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This driving horror game still looks wonderfully awful

Delightfully horrible

I was reminded this morning of Driving Survival, the upcoming driving horror game where our car careens through sodium-orange murk pursued by murderous drivers. The bits we've seen before made me so uneasy that, naturally, I went looking for more. Turns out creator Ondřej Švadlena has shared a few more video clips since we last looked and yep, it still seems wonderfully malevolent. Everyday things--a supermarket car park, a small town, light pollution--seem terrible when you're watching the headlights of a clapped-out murdercar draw nearer in your rear-view mirror.

Here's a video, labelled a test, from August 2017:

Whatever it's testing, I like the outcome. I'm really into the thick fog and diffused glow of the streetlights making everything a little dreamy. And how enemy headlights cut through the fog as a threat visible long before the car is.

Here'a test of night and day in the same area, also from last August:

So day's not much friendlier, then.

From July 2017, a test of ambient sounds from Guillaume Blondeau:

Going further back, to January 2017, chasing through a forest after a car carrying... children? Those might be children.

Well, maybe children.

I adore this. Driving a car in a game usually makes me feel powerful but here the driver seems so helpless, or at least no more powerful than enemies - who don't seem nearly as interested in self-preservation. Early footage showed the almost-people hopping out of their cars to batter yours with bats, though I don't know how much of that is still in the game. This is all early days, all of these videos are months old, and I don't think even the game's name is settled yet, so everything may yet change. But I believe Švadlena's plans for the game include pootling, exploring, fleeing, and hiding, and I'm up for all of that.

Whatever it ends up as, I have hugely enjoyed watching (and rewatching) these bits this morning. You can follow development on the game's TIG Forums thread.

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About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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