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8 hours ago

Feature: Read all about it!

The Weekly RPS News Digest: not everything’s about Gamescom

If you've not been following PC games goings-on across the week, catch up on some of the big stories quick in the first of our Weekly News Digest. I've slipped in a few things we haven't already posted about, and do also read The Updates Update for some of the week's notable patches and updates. This week brought a load of announcements from Gamescom, everything…

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11 hours ago

17 hours ago

Feature: Games of mourning and melancholia

Priceless Play – 24 August 2019

Whenever I go a week without writing a Priceless Play, my head goes a little fuzzy. It has become a part of my weekly routine and when I take a week off here and there to tend to other writing commitments, I feel a little lost. When I load itch.io back up again, my fingers feel a little clumsy, as if I have lost the…

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18 hours ago

20 hours ago

Feature: Well?

What are we all playing this weekend?

This weekend is a bank holiday weekend here in the UK so we'll be away on Monday then return on Tuesday. See you then! In the meantime: go outside. Some will tell you that autumn begins next weekend. Do not listen. We have weeks of summer left. Weeks! Get out there and enjoy it. I don't care if it's overcast, rainy, or whatever, you get…

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1 day ago

Feature: Maximum interview

Cyberpunk creator Mike Pondsmith on turning his tabletop game into Cyberpunk 2077

The so new it's not even out yet hotness in games is still Cyberpunk 2077, but as the name suggests, it's not the original Cyberpunk. Although there aren't 2076 previous entries, there is a robust and well loved tabletop roleplaying game to thank for the existence of CD Projekt Red's upcoming RPG. The TRPG was written by Mike Pondsmith, the founder of publisher R. Talsorian…

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2 days ago

Feature: Power plants

Fallout 76’s new plant-infested Vault 94 is a bolthole for masochists

Fallout 76 is a weird beast. It’s mired in bugs and poor decisions, but somehow manages to birth funny player stories, like the people role-playing as NPCs, or the tale of those who have invented a lethal game show. This is why I’ve found myself dedicating over 100 hours to the multiplayer shooter and why I leapt at the chance to explore the new Vault…

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Feature: Battles For Spain review

The Flare Path: Homage to Catatonia

Being a left-leaning teenager in Britain during the 1980s wasn't particularly dangerous. You might pick up the odd knock during a fractious anti-apartheid or pro miners march, or accidentally scald yourself with clumsily poured carrot and coriander soup during a CND rally, but the chances of serious injury and death were slim. Commitment to the cause fifty years earlier meant something very different. Of the…

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Feature: Tillage the village

Hounded Out: The adventures of a Minecraft hermit, part three

Previously on Hounded Out: My dogs and I narrowly survive a heroic rescue of the townies in their sinister underground excavation. Our generosity rebuffed, we head North, seeking peace in the wilderness. Travelling with three easily distracted dogs makes it difficult to get lost, as you retread your path every few minutes to retrieve them. This has probably saved me from getting lost for months,…

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Feature: Smearth

Have You Played… SimEarth?

One of the most maddening things in mainstream science reporting (and my goodness, there’s a panoply to choose from), is how every year, without fail, there’s a rash of articles making wild claims about how scientists are “on the brink” of cloning a woolly mammoth. I’m not saying it’s impossible, but they seem to have been on the brink for at least 25 years now,…

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Feature:

Cyberpunk 2077’s Night City strives to be a unique and grounded cyberpunk city

Marthe Jonkers is a senior concept artist at CD Projeckt Red working on Cyberpunk 2077. Jonkers actually designed the location in the first very first teaser trailer for the game back in 2013, featuring the cyberbabe with mantis arms, and was resigned to the fact that nobody was really looking at the building behind her. Jonkers' team work on locations and interiors, and even the…

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Feature: Putting the fiery coat back on

Borderlands 3’s creative director on funs and guns

It's amazing how quickly you get back into a routine, even when you've been out of it a while. I got to play a bit of the Proving Grounds, one of Borderlands 3's endgame challenges where you run a timed gauntlet and try to survive waves of high-level enemies and/or kill them efficiently. It was like putting on a big explodey coat. Which is not…

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3 days ago

Feature: Anticipation station

Five things I want from Starbase Startopia

During the opening of Gamescom in Cologne, we found out we’ll be getting a remake (or ‘spiritual successor’) to 2001’s management landmark Startopia. Named Spacebase Startopia, to underline the fact that the game is about bases in space, it looks… well, it’s got potential? No, it’s not made by the people who made the original, but that’s not necessarily an obstacle. And sure, the trailer…

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Feature: Stay away from the Anomaly

Returning to No Man’s Sky as a lapsed player is a piece of cake

I am on a quest to make a chocolate cake. Not a real one – I could do that in half an hour downstairs. No, this is a No Man's Sky cake; an item which has arrived in the game after the Beyond update as part of a new food crafting system. After carting refined flour (which I crafted from Heptaploid Wheat), churned butter (Wild…

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Feature: 3, 2, 1, Activate!

Have you played… Robot Wars: Arenas Of Destruction?

When I was a kid, Fridays were the best. Not just because it prefaced a whole two days before I'd have to go back to school, but also because Friday nights meant Robot Wars. To my youthful eyes, watching giant robots flip and tear and saw through each other was the greatest thing in existence. That is, until the game Robot Wars: Arenas Of Destruction…

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4 days ago

Feature: Hacks on, hacks off

Cyberpunk 2077 might secretly be a cool hacker stealth game

Reader, I often tire quickly of the bangs. The shooties. The click click booms. I think it's because damn near every action game has guns, but not many developers make shooters really bloody good. And indeed, I agree with Matt that, at least from what we've seen so far, the guns in Cyberpunk 2077 look mostly like floaty number generators. And yet, as was pointed…

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Feature: I have seen as much of life as the world can show

Watch Dogs Legion’s version of London is surprisingly accurate

As was observed by some guy who used to work here (RPS in peace), it's really weird when bits of the UK turn up in games in an authentic way. Which is to say, in a way that isn't over-the-top Victoriana Steampunk. I say I say. Tea and crumpets. (Not that I don't like crumpets, or drink an amount of tea that means I get…

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5 days ago

Feature: Get out of Innsmouth

Have You Played…Call of Cthulhu: Dark Corners Of The Earth?

Call of Cthulhu: Dark Corners of the Earth was one of the first attempts to put H.P.Lovecraft's Cthulhu mythos in game form. It's definitely not the first (point-and-click adventure Shadow Of The Comet predates it significantly). However, it's the first one to truly get the horror element of Lovecraft's writing in at least one or two moments.

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Feature: "All the games we've created up until now have been leading up to this moment"

Humankind release date, trailer, gameplay, everything we know about Amplitude’s new 4X “Magnum Opus”

Amplitude Studios, as far as I'm concerned, created the greatest 4X game we've yet seen in Endless Legend; but they're looking to outdo themselves in historic fashion with their latest endeavour, Humankind. This brand new 4X turn-based strategy title was unveiled during Sega's section of this year's Gamescom - and oh boy, does it look pretty. But it's not just looks that Amplitude are hoping…

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