Posts Tagged ‘The Ship’

The Ship Sequel Sets Sail On Kickstarter

By Nathan Grayson on November 1st, 2012.

Fun fact: RPS is actually operated in its fundane day-to-day fashion entirely from the crowded deck of an upscale 1920s cruise liner. While jovially spinning our thoughts into the most eloquent of wordshapes, Jim, John, Alec, Adam, and I are constantly engaged in a methodical hunt for one other. We like to think that the ever-present threat of death keeps our writing sharp. But finally, I think I’m closing in on my target. Adam, quite simply, has demonstrated that he knows too much. Look at what he said about the just-announced The Ship sequel – titled Full Steam Ahead -¬†nearly a year ago: “Kick-start The Ship… ‘Full Steam Ahead.’” And sure, I may have rearranged some words to break his maniacally brilliant code, but the point’s still clear as day: Adam must be eliminated. But first, let’s talk about videogames!

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Growing Up, Blowing Up: Indie Royale Graduation Bundle

By Nathan Grayson on May 31st, 2012.

I desperately want to play with that tassel.

I’m incredibly proud to announce that Indie Royale has finally graduated. I haven’t the foggiest idea of what it’s actually graduated from, but it has one of those fun dangly tassel hats now, so that means it’s probably smarter than me. Before it goes off and writes the next great American novel while aboard a rocket of its own construction made from inferior American novels, however, it’s putting more indie games on sale. Six more of them, in fact – including the debut of retro-themed zombie-blasting RPG Dead Pixels. “But wait,” you might say, tossing around high-level math like some kind of graduate-school-bound indie bundle, “that’s only one¬†game; where are the other five?” Be educated after the break.

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Buy One Ship, Get Two Free

By Alec Meer on December 21st, 2011.

Death is alive again

Bargain King Lewie Procter alerts me to new that the new owners of Half-Life mod-gone-pro The Ship are offering a Christmas present to existing owners of the comedy assassination game. And yes, they do openly admit it’s also “a transparent attempt at some shameless marketing”, which makes it an even easier pill to swallow. Basically, if you’ve bought (or decide to buy) The Ship at any point between its release in 2006 and the end of the current Steam Winter sale, you’ll be gifted two bonus copies of the game to give to anyone of your choosing. If they then activate it, they too get a free bonus key to giftify to someone else. It’s like a chain letter, but with activation keys for an agreeable multiplayer videogame about silently murdering toffs on a 1920s cruise liner.
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