Posts Tagged ‘E3 2011’

Hands On: Dead Island

By John Walker on June 23rd, 2011.

Here, have this axe. It's a present!

Oftentimes with games, what you want is to gain knowledge from scratch. There’s a title, a genre, and what we need is to build information upon that. With Dead Island it often feels like things are working in the opposite direction, thanks to that trailer. Everyone invented their own version of the game, and the reality can often feel like the result of chipping away at this impossible ideal. So let’s scrap all that, forget the trailer since it has no real bearing on the game you play, and start getting interested from the ground up.

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Hands On: Serious Sam 3

By John Walker on June 20th, 2011.

He's just hungry.

One of the most refreshing moments of this year’s E3 was a trip out of the noisy, smelly Convention Center to a nearby hotel, to sit down and play Serious Sam 3. Refreshing to be away from the noise, but also to just be sat playing a game (on PC, no less) that’s so focused on being a game.

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E3 2011 Booth Babe Babes Bonanza!

By John Walker on June 15th, 2011.

This year’s E3 was packed with booth babe babes, making our time at the Los Angeles Convention Center one filled with titillation and excitement. We’ve collected together a gallery of the sexiest booth babe babes we saw as we made our way around, so you too can enjoy their camera-wielding hotness. Enjoy!

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Mechin’ Bacon: Fresh Hawken Footage

By Jim Rossignol on June 14th, 2011.


Via our exuberant American chums at G4, come some E3 leftovers in the form of Hawken footage, which I’ve cleverly reblogged below. Once again it’s looking seriously impressive, this time showing off a “Siege” game mode, where players have to gather resources to launch battleships against opposing bases. Only the battleships can destroy the enemy base, but they themselves are vulnerable to attack, too. The piece is presented Adhesive’s talented art lead, Khang Le.
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Square Enix Talk Deus Ex: Human Revolution

By John Walker on June 14th, 2011.

I skewered them with my hardcore interviewing!

During E3 I sat down with Deus Ex: Human Revolution’s director, Jean-François Dugas, and lead writer, Mary DeMarle. With the game nearly complete we talked about the experience of creating a game in such a renowned series, the transhumanist literary inspirations for its tone and design, and how characters nearly had deer legs. We explore the process behind how you can maintain multiple paths, whether it really can be just a straight shooter, and learn that the game was influenced by Johnny Mnemonic.

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E3 2011 First Look: Tomb Raider

By John Walker on June 13th, 2011.

There's so much sea around, you'd think she could have a bath.

The game I was most interested to see this year was Tomb Raider. Of everything on show, this was the one I was most intrigued by, based on Crystal Dynamics’ stellar record with the license so far, and the dark, gloomy tone that’s promised. Potential levels high. Which means I feel strange coming away from the demo a lot more concerned. Mostly by quick time events.

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Almost Complete: E3 PC At A Glance

By Jim Rossignol on June 10th, 2011.


Don’t look directly at it! Just a glance, that’s all you can take. Eugh.

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Amy Looks Beautiful, Tender, Grim

By Jim Rossignol on June 10th, 2011.


IGN are reporting that Amy, Vector Cell’s game that had previously only been confirmed for PSN, has now been spotted on the radar of other formats, including Steam. It’s a game about a zombie contagion and Amy, a little girl who is resistant to it. You play a woman intent on rescuing the titular zombie survivor, who must lead the little girl through dangerous environments. But this woman is not resistant to the infection: she is slowly turning into a zombie and have to deal with it by scavenging medical supplies or hugging Amy herself to stave off the march of zombification for a few moments. There’s a video below.
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This Is An Arkham City Batarang Controller

By Quintin Smith on June 10th, 2011.

It glows, because it's from the future

I’m too good to you lot. First of all I ease your aching need for a $200 Star Wars keyboard, and now I point you towards a promotional Batman: Arkham City controller designed like a batarang and lit up like some kind of high-tech bat… controller.
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Alienated: Some New Xcom E3 Screens

By Quintin Smith on June 10th, 2011.

We have a map like that in the office, but it shows movements of Melton Mowbray pork pie vans

Xcom, then. Irrational’s upcoming re-imagining of a strategy classic, transplanting all those government men and sinister aliens into a tactical FPS. Will it be any good? We couldn’t say. Alec broke our crystal ball years ago because he thought it was a trackball. Maybe you can help? We had a trailer earlier in the week, and now we have some new screens you’ll find after the jump. Gaze into these screens, reader. Run your hands over your monitor. What do you see?
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Driver: San Francisco Has An E3 Trailer Too

By Quintin Smith on June 10th, 2011.

Cars: like small living rooms with minds of their own

There hasn’t been a decent Driver game since the original, twelve years ago. We know this. At this point a game breaking that curse would be like an oak tree sprouting from an active landfill, but maybe, MAYBE Driver: San Francisco will manage it anyway. Alec was pleasantly surprised during his hands on, and the new ‘Shift’ mechanic that lets you jump between cars like a ghost with ADD sounds excellently mad. Plus the E3 trailer below made me laugh more than any other trailer this week.
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