If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

BLDGBLOG Interviews Daniel Dociu 


Daniel Dociu is the chief art director of the Guild Wars developers ArenaNet, and one of the best concept artists in the business. I was delighted to see that my favourite blogger, Geoff Manaugh, has taken some time out to interview him.

BLDGBLOG: So how much description are you actually given? When someone comes to you and says, "I need a mine, or a mountain, or a medieval city" – how much detail do they really give before you have to start designing?

Dociu: That's about the amount of information I get.

Game designers lay things out according to approximate locations – this tribe goes here, this tribe goes there, we need a village here, we need an extra reason for a conflict along this line, or a natural barrier here, whether it's a river or a mountain, or we need an artificial barrier or a bridge. That's pretty much the level at which I prefer for them to give me input, and I take it from there.

BLDGBLOG, in case you're not familiar with it, is an admirably progressive architecture blog, which regularly touches on subjects such as science fiction landscapes and videogame architecture. A peerless read.

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings.

About the Author
Jim Rossignol avatar

Jim Rossignol

Contributor

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch