Fifteen Minutes Of 7 Days To Die

By Jim Rossignol on July 5th, 2013 at 11:00 am.


It’s hard not to be impressed by the grisly ambition of 7 Days To Die. It’s a voxel-based, open-world take on the ol’ zombie survive ‘em up, and they’re trying to do almost everything you can think of within that space. That list people make regarding “would it be cool if…” for zombie games? That’s this game. Granted it’s still at an early stage, so it’s hard to see how much those rough edges are going to be smoothed off, but go take a look, this could be significant.

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61 Comments »

  1. lowprices says:

    The “Fun Pimps”? So are do they force the concept of Fun to have sex with strangers for money, or are they just a friendlier, more approachable version of the regular kind of pimp?

    • godofdefeat says:

      Probably the 2nd one, but you never know.

    • Gap Gen says:

      Or they could beat Eastern European immigrants until they have fun with men for money. You sometimes see them waiting near truck stops, wearing short skirts, covered in clown make-up and holding balloons.

      Actually, where I live there are prostitutes that wait outside a funfair that I’ve never seen open. It’s not the happiest of places.

  2. godofdefeat says:

    This actually looks decent and worth a try.

    Welp, there goes my cash for the Steam Summer Sale.

  3. Tomo says:

    I’m not seeing it… it looks a like a Quake 2 era zombie game or something?!

    The crafting looked kinda neat, but beyond that I didn’t see much new to the genre? Will you be able to build houses and shelters a la Minecraft?

    • GameCat says:

      I would rather like to have option to just reinforce existing buildings. Board up window, put some boxes in front of the door maybe dig some holes in courtyard etc.

      • Shuck says:

        Yeah, I’ve been waiting for a slow zombie game where you can do this – find a fortifiable structure and do things to improve it, and then be forced to make desperate strategic decisions and fight off zombie hordes when you need to get more supplies, etc. (Sort of a I am Legend [the book] mixed with Dawn of the Dead scenario.) But the inclusion of a modifiable terrain seems to have caused a problem here – by creating it, they need to use it, and as a result it’s much, much too easy to destroy things, presumably because it’s not too hard to build things, either. Hopefully they’ll greatly reduce this for the released game, but I suspect not.

    • slerbal says:

      I agree – this *almost* interested me but it seemed a bit flat. The building destruction was interesting but unless you can actually do something with that then it is just a gimmick. I’ll give them the benefit of the doubt for now and keep half an eye on this game.

    • roryok says:

      it looks a lot better than it did in the last video! I’m intrigued. Sort of like Sir, You Are Being Bitten.

  4. GameCat says:

    Another zombie game…

    At least this looks good, although it seems to be too easy.
    I love ambience – all that wind and distant roaring of zombies.

    Almost forgot: Z Dayz To Die

  5. Howard says:

    “It’s a voxel-based…” Oh ffs! Not this shit again! And zombies too? Why not just make it a Pay 2 Win MMO and go for the trifecta?

    • slerbal says:

      Voxels are just a system for modelling volumetric space. As it is just a technology choice that opens up some interesting options at the expense of others that seems a weird detail to take issue with. The zombies however… yeah that horse has been whipped to death and then some. That said, if they manage an interesting spin it could still be good.

      • Velko says:

        Edit: Sheesh, replied to wrong post. This comment-system could be a little better designed really.

      • Howard says:

        I took issue with the voxels as they seem to be a never ending form of graphical snake oil. They promise so much but I have never seen them deliver anything useful and certainly not anything pretty to look at. I know they technically offer some interesting options for coders but largely what they offer is terrible performance and really, truly, ugly-assed graphics.

        • Leb says:

          what they enable at the core is small indie teams to make games of massive scale rather than have to hand craft a static world.

          I don’t see what voxel’s have to do with graphics though

  6. Lobotomist says:

    Lets move past zombies…ok ? Please.

    Survival games are great. But , cant we come up with something else for enemy ?

    • slerbal says:

      Agreed! Aliens, bears, quite-put-out cats, all of these would be good. There is a world beyond zombies and I’d love to see it. Survival games (like Don’t Starve) are interesting because of the survival – zombies make them less so.

      • sabasNL says:

        I think it’s just how the gaming industry works.
        If I remember correctly, almost every “era” in gaming has had his favourite enemy: Monsters, aliens, robots, zombies, humans…

        That’s why I like Half-Life, because you fight against all those types of enemies, making combat alot more interesting than in other games featuring only a specific type.

        If I’m correct, the zombiehype only started around 2008, so it’s relatively young. Other hypes, especially the aliens and robots from rougly 1990-2005 or the WW2 hype from roughly 1995-2006, lasted much longer, with maybe the oldest trend, the (near-)Futuristic games, going on since 1994 and still here thanks to a boost from the shooter genre where they were running out of enemies.

        Too many zombies games? Yes, I do think so. But it’s not as bad as previous hypes, nor as old.

        • Muzman says:

          In games terms yes. But you’ve really got to count the latest “zombie era” from earlier thanks to movies and comics and books etc. Which is a good ten years now. That explains the fatigue somewhat better.

    • Wurstwaffel says:

      To be fair though, these guys probably started making the game when the whole zombie thing was still fresh

    • jonahcutter says:

      Routine, Darkwood, Sir, You Are Being Hunted, and Frozen State(needs help on Kickstarter still, go help fund it) are non-zombie survival games coming up.

      Shelter looks survival-ish. And that’s pure, real-world wildlife.

      Rust is by the Garry’s Mod team. It has zombies now, but I believe they said they want to remove them.

      Teleglitch is a survival game. Or is it roguelike? Is there a difference? (Are roguelikes and survival games really just variations of the same genre? If so, there are literally dozens upon dozens of survival/roguelike games without zombies.) Dammit, Teleglitch has zombies though. But they’re sci-fi zombies created by alien encounter. Does that count or not? It sure as hell doesn’t feel stale whatsoever. Teleglitch baddies feel more like Dead Space-y monsters than Project Zomboid/DayZ zeds.

      Someone up thread mentioned the masterpiece of survival games, Don’t Starve.

      I’m sure there are others I’m not thinking of, or familiar with.

      Or…

      If you don’t like zombie games, go play something else. But others shouldn’t develop them because you’re bored by them? Mmmkay…

      • plugmonkey says:

        Nobody has made a really good zombie survival game yet, which is the only sort of zombie game I’ve ever actually wanted.

        Until someone does, I’m happy enough for people to keep trying.

        Twin stick shooters about killing thousands of zombies, FPS reskins about killing thousands of zombie Nazis, and games about killing thousands of zombies using ‘hilarious’ crafted weapons, on the other hand, I can now live without any further contributions to.

        • jonahcutter says:

          Try Project Zomboid. It is about as good as a zombie survival game as I’ve encountered. And continuously getting better, with more options and features being added in. It’s still in paid alpha, but with Steam early access coming up soon I think.

          It’s fairly similar to Don’t Starve in gameplay, though not as elaborate yet.

          State of Decay looks pretty good too, whenever it releases for pc.

        • elevown says:

          State of decay is a perfect true zombie survival game. Its got tons to it- sure its a little rough and janky, frame rate wise and the odd glitch etc but im amazed how much it has going for it for a 20 dollar download game.

          If you dont have an xbox, it will come to PC at sdme point.

    • ostrich160 says:

      Im actually working on a survival game that doesnt use zombies as the enemy, instead it uses mutants! Kind of like the hills have eyes, your a mutant too and it has a unique levelling system. But thats going off the topic and onto shameful advertising, but the point of using mutants is that firstly they are adaptable to as many different situations as I want. A zombie is a zombie, aside from running or shambling theres little variation. Mutants can carry guns, they can wear armour, they can be zombie like or stalker like, all sorts can happen with it!

  7. Wurstwaffel says:

    The shooting… the attack animations… this game looks terrible in many ways. I like the general concept though.

    • sabasNL says:

      It’s in Alpha, you shouldn’t judge such an early development build on the animations

    • EPICTHEFAIL says:

      It`s a PRE-ALPHA. Please take a moment to read the bloody video title before saying something so idiotic.

      • Spacewalk says:

        How could something be pre-alpha that doesn’t make any sense.

        • sabasNL says:

          It still exists apparently with alot of games. I think they mean that Pre-Alpha is still an early prototype, while Alpha is the early game, beta is the game with some missing features and bugs…

          • Tom De Roeck says:

            Actually, Betas are supposedly feature complete, just not stable.

          • elevown says:

            Aye- Beta means all major features are in, and you arnt gona add any more. Beta stage is to get all that content polished and stable. #

            You can add minor new features that might flag up as things that would realy help alot with a little effort type things – but you arnt meant to just add any big new oh this would be cool stuff.

  8. sabasNL says:

    Duuuuumb waaaays to dieeeee,
    So many dumb ways to die,
    Duuuuumb waaaays to diee-ieee-ieee
    So-

    Oh wait, 7 Days To Die you say?
    What a horrible title.

    Despite that however, the game looks very promising. It’s like Project Zomboid in First Person with some Minecraft physics thrown into it. Which is actually not a bad idea at all.

    (Also, I like the zombie sounds. Reminds me of Austrian cows.)

  9. clumsyandshy says:

    BLOODY SCREEN! (it’s so real)

    • sabasNL says:

      War. War never changes. Or does it? The war has changed. Did it? The answer is “no”. Unless it is “yes”. No, of course! It is war. Yes! No! Yes?

  10. Stuart Walton says:

    I was sold at the moment I saw the deer being juggled by land mines.

  11. misterT0AST says:

    Dead Zed, the Deadly 30, Left 4 Dead, Day Z, The War Z, the Walking Dead, Dead Horde, Dead Rising, House of the Dead, Ray’s The Dead, Dead Island, Dying Light, Undead Nightmare, Night of the Dead, Dead Zombies, Death of the Dark Z, World of Z: War, Evil Dead, Dying Dead, Death of the Undead: Zombie Z, Day of the Deadly Dead Zombie, War of the Night of the Rise of the Black Death of the Dying Zombie Z: War to Die.

    It’s a game where you shoot your way through hordes of Zombies, trying to survive in a realistic modern urban environment. But beware! Scavenging for resources and fighting back the hordes of the undead isn’t the only danger: other hostile humans with guns roam the remains of the city!

    This game, unlike the others, REALLY makes you feel part of the apocalypse, it makes you feel the drama, resources are scarce and your friends and family are torn apart by the undead before your very eyes! With a new weapon crafting system!

    WILL YOU SURVIVE?

    • Lazarus_Soma says:

      You forgot The Dead Linger which, in terms of game mechanics, 7 Days is effectively a carbon copy of.
      Hmm I wonder how that games coming along, have not heard a peep from ‘em in a while.

  12. Sparkasaurusmex says:

    axe chopping animation looks ridiculous. Er, and the running. I guess just the animation in general is bad. The sounds are great, though.

  13. Barberetti says:

    Definitely interested. I liked the way things hotted up towards the end. I wouldn’t mind chilling out with this game and a few beers right now actually. I reckon I’d get quite a bit of fun out of it.

  14. jonahcutter says:

    Shoot cars. Cars explode.

    Ahhh… it’s set in the GTA universe.

    But it has destructible terrain, which always seems to be a powerful fascination for me.

    • Jupiah says:

      I’ve never understood why anyone would want to own a car in a world where a few bullets is all it takes to make a car detonate. Just imagine the carnage a pile-up on the highway would case in a video game universe, it would look like a warzone.

  15. sPOONz says:

    Thats right kids! If CrispinFister dont want it, nor do you!

  16. paravrais says:

    Maybe like 5 years ago I could have got excited about this game but it looks to me like they’re just trying to do what DayZ, Project Zomboid and Undead Labs are already doing a whoooole lot better.

  17. Chaz says:

    I’ve never really understood how the whole premise behind the zombie thing is supposed to work. Given that the human body requires a more or less constant input of water and food to keep going, how is it that these zombie hordes keep going for more than a week or two?

    Surely a human body that never sleeps and never stops would require a huge amount of energy to keep it going. Far more than it would find in morsels of the occasional human snack. Which in an apocalyptic situation with few survivors would be few and far between. Surely within little more than a week the vast majority of a horde would be reduced to feeble immobile twitching bodies and in little over 2 weeks, piles of rotting flesh and bones. A bigger threat would surely be the spread of disease from the ensuing plague of insects and vermin.

    The immediate threat from fellow survivors would also most likely be low, given the huge abundance of resources that such a massive dip in the population would produce. Later on when survivor populations have increased and the original post apocalypse resources are dwindling, then we may see fighting for control of resources and territory. However given that the zombie threat will be long gone by this time, this fighting won’t be by individual lone wolves but more likely by groups looking to rebuild the world to their doctrine. Expect many extremist theocratic groups of varying persuasions to blossom in the wake of such a world shaking apocalypse, as rationality is rejected in favour of some divine meaning to explain away the horrific events. The post zombie apocalypse fight will not just be for survival, but for freedom too.

    • jonahcutter says:

      That’s the crux of the zombie condition. What kind of apocalypse is it?

      If it’s some sort of biological condition, the laws of physics get them eventually. We just have to hole up and wait a few days and the zeds eventually will run out of energy.

      Now if it’s supernatural, well, then we’re probably well and truly fucked. The laws of physics don’t necessarily apply “when there is no more room in Hell…”

  18. Jupiah says:

    Jeez this looks terrible. Even ignoring the pathetic animations and graphics, the seemingly infinite number of zombies constantly homing in on your location is ridiculous and looks to be more annoying than scary thanks to regenerating health and the incredible abundance of firearms and ammo the player in that video kept finding in abandoned cars and tree stumps. Being able to explode a long abandoned rusted out old car with a clip of pistol fire and creating a ten foot deep crater in the ground by shooting a full gas can further destroy any prospect of immersion or taking the game seriously.

  19. Leb says:

    What’s with the new “pre-alpha” phenomenon. I swear once development starts it’s alpha… pre-alpha would before there was any game at all no?

  20. denizsi says:

    Voxels? Where are the voxels? Since when polygonal cubes are called voxels? And you could see the polygons quite clearly in pretty much everything. Has there been a paradigm shift in voxel technology or are the developersconfused about what a voxel actually is?

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