Minecraft 1.3 Adding LAN, Adventure Mode In August

Like a library in an oasis in a desert.

Scrolls just hit playable Alpha, and Notch is off programming computers inside of other computers (inside of other computers still, if life as we know it is in fact a nightmarish artificial construct), but Minecraft keeps on plugging away. LAN support – an art thought to be lost to the ravages of time and overbearing game services – was already a known quantity, but Mojang’s detailed gobs of other stuff that’ll be included as well. Sadly, an official modding API didn’t make the cut, but Adventure Mode sounds interesting. And hey, there’s also an NPC trading system, readable/writable books, and updated cookies!

Minecraft lead Jens Bergensten outlined a few of the biggest changes in a blog post:

“We’ve added emeralds, emerald ore and a trading system that makes it possible to buy items from villagers. Villagers will add and remove items depending on what you buy. We’ve added the possibility write in books and leave stories for other people. We’ve added new terrain features, and you can choose to begin the game with a ‘bonus chest’ to get you started quicker.”

“We’ve added tripwire, so you can create new traps and contraptions. We’ve also added new stairs, new half-slabs, cocoa plants and tweaked dispensers, leaves, cauldrons, levers, gravel, pressure plates, cookies, buckets, boats, minecarts, ice, furnaces… Plus you get magic orbs from mining and smelting (and not just killing monsters)!”

Adventure Mode, meanwhile, disables building, fire-starting, and buckets in favor of exploration as a mere mortal – and not some block-obsessed demigod.

Bergensten also noted that the modding API is now looking like a lock for 1.4, as LAN support is actually just a byproduct of single-player/multiplayer tech merge put in place so everyone won’t have to make more than one version of the same mod. There is, however, a slight catch: Minecraft’s admittedly meager system requirements have leveled up. “When playing single-player, the game needs to be able to both simulate and emulate the world, which take many more CPU cycles,” Bergensten  explained. “We’re working on optimizing rendering, but those improvements will not be included until Minecraft 1.4.”

So there’s a ton on the way, and the first batch of new toys is headed your way on August 1. For now, though, you can grab a new snapshot if you’re feeling a wee bit guinea piggish, or – if the call of your adorable rodent ancestors is being drowned out by a need to read – here’s the full list of patch notes.


  1. Zanchito says:

    I’m fine with these changes. Looking forward 1.4 and a stable modding API, though!

  2. jrodman says:

    Does minecraft have the concept of sub-cube-sized items? If not, those are some big emeralds (and big.. cubes of milk.. too.)

    • paddymaxson says:

      Yes, items can be smaller than cubes, the cubes will either be blocks of emeralds (9 emeralds crafted into a block) or emerald ore, which when mined will yield a number of emeralds (or just 1 if they’re like diamonds) You generally can’t place items smaller than a full block, or even when you can they will take up a full block (some minor exceptions such as paintings exist, though I’m fairly positive they still take up the “block”, but you can walk through them) Different blocks behave in different ways though, so it’s slightly more dynamic than “everything is a cube”

      This singular measured size of a “block” is the only reason you can have minecraft worlds so large, each block is mapped as being a certain type of block, if there were half blocks or quarter blocks etc then the size of a world in bytes would grow exponentially.

      I suppose it could be possible to have blocks be smaller (IE each current block being say 8 smaller blocks, but that would mean each metre cubed ingame (A block is 1 metre cubed) would take up 8 times the data. This would allow for more detailed building but worlds couldn’t be even close to as big as they are now as rendering 8 times as many blocks would make most modern PCs shit themselves.

      • ceriphim says:

        I’m fairly sure it would be geometric progression, not exponential – admittedly orthogonal to the point.

    • Gap Gen says:

      Yes, I assume that you can’t place a painting between 2 solid blocks. Equally, torches, levers, buttons, etc count as a full block.

    • TechnicalBen says:

      There is also a minicube mod. That makes lego sized blocks of every type of block (including redstone! :O ).

      It’s quite an amazing mod seeing an entire house built inside 1 block space. I think it’s like 32 x 32 mini blocks per full sized block.

    • HexagonalBolts says:

      i’m not sure realism was high on their priorities list in a zombie infested cube-world…

    • FriendlyFire says:

      Non-block items can take smaller visual space but still effectively take a full block of space. Most often mining small things means you’ll find a block that drops a few of them as opposed to a single one.

      Mods like Redpower, however, do add sub-blocks (up to 1/8th of a block).

  3. Wololo says:

    Did you play for this screenshot? As I love that white-suit creeper skin. Back last summer, when I first used it :o

    • Gap Gen says:

      A guy on our server uses the creeper in a suit skin, and I keep automatically killing him when I turn around and see him there (one time his dog killed me in revenge). Racism is terrible.

    • spectone says:

      I’d like to know why the player is level 588?

      • Universal Quitter says:

        “Plus you get magic orbs from mining and smelting (and not just killing monsters)!”

        Maybe? Also, the TooManyItems mod let’s you juice out your XP, though I thought there was an upper limit…

      • Davie says:

        Extreme care and no enchanting.

  4. Knightley4 says:

    It would be interesting, if boat lags finally go away with this new system.
    And writable books, yes!

  5. Maldomel says:

    A creeper suit eh? Is that so you can explode in the face of regular creepers yelling “the joke’s on you!” ?

  6. roryok says:

    Notch is off programming computers inside of other computers (inside of other computers still, if life as we know it is in fact a nightmarish artificial construct)

    Nightmarish? That’s a bit harsh!

    Anyway, if the Matrix taught us anything, the real real world is the true nightmare, where we live in underground hovels full of religious zealots who shun technology and eat wallpaper paste. I’ll take the ‘nightmarish’ pretend earth from 2012 any day.

  7. Harlander says:

    I’m looking forward to the merger of single and multiplayer. A fair few awesome mods have been unavailable for online japery due to the effort required in converting them to SMP. Getting rid of that can only improve matters.

    • LionsPhil says:

      Minetest has done that for a while. It’s quite neat; all the mod-ness is server-side in Lua, so clients can just connect and get a modded game going, without having to download anything except caching textures etc., and the resultant security niceties.

  8. spectone says:

    I can’t wait for this modding API. It should take a huge weight off modders shoulders not having to code to a moving target. This should mean that instead of wasting time making the mod compatible with the latest version of Minecrack they can focus on fixing bugs and adding needed features. If modding can be made easier them modders will not have to deal with as many support issues as well.

    • Grey Ganado says:

      Even if there is an API the game can still get updates that will break mods.

  9. Vurp says:

    I feel no need to update soon. There is so many mods that must become compatible before I take the step up. The mods I use adds much more than what this update has to offer or for that matter anything that Mojang ever could do.
    Also what does the modding API really adds? We already have forge API and I suspect that Mojangs API wont even come close to forges functionality.

    • El Stevo says:

      The modding API means server mods will be able to do a lot more cool stuff without requiring players to also mod their clients.

    • Wisq says:

      There’s also the fact that a lot of “supermod” packs, like Technic and Yogbox, have had to do significant amounts of block renumbering to avoid mods colliding with each other.

      And some mods require altering base classes, which puts you in a tricky situation if two different mods both want to update the same base class.

      I would hope that whatever mod system Mojang comes up with, it’s a lot more plug-n-play, with renumbering handled transparently and more pluggable base classes (at least enough to deal with the common cases).

  10. MythArcana says:

    I’m surprised a cubed XBAWKS hasn’t made it in the game yet. LAN is an obvious choice for a game like this and I’m surprised it didn’t make the cut sooner.

  11. KDR_11k says:

    I just wish there were more enemies, currently you only need a sword and level 1 enchanted iron armor and you’re set.

  12. ScorpionWasp says:

    Now how about actual survival inside that huge, huge world, so you actually have a REASON to interact with all this stuff to begin with?