Serious Sam VR Is VR At Its Most Stupid & Most Brilliant

I guess I don’t feel entirely comfortable saying that a game about nothin’ but shooting restored some of my damaged faith in VR, but what the hell: yee-haw! In my fond imagining, VR was going to take me to brand new places, not strand me in the blood-strewn alleys of modern videogaming’s norm. There’s no avoiding it, though: Serious Sam VR: The Last Hope [official site] feels so damned good. This is Time Crisis steroidal and unrepentant, eschewing both gimmick and complexity in favour of finger guns and laughter.

I’m pretty sure this is the longest I’ve played any VR game for, as it’s had zero negative effect on my guts or skull, and it’s one of few instances in which I want to go back – all that, and it’s still only in Early Access. In hindsight, Croteam’s long-running deconstructed-yet-unreconstructed shooter series is pretty much ideal for a technology like VR: it is so profoundly uninterested in much of what constitutes a modern videogame. Stories and puzzles and choices and socio-political commentary and open worlds: no thanks, we’re Sammish.

Serious Sam VR is fingerguns, pure and simple. You grab your Vive controllers (no Oculus support yet), you pick a weapon, you spray bullets until wave after wave of monsters and flying robots and spiky autonomous rolling mines are all destroyed. Then you do it again, because Sam you are.

I’m not even sure that VR plays an entirely meaningful role in why this works so well. An enormous TV or projector would probably do the trick, as by and large you’re only ever firing in semi-circle in front of you. It’s the tracking that makes it sing, particularly on the Vive controllers. Look and shoot, look and shoot: totally natural.

I’ve tried other VR shooting games that tried to be involved, had sights or reloads or even manually inserting ammo packs bound to various buttons on the controller, and frankly it was just a faff. Felt like trying to shave while wearing mittens.

This, by contrast, has zero ambition to be anything more than point and shoot. While that means it’s not exactly trying to simulate a virtual reality, it does make it elegant: this is Arnie heroics, pointing more or less in the direction of a foe and being rewarded with their precision death as a result.

It starts off with the slightly stilted flow of an arcade lightgun game, and there was I thinking “yeah, I guess this is OK.” Then, as any Serious Sam game does past a certain point, it turns into Serious Sam. Hordes! Giants! Hordes of giants! Cackling, frenzied death unbound, teeth grit, hands aching, heart soaring.

It’s just a wave shooter. Sure, you can move around a bit if you have the floorspace, but frankly the nature of this thing is to just root your feet to the ground and keep spraying until everything’s dead, not worry about frippery like dodging. If this were a traditional game, it’d be laughed out of town. It works because you get to be guns. Two guns, always: the defining SSVR moment is to be firing two miniguns at once in opposite directions, barely even glancing at either.

There’s some kind of strategy needed if you ramp up the difficulty: the brute force spray of the minigun is good for hordes of smaller creatures, but you’ll need more precision with a pistol or shotgun to target larger, more erratic ones. There’s a chainsaw in the mix too, although I don’t have the drummer’s mind required to slash at close-up foes with one hand while pew-pewing remote ones wit the other. Guitar Hero, but the only song is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

It’s Early Access as I say, and promised for later are more levels (you get eight so far, which last a couple of hours total, but you will go back), more weapons and upgrades and various other wibble that constitutes what we now call ‘game’. Levels aside, it doesn’t need any of it, but I won’t say no, I guess.

It’s something I’m going to go back to, which is a relative rarity in the world of VR. I’m going to go back not because there’s more to discover or it’s some transformational experience that redefines how we interact with technology, but because finger-gunning a load of monsters to death is a goddamned good time.

Serious Sam VR is available now for Windows and Vive, via Steam.


  1. Regibo666 says:

    Think I may give this a go at the weekend. Just started Subnautica in VR and that’s pretty amazing if a little buggy.

    • Viper50BMG says:

      Re: Subnautica
      I’ve been wanting to play that on my Vive for ages, but I thought it only supported Oculus; did that just change, or how did you manage it?

  2. Premium User Badge

    Earl-Grey says:

    If only they’d called it Serius Sam VAAAAAAAAAAAAAAAAAAAAAAAAAAAR

  3. anevilyak says:

    Now I’m trying to imagine Talos Principle VR…having to solve some of those puzzles that way could hurt one’s brain rather quickly.

  4. hollowroom says:

    Can you play this with one controller or do you need both?

    • Alec Meer says:

      You can play with one but you’re halving your firepower so will likely need to drop down to Easy difficulty.

      • hollowroom says:

        Thanks very much – I’ll probably check this out now.

        It’s an issue that I forgot about when I bought my Vive – given the nature of my disability you’d think I would have considered this – but quite a few VR games are unplayable without using both.

    • ThePuzzler says:

      In the real world using one gun at a time is a lot more effective than using two at once.

      • lglethal says:

        In the real world your not gunning down hordes of giants…

        so your mileage may vary…

      • Zekiel says:

        You’re crazy. It’s just a matter of mathematics. One gun = good. Two guns = 2 x good.


  5. TheRealHankHill says:

    Onward has already proven VR is no longer a gimmick.

  6. Frog says:

    The grammar nazi says: “blood-strewn” alley does not work. Strewn need particles like garbage or newspapers. Blood-soaked, blood-spattered would work.
    Thanks for the fun read Alec.

    As far as VR goes, I’m wondering whether to spring for a Vive for the holidays or wait for a v2 update in 2017. Any thoughts from anyone?

    • hollowroom says:

      Well, I use mine for Project Cars and Elite quite regularly, and since I got it the amount of content has exploded, but if I knew there was a higher resolution one coming, I would probably wait.

      the Vive is great, but you do get the screen door effect sometimes.

    • The Crane says:

      Is that a grammatical error, or a wrongly-chosen word?

    • WhiteNoise says:

      I wouldn’t count on a V2 coming out a year later. I think it may be more like 18 months to two years. Higher resolution will be nice, but video cards also need to get faster or we need eye tracking to happen first before resolution can go up. I think it would make more sense for them to take longer and make V2 a drastic improvement rather than try to make a V2 next year that’s only a little better.

      There’s starting to be a few decent games for the Vive and I expect there will be a lot more coming out in the next 6 months.

  7. Vermintide says:

    I sincerely hope that VR resurrects the on-rails light gun shooter.

    They’ve been dead ever since CRT TVs went out of fashion, because the motion controller substitute for LCD TVs is just a poor replacement of no consolation at all. Like that time your dad broke the door off your favourite toy Lamborghini and then replaced it with a Ferrari. Cunt.

    Anyway, here’s hoping we get Time Crisis and House Of The Dead VR, I would sincerely give all of my money.

    • Xzi says:

      “Anyway, here’s hoping we get Time Crisis and House Of The Dead VR, I would sincerely give all of my money”

      Well, it’s not quite the same as games designed for VR from the ground up, but New Retro Arcade is adding lightgun support soon. Here’s footage of the dev testing out the feature with Time Crisis 1: link to

  8. Regicider 12.4% says:

    Perhaps a Myst VR could finally be a good Myst game. (?)

    Though seriously I’d like to see a M1A1 Abrams Battle Simulation VR or Silent Hunter VR.
    I’d imagine it could add something over the 2D screen experience with some proper claustrophobic feels to the combat and running the machine rather than being the machine.

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    phuzz says:

    Can you buy the Vive controllers separately? I’ve got a DK2 sat on the shelf, but all the interesting stuff coming out seems to require proper motion controllers.

    • Heretic7 says:

      In a month I believe they are starting to sell the oculus touch so since you have the DK2….