The Banner Saga 3 now fluttering on Kickstarter

The tale of the little flag that could will continue in The Banner Saga 3 [official site], if a Kickstarter goes well. Yup, developers Stoic have turned back to crowdfunding to conclude their strategy RPG series. We waved the safety flag for the first Banner Saga, digging its look and style but not so much the combat, then waved the chequered flag for its follow-up, which improved the combat enough for us to declare it one of our favourite strategy games. For the third, hopefully we’ll end up waving our dotty bloomers on a stick?

Stoic are looking for at least $200,000 (about £168k-ish) on Kickstarter to help fund development. Rewards for coughing up cash into their hands include copies of the finished game, t-shirts, and the other usual stuff.

What’s going on in 3, anyway? Stoic explain:

“Banner Saga 3 concludes the tale. Steel your nerves, step forth into the approaching abyss. Cross the threshold from daylight without end into untold darkness. Warped lands within threaten your sanity, and a writhing wyrm tests your mettle. But here, in the darkness, is where secrets are brought to light and motives are made clear. Are your friends who they claim to be? They all look to you. What story will your banner tell?”

Here’s the pitch video:

From this site

18 Comments

  1. RobinOttens says:

    I loved the first game to pieces. Have Banner Saga 2 waiting to be played. If only kickstarter allowed payment methods other than credit card I would be throwing my money at the screen for this

  2. Ur-Quan says:

    Wait why do they even need Kickstarter money if they had two games made already? Shouldn’t they be able to fund the third from the income?

    • Ghostwise says:

      Isn’t the answer obvious ?

    • eqzitara says:

      Indie developers aren’t like AAA backed studio.

      They flop once, they are done. Let alone paying staff.

      Not to mention *if* you really want to play the next game at it fullest…they need money. Ideas that might otherwise be scrapped might make it in.

      Its not like your forced. Can pitch in now and save a few bucks [or get a bonus]. Or wait.

    • Werthead says:

      They Kickstarted the first game and got a lot more money than they expected. They expanded the scope and scale of the first game and also funded a large chunk of the development of the second from that money, along with profits from the first game. That meant they didn’t need to crowdfund the second game at all.

      Assuming they’ve been working on the third game since the second came out, like they did with the first two, they’ve already put a lot of development time and money into the third game (as mentioned elsewhere $200,000 is not going to cover the development costs of a game to the same quality level as the first two) and need this last burst to get over the finish line.

    • Werthead says:

      Oh this is interesting:

      link to pcgamesn.com

      Apparently the second game sold considerably less than the first (only about one-third the number of copies), which they put down to the fact they did less marketing for the game. Interestingly, there’s also the suggestion that the game may have sold less because the very absence of a Kickstarter campaign meant there was less noise around its release. Because of that there wasn’t enough profit from the second game to fund the third.

  3. Michael Fogg says:

    Where does the time go? Last time I heard this name it appeared to be an upcoming game, now the second sequel is in production. But yeah, I agree with Ur-quan above, they really should have financed this from the sales of previous two.

  4. Premium User Badge

    Ninja Dodo says:

    @Ur-Quan & Michael Fogg: If the first two had made enough money to fully fund a sequel they wouldn’t be crowdfunding it.

    Most games don’t make enormous amounts of money, ie the kind of amount you need to independently fund a sequel. Usually this just means there is no sequel (even when fans really want one), and sometimes it means there is enough money to fund *something* but not enough to make to a sequel that lives up to all expectations. Crowdfunding part of it is a way to fill that gap. You can’t have your cake and eat it, complain about alternative funding but also demand that a game does everything and has everything with bells on, and on day one with no bugs and definitely no paid DLC.

    • Ur-Quan says:

      I don’t know that’s just against what I always thought Kickstarter was supposed to be about AKA “kickstarting” a project / game. If they have to rely on additional crowdfunding for each of their projects that just doesn’t sound like a viable long term business to me.

      • Premium User Badge

        Ninja Dodo says:

        Most game development is not a viable long term business. As long as they keep getting enough money between sales and occasional crowdfunding to keep the lights on that’s about as sustainable as it gets. Releasing a game AND somehow getting to make another one is pretty much the definition of moderate success in gamedev. Any time a game is released at all is basically a miracle.

      • sneetch says:

        You said it yourself, Kickstarter is a way to fund a project. One.

        Kickstarter can be seen as a way to replace a publisher, very few studios can make enough money to “break free” from a publisher; they need the publisher to fund the next project too.

        The $200,000 they’re asking for won’t do much, it’d maybe pay for a developer until the December 2018 date. I assume a lot of people also use kickstarter as both a form of marketing and a way of gauging how people feel about the project.

      • Werthead says:

        Only the very largest and most massive game companies can completely fund a game from the profits alone of their last one: Rockstar, Bethesda, BioWare (and even they’re not quite in the same bracket as the first two) and maybe a few others. Indie game developers can do it if they make a game which is relatively cheap but sells insane numbers of copies. The Banner Saga 1 and 2 did pretty well, but are not quite in that sales league.

  5. Michael Fogg says:

    Indie devs have a fair shot at being the next Derek Yu. The people behind Darkest Dungeon, a comparable game to TBS, most certainly got it made. This company did not, apparently because TBS is not as good a product. I see little reason why the general public would continue to assist them.

    • Werthead says:

      Darkest Dungeon had not just a Kickstarter but also an Early Access period so not too sure what you mean by this, apart from trying to needlessly put the two games in competition with one another (and I enjoyed The Banner Saga far more than Darkest Dungeon, YMMV).

    • Premium User Badge

      Ninja Dodo says:

      If your metric for success is “did not sell as much as giant monster hit, therefore is bad” you have a pretty worthless definition of value. If sales was the only measure of worth Transformers would be one the greatest films of all time and Angry Birds one of the best ever games to which all games should be compared…

      You don’t have to participate in crowdfunding, but others will and the fact is many of the most interesting games of the last few years were only made possible by kickstarter or indiegogo campaigns and the gaming landscape is richer for it.

      … but if you insist that people should not help fund indie games that would otherwise not get made that is a wrong opinion that you can have.

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