Skip to main content

Everything Should Have The Name I Give It

Because everything is in a name.

I recently started playing Duskers, a game in which you direct personality-free droids to scavenge derilect spaceships via a command line interface. It's a deliberately sparse game, drawing out tension from the fuzzy black-and-white images you see as your droids explore, hack, gather, and are destroyed.

Breaking this austerity is the ability to name your droids, but I'm awfully glad it does. I wish more games let me name things.

Read the rest of this article with an RPS Premium subscription

To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information