If you click on a link and make a purchase we may receive a small commission. Learn more.

Kung-Fu Kidnapping: Age Of Wushu Now Live

Woohoo, it's Wushu! Excellent, I have fulfilled my dumb joke quota in the first line. Now then, come reverently kneel in the dojos of intrigue. Age of Wushu, you see, might look like a typical MMO with high-flying wuxian trappings, but - at least, on paper - it actually sounds far more daring than that. Case in point: kidnapping. When you log off, your character stays in the world as an NPC. Said NPC can actually be kidnapped by other players, which I imagine will either prove cinder-block-choppingly infuriating or absolutely hilarious. Wushu also makes bold claims about being sandbox-y, pointing to systems for bounties, crime and imprisonment, random emergent PVP, a level-free advancement system, and more. Be warned, however: it also sounds dauntingly complicated, and F2P doesn't help matters. See what I mean - first in the form of a gentle, open-palmed video and then with harsh, skull-wobbling words - after the break.

That combat actually looks rather enjoyable, which is something I really, really, really wish I could say about more MMOs. But OK, what about everything else? How does it all fit together? Well, uhhhhhhhhhhhh:

"There are 17 life skills that fall into four categories: Gathering, which includes Miner, Hunter, Farmer, Woodcutter and Fisher; Manufacturing, which includes Tailor, Chef, Poison Maker, Craftsman, Blacksmith and Herbalist; Arts, which include Musician, Chess Master, Calligrapher and Painter; Market, which brings up Beggar and Diviner.  Careers are practiced and gradually mastered via in-game events and quests."

BUT THEN.

"In order to restore the true mastering process of learning, there is a cap for the amount you can learn every day."

Now, logging out and leaving behind a ghostly shell of yourself in the game world allows you to accrue bonus XP, but only if you're a paying VIP player. Plus, you apparently have to log-in and log-out pretty frequently to keep the process going. So that's all pretty yucky.

Age of Wushu still sounds jam-packed with potential, but the sour-faced fun police guarding all the exits certainly have me wary. Has anyone given this a go? Are the caveats as bad as they sound? I love the idea of an MMO that proudly does its own thing, World of Warcrafts of the (non-Warcraft) world be damned, but I'm only willing to pay so much. And if the price, ultimately, is my good time, well, I imagine I'll be taking my fists of fury (not to mention my feet of even-tempered restraint and a willingness to compromise) elsewhere.

Join the Rock Paper Shotgun supporter program

Sign up today and get access to more articles like these, an ad-free reading experience, free gifts, and help us create more great writing about PC games.

See more information

Comments

We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More News

Latest Articles