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Eastward is an RPG that's both terribly good and terribly bad at ending things

A sense of an ending

One minute I want to finish Eastward and be done with it. The next, I don't want it to end. It's a charming RPG that has me lurch between anger and glee at an alarming rate. Right now, I'm not sure how I feel about it. I think I'm nearing its end, which I'm relieved about! But also quite sad? My weird relationship with this game has taught me the value of an ending, though. It doesn't know how to end things, but it's also remarkably good at it when it does.

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About the Author
Ed Thorn avatar

Ed Thorn

Senior Staff Writer

When Ed's not cracking thugs with bicycles in Yakuza, he's likely swinging a badminton racket in real life. Any genre goes, but he's very into shooters and likes a weighty gun, particularly if they have a chainsaw attached to them. Adores orange and mango squash, unsure about olives.

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