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Drive The Car, Shoot The Gun: Quantum Rush

Kickstarter nostalgia-trading isn't exactly new - the crowd-funding revolution was started by that most romanticised of genres the adventure game, after all - but I can still get the odd hit off it. Quantum Rush is one such provider, calling to mind two mainstays of my childhood: Lego Racers (awful, buggy, bad controls, loved it to death) and Rollcage (probably crap, won't hear a bad word against it). It's a "combat racer" in a futuristic style that allows for anti-grav technology, industry standard death beams and a truly wacky selection of locales. GameArt Studio are after the lofty sum of $100,000 on the dream-funder and you can see what they've got to say after the cut.

It's a long'un, but they go into some detail about their plans for the game. Quantum Rush is an interesting one, particularly with the free-to-play model. One can only assume it'll operate akin to the World of Tanks method with gradual unlocks earned via experience points, taking a long time without investment but possible either way. The commitment to a competitive game is good to see: arcade racing has usually embraced a more casual crowd but has potential (as all genres do) to get a little more serious. I'd quite like to play this so throw a buck or two their way if you can.

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