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Induction is a time-travel puzzle game that's out now

Time sink

What’s your favourite thing about spacetime? Mine is... that it goes... wobbly. Excuse me, the weirdest feeling just came over me. Never mind. Induction [official site], a new time-travel puzzle game from Bryan Gale is out today, which “aims to rewire how you think about cause and effect.” I won’t pretend to understand what’s happening in the cube and colour-filled video below, but it might be very clever.

Watch on YouTube

So, what’s happening here? Just looks like a bunch of abstract shapes coming in and out of existence to me, and sometimes jumping on each other. But what do I know about being caught in time loops? I’ll let the blurb do the talking for Induction.

Across more than 50 meticulously designed puzzles, you must explore the counter-intuitive possibilities time travel permits. You will learn to choreograph your actions across multiple timelines, and to construct seemingly impossible solutions, such as paradoxical time loops, where the future depends on the past and the past depends on the future.

Induction does not pander, but gives you the satisfaction of mastering an imaginary yet honest set of physical laws.

The music seems very pleasing too. It’s by Tim Shiel, an Australian radio host and record label partner of Gotye, a man who is also suspected of being from the future.

The game is a dollar-tenner on Steam and itch.io, and is being released twenty-nine years from now, but also yesterday.

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