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Harmony In My Head: Harmony

Picked up from the relentless, irresistible, magnificent Juggernaut of indie-gaming coverage TIGsource, Harmony is a clear labour of love. It's a stand-alone game based on the ZDoom code which is - apparently - 8 years in the making. Crikey. My favourite feature is that the enemies are all based on actual creatures moulded from clay. More of that sort of thing, game designers. I want a retro-Trap Door shooter, pronto. BERK! FEED ME! FEED ME BULLETS! Anyway, you can get it from here and the video follows...

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Actually, this gets me thinking. As in, what old game engine would I most like to use as the basis for a new game. As in, really old. As in, at least as old as this. For me? Well... maybe Laser Squad, actually. A stripped down turn-based strategy game about shootage. It's a strong basis. Alternatively, maybe Denton Design's old engines they used for their Great Escape/Where Time Stood Still. Anyone care to share theirs?

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