When you receive a ‘Great Horses of the Isle of Wight 2017’ calendar from your uncle this holiday season, tear it open, flip to February, break out your spiffy new glitter gel pens, and write “NEW TORMENT!!!” on February 28th. That’s the newly-announced release date for Torment: Tides of Numenera [official site], inXile’s “spiritual successor” to the venerable Planescape: Torment. That means a weird fantasy-ish setting with mish-mash of worlds and a focus on words over weapons, all of which makes it one of Cobbo’s most-anticipated RPGs of 2017.
Torment: Tides of Numenera, to be clear, isn’t a sequel to Planescape: Torment but it’s likely as close as we’ll get to that nebulous idea. While Black Isle’s 1999 RPG was based on the Dungeons & Dragons setting of Planescape, inXile’s new Torment uses the setting and rules of Monte Cook’s Numenera (it’s set in Earth’s far future, where leftovers from a billion years of civilizations rising and falling have left things all a bit weird and technomagical). And while some Planescape folks are chipping in, with director Chris Avellone consulting and writing a little a composer Mark Morgan providing tunes, it’s mostly made by different folks. But inXile are heavily influenced by PST, have gathered blessings from PST folks, and it’s all looking pleasingly PST-ish.
Torment has been on Steam Early Access since January but why would you ruin your first experience with an incomplete game? Tush and fie! You can read what Cobbo made of it back then but, obviously, the game has come a way over the year.
In the spirit of digging up artifacts from confusing lost worlds, you will even be able to get Torment: Tides of Numenera on something called a ‘disc’: