Counter-Strike: Global Offensive’s Inferno Revamped

Dear old Counter-Strike level Inferno has returned to CS: Global Offensive [official site] reworked and prettied-up. Gone is the grunge of early noughties FPSs, the cloudy skies, the illogical architecture, and the lingering sense that maybe CS is set inside the world of Half-Life 2, with Inferno’s village now a scenic spot you might potter around, cooing, on your summer hols. Oh, sure, and they’ve fiddled with a lot of areas to tweak how it plays. After a stretch in beta, the new Inferno is now public in the Reserves Map Group. Even if you’re not into CS: GO, do enjoy the comparison screenshots between 2012’s Inferno and 2016’s – the progress is pleasing.

Valve explain that that they had three goals in revamping Inferno: to improve visibility; to make it easier to move around in groups; and to tune it with player feedback. They go over the main areas changed and explain their reasoning, which you’ll want to check out if you’ll be playing Inferno.

Even if not, hey, sliding the sliders on comparison screenshots is jolly nice. What a murky time 2012 was. Some of these changes are to improve visibility, some are surely because the devs feel comfortable throwing more detail into levels for 2016’s hardware, but they could’ve remade that grubby rural town. 2016’s Inferno seems to have moved elsewhere in the world, to somewhere a lot more – as tourists would say – ‘picturesque’.

Do check out the comparisons to new/old Nuke from earlier this year too. That’s a nice change too. I like you, 2016’s virtuaworlds.


  1. Mi-24 says:

    Banana seems a lot more open now, wonder if this will encourage more B pushes?

  2. DiiGiiTAL says:

    What would be nice is if Valve actually made some new fucking games.

    • tnzk says:

      Why? For nostalgia’s sake?

      Asking Valve to make new games is like asking Wayne Rooney to be a striker again, when there are better options for both club and country.

      Valve are doing a good thing with their Steam service, and their continuous support for Dota 2 and CS:GO is pretty much unparalleled, which is why both games are the pinnacle of their genres.

      Other developers, in the mean time, are filling the void for new games. Dishonored a new classic. XCOM:EU and XCOM 2 have also been fantastic. The Witcher 3 smashed it out of the park, and DOOM 2016 turned out to be fantastic.

      So all in all, we’re getting “packaged” new games that are worth playing, just not from Valve. Considering their lack of output, maybe it’s okay that the new, good games are coming from developers interested in doing them.

      Let Valve do the thing they enjoy the most, and giving us the ability to buy these great games on a user-friendly platform.

    • Rublore says:

      Perhaps they’re waiting until Source 2 is more complete. New engines take time, after all.

  3. Zankman says:

    Looks cool and definitely prettier!

    Hope it comes to Competitive (and thus CS:GO E-Sports) soon enough.

  4. Frings says:

    Oh, my. Colours! In CS:GO! Who’d a thunk it…

  5. Jonsku says:

    that’s nice from valve to also make the reserves group to only for inferno and dust. just like a active duty group being for only dust 2 and mirage.