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Conjure Up New Levels With Trine & Trine 2's Editor

A plea for a pretty forest

If someone could kindly make a Trine 2 level that's a big huge grappling hook playground with daring leaps and grand fairytale vistas, I'd be much obliged. Developers Frozenbyte have released public beta versions of the level editors for both its magical puzzle-platformers, you see, but I'm oh so horribly busy this week. They let folks create new levels, edit existing ones, and put together their own multi-level campaigns. A string of grappling hook playgrounds, perhaps.

The level editor is the one Frozenbyte themselves use, so documentation is predictably sparse. That's why it's not properly officially launch just yet, they say. Basic instructions are over on a wiki they've set up, including how to download it.

The Trine 1 editor is only for the Enhanced Edition, I should say, the fancied-up version ported to Trine 2's engine.

Steam Workshop repositories are live for both games, though all you'll find there right now is a level a Frozenbyte chap made with lots of spiked balls. I noticed a conspicuous lack of, for example, vast forests bathed in teal mist and bristling with branches to swing from. Maybe with a giant snail casually munching on lettuce in the background. A babbling brook we hear but only see in teasing glimpses between the trees. None of that sort of thing. Not yet, anyway.

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