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12 hours ago

13 hours ago

Feature: Cannot possess them all

Unknown Pleasures: Witness the best five new indie games on Steam

Forgive me, readers, for I have let us all down. This week I had someone over to sign a legal document as a witness, and we watched Fury Road, and I didn't say "Witness me!". There's nothing I can do to redeem myself, but before you destroy me with sticks, why not enjoy another round up of the best new, obscure games on Steam with…

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15 hours ago

Feature: Deal or no deal.

Best PC gaming deals of the week – August 17th 2018

Once more unto the breach, deals friends. We're at the end of another week and there's a brand new set of the best PC gaming deals of the week to take a look at, as you may have gathered from the headline already. This time around, there's everything from GeForce 1060s to SD cards. Excitement! Will I get through a week of these posts without…

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17 hours ago

Feature: 100% benediction

The Flare Path: A Filch of Foxers

The Flare Path turns seven this week. Here in the UK that means its base chance of spotting fairies decreases to 0.4%, and, in the event of it being arrested for murder or treason, it can no longer opt to be tried by a jury of stuffed toys and action figures. Growing up is a mixed blessing and no mistake. Unlike today's competition-crammed column which…

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21 hours ago

Feature: After three years, what state is HOTS esports in?

The rise and fall and rise again of Heroes of the Storm esports

James “Bakery” Baker no longer plays Heroes of the Storm competitively. Before retiring through injury, the 21-year old Brit was the captain and support player for Team Dignitas, widely regarded as one of the best teams in Europe – and even the world. From 2015 to 2017 he played a major role in many of the squad’s biggest tournament successes, collected more than a hundred…

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1 day ago

Feature: Listen now or it's over

Podcast: The worst endings

And then they all died in a nuclear blast. Oh, hello. Welcome to another RPS podcast, the Electronic Wireless Show. We’re chatting about endings this week. Good end, bad end, noncommittal end. We’ve got all the endings right here in one lump sum. An hour and nine minutes of audio distraction that you can use to ignore the coming apocalypse. It’s how we’re all going…

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2 days ago

Feature: I'm in

What Works And Why: Betting on yourself in 868-Hack

What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good. I think difficulty is one of the most under-solved problems in game design. We've barely started to break out of the assumptions and principles that were concocted to keep people putting quarters into arcade…

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Feature: Dinner and a Movie of the Three Kingdoms

Total War: Three Kingdoms’ battle tactics are old hat, but its espionage has promise

“Spearmen before archers,” I mutter to myself, as the Gamescom build for Creative Assembly's Total War: Three Kingdoms spins up. “Spearmen before archers.” In 20 years of playing Total War games set everywhere and when, from feudal Japan to medieval Europe, that magic mantra has never steered me wrong: it's the equivalent of “i before e except in c”, or “always hit the treasure chest…

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Feature: XCOM to JA2's X-COM

So it turns out Jagged Alliance: Rage is not-terrible

Y'know what? I don't hate it. Which, after 19 years of hurt (the remarkable JA2 mod scene aside), is happy progress for once-beloved turn-based mercenary combat series Jagged Alliance. There's a whole mess of things wrong with newly-announced latest comeback-apparent Jagged Alliance: Rage, but a few hours with early code has me thinking there's a lot right with its core.

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3 days ago

Feature: The guillotine of design

How cutting off heads got GNOG finished

Samuel Boucher hadn’t really made a game before he started to make GNOG. He was an artist and graphic designer, and though he’d art directed an interactive jigsaw puzzle game for kids, that was pretty much the limit of his experience. So, really, you can say the trouble with GNOG started when he decided to post some illustrations of a game idea he had to…

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Feature: Monstrous carbuncles

Fugue In Void: I am afraid of Brutalism now

I always think of Brutalism, a style that boomed primarily in the 50s and 60s, as competitive architecture - not as in architect vs. architect, but as in building vs. every other building around it. Brutalist structures look like everything else has spilled their pint. They’re big, thick blocks of raw concrete that have a looming presence no matter how large they actually are, and…

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Feature: Radically normal

Gallery: Everyday life on the streets of Yakuza 0

The Yakuza series is known for all things bizarre and unapologetically weird. Quests in Yakuza 0 range from training a timid dominatrix to let out her inner S&M Queen in front of a group of children, to helping a woman solve a crossword puzzle so she can find a proposal hidden inside by her boyfriend. However, alongside a sense of the strange and unexpected, there…

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4 days ago

5 days ago

Feature: We'll surely avoid scurvy if we all eat an orange

Sea of Thieves players are taking the game out of PvP and into game shows

Online games live and die by their audience. Give players the tools to create unique stories and foster closer relationships and there’s no guarantee they’ll go out of their way to use them. Often they resort to their baser instincts. This was arguably the case when Rare released their pirate sandbox game Sea of Thieves, back in March. It was an extremely common occurrence for…

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Feature: Monstrous

Steam Charts: Entirely Original Edition

OK! OK! Look, thank you, yes, yes, I know, thank you. Yes, it's very exciting that I'm here with this week's Steam Charts, but come on, please, sit down now, that's really enough. Oh, come on, all of you, you're lovely, but it's only little me. Goodness gracious!

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6 days ago

Feature: Read more

The Sunday Papers

Sundays are for entering the 6th day of sleep derivation prescribed by your NHS insomnia clinic. I can see the logic, but not much else through these bleary eyes of mine. Luckily I've already rounded up the best writing about video games from the past week. The most important piece this week (and beyond) is clearly Cecilia D'Anastasio's on Kotaku. She's been investigating the culture…

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Feature: Not always a winning pick

Competitive Overwatch rebuilds around Wrecking Ball

The Overwatch League might be in its off season, but competitive Overwatch rumbles on with the Contenders tier entering its playoff stages. Controversially, these playoffs have been taking place on an updated patch, introducing huge changes for players to adapt to, including the newest hero, Wrecking Ball, and the new version of Symmetra. Teams haven’t had a lot of time to practice with the new…

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7 days ago

Feature: It's not you, it's us

Free games of the week – August 11th 2018

Another week packed full of new releases and interesting games, all placed on the internet for free! You can play a story-driven puzzle platformer, where you and your trusty cube must figure out what is going on in a spaceship. You could attempt to be a rhythmic orc, dancing through a dungeon and taking selfies along the way. If neon worlds without characters are something…

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Feature: WELL?

What are we all playing this weekend?

Well then, that was a busy week in games. Didn't it feel busy? Dead Cells left early access and is still great, Monster Hunter: World hit PC, a new Zachlike from Zachtronics entered early access, Wadjet Eye's Unavowed is out and great, QuakeCon is hopping, Overcooked 2 came out with more cracking party game antics, Madden NFL returned to PC after 11 years away, Football…

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