If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Hey, Big Fella: Battleforge

There I was, idly clicking links in search of post-worthy news, and I stumble across Battleforge. "Collectable card game-based RTS?", I think. "That's either some half-mad Russian thing, potentially an out-of-the-blue triumph like Armageddon Empires, or another low-budget curio like Saga Online." Then I thought about how my hand hurt as a result of brushing against a two foot-tall stinging nettle during a futile attempt to mow my monstrously unkempt garden, and I stopped paying attention for a little while. When I eventually tuned back in, I was surprised by two things.

Thing the first: that looks brilliant. Thing the second: wait... was that an EA logo?

It was indeed. See?

Here are some reasons why Battleforge is dead interesting:

1) Phenomic, the EA studio behind it, is headed up by Volker Wertich, who created The Settlers. And, er, Spellforce.
2) It's online only - and persistent online at that, with a whole bunch of community stuff thrown into to help ensure Battleforge is a game folk live in, rather than merely play. There's a vague sense that a great deal of RTSdom is gearing up for a major change in this kind of direction - applying MMO values to an army rather than a single character.
3) Bloody hell: just look at those big bastards ripping through hordes of little bastards.

Like Saga (my review of which is in the latest PC Gamer UK, and if I plug them here then perhaps they'll give me something better to review than Dirty Dancing: The Game next issue), armies are based on trading cards - what's on your cards is what's in your army, and presumably the bartering and collection behind this is a big part of Battleforge's onlineiness.

Clearly, it could yet be a confusing mess of hardcore RTS brutality, rewarding the insanely dedicated while leaving casual players in the cold - but, quite frankly, the EA backing does at least mean it's likely to punch a few weights above the average fantasy-RTS-with-a-twist. Definitely looking forward to hearing more about this one. If only because Big Guy Versus Lots of Little Guys is one of those enduring game images I can never quite get enough of.

I haven't actually seen Battleforge myself, to my chagrin - but Bit-tech's Joe Martin (who you may have spotted popping into RPS comments on occasion) has, and he's written all about it, replete with a meaty Wertich interview (who makes bold pronouncements "such as I think our approach of going online only is really going to change the market") right here.

About the Author

Alec Meer avatar

Alec Meer

Contributor

Ancient co-founder of RPS. Long gone. Now mostly writes for rather than about videogames.

Support Rock Paper Shotgun

Subscribe and get access to supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information

More News

Latest Articles

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch