By Craig Pearson on March 15th, 2013 at 8:00 pm.
Previous adventures in Reus coverage have given Jim and I lots to be excited about, alongside a smidgeon of confusion. The striking god game’s more delicate mechanics aren’t immediately apparent. Big things make the world, yes, but then what happens? Well Dutch developers Abbey Games are doing a series of looks at just how well a giant crab, a wooden monster, and a sad looking bi-pedal mountain can rule. It’s all becoming much more apparent.
God games mean stats, so we finally get to see some numbers on show here. While it’s possible to magic foodstuffs for the hungry subjects, spamming blueberries is a slow and ineffective method to help them grow. Better to nudge the whole ecosystem along: the symbioseseseseses between animals and plants will help, so bring chickens into the area and having them feed and grow bigger will provide you more foods. More animals will have different effects on the lands. Observe!
It looks like it’ll be the second, more handsome half of 2013 before you can get your gods on.