Save 35% on a Rock Paper Shotgun yearly subscription this Black Friday!

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Evolution Of Viva Piñata

With delightful gardening/breeding game Viva Piñata having recently turned up on PC, I thought it appropriate to link to this rather interesting design article over at Gamasutra. In it developers Rare discuss the unique visual design of the game from initial conceptual art to commercial product. They discuss things such as the problems of stuff a game with quite so much cuteness:

In the original plan, non-resident Piñatas would retain their colors and markings while being indistinguishable by shape, only morphing into full form in the garden. All Piñata subsections, e.g. birds, quadrupeds, small things, slimy things etc. would have their own non-resident shape. On this slide you can see it next to their final form. The Mallowolf and Macaraccoon were almost just jellybeans on stilts; the Parrybo and Crowla retain some distinctive bird features. The cut duo of rattlesnake and cane toad both look like baby salamanders, while the Whilrm and Taffly appear to have grown ears. Pleasingly, the Whirlm has gained an eye. Although he still looks sinister.

One of the main reasons this feature never made it to the final game was because it would require yet another model for every Piñata. Given the overheads we had already, trying to free up the space would have been very stressful.

Aww.

Tagged With

Support Rock Paper Shotgun

Subscribe and get access to supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information

More News

Latest Articles

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch