If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Don't Look Now: Traal Is Free, Frightening

Do you remember These Robotic Hearts Of Mine? It's a puzzler with a narrative and even if it wasn't entirely successful, the moments when the story and mechanics interlock were effective. The chap who created the puzzler has several other games available and even though it isn't new, I discovered Traal last night, following its release on iOS. It's a collaboration with Jonathan Whiting and while its chunky, murky pixels may be off-putting to some, it's worth sticking around for the clever horror twist. In gaming, there are monsters that kill, monsters that make the vision go blurry, and, now, monsters that trigger an automatic flight response when the player sees them.

Traal was made in 48 hours and like many jam games, there's enough quality here to make me feel fairly terrible about how little I've ever achieved over a single weekend. The central idea - a weird inversion of stealth and light - suits the short-form incredibly well but, as is often the case, I'm left hoping for a longer exploration of this creepy little world.

Rock Paper Shotgun is the home of PC gaming

Sign in and join us on our journey to discover strange and compelling PC games.

Related topics
About the Author

Adam Smith

Former Deputy Editor

Adam wrote for Rock Paper Shotgun between 2011-2018, rising through the ranks to become its Deputy Editor. He now works at Larian Studios on Baldur's Gate 3.

Comments