Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Shunted: Sword Coast Legends Gets Delayed

A vile plot from a villain, no doubt

Time and its cruel and relentless forward motion has reared its ugly head once more, causing the makers of the D&D-based Sword Coast Legends [official site] to push the release date back ever so slightly. The game is hitting PC, Mac and Linux on September 29th now, not September 8th as previously planned.

We here at RPS care for your well-being and want to make this news as easy for you to stomach as possible, which is why I've created a handy list of alternative things to do during this 11-day period:

  • learn origami
  • pet a dog
  • pretend to play Sword Coast Legends by watching gameplay on YouTube while holding a controller

Sword Coast Legends is built on the Dungeons & Dragons Fifth Edition rules, and returns to that fantasy land made famous (in PC games, at least) by Baldur’s Gate games. According to the game's director Dan Tudge, things just went slightly off-schedule due to that damn pesky need to polish stuff down.

"We're extremely excited to show everyone what we've been up to with Sword Coast Legends, but it looks like our dungeon bosses need a few more hit points ... Larethar needs even more of a Scottish accent ... and the game itself could use a touch 'more cowbell,'" says the wonderfully named Tudge. "All kidding aside, our fans deserve nothing less than whatever it takes on our part to deliver the compelling roleplaying dynamic of Dungeons & Dragons tabletop to the world of cooperative multiplayer video games. If that means the game needs a few additional weeks of balancing, tuning and general polish -- so be it."

Read this next