My relationship with ocean navigation 'em-up In Other Waters has been a bit up and down over the years. When it was first announced on Kickstarter way back when, its premise of exploring an alien sea and seaweed-tinged concept art had me hooked. I don't remember seeing any actual images of the game at that point, but I do remember feeling distinctly disappointed when I finally sat down to play it at EGX Rezzed a while back. "Is this it?" I remember thinking to myself. In my head, I'd imagined it to be something else entirely, not some kind of topographical interface populated by dozens of dots, and my excitement for it immediately cooled. But then Alice Bee's excellent review convinced me to give it another shot - and I'm so glad I did, because it turns out that giving you the freedom to let your imagination run wild is actually the game's greatest strength. And now I'd very much like a book of all its beautifully written observations, too.
Read the rest of this article by joining the Rock Paper Shotgun subscriptions
Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.See more information