before new year and I’d like it to be harder and more immersive this time around.

    • Blackcompany says:

      So Far I have:
      .
      Dynamic Timescale, with a configurable menu and NO script extender needed. Very much worth it.
      Sounds of skyrim – Dungeons and Wilderness. Increases load times, but the immersion factor is amazing. And dungeons are spooky now.
      Realistic lighting without post-processing. Load it last.
      My own combat overhaul and tweaks
      My own Tougher Skyrim rebalance. Though admittedly, if I had known about PISE beforehand I would likely have used it, since they are incredibly similar.
      Battle Flutes, so I can play instruments for money. With my overhaul, I need alternate routes to cash.
      Warzones. It isn’t a perfect mod, but worth it, since there was supposed to be a war in Skyrim.
      Hypothermia. I load it very early since it only adds stuff and because it changes fur armor. Great addon.
      Sounds of nature – Water. Worth it.
      .
      As for reskins (no esp to install) I have:
      .
      Realistic Water. Nearly photorealistic.
      More detailed dragons
      High res nightingale armor
      High res Steel
      Black Steel plate
      Bellyache’s animal pack
      **Probably a few more as well that I have forgotten. They are all over the place.
      .
      What I do not use and do not recommend using, is a combination of the high res pack and Warzones. Unless you have a beast of a rig, probably going to slow you down more than enhance your game.
      .
      So far the net result is a much more realistic, challenging world. Loving it so far. Now, if I could just find a mod which adds nighttime Werewolf spawns to the mix I would be grateful in the extreme. I would want it to be sparse and rare, admittedly, but it would be cool.
      .
      hope this helps some.

    • boywithumbrella says:

      @JKjoker,
      would you care to elaborate as to why Blink is a downgrade from the dodge-roll?

    • Drinking with Skeletons says:

      @CaddyB:

      I’m going to shamelessly plug my own Skyrim mod: http://steamcommunity.com/sharedfiles/filedetails/?id=10271

      It basically buffs magic by improving the magicka-reduction perks and lowering Master-level cast times. It may be a little overpowered, but you’ll only get to that point by heavily investing in the magic skill trees, so I think it evens out overall.

      Oh, and +1 for Sounds of Skyrim. A big addition that nevertheless doesn’t significantly alter the original feel of the game.

    • Drinking with Skeletons says:

      I haven’t had much trouble with the blink. It is a little slower to respond than the dodge, but I haven’t noticed my character getting hint mid-teleport. If you are going to go the mage route, the shield buff is extremely useful. Now it is definitely a little wonky with spawning/respawning the damage-dealing orbs, but fully upgraded it makes it much easier to cast the AoE lightning spell.

      The meteor spell is definitely a bit overpowered though, as it has a huge AoE, deals ridiculous amounts of damage, and has an incredibly fast casting time (it may not seem like it at first, but that’s just because casting it slows down time for effect) that doesn’t seem to be interruptable.

  4. Stitched says:

    A shame it’s “Story-based DLC”. They managed to make me not care about the story in the main game after 1 hour playing.

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      BlackestTea says:

      Maybe it means they will at least make an effort with that on the DLC? – maybe. Also, I’m still grappling with the appeal of player housing, not sure it’s a thing for me to be doing.

    • Drinking with Skeletons says:

      The mages guild-equivalent actually has a much better story than what was in Skyrim. Unfortunately, the game is so damned generic that moments like that are incredibly rare.

      Plus, the game is so overpoweringly “fantasy” that more magical or fantastical elements can’t stand out. For example, the Fae would have been far more interesting had the entirety of the game world not been rendered in exactly the same way (tonally and visually) as their culture.

    • Tei says:

      Theres a quest where you spread the seeds of he fae plants everywhere. I suppose these plants will die some eons down the road, in the humans ages, so the world will look less alien and more earthlike “soon”.

  5. Drinking with Skeletons says:

    I’ve been enjoying this game. It has some serious flaws, but “lack of content” is not one of them. In fact, I’m not quite sure how the system works, but I find myself wishing it actually had more aggressive level scaling (God help me) to compensate for the fact that I’ve over-leveled an entire questing hub. I may actually have out-leveled areas I haven’t even gotten to yet, I don’t know. At least dungeons are scaled to your level, so doing under-leveled quests isn’t a total wash.

    I’m just deeply concerned I’ll reach the level cap long before the end.

    • PearlChoco says:

      It appears that a zone’s level is determined by your own level the first time you enter that zone. So if you accidentely enter a supposed-to-be-higher-level zone at a lower level, and then return later on to this zone, you will have out-leveled this area without you knowing.

    • Drinking with Skeletons says:

      That’s what I think happened. I originally was going to go into the desert area–finally, something that’s not a damned forest!–but the mages that roam around one of the sections there were just brutal, so I went north and did the plains area instead. So now I have to go back to the desert for the main plot, and it’s all inconsequential.

      Oh well, I’ll just blast through the story quests and I’ll have something to look forward to should I ever replay the game. I’ve already done the Warsworn questline; there’s not another faction quest in the desert, is there? I ask because the faction quests seem to all end with “Twists of Fate,” and those are too nice to pass up, trivial quests be damned.

    • ZamFear says:

      @Drinking With Skeletons
      There’s also a level cap, and in the desert and plains it seems to be too low. It doesn’t matter what order you do them in, by the time you finish one, you’ll have out-leveled the other. Things should be appropriately leveled once you cross the channel to Klurikon though.

      I think the Travellers are the only other faction with quests in Detyre, and there aren’t any new factions to pick up there. The House of Valor may be worth checking out though, if you fancy some arena combat (and assuming there’s no stupidly low level cap on the arena fights).

    • Drinking with Skeletons says:

      @ZamFear:

      Thanks for the info! I’m playing a mage (finally dabbling into Might at level 30), so the Travellers are actually the one faction so far I’ve completely ignored. I just didn’t want to be bothered with thieving and all that when my skill at sneaking is so terrible. The vibe I got off of them was kind of fun, though, so I guess I’ll have a bunch of new content to look forward to should I choose to play this game again in the future.

      And I already did the House of Valor. That one’s pretty short and (I assume) structured so that you really can’t out-level it, since each fight is tied to your current level.

  6. CaspianRoach says:

    Expand it by 15%? If anything, they should shrink it, it’s horribly paced with uninteresting fetch quests; after putting about 10 hours into the game I still didn’t get to the “interesting story quests” part and I had already maxed the Sorcery tree (which consists of 6 different nukes all of which one-shot any given mob your level and even some of the bosses) and half the skills so I didn’t really feel like continuing.

  7. Kleppy says:

    I love this game, but then again I also loved the Sacred games, Divine Divinity, and other ARPG’s. I suppose this type of gameplay just appeals to me on some level.

  8. NothingFunny says:

    Any news on increased difficulty rebalance?

  9. Lemming says:

    Thing is, it’s not really going to feel like your massive estate if you are running around doing things for the servants is it?

  10. karthink says:

    I would enjoy this game (and possibly the DLC) a lot more if I didn’t keep getting stun-locked in combat. Going up against three mages is pretty much impossible until you hit tier four abilities. I must have spent 80% of combat dodging. It’s the worst kind of difficulty spike.

    The game is also hopelessly generic. I can remember many NPC names and quirks from (say) Dragon Age. Reckoning has beardy bro, beardy mage and dark elf woman. Never have I listened to so much spoken dialogue and utterly failed to draw a mental image of the world and setting it describes.

  11. The white guar says:

    Actually 73.6% of all DLCs are about claiming ownership of your own estate.

  12. karthink says:

    I would enjoy this game (and possibly the DLC) a lot more if I didn’t keep getting stun-locked in combat. Going up against three mages is pretty much impossible until you hit tier four abilities. I must have spent 80% of the combat in dodging. It’s the worst kind of difficulty spike.

    The game is also hopelessly generic. I can remember many NPC names and quirks from (say) Dragon Age. Reckoning has beardy bro, beardy mage and dark elf woman. Never have I listened to so much spoken dialogue and utterly failed to draw a mental image of the world and setting it describes.

  13. DrZealot says:

    Hurray! My predictions are coming true.

    http://www.youtube.com/playlist?list=PLCBF3A49E8C3781AE
    TLDR; Kingdoms of Amalur: Reckoning is just a way for 38 Studios to monetize the work they are doing on the MMO they are developing.

  14. Wreckdum says:

    EA is so disappointing to me lately. BF3 was their pinnacle for me. Everything else has been downhill. KoA and Syndicate being the two main disappointments. Both of the games I only played for about an hour and put them on the shelf. They are so bland and boring. KoA started off looking like it was going to impress me. Then when I realized the controls were complete garbage on PC and the camera was so unforgivably clumsy and never where it needs to be I decided to uninstall rather than frustrate myself thinking how good the game could have been with a more responsive camera.

    Syndicate… That is just a complete fail on all aspects. Complete console port. I had to set the sensitivity to the second to lowest setting to get it even barely workable where touching my mouse wouldn’t make me do a 180. Co-op? Good luck finding a game that isn’t hosted from Hong Kong with people teleporting all over the screen. What a let down.

  15. Parrk says:

    A sprawling manor to do exactly what in? Shit, the house in spider town was borderline too big when you consider that it is effectively a chest and an gem bench. I cannot see any way around the feeling that in a game that features exactly zero npc relationships of any kind, a giant house is a ridiculous addition.

    In games where you have absolutely no chance of receiving any visitors, and also have no companions that need a place to stand around, you don’t need a fucking house. you need a chest, that’s it. All these RPG are full of houses I never fucking visit except to toss extra crap in a chest.

    In skyrim, the Dovahkiin Hideout mod is beyond awesome. It features doors to every one of the useless houses you acquire throughout skrim and actually has enough weapon plaques and mannequins to allow for a decent tribute to my “accomplishments” display. The other mod that adds a personal bard to every house is also good in that it adds something to DO there (besides wonder why lydia insists on watching you sleep).

    Amalur is an adventure combat game and not an rpg in any sense of the word. Sure you play a “role”, but I defy you to name a game wherein you do not play a role. There are no decisions, no relationships and no companions. this sprawling manor is an over-sized chest container. I liked the game. It was interesting story-wise and there was plenty to do. If anything, they should have added a couple more fae houses. If done seamlessly that would have actually added to the game in a real and enjoyable way.

    Also; blink is a clear upgrade from dodge roll in that it travels farther, allows escape from packs of mobs more dependably and seems to have a shorter CD, or animation delay, or whatever it is that makes dodging more than once happen so slowly. It may interfere with rogue attacks that rely on dodge roll as a setup, but I never played rogue-mage, so I have no idea. It works quite well for warriors though because it offers superior speed and distance which gets you to opposing mages more quickly.

  16. KilgoreTrout_XL says:

    Even when I played on the hardest setting with the squishiest character, and with not taking up blacksmithing so you have to rely on weapons from stores and drops, it’s one of the easiest games I can remember ever getting the opportunity to play. It’s still fun, but I didn’t die, or come close to dying, during the last 20 hours of the storyline.

    You can beat the last boss on your first try in a few minutes or so (if you skip the cutscenes) while drinking beer, getting a call from your mom, and trying to scratch one of those really annoying itches at the bottom of your feet. When the credits roll you might be relieved that it’s finally over.

  17. engion3 says:

    I bought this game because I’m rich, played 3 hours and didn’t enjoy any of it. I felt like I had to go out of my way over and over not to make it toooo easy (don’t make potions, don’t sell items to buy the best gear, don’t level up your blacksmithing too fast) I have over 300 hours and 100 mods in skyrim and still love it. This game should be called “My first action rpg”