Rock, Paper, Shotgun

What I Loathe About Far Cry 3

By John Walker on December 4th, 2012 at 4:00 pm.

Yesterday I celebrated what is definitely a really fantastic game. A game that deserves celebration, a surprise treat from a series that never promised anything this involved, mad, and genre-busting. It is, overall, a very positive experience. And as I said yesterday, such experiences come at a price – when stuff is wrong, it looks very, very wrong. But in the case of Far Cry 3, this isn’t about picking up on issues that would pass in a more mediocre game – this is about really wantonly stupid mistakes, issues that defy the belief that any human being can have played the game before it was released, further evidencing the theory that this was indeed a game coded by tigers.

So as I’ve said, while the whole of this article is negative, this isn’t a statement that it’s a negative game. Why am I hammering this point home? Because I’m up at 7am to get an hour of Far Cry 3 in before I start work, despite having played it all last night and every spare moment of the weekend before it. Because I care enough about how good it is to want to highlight its shortcomings, partly in the hope that at least some of them can be patched out to stop marring this glorious thing.

What’s Wrong With Far Cry 3

The Static Characters

Yesterday I talked about the protagonist, and how while there were clearly problems, in the end I found myself liking this spoiled kid’s descent into cruel, terrified brutality. I also attempted to dismiss away the situation he was in. That’s not really fair. Because Far Cry 3, well, it’s a bit racist, isn’t it?

I said, rather flippantly, that the people of this island are the race they are, because it’s the island they’re native to. It is what it is, essentially. And that’s the case – that’s really not the issue here. It had to be set somewhere. The issue is the horribly worn tropes it so lazily kicks around when it gets there. As it is, you have the simple-folk-natives, and the immigrant white men with their mixture of South African and Australian accents. And one black guy. White people ask you to get involved in enormously elaborate machinations, ancient mysteries, and local politics. Locals ask you to help them kill endangered species, find their missing daughters, and point out when their husbands are gay. Essentially, the locals behave as if they’re helpless without you, but when you wield their tattoo-based magical powers then true greatness appears. And it’s here that the problems really kick in.

There’s a term for it. It’s “Noble Savage“. And it also falls under the remit of the “Magical Negro“. The trope is that the non-white character possesses mystical insight, magical abilities, or simply a wisdom derived from such a ‘simple life’, that can enlighten the white man. And it’s pretty icky. The premise relies on the belief that the individual’s race is in some way debilitating, something their noble/mystical abilities are able to ‘overcome’.

The further you get, the more revered your character becomes. The antagonists call you Snow White, a derisory name but one that pretty much points out that you’re the pure white American man in this land of colourful folks. And the locals begin to hear word of not only your helpful ways (which would seem fair – you’re being very helpful) but also your abilities with their customs, your wielding of their powers. You are the outsider who has come in and outdone them, shown them the true majesty of their savage abilities. They can’t fight against the pirates for themselves, but you can save them. Now, I’ve not finished the game – I am, by the map, halfway through. This might be discussed, it might be addressed, but it’s certainly already there.

So I’ve argued why I think the story of the spoilt rich white kids having their worlds fall apart is not a bad thing. But I do wonder what would have stopped the story being about a local of the island rising up against the pirate oppressors. And then at least the problematic mystical bullshit would have at least been a part of his or her culture, even if it would still have remained entirely unnecessary. Or maybe just have the island be inhabited by an indigenous race that isn’t generally pathetic.

And then there’s the rapey bit. (Oddly, this paragraph is also a spoiler.) General rule: unless your game is about rape, or willing to truly deal with the subject, maybe steer clear of rape. It’s way too big of a subject to nonchalantly include, and it’s pretty abhorrent to use it as a mere plot beat. The rape in FC3 is threatened and implied, rather than witnessed, but it’s so thrown away, used to say, “This man who did it is terrible!” rather than to explore the true horror for the repeatedly abused victim. The perpetrator happens to be one of the best written and acted characters in game – especially acted. It’s a fantastic performance. And his being a monster makes that all the more affecting. But in the end, the reveal of Jason’s victimisation is flippant, and the ludicrous mystic-trippy scene in which you QTE kill Buck is just plain offensive in the context. I think it was intended to further the brutal horror faced by these rich suburban kids, but in the end it’s an awkward, potentially upsetting misfire.

Saving

The Great Quicksave War still rages on. In fact, just calling it that is considered an act of aggression by the Checkpoint Army. But like a game of foot-to-ball on Christmas Day, Far Cry 3′s utter arsing up of saving can bring both sides together.

It’s hard to imagine how it could be this bad. A game that absolutely naturally lends itself to quicksaves (I don’t care if you don’t like them – guess what, you don’t have to use them even if they’re there) has no such thing. And as such it becomes a game that heavily relies on checkpointing. But it’s an open-world game, and so, er, needs quicksaves. The eighth-arsed solution is a system where death means being revived at the nearest safehouse or controlled radio tower. Now, that alone would have been almost fine. Frustrating when your target location is a hefty journey away from one of those, but it would have at least made a degree of sense. But what actually happens here is death means not only reviving far away, but also with an arbitrary amount of progress undone.

When this progress includes menial tasks like crafting items, it’s just a pain in the arse to have to discover what’s now undone. Let alone the tedium of having to repeatedly retrace your steps to a particularly tricky challenge. And this reaches farce once the jumbled mess of its saving conflicts with the jumbled mess of its mission areas. At one point I wanted to clear a radio tower in an area, mostly to get the minimap working. However, this tower happened to fall inside the vague area that triggered the next story mission, despite my not wanting to do it, nor engaging in it. Instead I cleared the tower, then I believe was ambushed by komodos on my way to doing something else. I came back to life at some arbitrary place, the radio tower itself now reset – despite those things supposed to be the one reliable checkpoint you have. The mission had taken over, and anything I did between then and actually reaching the location where it properly takes place was undone. Because… because? Because why? Because someone at Ubisoft hates people, and hates the thought of people having uninterrupted fun?

This is even further encumbered by some archaic leftover from the last generation of consoles, with the persisting belief that there’s a need to limit save slots. So you’re allowed one save, and one save only, and saving again overwrites the last. So any desires to archive moments of the game, to be able to return to a certain point to play again another time, are taken away. Because… because? For no damned reason. The “save” option in the menu itself is an utter farce – on the rare occasions it actually lets you use it, it doesn’t save anything at all. And there’s no need for any of it. If I want to stop playing at a certain key moment – say I have to go out, or to bed, or to work – tough. Leave it running and risk a crash, or lose the progress anyway. Because… because fuck you.

Notifications

A recent study I’ve just made up showed that human beings now spend up to 12% of their waking life switching the notifications off on things. From every app on every phone, tablet and computer, to every console, alarm clock, and Twitter client, everything in the world seems to believe that we want to be constantly notified of things. STOP NOTIFYING ME OF THINGS, EVERYTHING! And especially you, Far Cry 3, you utter prick. At least damned Twitter apps have an option buried beneath seventeen chains of menus to turn the bloody things off. Far Cry 3 does not, and it WILL NOT SHUT UP.

One of the real joys of the game is the freedom. I can pursue the main storyline, or I can run over here and see what’s in this cave, and then hang-glide to that village, kill all the red-wearing bastards who live there, then go murder a blue-eared lama or something. But for reasons unexplainable by all non-tiger people, I cannot do any of this without the game SCREAMING at me that there’s still the main storyline mission to do. A pop-up text box that takes up a dramatic amount of the upper-left of the screen appears with an alarming swoosh-kaaaa noise, telling me that I should be meeting with Beard White Guy #7 now. No I shouldn’t! I should be spelunking right here, and then chasing parrots. So oh God please will you just shut up.

No, it won’t shut up. It will never shut up. It won’t shut up while you’re actually doing the mission it’s reminding you to do. Despite being in an elaborate cave network only accessible by following the quest, in the middle of taking out guards and making your way down the slope, it’ll appear telling you, “Take out the guards and go down the slope.” OH GOOD GRIEF I KNOW I’M DOING IT SHUT UP SHUT UP SHUT UP.

You have to play the game to understand how teeth-destroyingly frustrating it is, this fucking text box that obsessively stalks you, incessantly screaming at you to stop having fun and do the mission even if you’ve stopped having fun and are doing the mission… it’s evil. It’s a force of evil. And the serious issue here is that it demonstrates something very concerning – they absolutely cannot have sat down anyone from outside the dev team to play the game before finalising it. Because any non-tiger species would have turned around and said to them, “If you don’t make this godforsaken text box stop appearing, I’m going to hunt every one of you down and put you in a zoo.” It smacks of extreme arrogance, of failing to playtest properly, or of just hating humanity.

Menus

This is another example of a failure to have real humans play the game ahead of release. Because absolutely anyone who’s sat down with the game for more than an hour will say, “Why the billowing hellballs isn’t there a shortcut key for crafting?” Even the console porting isn’t a justification for this – not least because everything else about the port is so close to perfect – because on a controller you’d still want a button dedicated just to bringing up this screen.

Even when you’ve the menus up, they’re a bemusing confusion. Huge and muddled, navigating them desperately needs a scroll wheel, but astonishingly this only works on some of them. Completely at random, it just doesn’t do anything on the menus you use most frequently, while happily scrolls down a list of the pointless statuettes you’ve picked up. Nothing works as you might expect. Selecting the main button for the section you’re in doesn’t go back to the top – instead it just does nothing. You have to click the tiny “back” button on the bottom right of the screen. Selling non-junk items in shop menus requires laboriously clicking on each over and over, rather than group-selecting a bunch. There’s no mouse rationale at all, throughout, and no internal consistency. It’s ridiculous, and it’s a real stumbling block in enjoyment of a game you’re going to be spending dozens of hours playing.

Barks

In every sense. This is another perennial gaming issue, but it’s one that is far more stark and obtuse in Far Cry 3. There are about ten different barks for the pirates. I wish I were exaggerating. I have heard them decry the heat and wish for death, suggest giving up the island because they dislike it so much, mention that a prostitute has given them the clap, and talk about how it hurts when they wee. A lot. So many times. And that’s as nothing compared to how many times the same omnipresent local has informed me about the importance of doing notice board missions. When your game is this enormous, and you know the player is going to encounter the same situations so many times, record a hundred, five hundred different lines. Have it so the chances of hearing the same line twice are remote. Why not? Serious, every developer except for Valve – why not? It’s more money, but you’re already spewing that through your nostrils, so just keep the actors in the recording booths a little longer. It makes the difference between a believable world, and an arcade game.

And that goes for the actual barks, too. Perhaps I have rubbish ears, but I’m fairly sure dogs sound the same as dingoes in every detail, while snakes and komodo dragons are entirely indistinguishable. A lot more effort could have been put in all round here, and it would have made a distinct difference. It’s an area games seem hellbent on putting too little effort into, and it becomes a real bruise on Far Cry 3.

Again, there are many other things to lament. Not least “leaving mission area” nonsense in an open world game. How about you let me leave the mission and come back to it – you’re so damned insistent on my only having one save that it shouldn’t be a problem for you to remember where I got to. And why? Why limit the mission area? What are the consequences of my stepping over this imaginary line? It’s gone so far away from the tedium of the current generation of manshooters, so why does this ghost of their wretchedness still haunt it? Oh, poker – in poker the blinds go up, Ubi – it’s what stops heads up being as madly stupid as it is in your otherwise oddly decent poker games. And what the heck is up with the skinning? Leaving an animal with all its skin on, and taking an amorphous fleshy mound of its insides, is not skinning. It’s weird, and it makes no sense, and how did no one at Ubisoft Montreal mention this? Unless that’s what tigers thinking skinning is – it really is the only sensible explanation.

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449 Comments »

    • dontnormally says:

      MEGAMAN, MEGAMAN!
      https://www.youtube.com/watch?v=gfDZqpsz60U

      I’m sorry I just… I don’t feel sorry for you?

      o/~ Ridin’ on cars! o/~

      • Tei says:

        Why I can’t “I like” this comment? I would.

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      • Ansob says:

        Yay, misogyny!

        • dontnormally says:

          What do you call bigotry against pop-up notifications if you do not, in fact, care at all what gender the notification identifies as?

          https://www.youtube.com/watch?v=MUKe01RSxXs#t=39s

        • lurkalisk says:

          Well, I guess it’s official. A female character getting yelled at/punched, for reasons completely unrelated to its gender, now somehow counts as hatred toward women.

          I vote we ban “misogyny” from the space-time continuum. Then we might be able to make statements with any sense of care or accuracy.

          • Dilapinated says:

            I choose to believe you mean what you actually said, which was banning misogyny, rather than what you probably meant, which was banning ever mentioning it. I’m guessing this is the same logic that goes that if no-one talked about racism it would stop happening?

            The video I’m pretty on the fence with. Apart from the fact he calls her a bitch, it’s not really misogynistic. It’s just raging against notification crap. When he does that, then yeah, it is.

    • yogibbear says:

      A bunch of things:

      The “save” button saves your inventory. I.e…. just skinned some sharks? SAVE THE GAME! It actually has a function and I used it a lot.

      There is a crafting shortcut. Tried pressing the F1 to F5 keys? (P.S. F9 is quicksave).

      Also… i was almost CERTAIN you’d complain more about the HUD (that was my biggest gripe)… but you only went on about the main quest pop-up. What about the god damn GIANT mini map, or the ridiculous ENEMY IS THERE! white lightning blocking your view of the enemy RIGHT IN FRONT OF YOU? Or the overpowered wallhacks… when you have crafting stims that do similar things… but never need to use.

      One other thing… the game has MORE rape…. and you can complain about that too… although personally I had no issues with the story. My suspension of disbelief was switched firmly ON. I assumed these people would ‘deal’ with their tragedies once they felt safe, and were running on adrenaline and instinct while I was playing… hence their less-than-human reactions. (or maybe that is damn human behaviour).

      Also I’m sick of the media going on about Racism/Sexism/insert popular-ism… With this specific example I think you are firmly in the “clutching at straws” realm. Wow… he gets voodoo powers from a tattoo… therefore it’s RACIST! Yeah… so they should have made him a native then? How DOES that fix the plot? Do the locals go Tomb Raiding and find all the cool relics and loot that gives him the powers? No they don’t. They stand around saying “It’s all ME!” looking pretty… while not killing anyone… not leveling up their skills all Oblivion style.

      • battles_atlas says:

        “Racism/Sexism/insert popular-ism”

        Isn’t there a Top Gear repeat on Dave you should be watching?

        “How DOES that fix the plot?”

        If you’re going to use caplocks, you boringly angry white man stereotype you, you could at least use them on the word you WANT to emphasize, which would be ‘that’. Repeat the sentence like you were Jeremy Clarkson, you’ll get the idea.

        • Low Life says:

          How does THAT fix the plot in the world?

        • greg_ritter says:

          >you boringly angry white man stereotype you,
          Sooo…
          This is not racist? Bringing up the man’s color of skin? Or just implying his color, based on a stereotype?

          • Pasco says:

            Oh good, we jumped straight to the ‘reverse-racism’ card. I suppose calling him a man was reverse-sexism too?

            Don’t be a prick.

          • greg_ritter says:

            I even detest the term “reverse-racism”. There is nothing reverse here. How is it that only the white man can be racist, and a pure, undiluted racism from any other colored person suddenly a “reverse-racism”?
            Honestly, i want to understand you. I’m not from UK or US or EU, so i just can’t understand the fucking idiotic term “reverse-racist”.
            Same for another brilliant term “reverse-sexist”. Why “reverse”? What moves you to add this word to these terms? You won’t say “reverse-hateful”, based on the target of hate, won’t you?

          • DonDrapersAcidTrip says:

            White men are not and have never been an oppressed minority. They weren’t ever owned and treated like animals or have had anything remotely like the experiences of other minorities. So if somebody stereotypes a white guy, who gives a shit. If you think there’s no difference between stereotyping a white guy and stereotyping a black guy you’re a fool who’s adopted some “I’m colorblind we’re all the same and nobody has ever had an advantage over anybody else and everybody just needs to pull those bootstraps harder” belief that has no basis in reality.

          • greg_ritter says:

            I apologise, but i’ll reuse my argument from another thread

            I presume, you’ve never been lashed. Still, you can understand the pain and humiliation of lashing, can’t you?
            Following your logic, that’s irrelevant, because you must be lashed to understand, why it’s bad to fucking beat another people with the leather whip till they die.

          • greg_ritter says:

            >They weren’t ever owned and treated like animals or have had anything remotely like the experiences of other minorities

            Like something like this?
            http://inoforum.freehostia.com/wp-content/uploads/photo/killboer_01.jpg
            Or this
            http://en.wikipedia.org/wiki/Black_supremacy

            And, mind you, that’s something from a five minutes on Google. I think, given time, I could give you quite a lot of examples of the same thing.

          • Strabo says:

            Really? You’re using the Boer of all people as example of “oppressed” Whites? Have you actually read a single bit about South African history? Maybe you should invest more than the five minutes you cited for bringing up examples.

          • stupid_mcgee says:

            White people have never been enslaved, huh? Well, turns out all of that Norse history about thralls is a bunch of mumbo jumbo, then.

            Also, slavery doesn’t, de facto, equal racism. If you think it does, then you don’t actually understand what racism is. Unless Africans taking Africans as slaves, Scandinavians taking Scandinavians as slaves, Arabs taking Arabs as slaves, and Asians taking Asians as slaves is some kind of self-inflicted racism.

            Racism is abhorrent and despicable. Slavery is abhorrent and despicable. But they aren’t the same thing.

          • Will762 says:

            Ohhh, why am I getting involved…..Oh well, here goes.

            I think that this debate (which is very much in vogue) stems, like a lot of debates of its kind, from a misunderstanding. The basis of the ‘minority / privilege’ argument is that white, middle class men are not (and have not been in the recent past) oppressed. White people are not a minority, they are subject to all the institutional, structural, societal, economic privileges that majorities get. Hence, a) it is impossible to discriminate against white males in any meaningful sense, and b) it is virtually impossible (or very hard) for them to ever truly understand the significance of their privilege, and overturn it (not that they’d want to, right?)

            This all seems rather sensible. But people also say something subtly different: they say it is impossible for anybody to be to be racist against whites (or if you want to be more specific, white males, white middle class males, so on.) I think the confusion is this: Yes it is impossible to racially ~discriminate~ against whites (because privilege). But no, it is not impossible to ~be racist~ towards whites. If you believe racism is simply holding all members of a ‘race’ to have certain qualities (normally, inferior qualities) of course it’s possible to ~be~ racist to any group. However, it is virtually impossible to actually act on your racism (cos privilege.)

            So people who say it’s impossible to be racist toward whites normally (I think) actually mean by ‘racist’, ‘racial discrimination’. They believe racism ~is~ the acts of discrimination, not just beliefs that live in your head.

            I like debating things, but I find it infuriating when people are talking cross-purposes, using terms which mean different things to each person. Peace out.

        • Superabound says:

          Hello I am a Leftist Revolutionary Internet Marxist and Top Gear is one of my favorite television shows. Please keep your false stereotypes away from my electronic body, they are very triggering and problematic.

      • Ruffian says:

        uhhhhh, I don’t think you understood what he was saying was racist exactly….He was refferring to the islanders being helpless hapless retards, as being a little bit of an overused racist trope. I’d say that’s a fair evaluation considering most tribal societies seem to exist just fine on their own without any outside help from the white man. Also the idea that the islanders were somehow unable to utilize their mystical powers to their fullest extent, but some random white kid can, is also a bit dumb.

        • Klaus says:

          I assumed the people were losing because their ‘protectors’ are drugged up, violent, secretive, and insular. While the pirates are being run by people, with the exception of Vaas, who have knowledge of the outside world and have their murderous, psychotic feet on the ground. The handbook says even fewer of Rakyat are allowed to be warriors, meaning their military is arbitrarily restricted and given one of the endings, even their best warriors are rewarded in a shitty matter.

          • Cyrius says:

            I kinda just assumed they let the kid do it because he was an outsider whom didn’t have to live with the consequences of what he was doing. He would either succeed and they would have what they want, or he would die, and everything would remain the same.

            They had the kid do it not because he could be better at it, but because he was a detached entity whom they didn’t really care if got smoked.

      • Jigowatt says:

        I was hoping for more mention of the atrocious HUD as well. It’s such a shame that the lack of HUD options isn’t getting the attention it deserves (considering it’s one of the most complained about issues on the Ubisoft forums).

        I don’t like games that treat me like an idiot. I don’t need every dead body or usable item to flash on and off! Or have giant arrows pointing at nearby enemies!! They’ve created a lavish, beautiful game world, and then smeared all this superfluous on-screen shit over the top of it. Unfortunately, for me, it’s pretty unplayable until they implement an option to turn off the popups and the HUD. Oh, and don’t get me started on the wallhack tagging. Who’s bright idea was that?? “Let’s make the game even easier for these cretins by giving them x-ray vision that has no context in the game!”. Ugh.

      • darcy101 says:

        I agree with John Walker in his point about the real presence of racism in this game whether it’s intentional or not. Also, like John commented on, having a character who is indigenous to the island and decides to rise up against his oppressors would be a story that is easier to swallow and more fulfilling. C’mon, I mean would having a native with all the required mental and physical qualities needed to rescue his family and friends from terrorists be such a stretch?! I’m sure Ubisoft with all of it’s resources could have come up with a story to fit such a character. For me this would have made the plot far more believable and appetizing. I also think that the story would have been more compelling and the character much more like-able.

    • HadToLogin says:

      PRESS F1 FOR CRAFTING.

      So, while Ubi put some time to make more proper port then usual, it also shows they didn’t put enough thinking into that, forgetting to mention it anywhere (well, in options or in one of those pesky popups and tutorials).

    • danchez says:

      what about those horrible scripted sequences? like the building on fire and the car chase after that, or that stupid boat sequence with Oliver and helicopter? truly awfull

    • Derppy says:

      General rule: unless your game is about rape, or willing to truly deal with the subject, maybe steer clear of rape

      Rape needs to stop being such a taboo.

      The game involves slaughtering hundreds of people, hunting endangered species and torture. It takes place on pirate islands. Rape is something you’d expect to happen there.

      It came up in a few scenes, that’s it. I don’t see how the game has to “truly deal with the subject” and I think making a game about rape sounds a lot more weird, than having it happen in a generally fucked up game world.

      It’s such an odd thing nipples are considered a terrible thing in games, one rape is such a disaster it’s completely out of question, but murder and torture are completely fine. I’m more disturbed by this hypocrisy than any rape scene in a game.

      • Ruffian says:

        the whole nipple thing, has always puzzled me as well, but we do seem to be slowly, but surely moving out of the “scared of nipples” phase, thankfully.

      • Pasco says:

        Killing can be justified, as can hunting. Self defence, the need to eat, etc. Torture less so, as it’s effectiveness is very debatable.

        Rape is never justifiable, there are no problems that rape can be a legitimate solution to. Rape is also a very real societal problem, and much, much more common than murder. The odds of you being gunned down in the street are small compared to the odds of you being raped, and that ‘small’ turns into ‘absolutely infinitesimal’ if you are a woman.

        Rape cannot fairly be compared to the killing of armed assailants, or the hunting of wild animals more than happy to claw your face off. Making the comparison is the act of a tosser.

        • kio says:

          Release of sexual frustration?

        • Grape says:

          Pasco, it’s still a much, much, much, much, MUCH lesser evil than murder, unless your values are so utterly maladjusted that you’re disqualified from being taken seriously in any discussion, whatsoever.

          • Guvornator says:

            I know this from a friend who is a lawyer – the only reason rape is designated a lesser crime than murder is to try to prevent the rapist from then murdering the victim. That’s it. Rape is a hideous, hideous crime that, unlike the taking of human life, can NEVER be justified, and if you think it is somehow less than that, you can fuck off, frankly.

          • Grargh says:

            @Guvornator
            If you had to choose between being raped and being killed, the decision would be a rather quick one, wouldn’t it? For me at least, yes. And by the way – “murder” is something else entirely than “the taking of human life”, as murder is planned and intentional and can never be out of self defense.

            There are a great many things happening in the majority of shooters that could never, ever be justified in court. Most of them are different from rape in that they are less common in real life and it is usually men who are victimized.

          • LostInDaJungle says:

            Do you want to know why you’re wrong? BECAUSE I SAY SO! That’s why.

        • SuicideKing says:

          “Rape cannot fairly be compared to the killing of armed assailants, or the hunting of wild animals more than happy to claw your face off. Making the comparison is the act of a tosser.”

          This.

        • Grargh says:

          Oh, come on. As you said yourself, rape is much more common than murder, and this game world is absolutely teeming with murderers. It would be nothing short of ridiculous to pretend rape doesn’t happen on a remote island oppressed by cruel pirates. Also, you don’t complain about scenes of torture featuring in the game, when most cases of rape could be seen as a very sexualized form of torture.

          Personally, I can’t stand bad-guy-characterisations that desperately try to paint them as death-deserving monsters, who then are too noble to engage in delicate taboo subjects for no recognisable reason.

        • Jdopus says:

          So why *are* we not up in arms about Torture being represented in the game then, in the same way we’re up in arms about rape?

          To the people arguing that rape is never defensible but who have no trouble with torture being in games, isn’t this, as people have said, a hypocrisy? Can we then use this same logic to say that if torture’s ok in games, then it’s ok to torture a prisoner using rape as a method? It’s barbaric sure, but it would in these circumstances have the exact same justification as torture, that it’s a means to an end.

          I’m not making any statements about the morality of it, I’d just like to discuss the logic of us outright saying that it’s never ever ok to show rape, and then never batting an eyelid as we watch media antagonists kick the crap out of people tied to chairs in a darkened room.

          • Woden says:

            When making a piece of media, the vast majority of your audience has not been murdered or tortured. A shockingly large percentage of them have been raped.

            That is why it is offensive when lazy media creators use rape as a throwaway drama-heightener or stakes-raiser.

        • Superabound says:

          What if you were sent back in time by aliens and they told you that you could stop WWII, but in order to do it you had to rape Hitler. Would you? Would the rape be justified?

  1. Wednesday says:

    One of the (few) things I loved about Farcry 2 was how properly grown up its plot seemed. I mean, the plot was naff, but a serious, adult kind of naff.

    Now FC3 has magic?

    • Archonsod says:

      It has magic mushrooms at least.

      • John Walker says:

        It has magic power-giving tattoos.

        • HadToLogin says:

          And magic compass.

          • The Random One says:

            To be honest, FC2 also had a magical map…

            (Yeah, I get that you see where you are in the map because the game processes your character’s navigational abilities for you. You are still unable to see the detailed map of a section you aren’t in, so magic map.)

      • I Got Pineapples says:

        There’s an idea there in a couple of the little mumbled voice over bits that Jason was already naturally pretty good at the violence stuff and what is actually happening is that he is ripped to the fucking gills on various local psychedelics and pseudo mystical brainwashing.

        • Archonsod says:

          Yup, particularly during the drug induced flashbacks when your skill with guns is mentioned. And the American agent notes you were pretty athletic when he first contacts you.

          It’s actually somewhat of a corkscrew. Dennis seems to believe in the magic of the tattoo, Sitra (who is after all the high priestess) considers it nothing more than a mark of allegiance (in the same way gangs have colours and tattoos). It’s implied Dennis is clearly out of his tree and his beliefs tolerated as an eccentricity, but at the same time there is also the implication that there may be something to it (the trip after your first meeting with Sitra for example).

          The overall effect is that you can’t be quite sure, which nicely dovetails with the whole ‘is this a bad trip or not’ feeling they push for in the rest of the plot.

          • Xantonze says:

            I agree: who actually thinks the tattoos give the power? The guy is skilled, is on a power trip and as his ego “levels up”, he tries and can do more crazy things, and the natives go with that because they need him. Tattoos are just a symbol of this. Same with the rucksacks… I mean, do you actually believe the guy needs the lump o’flesh of an undying bear to craft the biggest rucksack? Why take all those things so literally? Mario doesn’t have 3 “lives” either after all… they’re just signs…
            Plus, The whole island is an unbelievably gamey wonderland anyway…

    • Boozebeard says:

      How exactly does that make a theme less adult? Have you played the witcher 2?

      • Dangerdad says:

        Perhaps you don’t understand the concept of suspension of disbelief. The Witcher is set in a fantasy world with a grounding of magic. If they’re going to set up FC3 as a world with magic, it should be pervasive and they shouldn’t try to make everything else have highly realistic rules (guns, physics, vehicles, etc.).

        • Hackmysack says:

          …. Far Cry
          Definition “very different from something”

        • caelinus says:

          Hmm, I think suspension of disbelief should be actual suspension, not suspension with bizarre requirements. Why should magic be pervasive? Seems to me that if you want magic in a real world like place, it would have to be very not pervasive. If magic was randomly everywhere and then they wanted me to believe that a place was “just like real life” I would have a much harder time swallowing that.

          This is the universe they made, with the magic being the way they want magic to be, Like it or not, suspending disbelief is ignoring real world rules, as magic always does.

          • Dangerdad says:

            No, suspension of disbelief works until you get jarred out of it. If I go into a story knowing it’s a magical universe it can work. If I think it’s a real adventure on an island I can buy the fantastical things about how I’m suddenly good at weapons I’ve never used and can make a purse out of a shark.

            On the other hand, if magic exists, why didn’t these dumb natives use it to free themselves instead of giving it to the first random white guy who comes along. Magic could turn the islanders into the deadly Ewoks of the story. But they apparently still need being rescued.

          • Brun says:

            On the other hand, if magic exists, why didn’t these dumb natives use it to free themselves instead of giving it to the first random white guy who comes along.

            Because the magic isn’t real, but they convince some naive white 20-something kid that it is by hopping him up on drugs so that he will do the dirty work (killing, etc.) for them?

          • Klaus says:

            Also, not all the natives are Rakyat warriors, so I imagine not all them indulge in tattoos, violence and drugs. Being rid of the pirates and the Rakyat would probably be beneficial to the people.

        • darkChozo says:

          Magic doesn’t have to be pervasive to be believable, not does the existence of magic mean that the plot is any less mature. There’s an entire genre of modern fantasy that is about magic in the “real world”, and it’s not at all uncommon for stories in that genre to either have a hidden-from-society-type masquerade or have the protagonist be one of very few people who can use magic. Magic is just an element that can help drive a plot, it doesn’t really have any impact on the plot itself if done well.

          That being said, I can’t say how FC3 handles it, not having played the game. It doesn’t sound particularly nuanced, but it’s hard to come to conclusions when all I have is magic tattoos.

      • Wednesday says:

        Your comment genuinely made me lol Boozebeard.

        I was comparing FC3 to 2, in which you get malaria pretty quickly upon stepping foot within the country. A nice, naturalistic touch, I felt, and it set the tone of the game.

        As for your Witcher comment, well…

  2. MuscleHorse says:

    Is there any word on when this finally appears on UK Steam? If I buy it elsewhere will I be able to add it to my Steam library?

    • Stellar Duck says:

      No and no, as far as I’m aware. I bought via GMG and it runs the Uplay thingy. I’m not aware of Steam activation of non-Steam keys.

      • Tinotoin says:

        You’re able to add a non-Steam game to the library in order to run it from there. I do it with many games.

        • The Random One says:

          I think they might want to add it to their accounts so they can download it from Steam. You can only do that to games you’ve bought through Steam (unless they’re Steamworks games, in which case you can’t do it any other way).

        • Stellar Duck says:

          As do I, but I think MuscleHorse meant direct integration of the game into Steam. I’m unsure why, as the only think that would give is a play time counter, but then, some people seem hellbent on buying everything on Steam, no matter if it’s cheaper or DRM free other places.

          • Unaco says:

            “I’m unsure why, as the only think that would give is a play time counter”

            And… Auto-updating and patching as well. Achievements also, if they’ve been implemented. Access to the Steam Community features (through the Community Hub). Downloads through the Steam servers/client. Possibility of buying any (future) DLC through Steam (maybe when on a steep, steep sale). Full compatibility with the overlay (at release a couple people did mention difficulties with just adding the shortcut as a non-Steam game), and full compatibility with Big Picture mode, perhaps. Maybe even having screenshots be for Far Cry 3, rather than just the shortcut for fc3.exe or similar, and thus more Community involvement.

            There is more to it than just a counter.

          • Stellar Duck says:

            I think Uplay does the patching. Either way, it’s automatic on Uplay. And I don’t think they’ve got Steam cheevos as they are also done by Uplay. As for sales, other platforms have them. And as far as I’m aware nothing prevents you from looking at the game hub if you don’t have the game? As for the rest, sure it’s nice enough, but I don’t see it as super compelling reasons to refuse to buy a game if it’s not on Steam. There are plenty other outlets (and most of them can be cheaper if you’re on the continent.).

            I understand well enough what Steam is, having used it for 5 years. What I don’t understand is the silly notion of “Give me Steam or give me death!” that some people have.

  3. milk0r says:

    The accent is a New Zealand Maori accent

  4. Aerothorn says:

    Do you think there is any chance of some of these being fixed via patch? Not the barks, of course, but the pop-ups and save issues? It seems like it would be quite easy to make pop-ups optional and add quicksaves.

  5. AshEnke says:

    I thought that the F1 through F9 keys opened the different menus ?
    I’m at least pretty sure that F1 opens the crafting menu and F2 the skills menu.

    • coffeetable says:

      Well fuck. It’d have been nice if the game had mentioned that a week ago.

    • ZIGS says:

      It would’ve been nice if the game had mentioned that AT ALL

    • John Walker says:

      Goodness, if this is true you’re a damned hero.

      And indeed, might have been nice for the game to mention that.

    • felisc says:

      Oh my, if what you say is true, you’re in for a cyber hug

    • IshtarGate says:

      Came to mention this. Admittedly I discovered it by accident – made life much easier, though.

    • Hackmysack says:

      And “Alt” in Skyrim Is sprint … hundreds of hours sunk into that game before i found that out ¬¬

    • GreatUncleBaal says:

      Yeah, it’s not actually listed in the “Customize controls” bit, but the F Keys do as follows:
      F1: Crafting
      F2: Skills
      F3: Loot Bag
      F4: Progress / Stats (ie things collected so far out of total)
      F5: Survival Guide (info on all the people / locations etc)
      F9: Save (but only if not in a mission).
      F11: Load.
      The other F keys don’t seem to do anything but I could be wrong.

      • HairySammoth says:

        The F9 “quicksave” also saves the progress of the menial tasks – the first thing I do when I pick up a relic or craft a load of syringes is hit F9. Having discovered this, I now really like the save system, as I have no willpower and often end up abusing quicksave horribly. In combination with the checkpointing, F9 works nicely though.

        • GreatUncleBaal says:

          Ah, I wasn’t quite sure how the quicksave worked. That’s handy to know, as the game is still (for me) a little bit prone to crashing to desktop, though this seems to be improving.

        • Xantonze says:

          I like the save system for the exact same reason. Once or twice it fucks up and sends you back miles away, but most of the time it works, and saving with F9 every time you do some menial tasks works fine as well.

          The game is very iterative, basically anything you could’nt try during one situation, you’ll have chances to try on another samey occasion. If you could quicksave, maybe you would get bored after trying 10 different things on 1 enemy camp and realizing you’ve basically seen everything the game has to offer.
          Very often, I thought “I should have tried that! …ok, next time.” And then you get some time to think it over, prepare yourself and really go crazy with that tiger and your molotov next time you meet…

        • Turk Anjaydee says:

          I still feel the checkpoint system really strips the advantages of an open world. If you want to figure out your own way into a bigger compound, the game’ll really kick you in the nuts when you fail as it’ll teleport you back to the place the game “intended” you to go in from. And cool and risky strategies usually aren’t worth the effort since you have to do all those hard and sneaky kills successfully in a row.

          To me Far Cry 2 was about toying around, figuring out insane ways to complete a task. Far Cry 3 on the other hand feels like a corridor shooter with an above average illusion of walls. When I take 10 minutes to find a nice spot to take one enemy down just to get ambushed by another, the game rewards me with teleporting me back to the place I first came in from. Sure it works in some games, but in open world shooters it doesn’t. Not with the way I like to play them.

          • Xantonze says:

            I see what you mean, specially for the “long” missions like the “kill 3 captains” one: those could have used better checkpointing, but I still tried a few different approaches everytime I died. The whole mission lasts 10 minutes on the whole, it’s not like they’re asking you to replay 1 hour. :)

          • Turk Anjaydee says:

            It still discourages hard and showy ways to do stuff. I don’t do unnecessarily flashy stuff nearly as much as I did in Far Cry 2. Just because it’s not as bad as it could be, doesn’t mean it’s good.

            I also would have preferred all the weapons would be made free through the useless “kill this, hunt that” -quests so there’d be some point to them other than trying to get achievements. In that aspect I preferred FC2 as well.

      • ramirezfm says:

        I love you right now!
        Now if I could only get rid of these fucking mission reminders…

      • Will762 says:

        Looks like John has done a whoopsie!

    • SuperNashwanPower says:

      I think the save system is just broken. I’ve gone back into my game twice now, and its completely forgotten the previous mission I did, and I am back at the beginning of the one before. That is very very shit and is adding to “you are leaving the mission area” in making me question whether I Can Be Arsed Or Not.

    • Rikard Peterson says:

      The manual for Discworld – a game whose only interaction is click, double click or right click – is 24 pages.
      Jazz Jackrabbit 2 – 56 pages.
      Eric the Unready – 36 pages.
      Worms Armageddon 49 pages (and a bunch more in other languages).
      Toonstruck – 28 pages.

      And that’s just the top of my pile of game manuals. Some things really were better in “the good old days”. But seriously, making a PDF/html/in-game manual wouldn’t have bit that expensive to do, and by the sound of it, it’s something this game needs. Actually, I believe that it’s often useful to explain things that should be understood without explanation too, just in case. Like these old manuals did. You can probably pick up any of those five games I listed and play them without reading the manual first, but I’m still glad that they made the manuals.

      • SuperNashwanPower says:

        There IS an in game manual

        The problem is that, in order to know this, you would have had to have bought a disc copy, which has a printed manual in it, with nothing except the information that the game has an in-game manual in it.

        I cant remember how you find it, but its one of the stupid fucking little icons or something that you find via the menu.

        This game managed to piss me right off in only the first few hours of play – I agree very much with John’s article, this stuff just should never have made it into the game.

        • darkChozo says:

          The manual’s actually pretty easy to find; it’s in a menu somewhere under the cryptic label of “Game Manual”. And honestly, if you don’t spend at least some time poring over the options of a PC game, you deserve to miss information.

          That being said, it’s one of those useless manuals that gives you a tutorial on super-basic game concepts and has very little in the way of hard information. Plus the UI for it is awful, it’s pretty clearly designed to be navigated using a controller.

          • GeneralTso92 says:

            I don’t think you can blame people for not pouring over every file and folder in thier games.

      • The Random One says:

        I remember the manual for San Francisco Rush for the N64, which showed maps of the tracks and informed all San Francisco landmarks that were on the game, but neglected to inform things such as where the starting line was.

  6. webwielder says:

    Thank you bringing up the perennial issue of a limited set of barks (which I did not know were called that). That was one of the biggest things that bugged me about Dishonored. Most of the game is spent observing and listening to guards who are off their guard. You really only want to give them four lines, one of which is a fake grumble, and the other three are random pairings of “you want to get whiskey and cigars tonight?” and “indeed, I believe so” and “could the city get any worse?” and “never doubt it”.

    • LTK says:

      To be fair, it’s pretty obvious that they created the whole variable question/variable affirmative mechanic to get around the problem of hearing the same chatter over and over again. They didn’t, but at least they put some effort into making idle chatter seem comparatively novel.

      • webwielder says:

        I was confused that they went to the effort of coding that behavior, then recorded so few lines, which were stiffly written and voiced, by the same two dudes for every guard in the game.

    • Arathain says:

      Forget Valve for varied unit barks. Play a Relic game. Company of Heroes and Dawn of War 2 have endless reams of well performed, situation-appropriate voice-lines for all their units. It adds so, so much to the games.

      Relic’s voice team is the part of THQ’s that most needs saved if they melt down.

      • darkChozo says:

        Join the army they said, it’ll be fun they said.

        Though yeah, Relic is actually pretty good about it, mostly because the units have different dialog for getting attacked, doing a short move, doing a long move, attacking, getting pinned, etc. Even then, each unit only has two or three lines per action, which gets obvious pretty quick. Ages ahead of “Mudcrabs, filthy creatures”-style dialog, though,.

      • tomeoftom says:

        Yeah, Company of Heroes is enriched so much by the voice work. The way explosions become muted and muffled when you’re far away is amazing, too. The sound’s an integral part of how you actually play the game.

  7. SuperNashwanPower says:

    Yes. Yes to all of this, Mr walker you lovely lovely man with a lovely man face (though not QUITE as lovely as Simon roth. Or Brian cox. They of radiant science loving manfaceyness.)

  8. derbefrier says:

    “it’s a bit racist, isn’t it?

    no, no its not your reaching here and its making you look silly.

    • MuscleHorse says:

      I’m yet to play it, but from what he’s describing it doesn’t sound like he’s having to reach far.

    • coffeetable says:

      You’re right. It’s not a bit racist. It’s /very/ racist.

      Now that could be excused if the plot was meant as a send-up of gamer wish-fulfillment, but if that’s the case then it should have at least referenced and mocked Brody’s (and implicitly gamer’s) racist fantasies.

      e: Here’s what I posted about this on yesterday’s article

      “There is an argument to be made – an argument of possibly dubious quality – that FC3′s plot is a subtle send up of gamer wish-fulfillment.

      I mean think about it: rich white manchild whose girlfriend despairs about his inability to do anything but play games (a point revealed very late on) takes a dare-devil holiday to a tropical island where he saves his friends, becomes the magical hero of the natives and captures the affection of the beautiful priestess.

      It’s exactly the plot a basement-dwelling teenager would write.

      The biggest point in favour of this interpretation (aside from my inability to believe someone would write White Man’s Burden: The Game in this day and age) is the ending. Spoilers: you can either free your friends and walk away from your god-life or kill your friends and then be murdered yourself. It’s so fantastically out of odds with the rest of the plot that I couldn’t help but laugh.

      Personally, I’m not decided. Right now I’m siding with “awful writing”, but if the authors came out and claimed otherwise it wouldn’t take much to convince me.”

      • Milky1985 says:

        “whose girlfriend despairs about his inability to do anything but play games (a point revealed very late on)”

        I’ve heard something hinting at that in the second mission (once your drugged up when getting the shrooms for the “doctor”), someone saying something along the lines of “why don’t you grow up” after the character was moaning about having to cancel a holiday.

        So if its revealed late in the game, its hinted at earlier in the game.

        Oddly at that time you also hear his brother saying “you were always a natural with a gun”, which would explain how he is so good with guns, which makes me wonder if there was some earlier stuff and backstory that was cut.

        • Xantonze says:

          coffeetable et al:

          Yup, it’s fairly obvious all in all. At the end, the native girl who’s been using you the whole time dismisses you bluntly after saying “YOU WON”.

          (OK, she wants to bear your child, but dopey or not, after what you did on the island, you’ve indeed become quite a legend and I can see why she’d use it to re-establish her power, now that the island is free from external influences. Anyway, she dismisses you all the same…).

          PS: Even when you choose to walk away with your friends, you can see the girl trying to retain you with somehow fakey sounding “but I love you!”…because she needs you for “personal” purposes.
          I thought the ending worked just fine to wrap up the whole “stupid wasp on a power trip being used by clever natives”. The game mocks the white caracters all the same: it’s more a case of EVERYBODY being b-movie stupid in this island, except the priestess I guess.

          • Brise Bonbons says:

            Edited to move my comment out of this sub thread to the main thread, because it didn’t seem like a fair response to anyone here. Sorry.

      • SuperNashwanPower says:

        Its racist. Very very racist. Mitchell and Webb will tell you:

        https://www.youtube.com/watch?v=e6cpU_iIqLs

    • ResonanceCascade says:

      Well, I do suppose there’s a semantics debate to be had about whether ethnocentrism and condescension towards non-whites in media should share a label as toxic as the one held by things like slavery and racial job discrimination…but I’d say that yeah, racist is probably the right word.

      However, I do agree with a point that is only implied in the article, which is that, oddly, this problem isn’t enough to make me boycott the game. But as with Avatar, I definitely think the unintentional White Man’s Burden in the story should be pointed out and ridiculed.

      • Archonsod says:

        It’s already pointed out and ridiculed in the game. The whole noble savage schtick is put on you by Dennis, who is neither a native nor quite the full shilling. To the rest of the islanders you’re just another drugged up lunatic with a gun; hence why you get the nickname snow white. It’s not just referring to your skin colour.

        • I Got Pineapples says:

          This is something that’s actually honestly been bugging me lately, especially in regards to modern shooters. People pointing out pieces of political awkwardness in games when the game themselves address them

          All ‘Isn’t it horrible how you shoot all these brown people in Call of Duty’

          And Call of Duty going ‘Yes, it certainly is as I mention on various occasions’

          • ResonanceCascade says:

            Archosond may have a point about Far Cry 3, but I don’t recall getting any such commentary from Call of Duty. But then again, I do tend to zone out a bit in those games…and most shooters if I’m perfectly honest.

          • wengart says:

            COD:4 did it for sure. After playing the first S.A.S. mission you’re character finds out that the Americans are invading Saudi Arabia. He calls them out for jumping the gun, and being a little bit dumb.

            Later on the American troops get nuked.

        • Arathok says:

          I thought of Snow White as just calling him a pussy (since snow white is a very well known story and the locals are very well-read people.

    • Taidan says:

      I’m in stern agreement with bother sides of the argument.

      I’d agree that John Walker referring to the plot as “Racist” is a gross overreaction, which does great disservice to serious conversations that we should be having about actual, real racism. I don’t see there being anything inherently racist in Far Cry 3, or the tropes it’s using, and I’m pretty damn sure that there was no intention from anybody involved with the game of offending any particular ethnicity. (Given the other content in there game, I’m sure they intended to offend some people, but that’s a whole other kettle of fish.)

      On the flipside, bearing in mind the last few hundred years of the really, really awful history of colonialism and the aftershocks and other assorted nastiness that we’re still feeling today, it’s really f**king insensitive of the developers of the game to put that sort of thing on the table in such a shallow form for our mere entertainment, without casting a very clear and overt criticism of the whole thing.

      It’s true that from a position of so-called “White Male Privilege” (A crass generalisation that also makes me cringe) it can be hard to immediately see why these kinds of things are “problematic”, but surely you could feel some empathy for people who have suffered actual, measurable harm as a result of the kind of attitudes that this game is naively offering up as wish-fulfilment fantasy?

      The sort of thing on display in Far Cry 3 might make me hopping mad on behalf of those people, if the act of doing so on their behalf as if they couldn’t do it for themselves wasn’t equally condescending and awful. (Though not awful enough to fall under the general umbrella of “Racism”.)

      • The Random One says:

        The small racism that comes from ignorance and privilege is more toxic than the big racism that comes from dudes wearing pointy hats and burning crosses. The former enables the latter.

        • Taidan says:

          As has been mentioned several times in previous conversation, at this point we’re tossing semantics.

          I still find it more helpful to have insensitivity to historical issues of race looked at as a separate issue to actively hating people because of their race.

          Zero tolerance is never a good idea, especially when it comes to applying extremely negative labels, such as “Racist”, to people.

        • stupid_mcgee says:

          And just who, pray tell, put those little nuggets of racism out there? The whole “welfare queen” line of attack that is used to belittle and chastise public assistance started with the reinvigorated KKK in the 70′s. I’ve read before where people have mentioned the lack of public swimming pools, and said that the pools were closed because people from “poor neighborhoods” vandalized them. That’s not true. Thousands of public swimming pools were voluntarily closed in the south because of desegregation. Senators like fmr. Sen. Strom Thurmond championed the notion that they would rather close the pools and not let anyone use them than to have them be desegregated.

          The tiny bits of racism that is cloaked in colorful analogies came from the pointy-hat wearing entrenched bigots. Asides from the snide institutionalized forms of racism, the pointy-hat men do pose a lot of harm. They beat, kill, and terrorize people, even today.

          Yes, closeted and cloaked racism is harmful and destructive, but you ignore the swastika-branded and white-hooded at your own peril.

    • Jarl Hamburger says:

      Oh God it’s you again. Are you about to call Mr. Walker here racist as well for pointing out racism? I’m preparing myself for this one.

      • derbefrier says:

        no I never called anyone a racist all I did was ask some questions after I got to thinking. I am well aware what I said the other day would be hard for most people to swallow I am not even sure I believe it myself which is why I started that comment out with “This is just a thought” but its important to question our own motives from time to time or we risk turning into the mindless dumb masses a lot of us claim to be separate from. I apologize if I offended you, it wasn’t my intention to do so but we really cant have an honest conversation if we are forced to tiptoe around trying not to offend anyone so I just put it out there. I didn’t come up with that myself by the way. I have heard it discussed elsewhere by people way smarter and more qualified to debate this than you or I. I just wanted to see some opinions from my peers is all, to see if my line of reasoning there was too far off base which it very well may have been.

        I have always refused to just accept the status quo or what is perceived as an absolute truth especially when said truth seems to become universally believed, without first trying to find a way to discredit it. This is why I often take “the road less traveled” in these topics. not because I necessarily believe what I say with no exception,I deal in ideas not beliefs. Its because I learned when I was a debater in high school that defending the side you don’t agree with forces you to look at an issue from a completely different point of view than what you are used too and as a result you end up having a greater understanding of an issue then someone who just picks a side and defends it beyond all logic and reason. This is what bothers me about these kind of topics its always so one sided and a lot of times anyone who dares question it is quickly dismissed, ridiculed and forgotten and that is never a sign of intellectual honesty or even a willingness to actually debate but rather an opportunity to indoctrinate those who would listen.

        Well I think I have rambled enough but hopefully some of you can see where I am coming from now.

  9. Low Life says:

    It’s strange how a completely negative article about a game can make me want to play it some more right away.

    I am also slightly terrified by how similar my gripes with the game are to yours. Then again, I’m not a tiger, so it makes sense.

    • Yglorba says:

      It’s not that surprising, since most of these are flaws that don’t undermine the core feel of the game; and most of them are things that you wouldn’t notice unless the rest of the game were good. The fact that all those popups are distracting, say, confirms that the rest of the game is fun enough that just having a box of text intrude on it is annoying; the fact that repeated voices break your suspension of disbelief shows that the rest of the game is easy enough to get into that that stands out.

  10. Eukatheude says:

    BLAST THIS HEAT

  11. iucounu says:

    Only having one save slot is a recipe for losing all your progress in the event of some kind of unrecoverable mission glitch. Fable 2 did that to me, and I’m still bitter about it.

  12. webwielder says:

    Patrolling this tropical island almost makes you wish for a nuclear winter.

  13. iains says:

    >Because Far Cry 3, well, it’s a bit racist, isn’t it?

    Rockpapershotgun, your quality has really gone beyond worthy of recycling.

    What a joke.

    • benexclaimed says:

      I can’t help but love the anger that’s inspired in certain (white) people whenever somebody calls something racist.

      • iains says:

        You assume I’m white and generalise all white people?
        Are you aware of what “racism” means?
        Are you able to actually address an argument with points rather than resorting to ad-hominem attacks?

        • Totally heterosexual says:

          So are you white?

          • iains says:

            “So are you white?”
            Irrelevant, what’s wrong with you? Why would anyone’s race matter?

          • coffeetable says:

            It matters because if you’re white you’ve never suffered the prejudice POC do, and therefore are much more likely to be ignorant of why implementing racist tropes is A Bad Thing.

          • Totally heterosexual says:

            Answer my question.

          • iains says:

            I will not state my ethnicity, and:

            “It matters because if you’re white you’ve never suffered the prejudice POC do, and therefore are much more likely to be ignorant of why implementing racist tropes is A Bad Thing.”

            Is a total generalisation and blatantly racist.

            That’s like me saying “Well if you’re black you’re more likely to be a criminal”.

            You cannot generalise and call someone ignorant just because of their racial background. Good Lord.

          • Totally heterosexual says:

            Wow, way to be an asshole.

          • Phantoon says:

            You know what’s worse than racists? People that are literally stereotypes.

          • rohsiph says:

            ianis: Whites have long been the majority race in the US and UK. Minorities are often outsiders in their wider culture because of their race. Modern societies have been working on this, but racism still exists in abundance. An unfortunate side effect of racism starting to become less of an issue is that people of the majority need convincing to believe the bad side is still a problem since it’s harder to find clear modern examples.

            If you’re white in a country in which white is the majority, you cannot directly know the prejudice minorities may face. If you’re male, you cannot directly know the oppression of sexism. If you’re Chritstian/Catholic where it’s the majority, you cannot directly know how it feels to be excluded from many traditions promoted by the social majority–all of these things because you are part of that majority. You can try to intellectually understand the prejudices, the oppression, the alienation, but not being part of the “other” group cripples any natural ability to do so.

            This is largely a good thing, but a damning side-effect is that members of the majority commonly fail to recognize problems still exist, and throw up their arms when people point out there are still problems because they don’t see or feel them.

            You’re kinda-sorta suggesting reverse racism . . . which sometimes happens, but rarely to any negative degree of “traditional” racism. If you’re white, you have to put in a lot more effort to understand what it’s like to be denied opportunities and such because of your skin color.

            I’d like to go on, even though I’m starting to go in circles, but I gotta get to work.

          • Outsider says:

            “”You’re kinda-sorta suggesting reverse racism . . . which sometimes happens, but rarely to any negative degree of “traditional” racism.”"

            There is no reverse racism, just like there is no reverse sexism, and what the … what is “traditional racism”? Holy hell, this comment section is disgraceful.

            It. is. – or. it. isn’t. racism.

            rac·ism
            hatred or intolerance of another race or other races.

          • NicoTn says:

            Rohsiph are you white?

          • rohsiph says:

            Outsider: One of my mantras is “Nothing is simple.” Come at it from one direction–simplify–and you’re absolutely right. On the other hand . . . rare cases exist of minorities attacking (or retaliating, perhaps) individuals of the majority based on their race, sex, creed etc.

            “Traditional” racism as in that which exemplifies the term in common parlance, as ivory tower types like me continue to carve the simple terms to talk about more specific examples. In my opinion a strange thing to take offense after the rest of the thread.

            NicoTn: yes, and I have no qualms saying so. Actually thought it was fairly obvious.

          • darkChozo says:

            Saying reverse racism isn’t a thing because it’s just racism is like saying that apples aren’t a thing because they’re just fruit. Reverse racism is just a subset of racism perpetrated against a majority by a minority; while the name is slightly silly because it suggests that racism is unidirectional, it’s meaning is still a thing that can happen. You can certainly argue that it’s less important than “traditional racism” (another clunky term that I’m pretty sure isn’t a thing, but I can’t think of an existing term for majority-on-minority racism supported by historical precedent), or that people calling reverse racism are often using it as a strawman, but saying that it’s not a thing is silly.

            As for the original argument, while iains is being rather abrasive and his OP is unjustified flamebait, how could you not see the hypocracy is demanding his race in response? I mean, even if it wasn’t regarding the rather thorny issue of racism, that’s blatant ad homenim and is just about the perfect prelude to a mudslinging contest.

            I find the idea that someone can’t have a proper opinion on racism because they’re part of the majority rather insulting (that being said, by any objective measure I’m a privileged white guy, so maybe I’m too deluded to even speak about it?). Sure, it impacts one’s worldview rather significantly, but human beings have these things called reason and empathy that allow them to circumvent things to some degree. Suggesting otherwise is definitely racist to some degree (assuming you’re using the typical definition of racism that is “discrimination based on race”), and basically short-circuits any chance of reasonable discourse.

        • coffeetable says:

          To borrow from ShitRedditSays: reverse racism don’t real.

          “An -ism is prejudice + power. You can have prejudice on an individual level, but since women do not have institutional power over men, or POC over white folks, it is not on the same plane. Calling them the same thing diminishes the magnitude of oppression that certain groups face.”

          • evilhyde says:

            coffeetable I think that’s a terrible definition that doesn’t take into account the complexities.

            Racism is seeing in terms of race, believing that race is a strong determiner of certain traits and abilities, negative or positive. Being racist doesn’t necessarily mean being prejudice, but for obvious reasons this is usually the natural result.

            Yes I agree that prejudice needs power for it to be effective. I think most whites don’t realize the power they have, or what a minority goes through on a daily basis. But that doesn’t mean there can’t be racism without power. A minority can see in terms of race, and even hate themselves based on racism. Or they can hate the majority, and stereotype all whites all as racists based on their own experience. That in itself is racism.

            I’ve been at the hand of racism as a white. It just didn’t mean the same. When I’m in a situation where I am the minority, it’s only a microcosm, such as being in an all-black neighborhood or party. I know that I can leave that place and go back to my realm of privilege. The prejudice I receive is short and temporary, and doesn’t have an impact because I know that I still maintain the power in society.

            So, it’s not the same as when a minority does it. But its still by definition racism and prejudice. If you need a new word to describe power + prejudice, then coin one (if someone hasn’t already).

            The reason I find this important, is currently we tend to ignore racism in minorities because we know it has little power to affect the majority, and may even play a positive role in helping them fight for equality. And perhaps we assume their prejudice will disappear once they have equality. However, what if that is not the case?

        • zebramatt says:

          I’m yet to see you put forward a counter argument as compelling as that forwarded by Mr. Walker. Perhaps when you reign in the flippant denigration and contribute a little more levelly I might be persuaded to give you some credence.

        • Isair says:

          You made an argument?

        • iains says:

          Dig at what, Donjo? It was an analogy between two incorrect generalisations on race. People are complaining about stereotypes and racism, yet rather than attempt to refute a single point I’ve made everyone has demanded that I tell them my race, assumed my race was white and somehow used it to say my opinion is therefore invalid, then generalise everyone who doesn’t agree with them as ignorant and more likely “white”.
          I find it rather shocking if I’m honest, you do not bring other people’s race in to an argument in an attempt to de-validate what they say. That’s rather racist and it’s what’s happening here.

          I will never ask anyone’s race because they don’t agree with me, because it simply is not relevant.

        • iains says:

          rohsiph:
          Although you make a well written point, my personal ethnicity is totally irrelevent in any debate and i’m appalled anyone thinks they can judge me or determine how hard my life has or has not been due to my skin colour.
          Rather than actually address my points about FarCry3 not being racist, I’ve been accused of being racist, demanded that I confess my race, then judged on what others “think” my race is. Then when I point out these fallacies I’m an asshole or just a troll.

          This is not an argument, this is double standards and pathetic name-calling. It seems I cannot reason with the unreasonable and although I certainly would discuss the things you mentioned in your post which you obviously put thought in to, it’s not relevant. Whether “white people have privilege” or not has absolutely nothing to do with my points. It’s a weak attack and it amazes me people are more concerned with my race than my arguments.
          I gotta’ say I’m quite saddened by the vitriolic salvo of insults and generalisations thrown at me by control freaks.

          • maninahat says:

            Iains: your argument involves denying the existence of white privilege, but the thing is, it is quite common for some white people to deny their privilege, having spent their whole life being oblivious to it. A lot of white people just don’t realize the various advantages they possess from being born in their specific place in western society. No one is trying to criticize white people for having privileges, but an ignorance of such privilege does deserve criticism.

            The question “are you white” encourages introspection – if you are white, and you are denying the existence of white privilege, and you happen to live in a predominantly white populated country, shouldn’t that raise a concern that the issues your dismissing, might lie in an ethnic blind spot?

            Hell, to make it clear: I’m white British, and come from a middle-class background. I have benefited every day of my life from this, often in ways I don’t even realize. It ranges from the little obvious things (such as rural types not making racist remarks about me whilst still in earshot) to broader things (such as being statistically more likely to get a better education, job, and protection than, say, an Afro-Caribbean from the city), to things that really shouldn’t happen in this day and age (such as never having to worry, when a cop pulls me over, that I might have been racially profiled to my detriment).

          • iains says:

            maninahat,
            Thanks for the well written post however I’ll say again: It has nothing to do with anything I’ve said, this is a separate issue.

            When having a debate with someone, it is very rude to demand they tell you their race – and then use their race against them with personal attacks. (Why would my race matter? Assume I’m green for all I care.)

            This has gone beyond a joke. I miss PC Zone :(

      • Outsider says:

        Wow, I can’t believe I just watched a commenter demand another commenter state his race, and this behavior was backed up by others. First we’re all guilty of sexism … now certain people’s opinions are invalid of because of their skin color?

        I’m white and have been on the receiving end of stereotyping and racism. Not exactly uncommon for anyone living in a neighborhood where they are in the minority, though, is it?

        However, I feel better about it now, because according to coffeetable, nothing happened. I haven’t experienced anything negative, nor am I even capable of those experiences because my skin isn’t brown enough.

        Your double standards are absolutely loathsome.

        Grow up and stop justifying bad behavior. Also, instead of quoting Reddit, look up the definition in the dictionary.

        • Phantoon says:

          Well, life is. Life is cruel, uncaring, and more hateful than any one person. Women get paid less, are the victims of sexual harassment more, and have ridiculous stereotypes to conform to. Conversely, men who are raped generally never receive help because most of them do not report it (because of gender stereotypes, no less!), are more frequently given harsher penalties for the same crimes, and good fucking luck getting custody in an ugly divorce, because you’re gonna need it.

          Things aren’t equal. They should be, certainly. But we’ve got a few thousand years of stereotyping, and a few million years of built-in prejudices to overcome first.

          I’m just hoping people realize feminism is not about blaming men for everything, and get back to the roots of it (equality).

    • coffeetable says:

      Is your issue that the plot doesn’t implement a whole pile of racist tropes, or is your issue that those tropes aren’t racist?

      • iains says:

        My issue is more with video game “journalism” trying to politicise things just because of their personal world views.
        The characters suited their environment. If the setting were in Scandinavia with savage vikings, they’d be white.

        Who cares.

        • coffeetable says:

          The problem is not that there are POC on a tropical island, the problem is the roles those POC take on within the plot. Namely: they can’t help themselves, but instead need a white man to master their mysterious magicks better than they can themselves and save them all instead.

          • iains says:

            Who cares? The character is an American guy, he’s far away from home.

            Isolated and tropic islands tend to be cut off from the rest of the world, and because this is a video game with hostile enemies, it would make perfect sense for them to be native islanders or whatever.

            It doesn’t matter lol.

          • Archonsod says:

            That’s not the roles they take.

            In the first instance, it’s quite apparent if you actually listen to the natives that they aren’t actually oppressed, helpless and what have you. The pirates under Vassa are an armed gang, Sitra’s lot are another armed gang. The two are feuding over who controls the island. For the most part the inhabitants who aren’t in one or the other simply get on with life.
            Secondly, you’re not exactly a hero. As the game points out, the main reason you’re the turning point has nothing to do with you being a superior white dude and everything to do with you being willing to butcher hundreds of people. There’s an implied hint that there’s some brainwashing going on via the use of hallucinogenic drugs, but at the same time you’re given plenty of motivation to want one side dead.
            It’s also made apparent that the whole mystical stuff is generally believed to be a pile of crap by most people on the island. The only one who really believes it being Dennis, who while being black is also American. Sitra follows it only insofar as it fits in with her traditions (if anything you could see it as a tussle between the conservatives under Sitra who believe in the more traditional ways of running a tropical drug farm, and Vassa who prefers the more modern method of outside investment) but is under no illusion that it’s little more than a way of making her followers a little more effective in combat by first getting them ripped off their tits on narcotics.

          • marlin says:

            If it’s POC, it’s WM, thank you very much.

        • Stellar Duck says:

          Reasonable, mature people care.

          • iains says:

            huh I guess I don’t consider race anything important. Must suck to be so sensitive ;_;

          • Stellar Duck says:

            Rather that than be oblivious enough, and that’s the nicest way I can put it, to claim that race doesn’t matter, in the sense that perpetuation of obnoxious stereotypes are a bad thing.

            Though I do recall that you got somewhat in a huff when being called white above. And I’ll assume you’re white. Anyone else wouldn’t be daft enough to claim that race doesn’t matter. That’s spoken like a true privileged white man child.

          • iains says:

            “Though I do recall that you got somewhat in a huff when being called white above. And I’ll assume you’re white. Anyone else wouldn’t be daft enough to claim that race doesn’t matter. That’s spoken like a true privileged white man child.”

            It’s amazing you can’t see your own hypocrisy. You’re making racial assumptions and furthering stereotypes, which is what you’re complaining about the game developers supposedly doing.

            My race and your race are not relevant in this argument and I find it particularly disgusting that people are making assumptions, demanding I state my “race” and making rather petty ad-hominem attacks based on race.

            …And all without a hint of irony. Amazing.

          • Stellar Duck says:

            I don’t really care what colour your skin is. But your arguments are the same arguments that people who have never been on the receiving end of sterotyping or discrimination say to pretend it doesn’t exist. And those people tend to be white people for obvious reasons.

            However, let’s say you’re not white. You’re arguments would still be shite.

          • iains says:

            “I don’t really care what colour your skin is.”
            Well don’t bring it up then.

            “However, let’s say you’re not white. You’re arguments would still be shite.”
            You sure showed me.

          • NicoTn says:

            @Stellar Duck. You sound like you come from /r/ShitRedditSays, go back into your cave shill.

          • Stellar Duck says:

            Heh. Can’t say I frequent that particular shithole.

            But however loathesome SRS is, they do come from the right place, even if they overdo it quite a lot.

          • greg_ritter says:

            Stellar Duck,
            >who have never been on the receiving end of sterotyping or discrimination say to pretend it doesn’t exist

            I presume, you’ve never been lashed. Still, you can understand the pain and humiliation of lashing, can’t you?
            Following your logic, that’s irrelevant, because you must be lashed to understand, why it’s bad to fucking beat another people with the leather whip till they die.

          • Stellar Duck says:

            No, I luckily haven’t. Which means that I can’t understand the feeling. I can imagine it, sure. But really understand it? No.

            But I’d never claim lashings aren’t a real thing just because I haven’t been lashed myself. And since you’re misrepresenting what I’m saying I might as well repeat it: some people will claim that racism and discrimination isn’t a thing because they’ve never experienced it. I’m a pasty white middle class guy and I’ve never been discriminated against or experienced systemic racism or being constantly put down in the discourse. But I can certainly imagine how that is and I’m not going to pretend it doesn’t happen just because it doesn’t happen to me.

            Saying race doesn’t matter is absurd. It might not matter in the sense that your skin coulor is related to anything physical, but it most certainly matters when it comes to how your life turns out. Saying race doesn’t matter is a convenient way of ignoring real problems and pretending minorities are never treated like shit because of their skin/culture/sexuality or what have you.

            It’s the same sad attempt at deflection that is employed by the people who claim that since men is discriminated against too we should just stop talking about women and their situation.

        • Archipelagos says:

          Privilege 101 right here.

          • iains says:

            Pahahahaha

          • The Random One says:

            “Hahahahaha! I said a bunch of shit and ten different people all called me out on it, but I managed to restrain myself from becoming a better person!

            This is hilarious!”

        • jrodman says:

          Ianis: you just summed yourself up neatly. “racism doesn’t mattter. LOL.”

          • iains says:

            If you’re capable of reading English, please show me where I said that.

    • I Got Pineapples says:

      Come on, Iains, man.

      This ain’t helpin’ no one.

      • Phantoon says:

        I still don’t understand the compulsive need of everyone in their teenage years to “stick it to the man”, “the man” being fucking EVERYONE in this modern example.

        Why do we do that? I did it too, I’m not saying I’m perfect. I’m just wondering why everyone felt the need at the time?

        • Brun says:

          I don’t really think it’s about “sticking it to THE MAN,” at least in terms of these discussions. This is the internet, so it’s full of idealistic 20-somethings who are either in college or just graduated. For four years all they’ve heard from their professors is about how all these things are wrong with the world, and how they are special and unique snowflakes and that, armed with their education, they can change the world, solve those problems, and be big heroes in society. If you’ve ever taken classes at a university you’ve heard these lectures MANY times.

          I think that, in general, “sticking it to the man” arises from these idealistic 20-somethings trying to “save the world” from those aforementioned issues. Most of that sentiment is genuine (if a bit naive), but some of it is quite narcissistic – people wanting to set themselves apart by championing some cause, “hipster idealism” if you will. Whatever cause they happen to “fight” for makes them feel superior or better than others. That narcissistic aspect drives them to search for (and ultimately see) whatever cause they’re fighting for EVERYWHERE, and to call it out vociferously – to stand up and scream “Unwashed peasant masses, come and look at the problems I, Enlightened 20-something, have discovered in your own backyard!”

          So basically I think it’s a product of wanting to be special when you’re young. There’s nothing wrong with it really, most people grow out of it.

          EDIT: I find it funny that I made this post, given that I myself am a 20-something. Oh well. I guess this is my grumpy old man post for the day.

          • maninahat says:

            I’ve been through 4 years of university, and I can say for certain that I have never been lectured on how I could change the world, how I am special, or how my ideology should be more liberal and enlightened. Hell, I can think of exactly one occasion in which a Professor discussed anything that wasn’t academic – and all he did was rant about muslim fundamentalists, apropos of nothing, half way through a discussion on the works of Dr Johnson.

      • Xantonze says:

        I wanted to reply to archosond about his idea that “there’s no magic tattoos, just drugs and a guy on a power trip being used”.
        I agree with this idea, but I wondered about that whole “magic compass” subplot…

        But come to think of it, maybe it’s just the hero who’s hallucinating the compass’s magic (you never see the other caracter who gave you the quest onscreen while the hero looks at the compass “glowing”.
        Also, it would somehow explain why the other caracter asking the hero to find the “magic object” always knows perfectly where to look and wait for him to come out of the dangerous caverns (the hero always asks him: “how the fuck did you know it was here??”.

        Plus, those caverns are always already occupied by pirates: how would they know if they don’t have the “magic” compass? I guess the guy just knows where they’re digging, and sends the hero there… He’s just having good fun about that “magic compass” thing, + he seems to be completely oblivious to the “magic”‘ of the dagger he wants you to fetch “following the compass” : he just likes (very) old butcher knives…

        All in all, I like the idea that “magic” is simply induced by drugs, or that the game at least gives you the choice of what to believe.

        Edit: I missed that yoggibear, you’re right! Anyway, it doesnt’ change anything: the guy is tripping on with that “magic” compass… The knife isn’t “magic” either…

        • yogibbear says:

          He put a tracker on him…. they mention this in the game… clearly you weren’t paying attention.

        • Azdeus says:

          It’s surprisingly realisticly handled in my eyes.

          I seem to remember one moment when Jason looks at the “compass” and it glows at the screen, Jason mentions this and just gets waved off with a “Yeah, yeah” and then goes off on something else.

          The game is pretty damn trippy, and I really like how it handles the magic bits.
          Less so the fricking bossfights.

    • TaroYamada says:

      I must commend you iains, you handled yourself well despite facing systemic prejudice for your (hilariously, assumed) race. It’s comment threads like this where the RPS shows its true colors, it isn’t progressive at all; it knows races by political views and activities. At its core it’s no different than the redneck who assumes the crime just reported on the radio was committed by a black or hispanic man. Either one is prejudice, period.

      • The Random One says:

        Yeah, the guy who insulted everyone and said that being called white and that, if he was white, he was priviliged was an ad hominem attack, and claimed he was being the victim of ‘reverse racism’ when his situation got even worse, really handled this well. We should give him some sort of award.

        • TaroYamada says:

          I didn’t see him directly insult anybody, I saw him question how individuals could be opposed to racism if they are in fact deciding some political views are indicative of a individual’s race. He asked them to argue with his views rather than pursue his physical traits, they refused because they had no particular arguments that could hold true. He also never used the term “reverse racism” once, other people decided he had. Unless he deleted the post, a quick ctrl-f doesn’t bring it up.

          • iains says:

            Thanks TaroYamada :3
            It’s amazing how they were unable to address any of my points, so they resorted to name-calling and then making things up.

            And yeah, I never posted anything about “reverse racism” nor did I delete a single post I made. I never called anyone names and I never said anything racist.

            But apparently all you have to do in order to win an argument is call people names, call them privileged after demanding I tell them my race (lol) then saying I got “called up” on it.

            I’ve said it before, but you cannot reason with the unreasonable.
            Man this website…

  14. bitbot says:

    Not only are the menus in this game crap to navigate with a mouse, they have this low rumbling background noise that makes my subwoofer go nuts! So annoying and unnecessary.

    • Gorf says:

      Yeah i didnt like that too (its even more vertigo inducing if you wear headphones), so I turned off the music option which stopped the humming noise.

      But the problem is sometimes I want to hear what the musical score is up to, so I have to go put it back on.
      Really all it needed where better options for audio control e.g. volume, ambient, sfx, etc etc, but there was excellent graphics options so I let this slide.

      While I’m posting I’ll just say that although the stuff John has mentioned is worth pointing out, I dont think it needed to be worked up into drama queen levels.
      Big expansive games sometimes take shortcuts on stuff….shocker.

  15. Nallen says:

    When you mentioned notifications I thought you were going to talk about Steam Achievements, or indeed any platform’s achievements. They are bloody irritating too.

  16. Njordsk says:

    I tried to love it. Fact is I just can’t.

    Take antenna, take camp, kill a guy with a knife, kill a bear with a shotgun, rince, repeat 500 time.

    Please use your damn GAME DESIGNERS BRAINS !

    Ok main story/missions are great, the rest is just trash after 5 hours.

    • wr0ng1 says:

      I’m finding this increasingly with AAA games of late. This is why I am increasingly taking to Kickstarter for new titles.

    • ulix says:

      Thief: Sneak up on guard, hit on head, carry away and hide body. Rinse, repeat 500 times.
      Deus Ex: sneak around guards, hack terminal, clim through air vent. Rinse, repeat 500 times.

      What are you saying exactly?

    • Gorf says:

      There is so many different ways of approaching enemy camps and killing the guards (takedowns) that I’m getting sad that they are running out. The stealth is better and more fun then the last Deus Ex game.

      Even climbing the towers has been done in an interesting way to provide a bit of a different puzzle every time.

  17. tigerfort says:

    My Tigers have asked me to complain about your offensive characterisation of their species, and assure me that no striped feline would ever produce such a mess as you complain about. They assert that it sounds like the product of goggies or – worse – cucumbers.

  18. Creeping Death says:

    “Because Far Cry 3, well, it’s a bit racist, isn’t it?”

    I’ve got to be honest, I’ve spent the last 4 days playing this and have almost 100% completed everything and it never once occurred to me to think of the game as racist. Does that make me weird? Or perhaps just a bit naive? :/

    • iains says:

      No, no one is naive apart from the silly article writer who is politicising video games to make a lot of noise over nothing. It’s moral masturbation type of news, “let’s all feel better with guilt” kind of mentality.

      Man why do people have to politicise video games :(

      • Hanban says:

        Yeah! Let’s never have to own up to lazy writing and the message we convey! It’s just games for crying out loud!

        WON’T SOMEONE PLEASE THINK OF THE MANCHILDREN!?

        • iains says:

          They can convey whatever message they want, it’s a free country.

          Just enjoy the game and ignore their skin colour, in Far Cry 2 they went out of their way to add more white people (even though it’s unrealistic given African demographics).

          Far Cry 3 is set in the tropics, the main character is American and the people of the Islands are badass and are the ethnicity one would expect native islanders to be.

          Deal with it :3

          • Hanban says:

            It is indeed true that people are free to convey whatever message they want. Also people are free to comment and criticize all they want. Even silly article writers.

            Deal with it :3

          • Dahoon says:

            And what country is that? Farcryland?

            So morals doesn’t matter in games? Silly why they don’t let you rape people in Call of duty then or make you gas Jewish people, because hey, it’s a game, not real life, and those things are only not funny in real life.

            If you don’t think it is racist, then you are a racist, since it clearly is. A lot.

          • iains says:

            It’s a fictional game and what you said about gassing jews is a weightless strawman argument which I won’t address since it has nothing to do with anything I’ve said.

        • iains says:

          I never argued that, you said writers had to “own up” implying they had done something wrong :\

        • Hanban says:

          It is my belief that people are responsible for the meaning of their words and the images they convey. Critique in that regard seems like a healthy thing. The writers of Far Cry 3 might not agree with the critique and thus they might not feel like they have anything to own up for; but all the same it is fair that it should be there.

          My concern was really with the “Why politicize games?”. To me gaming is culture in the same way movies and books are. And thus people are free to criticize them all they want. It’s always been that way on RPS and I hope it continues to be that way! Now you may think that Far Cry 3 and the writing makes perfect sense in the context but that doesn’t mean that others can’t disagree and write articles on blogs about it!

          :)

          • iains says:

            Yes, but I would never wish anyone to be restricted in what they can and cannot say, I have never advocated that in a single one of my comments.
            I feel this is all very trivial and over nothing, the setting is in the pacific. There will be pacific people, of different colours. I don’t see how this is in any way “racist” (Try to think about what that word ACTUALLY means).

            The writer has twisted it to fit some kind of “racist” game plot, but it’s not really.
            I could say the movie Transpotting is racist because it implies all white people, and Scots are junkies but English people are more civilised.

            But that’s NOT what the movie conveys, if I did that – I’d be LOOKING for something to complain about and misunderstanding the point.

            I feel like Far Cry 3 is absolutely not racist and the author just “isn’t happy” that the enemies happen to be of a certain ethnicity. Doesn’t bother me, because race doesn’t matter.

          • The Random One says:

            The problem isn’t even what they are saying, it’s that they don’t even seem aware that they are saying it.

    • DoomMunky says:

      Honestly Mr Death? You have to be exposed to this kind of thinking before you can decide to use it or not. My first year of college was the same way. “Really? That’s sexist TOO?” Now I get how racist, sexist, and classist Western society is.

      Yeah, the fantasy of the main plot has a lot of racist elements. It’s sad.

      • benexclaimed says:

        This is exactly right. It’s a bit overwhelming at first until you take the time to examine what’s actually happening around you.

      • I Got Pineapples says:

        Then you get out of college and you realise that occasionally you’re overthinking this shit a bit and as much fun as having a proud erection of righteous indignation is, and holy shit it is fun, it comes across as just as asinine and immature as ignoring this sort of thing is.

        That said, it is a little bit racist. Enough to go ‘Eh, that’s certainly something. Perhaps we shouldn’t do that’

        Also little enough that anyone getting too vocally upset about it is engaging in a touch of moral masturbation.

        • Herkimer says:

          OK, it’s fun. So? That doesn’t necessarily mean that it doesn’t present race in a problematic way.

          SR3 is great fun; I’m merrily plowing through it; but the way it depicts women is nevertheless troubling.

          • Brun says:

            Games like SR3 and GTA are unabashed satires of modern culture. The whole point of a satire is to bring into focus the negative aspects of whatever you’re satirizing in a comical manner or context. So I don’t look upon something like that as a “troubling” part of SR3 that should have been reconsidered by the developers – it’s just one of those negative things that was magnified when modern society was examined under the lens of satire.

          • Herkimer says:

            Mmm, I’d be pretty hard pressed to call Saints Row a biting satire; rather, I think the whole thing tips over into “aren’t we naughty” territory. Mind you, as I said, I’m having a lot of fun beating prostitutes to death with a giant purple dildo, so what does that say about me? It is fun, but cringeworthy.

            GTA — no, not in its current incarnation. Any notion that GTA IV was meant to be a satire of modern society goes out the window when they’re trying to sell the plot as a Very Serious and Adult Meditation on Violence and Human Nature.

          • Brun says:

            One can argue that the whole point of such sequences in SR3 is to make you giggle then cringe because you giggled about it. The fact that you cringed at all means that it has fulfilled its satirical purposes.

            The plot of GTA isn’t really a satire anymore, you’re correct there. The individual missions are sometimes satires or tributes to crime and gangster movies, but in GTAIV the plot took a turn for the more serious and it became clear we weren’t meant to see it as satire anymore.

            However, the environments – Liberty City, Vice City, San Andreas, and their inhabitants – are absolutely satires of modern culture. Listen to the radio broadcasts, look at the billboards, look at the characters. Some of them are ripped straight from modern headlines, and are *blatantly* jokes.

          • marlin says:

            Have you actually MET any women?

          • The Random One says:

            SR3 did make me laugh then cringe repeatedly, especially in the mission where you rescue the sex slaves… so they can work for you. One of the lines they say when you find them is something along the lines of ‘thank you, kind rescuer!’

            I had a pretty cool argument as to how the way each enemy gang treats women is a metaphor for different treatments of female characters in videogames, but then got lazy and didn’t write it. Maybe I should use the THQ bundle as an excuse to go through with it.

    • Eddy9000 says:

      “Does that make me weird? Or perhaps just a bit naive? :/”
      Neither, people will make different readings of the same text in any media. The important thing is to respect the different readings, be considerate of them and come to your own conclusions or even forget about making conclusions and just leave them open as multiple possibilities. Respecting different ideas also means respecting your own; feeling like you’re being attacked by someone having an alternative view is the kind of thing that leads to the narrow minded kneejerk defensiveness you can see in other comments on this thread. You seem like a thoughtful guy from what you wrote so it’d be a shame to go down that route. Thinking differently is still thinking after all.

    • DirtyMao says:

      In the same boat. I’ve noticed reviewers doing this a lot in recent memory (starting with RE5 was when I noticed it). I feel it’s stretching. I also feel that having the game set in an island in the Caribbean and populated entirely by white people would have also been called racist, or that any game that features characters at odds with each other and of differing races will also garner that title. At least the antagonists in this game are rooted in a different part of our modern times than its contemporary shooters (ie, the middle East). I would just chalk the miserable mystical sub story as bad writing without going out of my way to call it racist.

      Or maybe I’m just too white-bread to notice it (incidentally, I prefer pumpernickel, being the good Pole that I am).

      • Dahoon says:

        Yeah..

        Remember that game, (was it Call of duty?) where shooting on a friendly would give a warning that friendly fire wasn’t tolerated. Unless you were playing the Russian part of the story. Then it was changed to a “Traitors will be shot!” warning. Nothing wrong with that as that is realistic. Americans are the best and cuddle with traitors. Like how this white dude can do more on his own than all those black dudes could possible ever do. Realism. I bet if the pirates called in the Russian army, he would still win on his own. America, fuck ……no.

      • The Random One says:

        I’ve played a bit of RE5 and what I took out is that it isn’t prejudiced against black people, it’s prejudiced against ugly people.

        (Also it’s a Japanese game, and in Japanese culture there is hardly any racism specifically against black people, because black and white people are both thrown into the basket of ‘foreigners’. So it was the equivalent of an American game in which a Chinese protagonist with steroid muscles and a perfectly square torso kills Japanese enemies living in filth and squalor; the Japanese would fume over it, while most Americans wouldn’t see what the big deal is.)

    • Berzee says:

      It makes you racist. >_<

  19. Rossi says:

    Agree. Pretty much.

    There are a couple of immersion breakers, particularly wooden NPCs that aren’t part of the story line. I agree with the limited ‘barks’ too. It seems they have all visited the same prostitute, at the same time it seems, since they haven’t learn’t that she has an STI.

    Also, Tigers. Aren’t they meant to be endangered? Well, most of the worlds population of this endangered big cat seems to be on Rook Island. Perhaps making Tigers a lot more rare would have helped the immersion slightly.

  20. Unrein says:

    None of these issues have really hampered my enjoyment of the game all that much, but some of these are indeed stupid design. I’m still not sure what I think of the story, and I believe I’ll have to actually finish it to know its true colors. There are some really awesome moments in the story, like Vaas fucking with you with the repeated “Do you know what the definition of insanity is?” That moment felt like some glitch in the matrix, like you were on drugs, but it was also so subtle.

    So many horrible fucking things go on the islands (yes, two), that I really think the plot is partially about observing insane, horrible things and how that affects you – and what are you going to do about it. So far the answer seems to be: you can’t, and even if you can, you’ll change with it (and probably not for the better).

    I’m really hoping there’s some twist to the whole Noble Savage thing.

  21. webwielder says:

    Racist != racially insensitive

  22. Chaz says:

    That whole saving situation sounds like a right ball ache. I know in Fable 2, Molyneux limited the save slot to one save only, because he wanted the choices people made to have perminent ramifications on their game, but in a game like Far Cry 3, I can’t understand why they would do that.

    It does seem strange that they have obviously made some conscious design choices here to limit peoples freedom, in a way that seems at odds with the whole concept of open world gameplay.

    • DoomMunky says:

      The main problem with the save system is that, for unknown, undoubtedly complex and stupid reasons, it doesn’t appear to SAVE what you’ve done most recently. Which makes its limitations way more frustrating.

  23. DoomMunky says:

    Luckily, there is a quick-sell button for the loot. It’s at the bottom of the screen. Under all the useless pictures of the useless things you’ve found.

  24. Rossi says:

    Lets hope the inevitable DLC brings some good changes…

    Main Island free roaming co-op would be amazing. I’d like to see armour, perhaps in the form of an old Japanese tank or APC. Dirt bikes too!

  25. DickSocrates says:

    The ‘white man coming to save all the hapless natives’ trope was discussed in Rich Hall’s documentary about how American Indians were portrayed on film. It might be up on youtube, or somewhere else. Very much worth watching. And I’m using the term American Indian because that seems to be what they call themselves. As one man pointed out, they aren’t ‘Native Americans’ because they predate ‘America’ by centuries.

    It’s an easy trap to fall in to and can be difficult for the writer to even see, however a professional writer has a duty to know what the easy traps are and avoid them. Assuming he/she even wants to that is. It’s simple enough, “um whiteman” should not end up being the most bestest at everything the indigenous people have been doing their entire lives. He or she should not be the turning point in their struggles, and should definitely not end up as their leader. If the complaint is made that it doesn’t sound like a great game where the person you play as isn’t in the centre of events, then that’s true. It should be re-written so the hero is someone from that culture or just do some hard work and create a more interesting narrative where the white man arrives and is out of his depth, barely surviving. I haven’t played FC3, it may go this direction, but the opening where you get the special tattoo doesn’t inspire me with confidence. “I rescued you from certain death, but I sense you are the magical super white man come to solve our problems! Here, have this magical mumbo-jumbo magic/ancient wisdom, probably connected to tiger spirits or something that only you now how to use properly, being a stereotypical douchebag and all.” :-/

    This kind stuff has been going on since at least the Victorian era, with exotic adventures about taming the savages by either killing them or converting them to Christianity. No one considers people from other cultures savages now (well, Nick Griffen probably does) but the underlying suspicion that when it comes right down to it, we are actually… y’know… superior to them still lingers and isn’t as far from the surface as people would like to think.

    • iains says:

      ” It should be re-written so the hero is someone from that culture or just do some hard work and create a more interesting narrative where the white man arrives and is out of his depth, barely surviving.”

      Hurr everything should be re-written to fit MY political views!
      Bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

      • Skofnung says:

        And yet you’ve made about a dozen comments crying about people expressing political views other than your own.

        • iains says:

          That’s what comment sections are for lol. I’m glad people can express their views no matter how different they are to my own :x

          • Okami says:

            You are one of the most annoying racist trolls I have had the displeasure of reading in a long time. Thank god for the Blocking function.

          • iains says:

            Okami says:

            “You are one of the most annoying racist trolls I have had the displeasure of reading in a long time. Thank god for the Blocking function.”
            Good argument bro! If you can’t beat ‘em, block ‘em right?
            Of course, after you make up that i’m “racist” then call me a troll. (lel you don’t even know what either of those things mean :3)

          • The Random One says:

            Well, if he didn’t know before, your sterling example has just taught him.

        • ScottTFrazer says:

          Serious case of protesting a bit much. Also in an annoying manner.

          • iains says:

            That’s subjective mang. Everyone finds things annoying sometimes :D

          • Shazbut says:

            iains may or may not be annoying, but based on what he’s said so far, he’s no racist and actually seems to be more sensitive to the reality of racism than most of you

    • MrUnimport says:

      “And I’m using the term American Indian because that seems to be what they call themselves. As one man pointed out, they aren’t ‘Native Americans’ because they predate ‘America’ by centuries.”

      I thought in our enlightened society we were supposed to have moved past such petty things as spending several breaths on justifying one’s use of a particular label over another one.

      (they’re Native Americans because they are native to the part of the world generally called America, by the way)

    • Mist says:

      As you mentioned, the hero of the story coming in and changing everyone’s life and becoming better than their teachers in 2 days is a very common element in stories, and certainly in video games. Skyrim is a prime offender. It’s dumb and immersion breaking, but can make for interesting gameplay (it would suck if becoming archmage took 50 years of real time)

      While I’d personally prefer a character creator for the protagonist, or the protagonist being fully invisible (if you ignore marketing materials, Gordon Freeman can be a Khajiit if you like to think of him that way..), having a white westerner (american…) as protagonist for your game (instead of a black russian guy or something..) makes sense. Many players don’t care about the race of the protagonist, but plenty of players do care and want a protagonist that resembles them, and most of those players are white westerners. Just a demographic reality.

      So we have a game with a white hero, with game mechanics that involve him rescuing everyone and becoming the very best that no one ever was. Question that remains: setting. If you do something in the western world: boo boring so uncreative! If you do something in the non-western world with western people: boo racist why is everyone white? If you do something in the non-western world with appropriate people: boo racist why is the white guy saving the black people?

      Again, my favoured solution for this issue would be to go with a character creator or invisible protagonist, but if you use a fixed visible protagonist, it’s totally understandable why they came up with this game. And it certainly doesn’t involve the creators of this game fitting the dictionary definition of “racist”.

      (with the caveat: I haven’t played FC3 yet, and got really annoyed by the “white guy saves non-white guys!” in The Last Samurai. I thought it was dumb, but I understand that a movie starring Tom Cruise will make more money than a movie starring some Japanese dude. The creators weren’t racist, they just wanted to make money while telling a story set in the non-western world. Same as Ubisoft)

      • The Random One says:

        If you’re a white man and you care about your character’s race, you can pick any game at random and it’ll probably settle for you. What if you’re not?

        Plus I’m a white man and I’m more interested in seeing different perspectives. I’m the demographic as much as the guy who demands to play as a black guy, why should he get what he wants and I shouldn’t?

      • Brise Bonbons says:

        Writing is like any discipline, and has developed practices for analyzing in-progress work for issues: I.e. we can examine our rough draft and see if we’ve made our protagonist good at everything and capable of things that make no sense given their back story; or we wrote the plot so that everything revolves around them for no reason. *Cough*.

        Also I don’t think anyone is seriously saying that we can never make another pulp story about a white dude who winds up on a pacific jungle island where he fights pirates with the locals. I’m not going to get into details here, but I can easily conjure up several plot lines that hit all the same beats without relying on mystical natives or a white protagonist who can magically save them because magic or maybe drugs.

        Now, I don’t imagine I’m more clever than the developers, so I’m pretty sure they were aware of these issues as well, and chose to ignore them in order to set up their special twist ending. I.e. they put the interests of their white male audience ahead of those of us who are interested in seeing diverse characters in our media. Maybe that’s good business, but it’s also regressive, selfish, and reinforces any number of destructive narratives.

        Most importantly they are ignoring the interests of kids who are actually from pacific island cultures. I’m sure if you told them you were going to make a game that was sort of related to their background and asked them to imagine the story, this is exactly what they would dream up. >.>

  26. MrUnimport says:

    I thought the problem with the Magical Negro was the implication that the other race is inherently simpler/more in touch with the world and better off because of it, not that they’re somehow debilitated which they overcome with magic powers.

    • HothMonster says:

      “I thought the problem with the Magical Negro was the implication that the other race is inherently simpler/more in touch with the world and better off because of it” Well that isn’t really a bad thing, except that it’s generalizing by race which is stupid and wrong.

      And the problem isn’t that they are debilitated by their race and overcome it with magic either. Though again implying that something is wrong with an entire race of people would be really bad, but that’s not what the trope is after.

      The problem is that despite these mystic powers they are helpless until a white man shows up and shows them the true potential of their powers. Despite a whole population with these super-powers they are helpless against the pirates oppression until a white guy shows up and saves them. They have these powers and have had for generations but the true potential can only be unlocked by whitey.

      I’ve not played the game just commenting on the mystic native + white savior combined trope in general.

    • Dervish says:

      The closest term to what Walker is claiming would be what TV Tropes calls Mighty Whitey, though that name sounds stupid, like many of that site’s terms. It’s not quite White Man’s Burden. And there is a bit of Noble Savage in there but very little Magical Negro.

      • A-Scale says:

        If anything it looks like a case of “outsider solves problems of the locals”, which is a trope that has nothing to do with race and goes back as far as storytelling itself. Robbin Hood is an example thereof.

        • Arglebargle says:

          Yeah, if you were a local, you should know about all the local shit already. Being an ‘outsider’ allows you to diiscover all the stuff, as you play the game. Common trope in written fiction, for similar reasons. There are aspects of this being a game that makes this a useful path.

          I am sure there’s also a certain amount of consideration of who the target audience that’s buying the game.

          • The Random One says:

            Certainly seems to be a case of ‘the main character solves everyone’s problems because he’s the main character duh’ meets ‘the main character is a young white male because that’s our greatest, and target, demographic’ for unfortunate consequences… but calling out accidental racism is even more important than calling out deliberate racism, because it’s more likely that the perpretrators will change.

  27. Csirke says:

    Well, my conclusion from this is that at least many of these seem to be fixable in patches, at least I think that the Saving, Notifications and Menus parts could be addressed. So I think for me it is waiting until it’s price is much lower, and many patches came out already. Haven’t got that much time now anyways.

  28. benexclaimed says:

    The objective box hasn’t ever bothered me. I’m playing on a large screen with a controller, though, so maybe that’s why. The menus also feel less cumbersome to me because I’m used to menus on a console game, which is obviously what these are (even in the PC version, which I’m playing).

  29. Dangerdad says:

    Ooooh, the save issue means I’ll be passing on this. I will not waste my time on an open world game with no quicksave and only 1 save slot. I’ve been enjoying Prototype/Protoype2 recently and even with their flaws they managed to get this mostly right (no quicksave, but you can go to the menu and save).

    Let us know if this is ever fixed.

    Plus seriously? They haven’t figured out that gamers hate it when the baddies keep repeating the same line over and over again? If you’re not going to invest the trivial time to record 50+ lines, just let me turn it off. I’d rather be surprised by quiet enemies than have to listen to the same line of monologue over and over.

    • yogibbear says:

      Oh FFS Look what you’ve done RPS! There is quick save and it works…. F9 is quicksave…

    • The Random One says:

      It’s not trivial, voice actors are expensive.

      Compared to this game’s entire cost, though, then yeah, probably trivial.

      How many more arrow to the knee jokes must be made before devs understand the importance of varied, natural barks?

      • ZephyrSB says:

        Due to the viral nature of that whole ‘arrow to the knee’ meme, I’d almost accuse devs of purposefully taking the lesson entirely wrong and trying to recreate that effect through limited barks.

  30. darkChozo says:

    I wonder if tiger programmers are as catty are regular programmers?

  31. I Got Pineapples says:

    Mr Walker,I know you mean well and I mean this in the nicest possible way but neither Magical Negro or Noble Savage is appropriate here, since they mean specific things that are not the things that are happening here and if I was a horrible person I could make a big deal about you jumping on the first two terms that came to mind for othering non-white people.

    Things, Mr Walker, mean things.

    • The Random One says:

      Magical Negro seems to be completely appropriate if you look at it through the disturbingly eschewed lens of the video game industry through which ‘bettering oneself’ becomes ‘you can now shoot men more good’.

  32. Runty McTall says:

    Wait – murder a blue-eared lama or Llama? Cos, why would you wanna kill a blue-eared lama? I know the protagonist kills a lot of people but offing Tibetan monks seems a bit… harsh?

    Now llamas on the other hand… yeah, bastards.

  33. Magnianhk says:

    I’m really glad this article was written, for a few reasons. Video games, like the rest of US media, need to take steps to reduce blatant racism, and unless you’re Valve’s TF2 and you humorously play on stereotypes, you need to represent folks in fair ways.

    The other reason I’m glad this was written is that I didn’t believe that FC3 could be all that good — I didn’t believe the hype, and this article has confirmed that the game was not release-ready. How could I know this? A quick glance at all the previous Far Crys tells you everything. Poor AI (more like non-existent), poor story, choices favoring Arcade over Realism.

    Ubisoft has always sold the Far Cry franchise on pure aesthetics and nothing else, why would anything be different? It’s too bad that they think a white-boy protagonist swimming in a world of helpless colored people is pleasing to the eye. It says a lot about their target audience and who they care to cater towards.

    • yogibbear says:

      Just because I usually agree 99% with RPS articles I have to point out that you HAVEN’T played the game, and the guy that wrote this article hasn’t finished the game. The game IS NOT racist. Any chance that it is requires a greater suspension of disbelief that playing the game. The story is fantastic.

      I am actually worried that the amount of shitstorm this game is getting for the ‘racism’ card and the ‘rape’ card will stop Ubisoft from ever doing anything remotely controversial / interesting in any of their future games. WELL DONE GAME JOURNALISTS. WELL F(**(((_ DONE! Thanks and you’ve ruined it for us.

      • X_kot says:

        While I agree with you that publishers should be encouraged to undertake more mature stories, I would like to see if they could do so without resorting to such lazy devices as victimization to develop player motivation. I don’t know if that is a sign of their inability or of the perceived lack of interest.

      • Magnianhk says:

        I agree and admit that playing the “racism” and rape cards may be too strong, and yes, without playing the game myself I can’t give my personal evaluation. But, I’ve seen poor racial representation in other games — Battlefield 3, Fallout 3, Gears of War, San Andreas — games where black people are either sidekicks, support roles (demolitions, heavy MG), or otherwise thugs, thiefs, and the like. I know that race representation is a pervasive problem in all spheres of media, and as such I trust the statements in this article simply because it’s consistent with history.

        But really and truly I am just glad to see that my suspicions about this Far Cry come true. The other Far Cry games are terrible and I do not understand why people give them such high ratings. The games have always been about aesthetics while sacrificing true immersion. It pains me to see gamers talk about how good something is in terms of graphical quality alone, so any article that exposes the gameplay side of things gets my vote.

  34. tobias says:

    I can’t test it right now as I’m at work, but I read on neogaf that you can quicksave/load, possibly with F9/F11 keys? Certainly the game never tells you about it…

    • Vivi says:

      That is correct. The game still uses just the one save file/slot though.

      There seem to be quite a few controls that aren’t mentioned anywhere.

  35. Advanced Assault Hippo says:

    Disagree with the racism nonsense, but I agree with nearly everything else John is saying. It’s a lovely game, but there are some downright weird design decisions.

    • zebramatt says:

      So it doesn’t conform to some pretty prolific racial-stereotype-reinforcing tropes? Or those tropes don’t reinforce racial stereotyping?

    • Screamer says:

      I agree, complaining about racism in this game is like an old saying we have, turning a fart into cannon fire. Over reacting in other words.

      Isn’t complain that its a white man saving natives , racist in itself? Why does it matter that he is white? First world problems if you ask me :)

  36. leQuack says:

    I’m afraid I’ll sound like an old sock, but

    John, I understand you’re trying really hard to be pissed of, but it kind of hurts my eyes when you swear so much and use caps a bit too much. Doesn’t really add to your point in my humble opinion. Also, I think you’re better then that.

  37. Frank says:

    That was hilarious! Thanks for that, RPS and commenters with computers good enough to play this game.

  38. sinbad269 says:

    I know this is a bit silly, but they’re not actuallyi Australian accents [although, I've yet to explore the entire North Island yet, haven't even exited it actually], but they’re a mix of South African, and Maori [aka New Zealand and Hawaiian] accents. That’s also the basis of the tattoo’s.

    I should know, I am Australian [although you wouldn't know listening to me]. Calling a New Zealander Australian is like calling… an Irishman English. You’re likely to get your head bashed in

    • ResonanceCascade says:

      Our accents are completely different. We’re like “where’s the car?” and they’re like “where’s the car?”

    • Saldek says:

      I think John meant the quest-giver Buck. “[...] the immigrant white men with their mixture of South African and Australian accents.”

  39. tobias says:

    The strange thing about the barks, about which you are absolutely right, is that there actually seem to be a few variations of voice actor (or the actor changes his voice) for each of the repeated barks. So they seem to have re-recorded those specific lines several times over. It does seem a bit silly.

    I wonder if it’s an attempt to have an immediately recognisable ‘bad guy’ sound, so it can be spelled out for people in the vicinity that there’s an enemy nearby. Totally unnecessary if so, because the pirates have very distinctive voices from the natives.

    Silly either way. Amazing, amazing game. Also you never mentioned in the prior positives piece how perfect the driving model is (it’s such a rare pleasure to have a good driving model- not realistic necessarily, but with enough depth to be fun- in a game not about driving).

    • The Random One says:

      A strange thing that’s far too common (and the origin of the arrow in the knee meme as I mentioned above). I know writing isn’t easy, but is it really harder than getting a voice actor to read the lines?

      • Brun says:

        If all he does is read the lines you end up with something like all of Oblivion’s voice acting except for Sean Bean and Patrick Stewart.

  40. Paul says:

    You should have also mentioned the INSANE FUCKING HANDHOLDING EVERYWHERE!
    Plants and items blinking, everything having blicking fucking waypoint, the FUGLY MINIMAP AAARGH

    This game is brilliant oh man why oh why must it have these annoying fucking problems!
    Please patch this shit out Ubisoft!

  41. AmateurScience says:

    Mind you, a local rising up to cast off their pirate oppressors using hexes, juju and black magic sounds pretty racist too doesn’t it?

    • Stellar Duck says:

      A compelling argument that the magical tattoos should never be in the game in the first place.

      • MikoSquiz says:

        I don’t think there’s really a way to get away with setting a game on a tropical island without it coming across as racist to someone, in this day and age.

        • Brun says:

          Yep. Pretty soon games will be “racist” just for having a white dude as the protagonist. And “sexist” just for having a male or a sexy female as the protagonist.

          Can’t wait for the sexism flame wars that erupt when the new Tomb Raider comes out (despite the fact that Lara Croft’s “sexiness” is part of what has made her a video gaming icon). “Just because she’s a woman doesn’t mean she has to have big boobs and a nice figure!” Yes, you’re right. She doesn’t have those because she’s a woman, she has them because she’s LARA CROFT AND THAT’S WHO HER CHARACTER IS.

          • Herkimer says:

            That’s a pretty poor strawman. No one here is saying that a game is racist for featuring a white protagonist, or racist for casting non-whites in supporting roles. It’s the depiction of race within the game. Really, how is this unclear?

          • The Random One says:

            Please people, start listening to what people are saying instad of the strawmen in your heads.

        • The Anonymous Mr P says:

          While the plot can’t really be described as anything other than a bunch of faff, the original Far Cry (remember that?) took place on an ambiguous tropical island and somehow managed to avoid mystical tattoos and noble savages.

          And christ, it’s not as if there isn’t a wealth of media throughout history that uses the island setting for reasons which avoid the mentioned problematic and negative clichés.

      • I Got Pineapples says:

        You know who else hated the concept of magic tattoos?

        Hitler.

        Now I’m not likening you to Hitler…

        But you really are very similar to Hitler.

  42. JKjoker says:

    eh, no hate for the arbitrarily limited gun slots, inventory slots and everything else slots ?

    if the game at least let me craft until ludicrous sizes i might let it pass, but just 4 guns ? what, carrying a rocket launcher, a flamethrower, a bow and a heavy machine gun is realistic but adding a side gun to that is just ridiculous ?

    why the hell do i have to give up a weapon to fix cars ?!, im carrying enough pelts to clothe an army, infinite wound dressings, enough bullets to overload a small truck and i cant carry a freaking repair kit

    and since you mentioned that the skinning makes no sense, why is he using a machete like a spear ? they are made for slashing not for skewering ppl like a tomato

    • MikoSquiz says:

      Would you prefer a weight-based system instead? Either a rocket launcher and a pistol *or* sniper rifle and shotgun? Or maybe some Inventory Tetris?

      • JKjoker says:

        no, i want to carry enough guns for a country, one of each type maybe 2, whats the point of limiting weapons anyway, ammo plays the real role in gameplay, limit that if you must

        weapon limits just cause players to marry 4 guns and never try any other, i just hate how awesome-but-impractical ones keep getting ignored in the last generation of fps because the control pad has only four buttons and double/triple tapping seems to be too much for your average gamer

    • GreatUncleBaal says:

      The decision to force you to use a weapon slot for the repair tool was a strange one, yes. It means I’ve never used it. So far though, it’s not been as necessary to have that function as in Far Cry 2.

  43. HothMonster says:

    Does it have the same problem that made me stop playing FC2: If you drive through a roadside checkpoint, killing everyone in the process, only to realize you forgot your wallet and have to go back are the same 5 guys standing in the same place they were 28 seconds ago?

    • JKjoker says:

      it sort of does (they are not checkpoints, just patrolling routes), but you can disable them by taking over the area camp, meanwhile, just stand on any road and watch an endless wave of enemies come one after another

    • Gorf says:

      Yeah just clear the camp for that area and no more respawning, no problems like the last one.

  44. downgrade says:

    My main gripe with the game is the difficulty. Even on hard it’s way too easy. Two camps with 3-6 pirates and one tower per zone are taken out in about 10-15 minutes. Then the collecting and exploring takes up 30-60 minutes where nothing is going on. I started shooting helpless animals to get some action :(
    All the crafting is done after 1/3 of game is over. I feel like they should have stretched that out a bit.

    A lot is wrong with this game. But then it sends you off to burn a marijuana plantation with a flamethrower while some fat reggae is booming in the background and all is good :)

    • I Got Pineapples says:

      There’s a pretty big difficulty jump on the second island.

      Sort of.

      They all have the second best guns, rather than the worst ones and tend to take more hits.

      THis makes frontal assualts a touch dicey.

    • Dervish says:

      The lack of challenge was mentioned in the comments of the “what I love” article, but it’s a little dismaying that any discussion of the game’s mechanics is going to be overshadowed by the social issues. RPS, maybe consider splitting the complaints into separate articles next time?

  45. lofaszjoska says:

    Is it me, or is RPS getting a bit more political lately?

    • I Got Pineapples says:

      Little bit, in a kind of ham handed ‘right on’ way.

      But they mean well.

      So that’s alright.

      • Uthred says:

        Ironically ham handed at times, to the point of hypocrisy e.g. “trailering” the Molyneux interview, reporting on two week old DLC as if its new because its contetnious and serves as “clickbait”, etc. Even this article hear uses a pretty disingenous definition of the idea of the “Noble Savage” in order to generate controversy. In short RPS is disappointingly falling prey to the kind of stuff it slags of the competition for. It’s still pretty good but there has been a noticeable decline over the last few months, a lot of the articles seem oddly/pointlessly angry/hysterical

    • Rikard Peterson says:

      Political? Did you comment on the wrong article?

  46. HadToLogin says:

    Well, I really don’t need crafting shortcut. I might find it useful in first few hours, when I was going around hunting for skins, but after around 10 hours there just was no need to use it anymore.
    I either find or just buy medkits (since money isn’t really an issue in this game), and I have no use for hunting recipes (since hunting is now pointless, since I can’t craft items and money is worthless), and I can’t remember about that combat recipes – mostly because I find being fireproof worthless for my sniper-or-melee, and there’s no reason to use “see every enemy” since that’s why I have camera for…

  47. Okami says:

    The “Block” function is coming in handy today. Racist pricks.

  48. SirKicksalot says:

    F9 quicksaves, F11 quickloads.
    I’m torn between hating on Ubisoft Kiev for not mentioning this anywhere and praising them for implementing it.
    It will spawn you a bit further away from the area you died so you can circle around and try something else.

  49. Guvornator says:

    “The rape in FC3 is threatened and implied, rather than witnessed, but it’s so thrown away, used to say, “This man who did it is terrible!” ”

    SKY FALL & SHERLOCK SPOILERS:

    I’ve noticed popular culture generally heading this way. In both Skyfall and The House Of Silk there’s mention of child abuse purely to show a) this person’s damaged and b) what a horrible bunch of people these are. In Skyfall it was particularly rubbish as said victim of child abuse was done away with about 5 mins later, with no more depth to her character than her being an escort that was abused as a child.

    As for the House Of Silk, they could have been Lizardmen or the Klan for all the difference it made to the plot.

    • JKjoker says:

      my guess is that they are running out of ideas of how to apply shock value to a demographic that is just completely desensitized, its not just rape, killing children, explicit animal abuse, S&M and just the act of sexualizing characters for no reason keep appearing more and more often in media lately

      look at no russian, or those stupid sexy nun ads from Hitman (that just come out of nowhere in the game, last a single level where youll probably kill them without giving them a chance to even act differently to other enemies and are never mentioned again)

    • ResonanceCascade says:

      That bit in Skyfall was a weird, jarring narrative dead end, and Bond’s reaction (or lack thereof) to the event was even weirder. It’s an odd scuff on a good movie, and I can’t help but wonder if it was just due to some choppy script and/or film editing.

  50. MikoSquiz says:

    Aren’t dingoes basically wild dogs anyway? Can you even DNA test to see whether an animal’s a dingo or just a feral dog-as-in-what-you-take-for-a-walk? I can’t imagine they’d be that distinctive-sounding. And what sound do komodo dragons really make? I would imagine they’d hiss like a snake if anything.

    • I Got Pineapples says:

      Dingos are pretty much just wild dogs.

      I suspect they are other wild dogs to differentiate from Pirate Dogs and Rabid Dogs.

    • Arglebargle says:

      Apparantly, you can now get DNA tests that will tell you if your dog is 1/4 Pomeranian. Dingos had a lot of time in isolation to differentiate themselves.

      And they will eat your baby!

  51. Squire says:

    Accurate list John, I think I have genuinely heard & seen the pop-up that informs you to go “Talk to Dr Earnhardt” more than a hundred times, maybe a thousand.

    I’ve hang-glid-ed over ship-wreck pirate bases, I’ve QTE’d a croc and several tigers, driven a quad-bike into a water filled sink-hole and crafted so many satchels I’m at expert at sewing. During that time I literally haven’t advanced the main plot since I killed the boars and I’m loving every second of it :P

    Also – don’t know if you read all these comments but I’d like to help organise a RPS club in “the land of always winter” as I can’t do any of these London/Manchester trips cause I can’t be bothered sitting on a train that long. Who do I contact about this?

  52. I Got Pineapples says:

    Something I am not fond of:

    Why are the goddamn islander VA’s all apparently recorded with the worlds shittiest mics?

    On what sounds to be a windswept beach for the amount of interference you’re hearing?

  53. simulant says:

    SPOILER ALERT
    ..
    ..
    ..
    “The rape in FC3 is threatened and implied, rather than witnessed…”

    This is the 3rd or 4th time I've seen this mentioned and I must protest. The rape in FC3 is EXPERIENCED first hand. While it's totally understandable that FC3's target audience might miss this, I'm pretty sure that being drugged and then fucked by Vaas' sister before you come out of your stupor counts as a legitimate rape.

    I'm surprised nobody has mentioned the implied necrophilia bit yet….

    • yogibbear says:

      Technically depending on choices you get raped twice…

    • wodin says:

      I got drugged up by Cistra but really don’t remember anything about rape..I just tripped out and had to find somersetting or other..god knows..

      Maybe it comes later…get it? Comes later…hehehe

      If Cistra does rape you whilst drugged..I’m sure 99% of hetro sexual men wouldn’t be bothered..

      Anyway I’ve been pounced on by a women whilst on peach palthium, some other downer we called traffic lights,Mushrooms, Acid and Ecstasy…I was absolutely shitfaced…and in away I had no real say so in the matter..but next morning I wasn’t bothered. I thin Man raping female or Man raping Man is a horrific crime..woman raping man..hmmmm

    • Woden says:

      THANK YOU. I swear, I was starting to think I was the only person who was squicked out by explicit, on-camera rape in an AAA game. Not to mention the fact that it’s literally never mentioned again after Citra climbs off of you.

      So we’ve got lazy writing in the off-camera rape used for drama intensification and which is treated as something that makes the victim ashamed and want to hide it, lazy characterization in the privateers who mention that you’re a pretty boy and that you’d best “pucker that asshole” (look how eeeevil they are!), and blindness in the explicit, on-camera rape which is shrugged away as totally normal because it’s a man being raped by a woman.

      It’s pretty gross, all in all.

  54. Berzee says:

    99% of NPCs EVER are helpless folks waiting for the main character to save them.

    • Outsider says:

      Shhhhhh, they’re on a roll!

    • Arglebargle says:

      It’s in the nature of it being a game. If the locals rose up and solved the problem when you were a quarter of the way through the game, it would probably be a bit of a let down.

      I think Stalker had this problem; at one point in development they gave the the AI the same goals as the character. This lead to the game usually finishing itself while you were still out wandering around.

      • The Random One says:

        The obvious solution is to have it like in Red Faction: Gorilla, in which the useless NPCs take up arms and help you out (by being a distraction, mostly).

        I admit that seems to be anathema to what FC3 is trying to do overall.

        • Brun says:

          Then people would call the game racist because the natives are used as cannon fodder for the white protagonist. Even if they were legitimately trying to help you in an organized fashion, they couldn’t be *too* good at it or else it makes the player feel useless and it makes it seem strange that they haven’t already solved their own problems. And of course, anything less than unstoppable NPCs would be interpreted as “cannon fodder,” thus making the game racist.

  55. roryok says:

    A recent study I’ve just made up showed that human beings now spend up to 12% of their waking life switching the notifications off on things. From every app on every phone, tablet and computer, to every console, alarm clock, and Twitter client, everything in the world seems to believe that we want to be constantly notified of things.

    12% sounds about right. Why, even RPS sends me a notification every time I visit, to tell me it uses cookies. Why not USE A FUCKING COOKIE TO REMEMBER I HID THAT NOTIFICATION

  56. pupsikaso says:

    “And the serious issue here is that it demonstrates something very concerning – they absolutely cannot have sat down anyone from outside the dev team to play the game before finalising it. “

    The issue here is that they really did put someone outside the dev team and had them play the game. They blind-folded and whisked some random bloke off the street and put him down in front of the game and said play. And the bloke played and every 5 seconds he would say
    “What do I do know?”
    “Where do I go now?”
    “How do I jump?”
    “What am I supposed to do?”
    He would say this even while doing the exact thing he’s supposed to be doing. He would say, while killing guards, “Am I supposed to be killing guards now?” “I’ve killed this guard, what do I do now?”

    And this is no joke. This is the majority of people playing games. This is the average gamer. And I know because I live with average gamers and I absolutely cannot be in the same room as them whenever they play any games because they will absolutely refuse to take a step forward before looking at me hesitantly and asking if they should be taking a step forward.

  57. His Divine Shadow says:

    One could barely call what happens when you press F9 “saving”. Your position is not, for instance, and I suspect many other things are not either – which is likely the reason not to save the position (otherwise the inconsistencies would be too noticeable). I simply refuse to believe that such an atrocious system could have been a design decision made by a sane person.
    Even checkpoint saves during missions are not real saves. They seem to save the condition that triggered the save (such as disabling an alarm), but all the rest is kind of “reset”, including the player’s position.

  58. Hat CakeStomp says:

    I got the feeling during the game that the whole mighty whitey business was more like ‘JASHUN WHITEBOI YOU IS STOMPIEST, TAKE ALL THESE DRUGS AND SILLY MYSTIC BULLSHIT RIGHT UP YOUR STUPID FACE AND HELP US BECAUSE YOU ARE A REALLY FUCKING IGNORANT KID AND ALSO APPARENTLY INVINCIBLE’, especially from Vaas telling you pretty much exactly that regarding Jashun’s relation to Citra and her people.
    But then I realised if they really wanted this to be a thing, they should have made it permeate the game far better then one bit of fucking dialogue. And yeah, you’re now a horrible racist for enjoying Far Cry 3 for even a moment. You are bad and you should feel bad. Double bad, even.

  59. A-Scale says:

    “There’s a term for it. It’s “Noble Savage“. And it also falls under the remit of the “Magical Negro“. The trope is that the non-white character possesses mystical insight, magical abilities, or simply a wisdom derived from such a ‘simple life’, that can enlighten the white man. And it’s pretty icky. The premise relies on the belief that the individual’s race is in some way debilitating, something their noble/mystical abilities are able to ‘overcome’.”

    This 1. isn’t an example of the magic negro trope (see Wikipedia for a definition), 2. defines the trope in such a way that any example of a white person learning something from an uneducated minority person is derogatory. This is senseless. It would be more offensive if the natives of a tropical island were all white, or if they were rock stupid and had nothing to share. It would be unbelievable beyond the suspension of disbelief if it was an island full of well educated natives. You would have a reason to bitch about this regardless of the way it was portrayed. RPS is better than such petty critique, and so are you, Walker.

    • maninahat says:

      What if, perhaps, it wasn’t a story about natives depending on a white champion? Hell, take the storyline to the game PREY. That’s about a native American who has to fend off aliens using magic ancestral powers. It’s still stereotypical schlock, but at least the story is coming from a far more appropriate perspective. The protagonist turned his back on his culture, and yet circumstances force him to embrace his legacy. That would have been a way better story for Far Cry3 , over the same old one about a white guy appropriating someone else’s culture, becoming their father figure and hero in the process.

      • Arglebargle says:

        Being an outsider allows you to not know stuff that you’d know as a local. It also frees them from coming up with some convoluted BS about why you are a local and don’t know any of this stuff.

        Hence the popularity of ‘You have amnesia!’ in a variety of genres….

        • maninahat says:

          That’s easily fixed though. In Far Cry 3, just make the protagonist a native who has long been off the island since a young age, and thus ignorant/uninterested in a lot of his people’s politics. Perhaps he went to the mainland for a decent education, or perhaps he fell out with his own family. Then, circumstances require him to return to his village. Whilst he is there, he is confronted with the growing pirate faction, which now threatens his people.

          Hell, it even works quite well thematically: having previously embraced a more modern, materialistic and secular worldview, the protagonist would have more in common with the brutally pragmatic, ex-tribal pirates. But a growing sense of duty and familial responsibility sees him gradually overlooking the creepy voodoo, and warming to his own people.

          • Klaus says:

            But that still runs the risk of meaning the local’s beliefs are inferior to those of the outside world. Especially if he looks past the mystical stuff.

            Like some people have stated, if feels like Jason, in his naivete, is being used by the Rakyat. I didn’t even understand why Dennis was so gung-ho about helping you save a bunch of strangers. Citra certainly didn’t care.

      • A-Scale says:

        “What if, perhaps, it wasn’t a story about natives depending on a white champion? Hell, take the storyline to the game PREY. That’s about a native American who has to fend off aliens using magic ancestral powers. It’s still stereotypical schlock, but at least the story is coming from a far more appropriate perspective. The protagonist turned his back on his culture, and yet circumstances force him to embrace his legacy. That would have been a way better story for Far Cry3 , over the same old one about a white guy appropriating someone else’s culture, becoming their father figure and hero in the process.”

        You’re proving the point I just made. You could criticize this story for the same reasons no matter what they did. If it was a story about a tourist landing on a tropical island full of whites, you would decry that the story was whitewashed for a white gaming audience, not even attempting to include some diversity. If it was a story about a guy who goes to an island and fails to help anyone that might be interesting, but probably boring and would hurt sales. If it was a story about an island full of magically overeducated natives you would decry that the population was made white in all respects except skin because, again, the developer refused to even try to portray a different culture. In short, this is just an “outsider helps a group of people” story, and you’ve thrown a racial critique upon it because it’s easy, reliable, and you feel like being a bit cranky. Stop that.

        • maninahat says:

          You only described half the options possible, and those all pertain to the race of the islanders. I’ve already put forward a perfectly adequate solution that completely gets around any criticism of white washing, mightey-whitey, noble savage and magical negro issues: make the protagonist a native. There are tons of benefits to doing this, and it would go a long way to mitigating a lot of the more stereotypical or questionable elements surrounding the depiction of the natives: just some commentary from this native protagonist can subvert/lampshade the stereotypes.

          You think I have a problem with “outsider helps a group of people” stories, but I don’t. There are many ways to tell this type of story, including the method I suggested. What I have a problem with is a very specific version of this story which keeps coming up again and again – in Avatar, and The Last Samurai, Far Cry 3 etc. In this day and age, it really shouldn’t keep happening. Writers should be savvy enough to subvert it, or avoid it entirely.

          • A-Scale says:

            And if they did so I suspect you would be here complaining about how they had to use a “whitewashed, native turned-Englishman story so they could get around claims of racism and still tell their story from white dominant perspective.” I learned long ago that you can’t do right by the overly politically correct crowd. The story isn’t bad just because it isn’t sufficiently diverse/unique for your tastes. Like it or not, but for the love of god leave the rest of us in peace. We’re tired of hearing it. This crap got old back in the 70s.

          • maninahat says:

            You’d be wrong, A-Scale. It isn’t as if I haven’t ever come across stories about natives who have integrated with a foreign culture, or minorities who become isolated from their own people. It tends to come up often, like in One Flew Over the Cuckoo’s Nest (the book, not the film),. I didn’t complain about it then, and I wouldn’t complain about it here.

  60. maninahat says:

    Shame about the racism and the whole white man’s burden story. Especially as it is totally contrary to the themes of Far Cry 2. That game was all about demonstrating the horrible effect the murderous, greedy, mercenary outsiders have on a local society – about how they are the problem that needs to be eradicated. You destroy infrastructure, play both sides of a civil war against one another, and perpetuate a conflict just to get a few more uncut diamonds in your pocket. It sounds like they completely forgot that message for Far Cry 3.

  61. wodin says:

    I’ve had leaving mission area once or twice but it’s a rare thing..QTE’s are rare..notifications I don’t notice…ye the menu is abit long winded.

    Anyone reading this will get a wrong impression of the game.

    Far more annoying than all it’s problems was the enemy respawning constantly in FC2..this doesn’t happen anymore.

    FC3 does enough things right to make it a superb game..I think most pf the leaving mission are and QTE’s happen in the main mission thread..which is a small part of the game…I’m slowly working my way over to Bad Town mission or Bad something..whilst sorting radio towers and taking over outposts and doing any wanted mission along the way..great fun.

  62. Uthred says:

    Weird how in a game where you murder hundreds of people we see no complaints about violence but the implication of rape is some kind of atrocity. This isnt about measuring misery dicks, murder and rape are both terrible. But theres no reason that rape cant be included as a passing reference, as long as its handled well and not “lol rapzorz”, it definitely doesnt need to be dragged front and centre, no more than the fact that an antagonist killed someone offscreen, or burned down a village, or whatever. Unless its central to the plot or serves the needs of the narrative theres no reason to give it any more consideration than any other nasty thing in this case if “exploring the true horror” has no place then its ok to leave it out. Its no more abhorrent to use rape as a plot beat then it is to use murder.

    Also, while it certainly isnt flavour of the month round here, regardless of its other merits/failing the guards conversations in Hitman Absolution were well done, context sensitive and seldom repeated.

    • Rikard Peterson says:

      Look up “trigger warning” and you’ll find some reasons. (Don’t just read a definition, but spend some time on those sites using the term.)

      • Arglebargle says:

        While I am sympathetic to the concept, at a certain point you won’t be able talk about anything. If you are allergic to perfume, you don’t get to stop everyone from wearing perfume.

      • Uthred says:

        I’m familiar with trigger warnings but that has nothing to do with what John was talking about and what I responded do. Trigger warnings are a good argument for highlighting in advance what may come up in a game, but if Rape is a trigger for you then whether it is implied and used as background information (which I support as long as its handled well) or relentelessly examined in the foreground (which John seems to be saying it has to be every time its mentioned) doesnt matter. So trigger warnings dont have a lot to do with how the subject matter is handled, more its inclusion – to be honest relentless Irreversible style “examinations of the horror” are far more likely to be triggering than implication or quick exposition.

        • The Random One says:

          But a work that will examine something like rape in depth will have it as a central theme, and thus it’s unlikely that someone who would be triggered would experience that work blind and discover, too late, that it’s triggering to them. In a game that is 99% ‘shoot the men!’ and then suddenly has something about rape will probably not signpost that as well, and thus the person will not have any WARNING that it might TRIGGER them (get it?) and so it’s actually worse.

          It’s like you might know a person who watches horror movies for fun and laughs at horrid blood sprays but if you sneak up on them and shout ‘boo!’ they’ll be actually scared because they didn’t expect it, only instead of calling you a jerk and punching you they’ll have a PTSD attack and vomit.

          • Uthred says:

            I’m not trying to be obtuse here, but I genuinely dont grasp how your post relates to my point. John wasnt objecting to “SUDDENLY RAPE!” he was objecting to how it was handled, arguing that it should never be anything less than the focus of the narrative if its included. I was rejecting that position by arguing that its no more abhorrent than any of the other things we take for granted in games and once its handled ok it absolutely can be used as background information or a plot beat. Someone suggested that it shouldnt be used because it might trigger some people – which is a valid point but has nothing to do with what was being discussed, which was how you treat rape once its in not whether it should be included or not. In my response I did note that as a SEPARATE point trigger’s were a good reason to highlight what kind of content would be in a game in advance and then you said…more or less the same thing? This isnt about whehter you should include rape or not, its about how you treat it once its in – whether it can be used like any other kind of atrocity or whether every time, no matter how tangential it might be, it must be an “exploration of the true horror” of the act as the article suggests

  63. Phantoon says:

    “Because someone at Ubisoft hates people, and hates the thought of people having uninterrupted fun?”

    Isn’t that their ENTIRE COMPANY?

  64. Brun says:

    So now that people have mentioned the quick Menu Keys (function keys), we can safely remove the “Menus” and “Saving” items here and replace them with a “Tutorial” item?

    • Saldek says:

      Not as far as I’m concerned. The menus remain unwieldy, there is still only one save slot and only necessary progress info is saved but not the current game state.

      • SuperNashwanPower says:

        Yup. The F9 save system doesnt always seem to save everything. If you use it after crafting stuff, and then die, things randomly disappear as John said. Not only that, but having to constantly drive or walk back to the spot where you died gets infuriating, especially when you are learning. Just let me quicksave, and let that be what a quicksave always was – a bookmark in my game I can return to and it will be the same. There’s too mucj to see and do, and too much world, to not have a proper quicksave.

        And give me more than one of the bastard things.

  65. Yuri says:

    Um, whenever i’m not on a mission and i’m doing craft-hunting, i press F9 whenever i collect something.
    It has quick save on F9 and quick load on F11. It just doesn’t spawn you at the exact same position while quick-loading.

    This works only when not in missions though.

  66. MistyMike says:

    Rock Paper Shotgun: Skinning the Undying Bear

  67. Daniel Klein says:

    Shoulda linked to TV tropes instead: http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicalNegro

    You’re welcome, and I’m sorry for taking away the rest of your night.

  68. Mr.Bats says:

    I’m just gonna pinpoint that everybody here talking about racism HAVEN’T FINISHED THE BLOODY GAME YET.

    So they basically dunno what they’re talking about.

    The plot is bizarre, and a spiral of murder and psychos; and it is the perfect plot for the game. It fits. It may not be brilliant but it’s effective.

    There is no racism, I mean, come on, stop being politically correct pricks. And I’m not even gonna try to explain it, play the fucking game.

    I expected more of RPS’s editorial line and of Walker, personally. ¿Reviewing a game he’s not finished?

    Don’t count your tigers…

    • ffordesoon says:

      Note that the word “review” is absolutely nowhere in the header or the article.

      Note also that there’s a difference between being humorlessly PC and finding the idea of a civilized white man saving a bunch of poor natives from themselves a tad problematic.

      Finally, note that it is possible to both enjoy something enormously and find an aspect of it rather tough to excuse. I love James Bond, but I am not going to pretend most James Bond stories (books and movies) aren’t pretty damn sexist.

      No, John has not finished the game. He says as much in the article, and admits that the story might somehow right itself by the end. That doesn’t excuse a bad first impression.

      • Mr.Bats says:

        1- An article does not need the word ‘review’ to act like one.

        2- An article in a website like RPS making statements (i.e. What I loathe about FC3) needs to be more thoughtful and accurate.

        3- If you play and finish the game you’ll realize you’re not a white man saving some poor ‘negroes’. Your life (and your friend’s) has been shattered, you’ve been USED, you’ve become a murderer, almost a psycho, and you’ve been changed forever.

        4- The fact that the islanders are less complex and less devious than the white men is because:

        - The white men are fucking criminals that have made a looong journey to exploit the islands, hence the plans.
        - The islanders are islanders, which in that part of the world, just like in every other solitary small town, makes them quite simple.

        5- The islanders fucking use you as their go-to mercenary to do the dirty work.

        6- Citra… citra… you need to play it through

        7- I don’t want him to admire every single bit of the game but at least pinpoint real issues, with a bit more thought.

    • Gorf says:

      Knee-jerk and not fully researched is excactly what i was expecting from this article.

  69. ffordesoon says:

    These are my complaints about every Ubisoft game in a nutshell, and the Assassin’s Creed games especially. Assassin’s Creed II was a nine out of ten tragically trapped in the body of a seven out of ten, for example, because Ubisoft is apparently afraid you’ll suffer an overdose of joy and drop dead if they don’t tell you to do the thing you’re fucking already doing every five minutes, or force you into a story bit because you happened to wander near the trigger area for it, or randomly drop you into a menu to tell you to go to the place you were already going to because it was already fucking marked for God’s sake. I laugh every time they call AC an open-world game, because so much of it is such a chaperoned experience that actually punishes you for treating it like an open-world game.

    I am aware that there are casual gamers. I am a casual gamer sometimes. I am also as absent-minded and easily bored as they come. I get it. But surely no human in the history of ever has decided chess would be a lot better if the fucking paperclip from Microsoft Office was constantly telling you what move to make?

  70. Klaus says:

    Hmm, I thought the “Snow White” came from him being white, and that he leads… led a carefree lifestyle. Sort of like Snow White in the woods, oblivious to the world outside them.

    • Hat CakeStomp says:

      I thought Snow White was, well, a derogatory term, being that Snow White was a girl who had no business fighting a war against bloodthirsty pirates and mercenaries while believing herself to be the hero who finally does the right thing except that she’s actually a drug-addicted psychopath.
      But maybe I’m just silly.

  71. Arathok says:

    My good sir,

    although i agree with you on some points i think you are bit hypersensitive.

    The little notifyer will just unnerve you wenn you are watching it or let it disturb you. I did not find it annoying at any point. I am just not paying attention to it and i must say it is simply not there for me.

    Also can not understand why the game would be racist just because the locals seem “handicapped” and get shot. Would it be better if you played a black character and the people on the island were white? Also if they were mixed some would still find points why it is racist… When was a shooter not a bit racist? Think about the battlefield series where you mostly play an american who is bringing democracy in a lesser developed country where all locals must be terrorists (and no one playing it gives a damn, because like you said FUN is over moral – Hence the Tigers and Mantas!).

    The locals in FC3 in fact don’t need to be pirates. They chose by themselves. About their customs or on you mastering and beeing important in their kind of mysthicism: Ever heard of destiny and how it is just like it is? Remember Morrowind? It was similar even if you played a Dunmer. The foreigner no one never heard of suddenly becomes the hero of the land because he is a reborn god of the Dunmer. Even as Breton. Or Imperial! (guess Fate f*cked him pretty hard). And Oh is Morrowind a racist piece of land. 90% of the people there thought of you as lesser beeing just for beeing a foreigner? Would FC3 be better this way around? You always verbally obliged one fight your way through the hordes never giving up and when you are becoming the long dead deity suddenly everybody sticks his head in your back end.

    Long story short: you will never find a game which is not a bit racist in one small point. (EVEN PLANTS AND ZOMBIES IS RACIST if you want to look at it this way ;) ) And there will forever be people finding that little spot. Of course you are right to say it is racist, but it is pretty hard to make something not racist. There are things that are more racist.

    Let me say again i do not mean to offend somebody especially you. Maybe i am just cold at heart.

    • ffordesoon says:

      No, you just don’t understand how racism works.

    • Mr.Bats says:

      Wouldn’t it be more easy if we all admitted there are differences between races, that a lot of those differences are more geographic and economic than because of the race, and that depicting them is not in any way racist but reality?

      • The Random One says:

        No, because then people who are hardcore racists would create works in which their least favourite races are dumb idiots and then claim that they are not racist and the specific characters in their works are only dumb idiots because of socioeconomic reasons.

        Or rather, do it even more.

  72. yourgrandma says:

    Only thing that has really bothered me is the constant annoying popups. That’s about it.

    “Because Far Cry 3, well, it’s a bit racist, isn’t it?”
    OH PUHLEEZ… you have to be shitting me.

  73. UpsilonCrux says:

    So, is nobody going to mention the lack of physics and destructibility?
    I mean, it’s not necessary to have these things in every game or anything, but when Crysis had bendy-leafs and explode-o-shacks five years ago, it feels like a big ol’ step backwards.

    • SuperNashwanPower says:

      Crysis was the Concorde of Video Games. It came and it went. Peaked and died. Now economic convenience rules.

      This will be an unpopular view, but fuck it.

    • Screamer says:

      And is it just me, but Crysis also looked better :/. Don’t get me wring, FC3 does look good, but….

  74. Arglebargle says:

    Well, at least the discussion of the game’s behavior and UI was helpful. It appears this is a $5 on sale game for me. Not going to put up with continual in-game irritations. Bad interface trumps all.

  75. ArchangelleStalin says:

    Oh boohoo, what are the social justice wimps going to cry about next? Not enough trannies in CoD? Maybe the villains in the next one can be CIS SCUM rather than foreigners and the protagonist can be a boy who dresses up like a girl and posts on tumblr about how oppressed he is.

    • Klaus says:

      My favorite bits from this line of thinking are that the people aren’t suffering, because they can be ‘normal;’ like everyone else. And that the people being marginalized should learn to deal with it and not demand respect because that’s what they would do if they were marginalized. lolyeahok.

      • ArchangelleStalin says:

        My favorite bits from this line of thinking are that people can do absolutely anything they want and expect everyone to think that their delusions are reality and kowtow to them. lolyeahok.

        • Klaus says:

          I’m not quite sure most want you to kowtow to them, I’m not even sure they want your friendship. They just want a measure of respect.

  76. Tuga says:

    I find comments boards like this one very amusing. Speaking as a member of a similar ethnic group to the one which the islanders portray in this videogame, I find the notion of the game being racist extremely…perplexing. How would Mr Walker prefer the game to present native islanders? As western consumer drones, driving Mercedes Benz cars and eating at Macdonalds? English is not my first language, so sometimes I have to re-read articles like this to be sure I have understood correctly. In any case, not sure what Mr Walker’s argument is? OK the magic island stuff is very silly, I accept this, but it is no different to the magic you will find in many games today, such as the voodoo in Saints Row 2. I know many people (from the island of St Lucia, if you must know) who would actually be MORE offended at being portrayed like typical westerners than in being portrayed as simple (therefore pure) natives. OK so the white man comes and “saves the day” (with guns and murder? really?), but he needs native help, treats the natives as equals, takes their drugs, and engages with their local customs. Had he came, seen and tarmaced the island with Chick-fil-a then I agree there would have been a problem, but he does not. If anything, the villain Vaz is a brutal white man, not a black man. He saves the islanders, yes, but FROM ANOTHER WHITE MAN. I cannot overstress the importance of this point, it is crucial. I now live in England, where I have tried to gain something of a western education while not forgetting my roots. Articles that cry racism where there is none make me feel sad, because I realise there is an actual example of racism not being correctly punished and stepped upon. Thank you for your time.

  77. JoshuaMadoc says:

    Do you know what game is even more laughably racist? Dead Island. Fucking really, have you ever seen an Indonesian that looked and talked like a fucking Jamaican? And how there’s even more Jamaicans than there are actual Indonesians and Indonesian island natives?

    FC3 also has similar problems, considering it’s set in the same region. Whoever thought that “laba-laba” meant “shark” instead of “hiu” would have failed their Indonesian course, period.

    • Outsider says:

      An Indonesian looking and talking like a Jamaican is laughably racist? Ok.

      • Donjo says:

        Yeah, it’s not racist, they’re all same, right?

        • Outsider says:

          That’s the first thing that came to your mind? Maybe you’re the one with racial problems. You must have a hard time getting through the day.

          “Never ascribe to malice that which is adequately explained by incompetence.”

      • JoshuaMadoc says:

        Alright, fine, it’s “factually inaccurate”. Unfortunately, the western world insists on being factually inaccurate with Indonesia so many ball-busting skull-fucking times that it might as well be racist.

    • Hat CakeStomp says:

      Just looked up what ‘laba laba’ means. If the translator I used is correct, it’s ‘net profit’.
      I laughed so fucking hard. This is horrible, and it’s so fucking funny.
      Kind of like how Hungarian tends to get treated in foreign media. Just random words with hilariously bad pronounciation. I guess it’s just the language not being ‘well-known’ enough for them to give a shit. Which is bad, because they should give a shit all the same.

      • Isair says:

        According to wikipedia, it’s spider. Given the spider/shark/heron theme I guess the translator just got his notes switched up or something.

  78. Baal_Sagoth says:

    Hm, none of the story seems like it would destroy the game for me – it does seem to be more stupid than I’d like but I think I could deal with it. After all, it’s all about the open world fun, isn’t it? But wait, it has piss-poor console port menus (nevermind that I can read a comments section to find out how to make it slightly less piss-poor). It has random restrictions on what progress I can actually save and it is designed for children that play a game for the very first time. And I still have to indulge Ubisoft and their also-ran DRM nonsense.
    If I end up buying FC3 I’d be for the hilarity of a crazy open-world shooter. And right now it seems the game is very keen on preventing me from enjoying the experience the way I’d like. I might have to at least wait for a solid discount even though I love a lot of what I hear about many parts of the game.

  79. Punctured Bag says:

    Killing people is also pretty abhorrent.

    However, I suppose it’s hard to script a story where the “bad man” is a murderer and yet the protagonist has just arrived to the conversation via a twenty person killing spree. Not that I support including rape simply as a means to define another level of “bad”, either.

    • Brun says:

      It’s not that hard really. Hard to write it well maybe – but you can always use the “bad guy monologue about the protagonist following in his footsteps/being the same as him” trope.

  80. Brise Bonbons says:

    Maybe this is an overused construction right now, but “as a white dude…” I am born with huge advantages in life which come largely at the expense of all the non-white non-dudes around me. Now here comes a game which wants (?) to shove a mirror at me shouting “look at yourself!” – but I am only seriously presented with this critique for what, the last 15-30 minutes? And to reach that I must “suffer” through the first 1170 minutes wherein my desires are nearly constantly pandered to, and my place of prominence in the world is reinforced.

    Oh, woe is me, what a heartless skewering of my decadence. And all the non-white non-dudes in the game? Do they have a role or identity other than that of helper in realizing my journey to self knowledge? What if I choose to blow off that last bit as pretentious or so much PC thought policing? I guess the priestess is at least presented as competent.

    Perhaps most troubling, even while ostensibly being manipulated and mocked by the game, my privilege remains basically unquestioned, as far as I can tell. Oh how convenient. And look, I like jungle island pulp fantasy with sexy naked people and wild animals, who doesn’t? But there are endless ways they could frame this story that humbly and earnestly address these issues. But instead of emotionally engaging with the results of centuries of social injustice, they are used as a buildup to a clever little twist ending. “Haho, we’ve been subverting your manchild desires all along! YOU ARE UGLY!” Which seems to mostly defuse all the actually interesting stuff.

    You can see it in the discussion here. Concerns about the game’s content are not informed or illuminated by the ending; instead we say “eh, the ending means everything was the opposite of what it seemed like, so black is white and up is down and we’re done”.

    (NOTE: This is aimed sort of in general at the various comment threads discussing racism in the game. Sorry if it feels like a response to a non existing comment, and I hope I’m not setting up too much of a straw man in the process.)

  81. TaroYamada says:

    God RPS is really sinking low now-a-days. Talk about a desperate for clicks, grasping for straws piece. I really wish there was another PC site that kept up with the news as well as you guys so I didn’t have to read this left-wing equivalent of Fox News every other day.

    • Dilapinated says:

      aka “I want to keep pretending games exist in a bubble-universe where politics and society never impinge”.

      And yes, talking about racist and sexist tropes in games makes you just as bad as Fox News. That’s not a hyperbolic derailment in the slightest.

  82. Sunjammer says:

    Spot ON about the notifications. This game has the most viciously aggressive UI I can recall on the PC.

    Puzzled why you didn’t bring up the completely broken economy. That’s what bothers me the most right now, besides all the wild racism.

  83. IceColdNed says:

    From the gameplay walkthroughs I’ve been watching, and this review, I am quite honestly befuddled as to how the heck they managed to design this game with so many ass-backwards elements.

    The first thing that I noticed was when one of the commentators I was watching got the notification that he needed to turn back because he was “leaving the mission zone.” (Also John, I am super mad at you because you only offhandedly mentioned this.) I mean, I literally sat there for about ten minutes trying to figure out if I was going crazy or if Ubisoft really did something that unjustifiable in an “open-world” game.

    Maybe I shouldn’t be that surprised considering it’s Ubisoft, but you can’t deny that these people are professionals. In what world, (I am screaming at my computer right now) do professional game designers consider “mission zones” a core feature of OPEN WORLD GAMES??

    Sorry for my MADFACE, but seriously, given all the work that’s gone into making Far Cry 3 cool and fun, why would they ever do something like this?

  84. Caiman says:

    Far Cry 3 sounds like the typical game in which the first few hours are absolutely fantastic, but then those annoying and frustrating quirks quickly overtake any excitement you have for playing it, and it ends up getting relegated to the infamous < 5 hr playtime games in your Steam library.

  85. Crudzilla says:

    This is a really lazy article…
    Some info that is flat out wrong (no quick save, no crafting shortcut) I agree that these were not well introduced but given that John also complains about the game guiding him too much he’d probably complain if they were…
    People have addressed how wrong the author is regarding racism very well above me. But did John really not notice the squads of native warriors roaming the island in technicals and engaging pirates wherever they met? Hardly helpless natives.

    Did he notice that the same natives are sending a mentally unhinged tourist into dangerous situations to murder people in an attempt to further THIER goals. As a vain privellaged white kid the protaganist probably wouldn’t care that much about the plight of the islanders. The natives use the fact that his freinds have been taken by the pirates to turn the player into a deranged murder machine. I’m only half way through the game and already it is clear that the player charachter the one being exploited here…

    Maybe protraying the natives as exploitative is racist? At least that argument would have some weight to it. But really do we have to interpret every negative thing done by someone who is not white as racist?

    Far from John’s assertions of racism it seems that the the plot has sailed right over his head (or into his desire to see controversy where there is none). The plot is brilliant, smart, clever in playing with peoples concepts of games and heroism in general. One of the smartest stories I’ve seen in a game so far. It remind me of Fight Club in the way it subverts the audience preconceptions. Also I think you are supposed to feel the that the player charachter is a twat. That’s why you have the opening video of him being a twat… Before his world is turned inside out, he is drugged up and turned into a killing machine. Taking the game at absolute face value only betrays the Author’s lack of insight and empathy.

    I love RPS but agree with others that recently it is FAR too negative. Here you have set out to bash an amazing game alot of what you have written is factually incorrect and your attempt at an intellectual argument of racism has backfired nastily. You must do better!

    -Edit- Just read that back it is a bit harsh perhaps. Just wanted to say that RPS is still the best place for video game analysis on the web imo. I love you guys, which is why this article dissapointed me. You spend words (rightly) campaigning for subtle inteligent well written games. It’s just a shame that in this case the game was subtle enough that you seem to have missed it’s message. I don’t think you are awful for this as admittedly, this game does look on the surface like a balls to wall shooter. Another case of pre-conceptions and stereotyping? My my the rabbit hole goes deeper ;)

    • Brise Bonbons says:

      Interesting post, sir. It does seem like the game is complex enough to allow several different readings, which in and of itself is a good thing. But I still think it’s ridiculously self centered to make this sprawling game full of (purposefully misleading?) representations of dumb stereotypes and racist tropes – all to make a snarky point entirely for the benefit of white male gamers who already have the entire industry catering to them.

      Reminds me (loosely) of the good old pattern wherein a female character dies off in order to galvanize the male protagonist.

      Of course there’s nothing wrong with that, either, right? Or am I missing some nuance in Far Cry that renders the comparison inaccurate?

      • Crudzilla says:

        Thanks for taking the time to read my post. I had wondered if I was wasting my time writing such a long bit on page 8!

        I read yours too and it’s interesting that you see the ‘protagonist is being manipulated’ plotline as a twist at the end. I haven’t got to the end of the game yet (I think I’m near the end of the first island) but I already feel that this is what the game is about.

        Also that up until this twist (that, bearing in mind that I have not seen it, sounds to me more like a clarification of intent) the game rammed racist images down our throats before pulling a u-turn in the last 15 minutes. I don’t really think this is true.

        In writing that the first half of the game portrayed the natives as helpless and ‘backwards’ I think that John may have projected some of his own feelings about a culture less technologically advanced and reliant on capitalism than our own. I’d hesitate to call John a racist himself as I do not know the man nearly well enough to throw that word around (I wish he wasn’t so flippant in it’s use “Far cry 3, It’s a bit rasist isn’t it” chortle).

        When I arrived in the natives village it seemed a happy place to live. While they don’t live in steel highrises paying mortgages and wasting thier days on internet gaming disussions, I didn’t feel that the game was in any way saying “look at these poor, ignorant miserable people who need your help”. To get that impression I think you would have had to bring your own baggage of what life in tribal culture might be like. It is a vibrant coloful place.
        Also the natives are clearly fighting to preserve it themselves. They are not helpless. I don’t know how people could read them this way. They are armed to the teeth, have arranged arms shipments from overseas (at least I think that was the explanation they used to shoe-horn in the rather fun gameplay mechanic of radio towers). They drive around in jeeps actively engaging the pirates when they meet them.

        They are also SANE. This is important as sane people would not try and take out the pirate leadership single handed, I assumed they have families and are not suicidal. So when a slightly (and increasingly) insane individual is delivered into thier hands and is broadly aligned with thier cause you can see why they would supply him with weapons and happily send him into those insane situations on thier behalf. That sanity is clearly one of the key themes of the game (even through the marketing) made this kind of an obvious point to me.

        I don’t know what happens toward the end of the game yet. But I think it would be really cool if the magic tats that my dude is now covered in have NOT actually been granting him magical powers. If they had instead just been tatoos inked in (it does bother me that they just appear) to plant the MYTH of invicibility in my charachters mind. People really can do amazing and nearly ‘superhuman’ things when they are hard wired with little more than the belief that they ARE superhuman. There are many real world examples of cultures that believe that tatoos imbue power. And this belief can definately have an impact on a warriors decision to fight or run, these tatoos. Maybe the protagonist is just being driven ever further to believe his own myth by the tatoos the natives are coating him with. That would be awesome… I really hope thats where the story is going, but if not… well it’s just awesome that the game made me consider the possibility.

        Wow, another wall of text, appologies!

    • Mr.Bats says:

      It’s what I was trying to say and failed to do so. Thank you, sir.

  86. engion3 says:

    An overlay menu that you can open to craft and do everything (like in dead space 2) would be perfect.

  87. Highstorm says:

    Well after playing for a mere hour, I’m already counting more negatives than positives.

    Can’t seem to adjust the ridiculously loud music independently of the master volume – a mere “on or off” switch is it.

    Positional audio doesn’t seem to work very well. At the first camp, I spent ten minutes creeping around trying to find the dog that was barking right next to me only to find out it was far off in the middle of the camp the whole time. I admit it’s possible that’s my headphones (though they work fine in any other game), so I’ll have to try with my speakers later.

    The HUD is motherloving gi-hugic and obtrusive. Seriously like, who needs the left side of the screen anyway?

    Most everything I’ve read has hyped this up as a fantastic game. These issues are really damaging my ability to enjoy it, but perhaps with patches or… just looking past them, I’ll get to experience the magic. I certainly hope so anyway. I didn’t get along with FC2 well (respawning checkpoints drove me mad), so it just makes me rather nervous in this first hour.

    I’ll say one thing that earns it a hundred thousand points though – no intro videos! YES!

  88. Screamer says:

    Can someone now please ask Eurogamer why a game with such glaring issues gets 10/10?

  89. ankh says:

    Don’t call me white.

    • Likethiss says:

      I just noticed that Limbo is way racist too. All the bad things in the world are portrayed by black silhouettes and the main lead is a black helpless little boy. How could i have enjoyed such a racist piece of work without seeing the symbolism right away. Something must be wrong with me :(

      • ankh says:

        No I think Limbo is fine because it’s non-white versus non-white. That happens all the time, nothing to see there.

        • Likethiss says:

          But it’s always racist to imply there are people of different color in the world. We are one homogenous mass of colorless and cultureless people.

          • Likethiss says:

            Also while were at it i’d like to point out that there are no genders whatsoever. If one says otherwise it is punishably sexist. Always.

          • ankh says:

            Oh yes of coarse. Sorry, I forgot that I’m in RPS world for a second there. My bad.

  90. Likethiss says:

    Come on John. Man up and say you were wrong about the racist bit! I was also very disappointed with RPS on account of this article…
    It is not always racist if some game or movie has people of color in it, is it? And please explain how would you like them to portray the natives? Like western consumer drones sitting in starbucks? There are different cultures in the world still, and i hope we keep it that way.

  91. nasKo says:

    Racist? Are you serious?

    I haven’t finished the game, yet but I’m well past the tikka-takka bullshit.
    I yet have to see anything slightly racist.

    The things that annoyed me the most are animals not being skinned (I make a wallet out of intestine), always the same bark from enemies, almost useless NPCs, the game being hella easy on the hardest difficulty and the constant notifications.

    Far Cry 3 is what I wished Far Cry 2 to be. I’m actually surprised.

  92. IneptFromRussia says:

    First off, i think its not very professional to make an article like this before finishing the game. (without spoilers must say that the whole second island plot dissapointed me greatly, it felt like an addon to the original). But its speaks volumes about the game that a journalist would want to share his thoughts so much, i guess.
    The most annoying thing is definitely these one-liners. Its the same deal with the whole “arrow to the knee” joke (or the old-fashioned “stop right there criminal scum”), even before it was forced on the internet, it was forced into our brains by the game itself. I think if you are not gonna go into the effort of recording a crap ton of these “barks”, make NPC’s silent. It would honestly work better. Especially when half of the speeches don’t make sense. The amount of times i had to hear that fucking guy say “THIS IS ALL ME, ALL ME” when i clear an outpost…
    All and all, great game (last third of it is just good). Color me impressed, thought it would be terrible.

    Oh yeah, not racist.

  93. DonDrapersAcidTrip says:

    Case closed guys, the white guys have come together and agreed it’s not racist, so move along!

  94. grenadeh says:

    I think complaining about a centuries old racist literary trope resurfacing in a Crytek game, on top of being completely juvenile and misguided, is lost entirely on this customer base, 99% of whom are illiterate CoD kids.

    It’s a single player game. You’re the protagonist. Any game in which you are the protagonist will clearly have the NPCs revere you. It’s illegitimate to pile the standard concepts of a game on top of the cons list implicit in a trope just because they happen to coincide. As you said, it is what it is. More realistically if you’re in the middle of nowhere fourth world country, I’d expect everyone to dislike you regardless of how much you’ve helped them, but I haven’t played yet so I can’t say much about that.

  95. grenadeh says:

    On a more agreeing note though, I’m pretty sure at this point no game is beta tested by anyone ever, including any internal testing, unless its an online F2P like Hawken or MWO or Planetside or Mortal or whatever else. You can’t sit down and really play these games, as a veteran gamer, and think that anyone actually tested it, because there is massive bullshit everywhere. Assassin’s Creed 3 comes to mind, or RE6.

  96. Melf_Himself says:

    “snakes and komodo dragons are entirely indistinguishable”

    The horror. Won’t someobdy think of the poor games journalists?!

  97. zsavior says:

    This probably means nothing but anyway. I apologize to the this site, in the past I wondered about the integrity on some articles, but reading this I have to say I feel stupid as to have done so.

    I will be clear, I am an African American PC gamer. For many years even till today my past time is fueled with rampant racism, from the game players and creators a like. From Meme’s that catch on like “N***ER stole my bike”, to simply being misrepresented or forgotten in video games. Video gaming is a constant reminder that the software is meant for another majority and we really don’t matter. It took a lot of integrity to write this article knowing the demographic of video games, and also understanding the current view of media towards minorities.

    Most sites would have ignored this, it probably won’t mean much in front of page after page of disgruntled readers going against you, but I do appreciate somebody speaking up. Thank you I can’t speak for a community but I can say thank you from one sincere reader.

  98. Iskariot says:

    “Because absolutely anyone who’s sat down with the game for more than an hour will say, “Why the billowing hellballs isn’t there a shortcut key for crafting?”

    I do not think this has been mentioned yet, because it is still in the article: I suppose you never tried the function keys?!
    You can directly access each menu with a function key!

  99. Lancer_Vance says:

    One thing I absolutely agree with (and what I haven’t seen discussed yet) is how when you ‘skin’ an animal, you don’t skin it, you take something from its insides. Now..did Ubisoft not let the Far Cry team skin animals properly that it would show skeleton’s and organs you can’t take like they let Assassin’s Creed team do in 3? Specially since FC3 is a helluva lot more Gorey than AC3. I don’t understand what they were thinking on that bit. Specially hearing your character go each time “ugh, this is nasty”. Yea, thats called gutting, not skinning. Go watch a tutorial on how to ‘skin’ an animal.

  100. Jamie White says:

    I have a few observations after playing the game for a while.

    Firstly, what if I choose to play Far Cry 3 as an almost conscientious objector?
    A pacifist who won’t kill animals for their own gain and will avoid provoking them to begin with (as a normal human would) and chooses to avoid killing or getting shot and favours more stealthy or avoidant gameplay styles.

    From the outset it was obvious it’d be nigh on impossible, I was firstly faced with a snake that was perfectly content sitting at the bottom of a set of stairs (perhaps waiting for me to leave my shoes there so he could sneak in them).
    Running really fast and jumping seem to glitch it up and cause my character to relinquish my control over him and turn around so that he could politely let the snake bite him on the arm.
    The next mission I’m told making a sheath for my knife is a survival technique that came from early man and I need to make a bag from a boars stomach lining to carry more bullets for my guns. As if a magazine/clip wasn’t made for that. And combat trousers for the rest.

    Also, whilst we’re on about the first radio tower, who said I was afraid of heights? Who said my character was allowed to feel faint without my say so? Or otherwise get pissed while my back was turned and wander around like Cap’n Jack… Up a radio tower.

    I am such a pussy. No, I mean my character is such a pussy. He’s too afraid to sound too afraid. Or even sad.

    My brother dies. Oh noes. But wait, I’m still able to go on forming appropriate responses like: “I don’t know how to shoot a gun” and otherwise just generally fucking around in the jungle getting bit by shoe snakes and stuff.

    Also, despite everything, I’m still okay with being woken up by an involuntary (and I’m-glad-I-didn’t-have-to-pay-for-that-shit) tattooing to then speak with some flaky guy about how hot some weird looking oriental-type girls that speak with an Australian accent are. I like Australia, Girls and Oriental people but put them all together in a pixel-stretched, confused format and I’m lost for words, as the guy who must now be my boss tells me he could have any of them but he only wants one woman. Cheryl Cole.

    P.S. will.i.am wants his likeness back.

  101. smb says:

    “Or maybe just have the island be inhabited by an indigenous race that isn’t generally pathetic.”

    This makes the game racist otherwise? How silly. You should be harping on every RPG / MMO out there, were that the case. In these games, you always travel to foreign lands, helping the “native residents” with completely mundane tasks such as killing boars or taking care of the evil troll / dragon terrorizing the countryside. In other words, they too are being portrayed as helpless subhumans. Right? No, because here you play the race card. YOU are the one connecting their skin colour to their helplessness, not the game.

    Perhaps it has to do with the fact that most characters in RPGs are white. In other words, it is perfectly fine for a white person to become helpless and call on others for aid. Mind you, only if the hero is also white! Otherwise, your idea of “noble savage” comes into play again, since there is a disparity in skin colour between victim and hero!

    “Noble savage” is a bullshit topic in relation to video games, because you are almost ALWAYS painted as THE hero, regardless of any other circumstances.

    “General rule: unless your game is about rape, or willing to truly deal with the subject, maybe steer clear of rape.”

    What a shallow argument. If your game isn’t about actively making a commentary on _____, then it should be left out all together? What the hell were the creators of Mario thinking when they had a woman kidnapped without droning on about how terrible the experience must be???

    You know why anime characters usually seem so childish and superficial? This is because they are written to serve an EXACT role within the story. The “baka” for comedic relief, the “angsty” one who creates conflict, the “mysterious one” who gives the story unseen depth, the “know-it-all” who actually advances the plot, and so on.

    Likewise, entire stories can be written in this style, but are usually intended for an audience of children. You know, the whole “moral of the story” a la Aesop’s Fables. Where every event pushes towards a singular message, because the attention span and comprehension skills of children is limited.

    Don’t get me wrong, it is fine for an adult to enjoy Pixar films or anime (I know I do, from time to time), but there is a reason why the game is rated “Mature” (and not “E” or “Teen”) beyond having “offensive material”. Sometimes you are presented with mature issues that lack a proper resolution, and are forced to deal with the bitter taste it leaves. This is a fact of life and part of what makes dealing with such issues “mature”.

    “The rape in FC3 is threatened and implied, rather than witnessed, but it’s so thrown away, used to say, “This man who did it is terrible!” rather than to explore the true horror for the repeatedly abused victim.”

    Now this is a pathetically blatant show of white knighting. It is not enough to use rape as a plot devise that paints a character as a creep, unless the victim’s anguish is front and center. This is not terrible writing. You simply want the story to focus on the victim, which is senseless unless that is the author’s intention. As it stands, what rape means for the victim is obvious and implied without the game shoving it in your face. There is no need for expansion here, except for your masturbatory white knighting pleasure.

  102. valz says:

    Rather than reply to a specific thread, I’ll just summarize by saying that this thread has more imbecilic remarks in it than any other thread I’ve seen in a long time.

  103. doggod101 says:

    I’m more angry about the fact the mercenaries have better ninja vision than me and can see straight through bushes and detect me within a second of seeing me even though I’m wearing the same god damn uniform they don’t even have to double take they just know immediately that I’m the guy who just shot that other guy.

  104. Arkadion says:

    WAIT. YOUR FRIEND IN THE GAME WAS RAPED????? I COULD SWEAR HE WAS JUST TORTURED………………..

    MY MIND IS RUINED. MY INNOCENCE… OH MY GOD.

  105. PopeJamal says:

    I greatly enjoy watching middle/upper class Caucasian men arguing about rape, misogyny and racism. Please continue. This stuff is great!
    *popcorn*

  106. dawdzi says:

    Honestly I don’t know if I would consider anything in the game really all that racist, and I’m about to beat it for a second time. Even though Ubi tried to be realistic, they still kept the arcade-feel so all the helpless locals are looking to you, because you are playing as the their unlikely hero.

    But I completely agree with the whole rape thing. I am not a fan of rape scenes in any movie or game (straw dogs for example). It’s unnecessary and definitely a touchy issue that shouldn’t be taken lightly at least.

    I’d say one thing you left out wasn’t really the game, but that asinine quote Machinima gave, “Like Skyrim with guns”. For those of you who haven’t played FC3, do not let this be your selling point because you will be sadly mistaken but definitely buy this masterpiece of tropical insanity.

  107. Gordonius says:

    Having now played through the entire story, I feel that it’s much more sophisticated and self-aware than this review gives it credit for.

    Citra is the brother of Vaas Montenegro. Neither of them look like the other Rakyat. Is Citra, like Dennis and Jason, another foreigner who came to the island to realise romantic dreams of power?

    I think the Rakyat were knowingly written as a faceless backdrop, because the story is not even remotely about them or about real-life ‘primitive’ peoples; it’s about the fantasies of modern urbanites worldwide.

    The Raykat are mostly only portrayed as living characters in the side missions, which portray them as convincing individuals with all the normal range of human characteristics, both attractive and unattractive.

    Whatever the game is, it’s not racist.

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