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Diverged In A Yellow Wood: The Road Not Taken


Spry Fox send word that their new game, The Road Not Taken, is now growing in the shady herb garden of esoteric puzzle games. They explain that it is "reminiscent of an evergreen roguelike" and designed by Daniel Cook (who was one of the folks who worked on Steambirds and Realm Of The Mad God). This is some kind of personal odyssey game for Cook, and Spry Fox claim that "Each object, each animation, and each bit of text is a bit of paint on the canvas. Over dozens of playthroughs, a greater theme will be revealed to players." It apparently takes its name from the 1916 Robert Frost poem, which seems like a faultless way to name games. I totally want to play Girl In A Miniskirt Reading The Bible Outside My Window, by Charles Bukowski.

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You might recognise the art-style from sadly doomed MMO Glitch, and that's because it's being arted up by Brent “Meowza” Kobayashi, who was the art director on said project.

THE ROAD NOT TAKEN

Two roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth;
Then took the other, as just as fair,
And having perhaps the better claim,
Because it was grassy and wanted wear;
Though as for that the passing there
Had worn them really about the same,
And both that morning equally lay
In leaves no step had trodden black.
Oh, I kept the first for another day!
Yet knowing how way leads on to way,
I doubted if I should ever come back.
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I--
I took the one less traveled by,
And that has made all the difference.

- Robert Frost

Poetry! Bad ass.

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