Everything Should Have The Name I Give It
Because everything is in a name.
I recently started playing Duskers, a game in which you direct personality-free droids to scavenge derilect spaceships via a command line interface. It's a deliberately sparse game, drawing out tension from the fuzzy black-and-white images you see as your droids explore, hack, gather, and are destroyed.
Breaking this austerity is the ability to name your droids, but I'm awfully glad it does. I wish more games let me name things.
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