We have entered a two-week maelstrom of "next-gen" (heh) console-mania, and after only a few days, I am fully prepared to give it RPS' official Golden Hangnail Of Extreme Dedication To Tireless Tedium. Two eerily similar hyper-proprietary boxes that everyone can't stop arguing over for incredibly petty, inconsequential reasons? Gee, we've never been here before. But hey, on the upside, this increasingly spotty, irrelevant console launch also gives us a chance to be thankful for PC gaming's bounteous wonderments. For example, we've got The Future - aka, Oculus Rift - in our corner, and it's not going anywhere any time soon.
The man, the myth, the possible leprechaun Palmer Luckey explained why Oculus is a PC-only device to Techradar:
"Consoles are too limited for what we want to do. "The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D."
"We're seeing games that are already saying they're gonna run in 720p on next gen so they can barely hit 60 in 2D. It's hard to imagine them running a VR experience that's on par with PC. And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be be so far beyond anything that a console can provide."
When pressed, he did however chuckle out that Oculus is "great friends" with Valve, suggesting that something Steam-Machine-related isn't off the table.
But that's just a PC wearing console pants, so we win again. Now if only I could enter a virtual reality world where everyone isn't incessantly bickering over next-gen consoles right this very second. And then never leave. Come on, The Future. Get here faster.