Lethis – Daring Discoverers explores alien worlds in May

The follow-up to charming and decent-enough city-builder Lethis – Path of Progress is not another build ’em up, but rather an interplanetary exploration game. Triskell Interactive this week announced Lethis – Daring Discoverers [official site], which will blast some odd folks from the steampunk world up to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no gungan has gone before. Have a look at the announcement trailer:

From those brief glimpses, I’m not sure quite where Daring Discoverers falls on the explore ’em up spectrum. More video game-y than 80 Days, less deadly than The Curious Expedition, less action-y than Renowned Explorers? I have no idea, but I do like the idea of making noises and dancing in an attempt to communicate with a giant alien crab.

Here’s what developers Triskell say will happen when our explorer blasts off in search of alien artefacts.

“Like a choose-your-adventure story book, you’ll have to make many different choices during your adventure. You prefer using brute force? Oh, you may! Yet, you’ll be also able to be diplomatic in case of unexpected encounters. Every planet comes with its own flora and fauna and its proper riddles. It’s up to you to find a way to retrieve those hidden artifacts!

“On top of that, you may also explore each planet to its fullest, to assemble all information about the planets wildlife and plants in your very own encyclopedia.

“But make sure you save your information in your capsule, otherwise the next explorer will have to start learning everything all over again!”

It does seem less murderous and awful than actual Victorian expeditions.

Lethis – Daring Discoverers is due some time in May.

5 Comments

  1. vorador says:

    Personally, i found Lethis: Path of Progress lovely to look at, but disappointing. Some mechanics are broken like maintenance and farms. Maintenance because it behaves oddly, with some buildings seemingly crumbling out of nowhere even with repairmen on the road, and farms because they employ workers on season, but out of season those workers are considered unemployed.

    So either you have to build extra factories and micromanage them when it’s farming season, or risk riots because there’s too many unemployed.

    So i’m not holding my breath for this game.

    • robotslave says:

      The walkers in Lethis work exactly like the walkers in the old Impressions games the series is cloned from inspired by. Service is keyed to a single tile of the building, and walker visits have to happen at a certain frequency to keep the building serviced.

      None of which is explained by the game, of course. But buildings aren’t collapsing “for no reason.”

      The seasonal unemployment is a deep, deep insult to a certain kind of optimizing minmaxing player (and there are a lot of them in this little genre). You can either recognize it as a system fairly unique to the genre and learn to have fun building around it, or you can keep building too many farms, get angry about it every time, and then turn off the happiness system with the cheat code. Except for that one campaign mission where you need a bazillion farms, that’s just bad level design.

      For this fan of the older Impressions games, Lethis was a very pretty bit of nostalgia-indulgence; its problem was that it was just a little too conservative in its… ah, “homage” to its predecessors.

  2. Atog says:

    It’s not a sequel indeed, the first one and this one are side projects set in the same universe as their big project, intended to fund it and make a name for themselves and introduce the setting.

    • robotslave says:

      The “big project” (Steam of Lethis) has been cancelled.

      The little Lethis projects are just an evening hobby now that allow the designers to revisit the world they built, once in a while. Which is great! But you’re in for a long disappointment if you’re under the impression that there’s an ongoing Great Big Project, too.

  3. Neurotic says:

    I wish they’d finished PoP up completely. I find it totally playable and hugely enjoyable as it is, although there are some lingering niggles.