Hotline Miami Devs Reconsidering Sexual Assault Scene

By Nathan Grayson on September 5th, 2013 at 1:00 pm.

Hotline Miami has played like a dream since day one, so Hotline Miami 2 is giving the blood red spotlight over to story. Between multiple characters and scenarios, a running meta-commentary on the series’ fans, and ruminations on The End, Dennaton clearly wants to make a statement with this one. The blink-and-you’re-mincemeat murder masterstroke has never been a thing of restraint, however, and it may well have finally crossed a line. As Cara pointed out in a recent preview for PC Gamer, the game nearly depicts violent sexual assault and then casually moves on without giving the event context or meaning. For many, it was a deeply troubling moment in an otherwise excellent demo – one that prompted more horror and revulsion than contemplation. I spoke with Dennaton’s Dennis Wedin about the scene’s purpose, plans to retool it, and the possibility of scrapping it altogether.

RPS: Did you see Cara’s writeup of Hotline Miami 2 and other similar reactions to the bit where Pig Butcher throws a woman down and immediately drops his trousers? What are you doing about it?

I don’t think it’s right to say, ‘You’re just looking at it wrong.’ That’s not the way to go.

Wedin: We were really sad that some people were so affected by it, because maybe they had been through something like that of their own. Maybe they had a terrible experience of their own that was triggered by the game. That was not intentional at all. We didn’t add the scene just to be controversial. There is a meaning to these two characters. There’s a lot more to them than just this scene.

We removed it for the demo. We’re going to work with it, see if we can fix it. You get a bigger picture when you play the whole game, which is lost in the demo of course.

RPS: I think another issue is that she was the only female character in the whole thing. She showed up, nearly got assaulted in a very graphic fashion, and all that came of it was a director telling her to be utterly horrified in a “more girly” way. It framed the scene as “fake”, sure, but the whole thing just felt icky.

Wedin: These characters come back later in the game and you learn more about them. There’s also gonna be playable female characters – a lot more of them in the final game. She’s the only one in this demo, so I understand why people got so upset. But there’s gonna be a lot more to these characters.

RPS: Why’d you opt to open with this, then? Why let these characters initially be defined by something that overshadows any nuance they might have?

Wedin: The idea for the opening Pig Butcher scene came from a friend who played the original Hotline Miami and saw it as a horror game. That isn’t really how we see it, but we thought it was pretty cool. We wanted to explore the idea that people can see the game different ways – what it’s all about.

So for this game, we thought it would be cool to examine that idea. Show how some other people saw the game, like if we gave them the ability to do a remake of the first game. That’s why we did the whole movie director [angle].

Also, it’s a bit of commentary to some people saying the first game was just exploitation. Adding violence because it sells. That was upsetting because we worked really hard with the story even if it’s really vague and unclear. We focused a lot on that and how it should support the violence. It should be something supporting it – not just selling it.

That’s also one of the ideas behind the opening. We wanted to make this first scene real exploitation. Make it into this horrible slasher movie. If we made Hotline Miami into actual exploitation, it’d look like this.

RPS: Sexual assault is a super touchy subject. Using it in large part for the purpose of criticizing your critics seems like kind of flimsy, inconsiderate rationale. Couldn’t you have just done the exploitation angle without it?

Wedin: Of course. I think sexuality is so much more intimate and personal than violence.

RPS: Yeah, and it’s something a lot of people experience without ever really recovering from. That’s not to say all-out gore-soaked violence is any better or worse, but they are very different subjects in modern culture.

Wedin: So of course, it resonates within you harder than violence. But our reasoning was, it’s been a trend in horror movies to do a remake of an old movie or maybe a sequel to an old movie, and they tend to take the next step up. Like, the first movie was really violent and bloody, and that was controversial. The next tries to [be equally controversial] with a big next step.

So almost doing that with the illusion of an assault but then having the game stop you, that’s us saying we’re not going to go the whole way [toward that exploitative next step]. That’s not Hotline Miami. Some might think that would be the way for us to do the sequel. Like, “OK, they did the violence. Now do sexual assault to be controversial.” That’s not what we’re about. So instead, it just stops.

RPS: But like you were saying, that didn’t really come across in the demo as well as it could’ve. It’s quite a bit of nuance to pack into a single, brief instance.

Wedin: Yeah. And like I was saying, we respect everyone’s opinion. We felt like we might have to have the whole game for that scene to work, or maybe we were doing it wrong. It didn’t come out the way we wanted it to. So that’s why we took it out.

RPS: Are you still ultimately planning to have that scene in the game’s opening?

Wedin: We’ll see. We’re gonna see how people react to it when we test the whole game. We’ll get opinions and stuff like that. We’ll see how we can present this in a good way. In a way that we want it to come across. Not just as provocative. That’s not our meaning at all.

I respect people’s comments and the fact that people voiced them. That’s how they feel. Our scene made them feel this way, so we have to think about why and if there’s something we can do to make it better. I don’t think it’s right to just say, “You’re wrong. You’re just looking at it wrong.” That’s not the way to go.

RPS: That’s really refreshing to hear, actually. Thank you very much for your time.

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91 Comments »

  1. Sparkasaurusmex says:

    I do hate it when people say, “we respect everyone’s opinion.” There isn’t a more obvious line of BS.

    • MasterDex says:

      Unfortunately, in a world where everyone thinks that their opinion has as much merit as any other opinion, it’s the only PC response. It’s the formal way of saying “That’s just, like, your opinion, man!”

    • Dharoum says:

      I agree, but at the same time I think it’s fuckin bullshit they are pushed into this corner and they simply shouldn’t care. ESPECIALLY if they think what they are doing is right, don’t let these fucktards muzzle your creativity.. The game is 16+ anyway right, I bet most 16+ kids have seen and done (in video-games) a lot worse then a sexual assault in cartoon-style..

      It’s ok too shoot man with beards and Arabic looks who are supposedly terrorist, but god-forbid you shoot innocent people at an airport..
      Sure, slash, bash, saw, shoot everyone, but god forbid you fuck someone up the ass in a porno-movie..

      The goddamn hypocrisy..

      • Sparkasaurusmex says:

        I don’t disagree with you. But if you respect everyone’s opinion you probably can’t even make a game.

        • Xocrates says:

          There’s a difference between respecting someone’s opinion and agreeing with them.

          Just because I get where someone’s coming from doesn’t mean I’m going to try and appease them. It is entirely reasonable to be aware that you’re doing something that some people find offensive, and respect those people opinion, but still do the offensive thing.

      • MasterDex says:

        Wait until the mass media hears that bearded military man will be shooting buxom military woman in the face then teabagging the corpse. I can see the Fox News headline now “Videogames encourage violence against women. Ban this Filth!”

        • HisDivineOrder says:

          Sales then go through the roof.

        • ViktorBerg says:

          This will happen both in CoD and BF4. There will be protests from the feminist crowd, but my guess is, nobody will give a shit. At least Activision won’t – they will not lose their millions of fans just because a bunch of feminists gives them negative publicity, they’re not dealing with that kind of demographic to begin with.

      • ix says:

        If they are trying to make a point and nobody gets said point, I think it would be normal, even necessary, for them to reconsider the scene. Otherwise, what’s the point?

        • Dharoum says:

          Perhaps the point would be that there is a point to be made, but nobody gets that point and thus there is no point, which is the point.

          • Jeremy says:

            Wedin did say that there was a point to get from it all though, so I don’t totally agree with your line of thought. I do see what you’re saying though that all art and creativity doesn’t need to have a point. In this case it seems like he is actually trying to make a point about exploitation, and to put into perspective what actual exploitation looks like, while defending the original game from those who say it was exploitative.

            That sounds way more convoluted when I write it all out…

    • wisnoskij says:

      Ya, this is crazy.
      They are making one of the bloodiest, edgiest, most violent game of whatever year it comes out.
      But they are going to have focus groups to make sure they do not make anything too offensive?

  2. Hyomoto says:

    I was discussing this topic recently, (as far as female rape in storytelling goes) and from the writing angle it all seems rather mundane. I had proposed, what if instead it had been male lead protagonist in this role? Would there be more upset or more conversation? Is it most offensive because its a real depiction of the typical case? Or is the material just that sensitive? Would a male on male rape be considered the same?

    It’s been depicted many times in cinema, but just like sex, it has to be an integral part of the storytelling to have any relevance. Otherwise the whole idea is not only cheap, it seems inappropriate.

    • Dharoum says:

      I can’t stand all the sex-scenes in today movies, it just makes no sense so yeah it’s cheap, but mostly because it’s not even shocking in anyway.

      Adding this without context just to shock people might look cheap, but in a sense it is not if it’s done exactly for that purpose, because it almost becomes like a statement.

  3. MuscleHorse says:

    These chaps are awesome. The anti-Penny Arcade.

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      Gap Gen says:

      Yes, that level of self-awareness is pretty great, and I hope it pans out in the game.

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        Zephro says:

        Yeah this one. It seems like people think art is created in a vacuum and not as part of a dialogue with your audience or wider culture.

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      RedViv says:

      That’s the most fitting topical response, I think. Yes.

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        Gap Gen says:

        It’s worth pointing out that Penny Arcade have started to develop more self-awareness about the impact of what they’re saying – they caved on the transgender row and donated money to charity as recompense, so I hope they’re learning. But yes, their response to criticism for years was not great.

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          RedViv says:

          You didn’t quite catch what happened on the weekend then?

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            Gap Gen says:

            Ah, I did miss that. What a shame that such powerful figureheads for gaming can’t genuinely pull those figureheads out of their figurearses.

        • John Walker says:

          You may have missed their keynote interview at this year’s PAX, then.

  4. andytizer says:

    I’ve played the demo in question, and I think it’s somewhat hypocritical to pick out a single scene of sexual assault when the game is full of extremely graphic violence. They should just stick to their guns and tell the story they wanted to tell without having to censor themselves against critics who are really overreacting. The first game’s story was fantastic and I’m really looking forward to the sequel.

    • newguy2012 says:

      rape, fake or not trumps murder and extreme graphic violence today. It is rather odd.

      • Sparkasaurusmex says:

        Well no one has themselves experienced being murdered and lived on to be traumatized by images of murder. I think that’s the main reason.

        • Mctittles says:

          Of course given the choice of being raped or stabbed multiple times and living I’d have to choose the former.

          • Sheng-ji says:

            I’m not entirely convinced I would – having seen the effects of rape on victims from behind the scenes – listening to their councellers and seeing how it can affect their future, I think I would opt for the stabbing myself, especially as I have been stabbed 3 times (in one mugging) and haven’t been adversely affected by it, took me less than a year to get over.

          • Bull0 says:

            It’s quite a considerate attacker that gives you the choice, really. Lets’ have a game about them! Actually let’s not, that’d be horrible

        • kwyjibo says:

          War is traumatising, and we love that shit.

        • ViktorBerg says:

          There’s war veterans (crippled or not), and also there’s torture survivors. PTSD is a real thing with physical violence, not just sexual violence. And only one game addresses exactly that: Spec Ops: The Line. Every other violent game gives no shits about actual repercussions of surviving severe physical trauma.

          How is this different from rape survivors?

        • newguy2012 says:

          People witnessing/surviving war, murder and violence are greatly affected by their experiences and suffer for the rest of their lives, just as many rape victims do.

      • Bhazor says:

        What we really need is a league table for atrocities so we can fully judge whose opinion is more important.

        • Serenegoose says:

          I think we should probably have more WW2 games with scenes set in auschwitz. After all, torture and abuse isn’t as bad as murder, so really the concentration camps are a lot happier places than st mere eglise and whatnot – and also haven’t been quite so overexposed.

        • Mctittles says:

          That is an excellent idea! I would like to see someone make this table.

    • suibriel says:

      Agreed with you. What about people who have experienced murder and violence? Maybe all games should censor violence, too, since it might be a big deal to a certain demographic triggered by violence? But, of course, that would be foolish. Maybe commenters here could draw a parallel.

  5. Dog Pants says:

    After the controversy around the demo I’m glad he’s met the issue head on. He seems very genuine, and apparently when the original game launched the dev team were very active in the community who were trying to analyse the deeper meaning behind the game’s surreal and confusing story. That said, I would expect the vast majority of people to miss any deeper meaning (I played through the game twice and only understood the surface of it). So with that in mind, is it worth risking upsetting your fans and your game being remembered as ‘that game with the rape scene’ for the sake of a story point that most people won’t even realise is there?

  6. briangw says:

    Since when is rape more horrible than mass murder?

    • Alexander says:

      You know how in America you can’t see a nipple but can see dismemberment? Yeah. Cultural values.
      Not saying we need to see rape everywhere, but when it comes to nudity and sexual activity of any kind, we apparently need to shut up and pretend they don’t exist.

      • briangw says:

        Good point. I was also going to ask where all the complaints were for music and film depicting such acts.

    • gunny1993 says:

      Probably because rape is a lot more “real”, mass murder is an atrocity you hear about happening in the past and in other places but you never get to look into the eye of a mass murder victim and ask them how they feel.

      Also who doesn’t think about killing someone from time to time?

      But who thinks about raping people?

      • Bull0 says:

        o.0 what is this I don’t even

      • Alexander says:

        Dude, what?
        They’re both atrocities. They both need awareness. Also, nudity. Once you grow up, it’s not that horrible anymore.

        • gunny1993 says:

          Yes obviously, I’m talking about empathy in the situation. I don’t mean one is worse than the other by any metric.

          Also what has nudity got to do with anything?

          Also F.Y.I I don’t have a problem with rape being in a game of they’re using it as a story point; i just feel uncomfortable about it and i’m trying to figure out why, as logically rape is on the same par with torture and mutilation.

      • ViktorBerg says:

        If you think about murdering someone even a tiny bit seriously, there is something very wrong with you.

        • ix says:

          Uhm, I’ve seen plenty of people mad enough to think about murdering someone “even a tiny bit”. That doesn’t make them inhuman. You do realise that we live in a world where random, normal people get into a traffic fight about who had right of way and one of them ends up without his legs, right?

          • ViktorBerg says:

            I should have dropped the “tiny bit” part, but yes, something is wrong if you get into an argument, and suddenly it devolves into a fight for death.

          • ix says:

            Of course it’s a sign of something gone wrong. My point is, we all have the capability and inclination for violence, even though we manage to suppress it most of the time. I think it’s misguided to deny it’s even there. The first step to protecting yourself and others around you is knowing that, when put in a bad situation, 99% of people will do whatever they think they need to, moral or not. Your moral compass is not as strong as you may think it is.

            Or, folk wisdom: the road to hell is paved with good intentions.

        • gunny1993 says:

          Possibly I just stray into the Existential nihilism group then.

      • kwyjibo says:

        Rape fantasy is fairly common.

    • Aaax says:

      Came to say to comments section to say exactly that. Devs, keep the rape in, so that people recognize just how trivial murder has become.

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      Zephro says:

      Well basically a lot of rape goes on in Western society, relative to murder. But if you take violence the victim of violence in the street doesn’t have to put up with the culture around them treating them as somehow guilty etc. Also violent assault doesn’t go unreported due to feeling ashamed etc.

      The list could go on, but they are substantively very different within our current culture.

      • Bull0 says:

        Not arguing with your point per se but it’s not absolute; I know someone who has been the victim of violence and had to deal with people arguing they’d brought it on themselves, and didn’t involve the police because they were worried that they’d be in the shit for any injuries they inflicted while defending themselves and generally being part of a public disturbance. But I think on a broader cultural level what you’re saying makes sense.

    • Burzmali says:

      One leaves a survivor, the other, not so much.

  7. db1331 says:

    If you take a step back from it all and look at those screens of people lying in pools of blood, it seems a bit silly that people are so wound up about a scene that implies a sexual assault. A fake sexual assault at that. Imagine going room to room, bashing people’s brains in with a bat, or blowing them away with a shotgun, and then blanching at a rape scene. I just don’t see it. As you’re killing all these people, you know that this shit would never fly in the real world, but it makes perfect sense in the context of this game. The same should go for this controversial scene. Rape is shown in TV and film and written about in books all the time. Why is it taboo in games? Especially a scene like this, that doesn’t really show anything? It’s not like Custer’s Revenge where you are controlling a character with a visible erection and your score is based off of how many women you rape.

    • Mctittles says:

      I think it’s a case of game journalism moving away from a niche area and becoming more mainstream like FOX news or something. It just takes us that have been here before the change awhile to adjust.

    • FriendlyPsicopath says:

      reply to db1331

      agree with you, seems hypocritical, and damages the game and the video game community if they can’t discuss about something like that. I remember when i saw irreversible (a movie about a rape) and that raise my awareness regarding sexual violence. Sometimes to people realize something exists and face that, they need the shock, most of the society wants to be on the always happy land and ignore anything that makes them uneasy even if that happens daily somewhere out there.

  8. bit_crusherrr says:

    I played this at Rezzed (Surprised it took you guys so long to write about this) and I can’t really think of the words write to describe how I feel about the scene but the best way to put it is I think it was good how along side all the incredible violence which I didn’t react too and wasn’t bothered by to then throw in something that created an actual emotional response of some sort was pretty good idea if you ask me.

  9. HisMastersVoice says:

    “But like you were saying, that didn’t really come across in the demo as well as it could’ve.”

    Because it’s a demo?

    The whole thing reads like a questioning more than an interview. Explain yourself, creative person. Explain yourself and this limited part of your creative works. Humble repentance welcomed.

    • Brosepholis says:

      I agree. This was Dennaton being called to repent for their crimes against the games journo twitter gestalt. When that happens you can really only bend over and take it, as shown by the dickwolves saga.

    • SkittleDiddler says:

      Grayson has a history of extreme (for lack of a better word) bias when it comes to a topic like this, so his opinion is obviously going to shine through in the tone of the piece.

      I’d hate for the poor guy to have to sit through an interview with someone like Takashi Miike or Lars von Trier and expect all the right answers like the ones he seems to demand from game developers.

      • GunnerMcCaffrey says:

        Are you kidding? Hotline Miami is no Dogville, friend. Crabapples to oranges.

    • elwood_p says:

      “The whole thing reads like a questioning more than an interview.”

      I agree, the general tone of the questions came across as quite confrontational and arrogant.

    • GunnerMcCaffrey says:

      Why should someone being an artist mean other artists can’t ask them questions? Isn’t it more rightly the opposite? Isn’t that dialogue what makes us artists in the first place?

      And their game as it was demo’ed seems to have involved a hate crime. Why should people feel they have no right to ask why?

      The whole thing seems pretty civilized on both sides, frankly.

  10. Bull0 says:

    It really sounds like it serves the plot in some way, but clearly that wasn’t alluded to enough in the demo, hence the concern. I think perhaps it would be a shame to compromise the story that they want to tell because there’s a group of people that don’t want sexual violence in the game. That doesn’t really sound like a win for creative expression. Doubtless there are other groups that don’t want violence of any kind in games.

    Perhaps a COD-no-russian-style opt-in/out popup would be the way to go.

  11. kwyjibo says:

    Hotline Miami is “horror and revulsion”. They should acknowledge it an embrace it.

    It’s the only game that is comfortable describing itself as a murder simulator.

    We like hurting people.

    • Ravenholme says:

      “You’re not a good person, are you?”

      Hotline Miami is a great game for tackling these things head on, it doesn’t shy away from showing you how awful your actions are, what you’re willing to do for so little reasoning (It’s a game, we say)

      Are we going to censor everything that depicts stuff like this for the sake of the theme or the story?

  12. rjbone says:

    I’m glad to hear they’re reconsidering this scene. After reading about it I was reconsidering whether I would be getting Hotline Miami 2. Not as an attempt to punish the devs either, it’s just something that makes me tremendously uncomfortable.

    • Alexander says:

      But you have no problem with the gallons of blood and limbs, right?

      • rjbone says:

        Not really, no. It’s not hard to disassociate the violence from the game, but a scene depicting sexual assault can’t really be anything else.

        • Ravenholme says:

          I’m pretty sure that was the point they were trying to drive home. You know, that we don’t bat an eyelid at mass murder, but at an incomplete and halted and virtual within a virtual environment (It’s a movie scene being filmed) sexual assault we all go nuts.

          • rjbone says:

            I said it made me uncomfortable, I don’t believe that constitutes going nuts. Actually the only people I can see going nuts in this conversation thus far are those upset that the devs would even consider taking this scene out.

        • Alexander says:

          But dismemberment, screams and blood everywhere can be something else. LoL, kthen.

          • Bhazor says:

            … just like when mum said my cat wasn’t dead, it just fell asleep along side the road after eating a big plate of strawberry jelly.

          • Totally heterosexual says:

            Well yeah, to him. Quit trying to fault someone for their personal values.

  13. Ravenholme says:

    Without context? I thought the context was that it was a scene in a “film”, and was a commentary (as Hotline Miami was) about the desensitisation to horrifying stuff that can be achieved via media. I mean, I’ve not even played this particular demo of HM2, but I gathered this scene was a jab at some of the even darker shit that came out of the sexploitation genre of movies.

  14. MasterDex says:

    This article and the furore surrounding it are a perfect example of why games are going to remain firmly in the realm of children, both big and small.

    • Ravenholme says:

      I usually argue strongly against comments saying this kind of thing, but this time, I find myself reluctantly forced to agree, to a degree.

  15. ghor says:

    I like these guys. I absolutely believe them when they say they didn’t include it just for shock value and that there’s a reason for it existing, but at the same time I absolutely understand Cara’s reaction to it, and I’m glad they seem to understand that.

    While I agree that it’s weird that we are so accepting of murder and violence in games but not sexual assault, it just seems so gross to me that people are pointing this out so flippantly. Did you read Cara’s article? She is a real person. She didn’t decide to be repulsed by what she played. She wanted to like it, but felt grossed out, and so did many others. The devs are saying “sorry, we can probably handle this better”, which is awesome, but it almost seems like the commenters on this article are suggesting that instead they should be saying “sorry, this game is not for YOU”. Can’t we have compassion? A little bit? I trust Dennaton to make an interesting game, and I’ll buy it with or without a rape scene. But just because I’m fine with one doesn’t mean I get to tell others that they should be too.

    • Ravenholme says:

      Of course we can have compassion, and I’m not telling people they should be fine with it (In fact, being fine with depictions of sexual assault means there is something wrong with you. But I’m pretty sure their point is that we didn’t flinch from depictions of brutal mass murder but suddenly this is too far for us?). However, I am against art being censored for these reasons. The fact that this argument is happening means that video games will never be art, despite the protestations people will raise at me for saying this. Art does not and should not flinch away from making people be uncomfortable and raising things that we don’t like, that is one of the many purposes of art.

  16. Jack_Dandy says:

    When will people like Nathan stop trying to shame artists, all just to avoid “People getting upset”?

    Step your game up for once, RPS. This “interview” was disgusting and reeked of an agenda.

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      RaveTurned says:

      God forbid that people who write about games have opinions on the content of the games they write about. :|

  17. trankzen says:

    Please Dennaton, for the sake of integrity, don’t change a bit of your game just because some people can’t handle it.

    Let those people not buy it and get caught up in a rage, it’s their problem.

    It would be such a let-down to see you, of all devs, do the politically correct thing.
    Please.

  18. sinister agent says:

    This is very interesting, and has improved my expectations for the game. How well it’ll come out in the long run obviously isn’t clear, but it certainly sounds like they’ve really considered what they did and that they need to have another look at both it and the bigger picture.

    Hopefully it’ll all work out, eh?

  19. Utsunomiya says:

    Eh, I wouldn’t include an important story bit into a demo of my game. Throw a few gameplay levels in there, showcasing new features, and leave it at that.
    I can’t think of a single great work of art that can be “demoed”.
    It’s like skipping through a few pages of “Crime and Punishment” somewhere in the middle of the book and calling out an implied sexual assault scene, asking dear author, “Why would you put that filth in?! Explain yourself!” That’s what a person with questionable attitude would do.
    Or a games journalist.

    It just seems like a lack of trust in a creator’s ability to be an intelligent human being. And you don’t examine an art piece thinking that the author of said piece is an idiot, at least here where I grew up.

  20. TheGameSquid says:

    I personally believe that the fact that the “near rape” aspect of this scene receives more attention than the extreme and senseless violence throughout the entire game is more than enough “context or meaning” to keep the scene in the game.

    • Ravenholme says:

      I couldn’t agree with you more.

      I think that’s their point. And it’s apparently sailing over heads like a steampunk dirigible.

  21. Serenegoose says:

    They sure are showing up in force in this comments section, bleating about how unfair it is that a creator is considering the impact of his games, and making sure he sends the message across he wants to send! Oh woe, oh woe!

  22. MobileAssaultDuck says:

    The creation of revulsion and horror in the reader/player/watcher is a feat of writing rarely accomplished by many.

    Back in ancient Greece, they had two separate divine concepts related to fear. Phobos, the god/spirit of Horror, and Deimos the god/spirit of Terror.

    Most “horror” games or films should actually be considered “terror” games. They are about basic fear of the unknown. They get your heart racing but when you put the game down its done.

    Horror stays with you. Horror changes you. Horror is A Serbian Film or I Spit on Your Grave. Horror is fear and disgust rolled into one emotion and when fiction actually manages to cause horror in a human that should be CELEBRATED.

    Do you know how hard it is to produce actual horror using fiction? How many movies can you name that made you feel wrong and dirty for DAYS after watching it? How many games? Maybe Spec Ops the Line, maybe.

    The fact people are walking away from this demo with a pit in their stomach and a memory they cannot shake is a testament to well written horror.