If you click on a link and make a purchase we may receive a small commission. Learn more.

BAM-BAM-BAM-BAM: Thing-Thing

Presumably as some sort of reaction to The Month Of Infinite Strategy Games we've just enjoyed, today I was gripped by a strange and peurile urge to go shoot an awful lot of men in the face. And in the game. Eventually, that urge turned out to be best scratched by Defense Grid: The Awakening, which made for a rather ideal halfway house between relatively cerebral RTS and the wanton killing of FPS et al.

En route to that though, I spent a cheerfully blood-crazed couple of hours with freebie flash games the Thing-Thing series. Blood-Drenched Rag Doll may have been a better name for it.

While sadly it devolves from Thing-Thing 1's likeable bubblemen-in-top-hats look to the irritatingly teenage Final Fantasy-esque characters and overcooked exposition of the later games, more happily it does also massively increase the death toll, gore and array of stupidly overpowered weapons at the same time. Budda-Budda-Bam-Bam-Splat, etc.

There is really very little to it. You move, you shoot, you double-jump. That is, though, kind of the point. It is only really about escalation; the significantly more challenging Alien Hominid is perhaps the best touchstone. Come Thing-Thing 4 and the just-released Thing-Thing Arena 3 (it's a sprawling little series - Thing-Things 1-4 are platformy, story-based games, while the Arenas are high score attack variations), the amount of on-screen blood and the inventiveness/brutality of the weapons is really quite impressive. Not big, not clever and certainly not very grown-up then, but quite frankly it was just the tongue-in-cheek ultra-violence my tactic-tired brain was looking for. You may feel the same.

Tagged With

About the Author

Alec Meer avatar

Alec Meer


Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

Join the Rock Paper Shotgun supporter program

Sign up today and get access to more articles like these, an ad-free reading experience, free gifts, and help us create more great writing about PC games.

See more information


We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More News

Latest Articles

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch